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First off, this is an awesome project that’s been undertaken. Very nice.
But I do have a question.
Where would be the best place to hook into this code to allow for the runtime meshes generated to be made into destructible meshes, using the APEX plugin?
Thank you
The text was updated successfully, but these errors were encountered:
First off, this is an awesome project that’s been undertaken. Very nice.
But I do have a question.
Where would be the best place to hook into this code to allow for the runtime meshes generated to be made into destructible meshes, using the APEX plugin?
Thank you
The text was updated successfully, but these errors were encountered: