We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
We currently don't have a good understanding how the Auto-Attack option works, so naturally this needs to be enabled in Chaos.
https://longturn.readthedocs.io/en/latest/Manuals/Server/options.html
autoattack
The text was updated successfully, but these errors were encountered:
More info on how it works: https://freeciv.fandom.com/wiki/Autoattack
Might be a good idea to make units ignore whether it's a good idea to attack or not.
Sorry, something went wrong.
XHawk87
Successfully merging a pull request may close this issue.
We currently don't have a good understanding how the Auto-Attack option works, so naturally this needs to be enabled in Chaos.
https://longturn.readthedocs.io/en/latest/Manuals/Server/options.html
autoattack
The text was updated successfully, but these errors were encountered: