Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Performance checking #5

Open
llewelld opened this issue Mar 21, 2015 · 0 comments
Open

Performance checking #5

llewelld opened this issue Mar 21, 2015 · 0 comments

Comments

@llewelld
Copy link
Owner

On machines that support shaders but with limited GPU power, it's possible the shaders will run slowly and cause the viewer's machine to run badly. I've not been able to simulate this, but it seems like a very distinct possibility.

Consequently shaderback.js should really monitor the screen update rate and deactivate itself if it drops below a certain rate over a certain period of time.

Could either be implemented as a cyclic buffer of refresh times, or triggered using a pair of low/acceptable refresh rate counters.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant