diff --git a/soh/soh/SohMenuBar.cpp b/soh/soh/SohMenuBar.cpp index 04c053f5c9c..e656a3a90ba 100644 --- a/soh/soh/SohMenuBar.cpp +++ b/soh/soh/SohMenuBar.cpp @@ -1411,7 +1411,7 @@ void DrawCheatsMenu() { UIWidgets::PaddedEnhancementCheckbox("Easy Frame Advancing", "gCheatEasyPauseBufferEnabled", true, false); UIWidgets::Tooltip("Continue holding START button when unpausing to only advance a single frame and then re-pause"); const bool bEasyFrameAdvanceEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0); - UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled"); + UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled", UIWidgets::CheckboxGraphics::Checkmark); UIWidgets::Tooltip("Inputs that are held down while the Subscreen is closing will be pressed when the game is resumed"); UIWidgets::PaddedEnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie", true, false); UIWidgets::Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");