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grid_v0.ts
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grid_v0.ts
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import nodes from '$lib/node_register';
import categories from '$lib/node_categories';
import type { DGNodeInterface, BaseData } from '$lib/node_data_types';
import _ from 'lodash';
export default class GridNode {
id: string;
data: GridData;
position: { x: number; y: number };
type: string;
constructor(node_data) {
const { id, data, position, type } = node_data;
this.id = id;
this.data = data;
this.position = position;
this.type = type;
}
async compute(
inputData: object,
context: string,
info: (arg: string) => void,
error: (arg: string) => void,
success: (arg: string) => void,
slug: string,
Cookies: any
) {
if (!inputData) {
return;
}
this.data.dirty = false;
const input = inputData[Object.keys(inputData)[0]];
this.data.output = input;
this.data = {
...this.data,
output: this.data.output
};
return this.data.output;
}
}
interface GridData extends BaseData {
text: string;
output: object;
width: number;
height: number;
}
type GridNodeInterface = DGNodeInterface & {
data: GridData;
};
export const grid_node_data: GridNodeInterface = {
id: 'grid',
data: {
label: 'grid',
text: '',
dirty: false,
output: {},
compute_type: 'grid_v0',
input_ids: { data: [] },
category: categories.display.id,
icon: 'grid_v0',
width: 700,
height: 500,
show_in_ui: false,
message: ''
},
position: { x: 0, y: 0 },
type: 'grid_v0'
};
export const grid_node = new GridNode(grid_node_data);
nodes.register(GridNode, grid_node_data);