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private Random sessionRandom; + + // Used to generate session based random colors for undefined users + private int sessionRandom = DateTime.Now.Second; private void ReadThreadLoop() { @@ -145,11 +147,11 @@ private void HandlePRIVMSG(string ircString, string tagString) var channel = ParseHelper.ParseChannel(ircString); var message = ParseHelper.ParseMessage(ircString); var tags = ParseHelper.ParseTags(tagString); - + // Not all users have set their Twitch name color, so we need to check for that if (tags.colorHex.Length <= 0) tags.colorHex = useRandomColorForUndefined - ? ChatColors.GetRandomNameColor(sessionRandom) + ? ChatColors.GetRandomNameColor(sessionRandom, login) : "#FFFFFF"; // Sort emotes by startIndex to match emote order in the actual chat message diff --git a/Unity-Twitch-Chat/Assets/Package/Runtime/TwitchConnection.cs b/Unity-Twitch-Chat/Assets/Package/Runtime/TwitchConnection.cs index 5cf90eb..e3f7f00 100644 --- a/Unity-Twitch-Chat/Assets/Package/Runtime/TwitchConnection.cs +++ b/Unity-Twitch-Chat/Assets/Package/Runtime/TwitchConnection.cs @@ -36,10 +36,6 @@ public TwitchConnection(IRC irc) this.showThreadDebug = irc.showThreadDebug; this.useRandomColorForUndefined = irc.useRandomColorForUndefined; - - // Session based randomness. This is used for random name colors - // Native Twitch chat seems to do this as well - this.sessionRandom = new Random((int)UnityEngine.Time.time); } public TcpClient tcpClient { get; private set; } diff --git a/Unity-Twitch-Chat/Assets/Package/Runtime/Utils.cs b/Unity-Twitch-Chat/Assets/Package/Runtime/Utils.cs index 18aab94..80c5fe8 100644 --- a/Unity-Twitch-Chat/Assets/Package/Runtime/Utils.cs +++ b/Unity-Twitch-Chat/Assets/Package/Runtime/Utils.cs @@ -34,44 +34,60 @@ public static class Tags public static class ChatColors { + // These are taken from https://discuss.dev.twitch.tv/t/default-user-color-in-chat/385 public static string[] defaultNameColors = new string[] { - "#FFFFFF", - "#000000", - "#FF0000" + "#FF0000", // Red + "#00FF00", // Green + "#0000FF", // Blue + "#B22222", // Firebrick + "#FF7F50", // Coral + "#9ACD32", // Yellow Green + "#FF4500", // Orange Red + "#2E8B57", // Sea Green + "#DAA520", // Goldenrod + "#D2691E", // Chocolate + "#5F9EA0", // Cadet Blue + "#1E90FF", // Dodger Blue + "#FF69B4", // Hot Pink + "#8A2BE2", // Blue Violet + "#00FF7F", // Spring Green }; - public static string GetRandomNameColor(Random rnd) + /// + /// Gets a random name color based on the chatter's login (+ session random seed) + /// This is similar to what native Twitch chat does + /// + public static string GetRandomNameColor(int sessionRandom, string login) { - return defaultNameColors[rnd.Next(0, defaultNameColors.Length)]; + int n = sessionRandom + login[0] + login[login.Length - 1]; + return defaultNameColors[n % defaultNameColors.Length]; } - public static float grayscaleLow = 0.3f; - public static float grayscaleHigh = 0.9f; - + public static float grayscaleHigh = 1.0f; /// - /// Normalizes the color in a similar manner to Native Twitch chat - /// Very bright colors are darkened, very dark colors are brightened to make them more readable + /// Normalizes the color if needed to make it more readable + /// Very bright colors are darkened, very dark colors are brightened + /// This is similar to what native Twitch chat does /// - public static Color NormalizeColor(Color original) + public static Color NormalizeColor(Color color) { - if (original.grayscale == 0) - { - return new Color(grayscaleLow, grayscaleLow, grayscaleLow); - } - - if (original.grayscale < grayscaleLow) + // Too dark -> make brighter + if (color.grayscale < grayscaleLow) { - return new Color(original.r * 2f, original.g * 2f, original.b * 2f); + float delta = grayscaleLow - color.grayscale; + return new Color(color.r + delta, color.g + delta, color.b + delta); } - if (original.grayscale > grayscaleHigh) + // Too bright -> make darker + if (color.grayscale > grayscaleHigh) { - return new Color(original.r / 2f, original.g / 2f, original.b / 2f); + float delta = grayscaleHigh - color.grayscale; + return new Color(color.r + delta, color.g + delta, color.b + delta); } - return original; + return color; } } } \ No newline at end of file