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As of version 0.03, commit 5c21c80, the Time, vTextureCoord, width and height inputs have now been refactored to iGlobalTime, fragCoord and iResolution. These now match the Shadertoy inputs.
Test out whether shaders uploaded to shadertoy.com can be used. If not, figure out a way that they can be transferred over easily.
https://www.shadertoy.com
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