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Merge pull request #1254 from liabru/runner-2
Improve Matter.Runner
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Original file line number | Diff line number | Diff line change |
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var Example = Example || {}; | ||
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Example.substep = function() { | ||
var Engine = Matter.Engine, | ||
Render = Matter.Render, | ||
Runner = Matter.Runner, | ||
Events = Matter.Events, | ||
Composite = Matter.Composite, | ||
MouseConstraint = Matter.MouseConstraint, | ||
Mouse = Matter.Mouse, | ||
Bodies = Matter.Bodies; | ||
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// create engine | ||
var engine = Engine.create(), | ||
world = engine.world; | ||
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// create renderer | ||
var render = Render.create({ | ||
element: document.body, | ||
engine: engine, | ||
options: { | ||
width: 800, | ||
height: 600, | ||
wireframes: false, | ||
showDebug: true, | ||
background: '#000', | ||
pixelRatio: 2 | ||
} | ||
}); | ||
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Render.run(render); | ||
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// create runner with higher precision timestep (requires >= v0.20.0 beta) | ||
var runner = Runner.create({ | ||
// 600Hz delta = 1.666ms = 10upf @ 60fps (i.e. 10x default precision) | ||
delta: 1000 / (60 * 10), | ||
// 50fps minimum performance target (i.e. budget allows up to ~20ms execution per frame) | ||
maxFrameTime: 1000 / 50 | ||
}); | ||
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Runner.run(runner, engine); | ||
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// demo substepping using very thin bodies (than is typically recommended) | ||
Composite.add(world, [ | ||
Bodies.rectangle(250, 250, 300, 1.25, { | ||
frictionAir: 0, | ||
friction: 0, | ||
restitution: 0.9, | ||
angle: 0.5, | ||
render: { | ||
lineWidth: 0.5, | ||
fillStyle: '#f55a3c' | ||
} | ||
}), | ||
Bodies.circle(200, 200, 2.25, { | ||
frictionAir: 0, | ||
friction: 0, | ||
restitution: 0.9, | ||
angle: 0.5, | ||
render: { | ||
fillStyle: '#fff' | ||
} | ||
}) | ||
]); | ||
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// add bodies | ||
Composite.add(world, [ | ||
Bodies.rectangle(400, 0, 800, 50, { isStatic: true, render: { visible: false } }), | ||
Bodies.rectangle(400, 600, 800, 50, { isStatic: true, render: { visible: false } }), | ||
Bodies.rectangle(800, 300, 50, 600, { isStatic: true, render: { visible: false } }), | ||
Bodies.rectangle(0, 300, 50, 600, { isStatic: true, render: { visible: false } }) | ||
]); | ||
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// scene animation | ||
Events.on(engine, 'afterUpdate', function(event) { | ||
engine.gravity.scale = 0.00035; | ||
engine.gravity.x = Math.cos(engine.timing.timestamp * 0.0005); | ||
engine.gravity.y = Math.sin(engine.timing.timestamp * 0.0005); | ||
}); | ||
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// add mouse control | ||
var mouse = Mouse.create(render.canvas), | ||
mouseConstraint = MouseConstraint.create(engine, { | ||
mouse: mouse, | ||
constraint: { | ||
stiffness: 0.2, | ||
render: { | ||
visible: false | ||
} | ||
} | ||
}); | ||
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Composite.add(world, mouseConstraint); | ||
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// keep the mouse in sync with rendering | ||
render.mouse = mouse; | ||
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// fit the render viewport to the scene | ||
Render.lookAt(render, { | ||
min: { x: 0, y: 0 }, | ||
max: { x: 800, y: 600 } | ||
}); | ||
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// context for MatterTools.Demo | ||
return { | ||
engine: engine, | ||
runner: runner, | ||
render: render, | ||
canvas: render.canvas, | ||
stop: function() { | ||
Matter.Render.stop(render); | ||
Matter.Runner.stop(runner); | ||
} | ||
}; | ||
}; | ||
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Example.substep.title = 'High Substeps (Low Delta)'; | ||
Example.substep.for = '>=0.20.0'; | ||
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if (typeof module !== 'undefined') { | ||
module.exports = Example.substep; | ||
} |
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