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but the in world objects need to reference the script so solving it is a little more complex than moving the file to .godot/imported_scripts as I was initially going to suggest.
I discussed this a little with @fire but obviously something else would need done
The text was updated successfully, but these errors were encountered:
As you said on last point, @RevoluPowered, this is something that is needed since we load the asset. Not sure if it can be hidden in any way. Also it needs to be shown since the file technically exists. Also the file will be a dependency to final binary(if thats wanted) eg to the executable. Like you would would .png or .wav files. You need to see them. I don't think we can/should hide them. Can you not put them all in a folder and forget about it?
Why?
I discussed this a little with @fire but obviously something else would need done
The text was updated successfully, but these errors were encountered: