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Make procedurally generates meshes destructible #15

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unitedsoftwork opened this issue Dec 25, 2019 · 1 comment
Open

Make procedurally generates meshes destructible #15

unitedsoftwork opened this issue Dec 25, 2019 · 1 comment

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@unitedsoftwork
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First off, this is an awesome project that’s been undertaken. Very nice.

But I do have a question.

Where would be the best place to hook into this code to allow for the runtime meshes generated to be made into destructible meshes, using the APEX plugin?

Thank you

@Zenahr
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Zenahr commented Dec 11, 2020

@bigbob556677 this is off topic... With which engine version did you get it to compile? 4.26 failed miserably.

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