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When an object is destroyed on actual hardware the object disperses as a pattern of 3D dot "particles". In the Opera emulator it just displays as a solid envelope, no dot explode effect. Running new Retroarch Opera core, Android 13.
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DaveC1964
changed the title
Total Eclipse object disintegration not displaying correctly
Total Eclipse game: object disintegration not displaying correctly
Jan 6, 2024
Ok. I decided to try the Opera core as I now have an Android device strong enough to run it at a playable speed (Odin 2 - Snapdragon 8 gen 2, 16 GB RAM). This emulator seems to demand a lot of horsepower. On lower spec devices I always used the "Real 3DO player" which is the Phoenix 3DO emulator. This emulator is basically totally compatible and flawless (MARIA works fine on it). and runs full speed. I am not sure how they did it. Is there source code anywhere for it I wonder? What I don't like on the Phoenix is a forced bi-linear filter that can't be disabled leading to blurry graphics, and the lack of hi-resolution CEL rendering. If Opera matures this would be my choice for 3DO. It can produce a much cleaner image.
"a lot of hourspower"... I run it fine on old Android devices like the Pixel 3a. It runs full speed on the XU4 for most titles.
No, Phoenix is closed source.
I can't speak about the Android port but the desktop Phoenix has numerous ways to render. Bilinear filter only makes sense if they are doing high level rendering with open gl. Opera does not. It is a low level emulator and does software rendering.
Total Eclipse:
When an object is destroyed on actual hardware the object disperses as a pattern of 3D dot "particles". In the Opera emulator it just displays as a solid envelope, no dot explode effect. Running new Retroarch Opera core, Android 13.
The text was updated successfully, but these errors were encountered: