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Socket.h
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Socket.h
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// Definition of the Socket class
#ifndef Socket_class
#define Socket_class
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <string>
#include <arpa/inet.h>
const int MAXHOSTNAME = 200;
const int MAXCONNECTIONS = 5;
const int MAXRECV = 500;
class Socket
{
public:
Socket();
virtual ~Socket();
// Server initialization
bool create();
bool bind ( const int port );
bool listen() const;
bool accept ( Socket& ) const;
// Client initialization
bool connect ( const std::string host, const int port );
// Data Transimission
bool send ( const std::string ) const;
int recv ( std::string& ) const;
void set_non_blocking ( const bool );
bool is_valid() const { return m_sock != -1; }
private:
int m_sock;
sockaddr_in m_addr;
};
#endif