From d5aa41139263f52a21684987c6d11997ce025baa Mon Sep 17 00:00:00 2001 From: Doloment Date: Tue, 31 Dec 2024 06:13:14 +0700 Subject: [PATCH] 'bump version. Release 2024.12' --- CHANGELOG.md | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0bb712874..55a564d47 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,75 @@ # Change Log +## [2024.12](https://github.com/lord-server/lord/releases/tag/2024.12) + - Artisan Benches: Anvil: racial items can be crafted only by player of the same race. Closes #1852 + - Update book tooltip with book title on book use + + - Exterior: + - add vase with handles. Relates to 1870 + - add vase without handles. Closes #1870 + + - New bow and throwing system - Lord Archery: + - Add new throwing engine: + - Damage is based on projectile speed and base damage + - Projectile speed differs with the bow and crossbow + - Projectiles to shoot are detected in all of player's main inventory + - New throwing axes (steel, bronze, galvorn, mithril): + - Hold RMB or touchscreen to charge + - Release to throw + - New bows: + - Hold RMB or touchscreen to charge + - Release to shoot + - New crossbows: + - Hold RMB or touchscreen to charge + - Release won't trigger shooting + - When fully charged click RMB or short-hold touchscreen to shoot + - New arrows: + - Flint Arrow + - Bronze Arrow + - Galvorn Arrow + - New bolts: + - Bronze Bolt + - Galvorn Bolt + - New sound effects for projectiles, bows and crossbows + - Mobs are now using new projectiles, bows and crossbows + - Balrog, Nazgul and Witch King projectiles: + - explode on collision + - Balrog projectile deals fire damage on player or entity hit + - Nazgul and Witch King projectiles deal soul damage on player or entity hit + + - Textures: + - Change palantir texture. Update model uv. Closes #795 + - Update tools textures (closes #1877) + + - Technical: + - Remove `lord_bows` mod. + - Remove mods: Arrows, Throwing, Lottthrowing (closes #921) + - Turn off deployments. (for new server move) + - Craft System: ability to know recipe while `minetest.get_craft_result()`. Relates to #1852 + - Add races names constants. Relates to #1852 + - Translations: `protector_lott`. Related to #328 (#1871) + - Lord Archery: Base: extract mods from branch (it was PR #1772 in `dev`). Relates to #1773 + - Lord Archery: Mobs-archers: add hitter:is_player() check + - Lord Archery: Changed Processing, so a projectile is taken before charging + - Lord Archery: Archery item (bow or crossbow) now preserves a loaded projectile + - Lord Archery: Changed speed and damage calculation formulas so it makes more sense + - Lord Archery: Add 3 stages for crossbows (closes #1862) + - Lord Archery: Move api for (cross-)bow registration to archery + - Lord Archery: Add bows and crossbows (closes #1861, #1858) + - Lord Archery: Move the archery mods out of _experimental (closes #1774, #1775) + - Lord Archery: Added stable support for Throwable (closes #1866) + - Lord Archery: Add new throwing axes (closes #1867, #1868) + - Lord Archery: Move all arrows, bows etc. to the new archery engine (closes #1523, #1863) + - Lord Archery: Mobs are now using new archery engine + - Lord Archery: Fire ball and dark ball now explode on collision + - Lord Archery: Add crafts + - Lord Archery: Mobs are now aggroed on hit (closes #1874) + - Lord Archery: Add localization + +## [2024.11.p2](https://github.com/lord-server/lord/releases/tag/2024.11.p3) + - New Year textures for chests. Closes #1827 + - Add a chatcommand to teleport to event area (#1880) + ## [2024.11.p2](https://github.com/lord-server/lord/releases/tag/2024.11.p2) - Orc medicine: add `selection_box`, `groups`, `sounds`, description & not `walkable`. Closes #1848. Closes #1849 - Melee weapon: change attack distance (`range`). Closes #1841