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[suggestion] Consider finding a way to hide the compiled .elf files #136

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RevoluPowered opened this issue Sep 24, 2024 · 2 comments
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enhancement New feature or request

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@RevoluPowered
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Why?
  • it clutters up the inspector
  • users cannot edit the file
  • but the in world objects need to reference the script so solving it is a little more complex than moving the file to .godot/imported_scripts as I was initially going to suggest.

I discussed this a little with @fire but obviously something else would need done

@fire fire added the enhancement New feature or request label Sep 24, 2024
@fwsGonzo
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fwsGonzo commented Sep 28, 2024

This sounds like something that could be a toggle in the Godot editor to make them visible/invisible in the resource tree

PRs welcome!

@Ughuuu
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Ughuuu commented Sep 28, 2024

As you said on last point, @RevoluPowered, this is something that is needed since we load the asset. Not sure if it can be hidden in any way. Also it needs to be shown since the file technically exists. Also the file will be a dependency to final binary(if thats wanted) eg to the executable. Like you would would .png or .wav files. You need to see them. I don't think we can/should hide them. Can you not put them all in a folder and forget about it?

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