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Mod hotkey compatibility issues #39

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Relsig opened this issue Jul 11, 2017 · 0 comments
Open

Mod hotkey compatibility issues #39

Relsig opened this issue Jul 11, 2017 · 0 comments

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@Relsig
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Relsig commented Jul 11, 2017

Using version 1.12

  1. If a mod adds a category it appears as an assignable hotkey in the miscellaneous section of the controller menu. The mouse menu, of course, treats it properly.

  2. assigning a button to a hotkey that shares mouse menu buttons with another hotkeys changes all of them.

  3. some entries end up duplicated

  4. some mod hotkeys don't function as the mouse menu counterparts do (or at all)

E.g. backpacks! (Since this suffers from all the issues)

Creates a category "backpacks!" with "Auto-Load from inventory or chest" "Edit backpack Auto-Loader" "Open permission Interface" and "Open first backpack in inventory" as assignable hotkeys. The regular mouse menu displays it properly.

In the joypad menu it lists all of these in misc in this order:


Auto-Load from inventory or chest
Auto-Load from inventory or chest
Backpacks! //The category, but showing as an assignable hotkey that won't accept input
Edit backpack Auto-Loader
Edit backpack Auto-Loader

//Some other misc hotkeys....

Open permission Interface
Open first backpack in inventory


Also, none of the keys function using the joypad except "open first backpack in inventory"

Other mods have some issues as well such as toolbelt:
holding the key should bring up the menu, releasing it should make the menu dissappear. Using the joypad it spams the menu open and closed repeatedly. I tested the joypad menu hotkey with left bumper, left trigger, and select, all of which display their proper "pressed" and "released" events in the minecraft log. All of them suffer from the turbo press/release issue. Using the keyboard or a custom outside hotkey to trigger the keyboard event it works as the developer intended. Really unsure what could be causing this one.

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