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This repository is home to 3 libretro cores : yabause, Kronos, and yabasanshiro. Your issue will be closed if you don't mention the core you are using.
You should also consider this :
the yabause project has been dead for years, so don't expect emulation improvements and other fixes of long-term upstream issues, but requests related to libretro-specific issues and features will be considered
the Kronos libretro core is directly maintained upstream (https://github.com/FCare/Kronos), all issues should be reported there
the yabasanshiro libretro core is unmaintained, full of bugs, and shouldn't be used, but contributors who are willing to change that status are welcome
I've just compiled Yabause for the WiiU, I know because of the lack of a Jit the Core will run bad I was just curious to see if I could get the Core running on WiiU.. I did manage to get a few games to run but they all seem to have a strange blue tint/hue?
Does anyone have any idea why it would do that?
This is what I added to the Makefile to get the Core building:
As for any core running on those wii/wiiu/ps3 machines, endianness. Don't expect this to be looked into, except if you are willing to look into it yourself.
As for any core running on those wii/wiiu/ps3 machines, endianness. Don't expect this to be looked into, except if you are willing to look into it yourself.
Thanks, Its fine I was mainly curious to see if it was a simple fix. Damn those endian's..
Read first
This repository is home to 3 libretro cores : yabause, Kronos, and yabasanshiro. Your issue will be closed if you don't mention the core you are using.
You should also consider this :
I've just compiled Yabause for the WiiU, I know because of the lack of a Jit the Core will run bad I was just curious to see if I could get the Core running on WiiU.. I did manage to get a few games to run but they all seem to have a strange blue tint/hue?
Does anyone have any idea why it would do that?
This is what I added to the Makefile to get the Core building:
Nintendo WiiU
else ifneq (,$(findstring wiiu,$(platform)))$(DEVKITPPC)/bin/powerpc-eabi-gcc$ (EXE_EXT)$(DEVKITPPC)/bin/powerpc-eabi-g++$ (EXE_EXT)$(DEVKITPPC)/bin/powerpc-eabi-ar$ (EXE_EXT)
TARGET := $(TARGET_NAME)libretro$(platform).a
CC =
CXX =
AR =
ENDIANNESS_DEFINES = -DWORDS_BIGENDIAN -DMSB_FIRST -DHW_WUP -mcpu=750 -meabi -mhard-float -D__ppc__
STATIC_LINKING = 1
HAVE_SSE = 0
HAVE_THREADS = 0
This seemed to be enough to get a successful build.
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