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Corrupted stencil masks in Alone in the Dark 2 #212
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I was just looking around for a solution to this issue. The game is borderline unplayable not knowing exactly where some of the walls begin and end in high combat scenarios. On Retroarch 1.18.0 |
A 3DO emulator called Project Phoenix runs the game perfectly, sadly Phoenix has a pretty crappy interface, no command-line capabilities, is nearly impossible to use with a front-end, and hasn't been updated in years. |
I've seen the comments. I'll investigate when I have the cycles. |
I'm playing the game for Retro Achievements as well so I doubt that would be a solution. I can just play some other things while I wait on a dev update, but thanks for the suggestion nonetheless. |
Alone in the Dark 2 game doesn't apply proper stencil layers to 3D objects. This can clearly be visible on every in-game screen.
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