From 3e91d5565a55fdff7453adbd8e4ba345bbdca7ee Mon Sep 17 00:00:00 2001 From: Ted Newman Date: Mon, 15 Jan 2024 16:46:36 -0800 Subject: [PATCH] Fix disabled icon for Easy Input Buffering checkbox when Easy Frame Advancing is enabled (#3859) --- soh/soh/SohMenuBar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index 04c053f5c9c..e656a3a90ba 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -1411,7 +1411,7 @@ void DrawCheatsMenu() { UIWidgets::PaddedEnhancementCheckbox("Easy Frame Advancing", "gCheatEasyPauseBufferEnabled", true, false); UIWidgets::Tooltip("Continue holding START button when unpausing to only advance a single frame and then re-pause"); const bool bEasyFrameAdvanceEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0); - UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled"); + UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled", UIWidgets::CheckboxGraphics::Checkmark); UIWidgets::Tooltip("Inputs that are held down while the Subscreen is closing will be pressed when the game is resumed"); UIWidgets::PaddedEnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie", true, false); UIWidgets::Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");