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Currently a 2:1 screen:background pixel resolution is enforced. This seems about right for performance, but that's likely to change in the future.
Add a function that allows the resolution of the background to be set as a factor of the screen resolution. Something like:
shaderback.setResolutionFactor(2);
The text was updated successfully, but these errors were encountered:
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Currently a 2:1 screen:background pixel resolution is enforced. This seems about right for performance, but that's likely to change in the future.
Add a function that allows the resolution of the background to be set as a factor of the screen resolution. Something like:
shaderback.setResolutionFactor(2);
The text was updated successfully, but these errors were encountered: