forked from imrenagi/cloud-run-hackathon
-
Notifications
You must be signed in to change notification settings - Fork 0
/
player_sort_weight_test.go
171 lines (167 loc) · 3.72 KB
/
player_sort_weight_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
package main
import (
"context"
"testing"
"github.com/stretchr/testify/assert"
)
func TestPlayer_Weight(t *testing.T) {
type fields struct {
Name string
X int
Y int
Direction string
WasHit bool
Score int
Game Game
State State
Strategy Strategy
Whitelisted map[string]string
trappedCount int
consecutiveHitCount int
}
tests := []struct {
name string
fields fields
want []Player
}{
{
name: "higher score and closer should be weighted higher",
fields: fields{
Name: "3",
X: 0, Y: 0, Direction: "E",
Score: 3,
Game: Game{
Arena: Arena{
Width: 4,
Height: 3,
Grid: [][]Cell{
{{Player: &PlayerState{X: 0, Y: 0, Direction: "E", Score: 3}}, {}, {}, {}},
{{Player: &PlayerState{X: 0, Y: 1, Direction: "E", Score: 5}}, {}, {}, {}},
{{Player: &PlayerState{X: 0, Y: 2, Direction: "E", Score: 2}}, {}, {}, {}},
},
},
LeaderBoard: []PlayerState{
{
URL: "3",
X: 0,
Y: 0,
Direction: "E",
Score: 3,
},
{
URL: "2",
X: 0,
Y: 2,
Direction: "E",
Score: 2,
},
{
URL: "1",
X: 0,
Y: 1,
Direction: "E",
Score: 5,
},
},
},
},
want: []Player{
{
X: 0,
Y: 1,
Direction: "E",
},
{
X: 0,
Y: 2,
Direction: "E",
},
},
},
{
name: "higher score but bigger distance, can have higher priority",
fields: fields{
Name: "3",
X: 0, Y: 2, Direction: "E",
Score: 2,
Game: Game{
Arena: Arena{
Width: 4,
Height: 3,
Grid: [][]Cell{
{{}, {}, {}, {}},
{{Player: &PlayerState{X: 0, Y: 1, Direction: "E", Score: 3}}, {}, {}, {}},
{{Player: &PlayerState{X: 0, Y: 2, Direction: "E", Score: 2}}, {}, {Player: &PlayerState{X: 2, Y: 2, Direction: "E", Score: 5}}, {}},
},
},
LeaderBoard: []PlayerState{
{
URL: "3",
X: 0,
Y: 1,
Direction: "E",
Score: 3,
},
{
URL: "2",
X: 0,
Y: 2,
Direction: "E",
Score: 2,
},
{
URL: "1",
X: 2,
Y: 2,
Direction: "E",
Score: 5,
},
},
},
},
want: []Player{
{
X: 2,
Y: 2,
Direction: "E",
},
{
X: 0,
Y: 1,
Direction: "E",
},
},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
p := Player{
Name: tt.fields.Name,
X: tt.fields.X,
Y: tt.fields.Y,
Direction: tt.fields.Direction,
WasHit: tt.fields.WasHit,
Score: tt.fields.Score,
Game: tt.fields.Game,
State: tt.fields.State,
Strategy: tt.fields.Strategy,
Whitelisted: tt.fields.Whitelisted,
trappedCount: tt.fields.trappedCount,
consecutiveHitCount: tt.fields.consecutiveHitCount,
}
ws := WeightedSorter{p: p}
got := ws.Sort(context.TODO())
assert.Equal(t, len(tt.want), len(got))
if tt.want != nil {
for idx, res := range got {
assert.NotNil(t, got)
assert.Equal(t, tt.want[idx].X, res.X)
assert.Equal(t, tt.want[idx].Y, res.Y)
assert.Equal(t, tt.want[idx].Direction, res.Direction)
}
} else {
assert.Nil(t, got)
}
})
}
}