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Gamepad with IOS #248
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Try the xinput fork and the xinput example Let us know how you go |
Hey /Users/laurinmichel/Documents/Arduino/libraries/ESP32-BLE-CompositeHID/GamepadDevice.cpp: In member function 'uint8_t GamepadDevice::specialButtonBitPosition(uint8_t)': exit status 1 Compilation error: exit status 1 |
Might be best to ask on that specific page, though it might target NimBLE below 2.0.0 |
Which nimble version do you use? |
NimBLE-Arduino-a79941cc9e77ed60136ee385b1c73d89c847bd94.zip This is the version that the readme says to use I just tried and it compiles fine with the xinput sketch, though I don't have an ESP32 handy to test with Don't forget to also install the Callback library, as indicated in the readme |
Also, please report back whether or not it works with iOS |
Hi |
@Laurin08 if all is good, do you mind closing the issue? |
Is there still no workaround to use the gamepad with ios?
The BLE-Mouse library is supporting Ios so i think it should be possible somehow...
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