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texture-atlas.c
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texture-atlas.c
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/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <limits.h>
#include "texture-atlas.h"
// ------------------------------------------------------ texture_atlas_new ---
texture_atlas_t *
texture_atlas_new( const size_t width,
const size_t height,
const size_t depth )
{
texture_atlas_t *self = (texture_atlas_t *) malloc( sizeof(texture_atlas_t) );
// We want a one pixel border around the whole atlas to avoid any artefact when
// sampling texture
ivec3 node = {{1,1,width-2}};
assert( (depth == 1) || (depth == 3) || (depth == 4) );
if( self == NULL)
{
fprintf( stderr,
"line %d: No more memory for allocating data\n", __LINE__ );
exit( EXIT_FAILURE );
}
self->nodes = vector_new( sizeof(ivec3) );
self->used = 0;
self->width = width;
self->height = height;
self->depth = depth;
self->id = 0;
vector_push_back( self->nodes, &node );
self->data = (unsigned char *)
calloc( width*height*depth, sizeof(unsigned char) );
if( self->data == NULL)
{
fprintf( stderr,
"line %d: No more memory for allocating data\n", __LINE__ );
exit( EXIT_FAILURE );
}
return self;
}
// --------------------------------------------------- texture_atlas_delete ---
void
texture_atlas_delete( texture_atlas_t *self )
{
assert( self );
vector_delete( self->nodes );
if( self->data )
{
free( self->data );
}
free( self );
}
// ----------------------------------------------- texture_atlas_set_region ---
void
texture_atlas_set_region( texture_atlas_t * self,
const size_t x,
const size_t y,
const size_t width,
const size_t height,
const unsigned char * data,
const size_t stride )
{
size_t i;
size_t depth;
size_t charsize;
assert( self );
assert( x > 0);
assert( y > 0);
assert( x < (self->width-1));
assert( (x + width) <= (self->width-1));
assert( y < (self->height-1));
assert( (y + height) <= (self->height-1));
//prevent copying data from undefined position
//and prevent memcpy's undefined behavior when count is zero
assert(height == 0 || (data != NULL && width > 0));
depth = self->depth;
charsize = sizeof(char);
for( i=0; i<height; ++i )
{
memcpy( self->data+((y+i)*self->width + x ) * charsize * depth,
data + (i*stride) * charsize, width * charsize * depth );
}
}
// ------------------------------------------------------ texture_atlas_fit ---
int
texture_atlas_fit( texture_atlas_t * self,
const size_t index,
const size_t width,
const size_t height )
{
ivec3 *node;
int x, y, width_left;
size_t i;
assert( self );
node = (ivec3 *) (vector_get( self->nodes, index ));
x = node->x;
y = node->y;
width_left = width;
i = index;
if ( (x + width) > (self->width-1) )
{
return -1;
}
y = node->y;
while( width_left > 0 )
{
node = (ivec3 *) (vector_get( self->nodes, i ));
if( node->y > y )
{
y = node->y;
}
if( (y + height) > (self->height-1) )
{
return -1;
}
width_left -= node->z;
++i;
}
return y;
}
// ---------------------------------------------------- texture_atlas_merge ---
void
texture_atlas_merge( texture_atlas_t * self )
{
ivec3 *node, *next;
size_t i;
assert( self );
for( i=0; i< self->nodes->size-1; ++i )
{
node = (ivec3 *) (vector_get( self->nodes, i ));
next = (ivec3 *) (vector_get( self->nodes, i+1 ));
if( node->y == next->y )
{
node->z += next->z;
vector_erase( self->nodes, i+1 );
--i;
}
}
}
// ----------------------------------------------- texture_atlas_get_region ---
ivec4
texture_atlas_get_region( texture_atlas_t * self,
const size_t width,
const size_t height )
{
int y, best_index;
size_t best_height, best_width;
ivec3 *node, *prev;
ivec4 region = {{0,0,width,height}};
size_t i;
assert( self );
best_height = UINT_MAX;
best_index = -1;
best_width = UINT_MAX;
for( i=0; i<self->nodes->size; ++i )
{
y = texture_atlas_fit( self, i, width, height );
if( y >= 0 )
{
node = (ivec3 *) vector_get( self->nodes, i );
if( ( (y + height) < best_height ) ||
( ((y + height) == best_height) && (node->z > 0 && (size_t)node->z < best_width)) )
{
best_height = y + height;
best_index = i;
best_width = node->z;
region.x = node->x;
region.y = y;
}
}
}
if( best_index == -1 )
{
region.x = -1;
region.y = -1;
region.width = 0;
region.height = 0;
return region;
}
node = (ivec3 *) malloc( sizeof(ivec3) );
if( node == NULL)
{
fprintf( stderr,
"line %d: No more memory for allocating data\n", __LINE__ );
exit( EXIT_FAILURE );
}
node->x = region.x;
node->y = region.y + height;
node->z = width;
vector_insert( self->nodes, best_index, node );
free( node );
for(i = best_index+1; i < self->nodes->size; ++i)
{
node = (ivec3 *) vector_get( self->nodes, i );
prev = (ivec3 *) vector_get( self->nodes, i-1 );
if (node->x < (prev->x + prev->z) )
{
int shrink = prev->x + prev->z - node->x;
node->x += shrink;
node->z -= shrink;
if (node->z <= 0)
{
vector_erase( self->nodes, i );
--i;
}
else
{
break;
}
}
else
{
break;
}
}
texture_atlas_merge( self );
self->used += width * height;
return region;
}
// ---------------------------------------------------- texture_atlas_clear ---
void
texture_atlas_clear( texture_atlas_t * self )
{
ivec3 node = {{1,1,1}};
assert( self );
assert( self->data );
vector_clear( self->nodes );
self->used = 0;
// We want a one pixel border around the whole atlas to avoid any artefact when
// sampling texture
node.z = self->width-2;
vector_push_back( self->nodes, &node );
memset( self->data, 0, self->width*self->height*self->depth );
}