There are instructions for other platforms linked from the get the code page.
Are you a Google employee? See go/building-chrome-win instead.
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- A 64-bit Intel machine with at least 8GB of RAM. More than 16GB is highly recommended.
- At least 100GB of free disk space on an NTFS-formatted hard drive. FAT32 will not work, as some of the Git packfiles are larger than 4GB.
- An appropriate version of Visual Studio, as described below.
- Windows 7 or newer.
As of September, 2017 (R503915) Chromium requires Visual Studio 2017 (15.7.2) to build. The clang-cl compiler is used but Visual Studio's header files, libraries, and some tools are required. Visual Studio Community Edition should work if its license is appropriate for you. You must install the "Desktop development with C++" component and the "MFC and ATL support" sub-component. This can be done from the command line by passing these arguments to the Visual Studio installer that you download:
--add Microsoft.VisualStudio.Workload.NativeDesktop
--add Microsoft.VisualStudio.Component.VC.ATLMFC --includeRecommended
You must have the version 10.0.17134 Windows 10 SDK installed. This can be installed separately or by checking the appropriate box in the Visual Studio Installer.
The SDK Debugging Tools must also be installed. If the Windows 10 SDK was installed via the Visual Studio installer, then they can be installed by going to: Control Panel → Programs → Programs and Features → Select the "Windows Software Development Kit" → Change → Change → Check "Debugging Tools For Windows" → Change. Or, you can download the standalone SDK installer and use it to install the Debugging Tools.
Download the depot_tools bundle and extract it somewhere.
*** note Warning: DO NOT use drag-n-drop or copy-n-paste extract from Explorer, this will not extract the hidden “.git” folder which is necessary for depot_tools to autoupdate itself. You can use “Extract all…” from the context menu though.
Add depot_tools to the start of your PATH (must be ahead of any installs of Python). Assuming you unzipped the bundle to C:\src\depot_tools, open:
Control Panel → System and Security → System → Advanced system settings
If you have Administrator access, Modify the PATH system variable and
put C:\src\depot_tools
at the front (or at least in front of any directory
that might already have a copy of Python or Git).
If you don't have Administrator access, you can add a user-level PATH
environment variable and put C:\src\depot_tools
at the front, but
if your system PATH has a Python in it, you will be out of luck.
Also, add a DEPOT_TOOLS_WIN_TOOLCHAIN system variable in the same way, and set it to 0. This tells depot_tools to use your locally installed version of Visual Studio (by default, depot_tools will try to use a google-internal version).
From a cmd.exe shell, run the command gclient (without arguments). On first run, gclient will install all the Windows-specific bits needed to work with the code, including msysgit and python.
- If you run gclient from a non-cmd shell (e.g., cygwin, PowerShell), it may appear to run properly, but msysgit, python, and other tools may not get installed correctly.
- If you see strange errors with the file system on the first run of gclient, you may want to disable Windows Indexing.
After running gclient open a command prompt and type where python
and
confirm that the depot_tools python.bat
comes ahead of any copies of
python.exe. Failing to ensure this can lead to overbuilding when
using gn - see crbug.com/611087.
First, configure Git:
$ git config --global user.name "My Name"
$ git config --global user.email "[email protected]"
$ git config --global core.autocrlf false
$ git config --global core.filemode false
$ git config --global branch.autosetuprebase always
Create a chromium
directory for the checkout and change to it (you can call
this whatever you like and put it wherever you like, as
long as the full path has no spaces):
$ mkdir chromium && cd chromium
Run the fetch
tool from depot_tools
to check out the code and its
dependencies.
$ fetch chromium
If you don't want the full repo history, you can save a lot of time by
adding the --no-history
flag to fetch
.
Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones.
When fetch
completes, it will have created a hidden .gclient
file and a
directory called src
in the working directory. The remaining instructions
assume you have switched to the src
directory:
$ cd src
Optional: You can also install API keys if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes.
Chromium uses Ninja as its main build tool along with
a tool called GN
to generate .ninja
files. You can create any number of build directories
with different configurations. To create a build directory:
$ gn gen out/Default
- You only have to run this once for each new build directory, Ninja will update the build files as needed.
- You can replace
Default
with another name, but it should be a subdirectory ofout
. - For other build arguments, including release settings, see GN build configuration. The default will be a debug component build matching the current host operating system and CPU.
- For more info on GN, run
gn help
on the command line or read the quick start guide.
If you want to use the Visual Studio IDE, use the --ide
command line
argument to gn gen
when you generate your output directory (as described on
the get the code
page):
$ gn gen --ide=vs out\Default
$ devenv out\Default\all.sln
GN will produce a file all.sln
in your build directory. It will internally
use Ninja to compile while still allowing most IDE functions to work (there is
no native Visual Studio compilation mode). If you manually run "gen" again you
will need to resupply this argument, but normally GN will keep the build and
IDE files up to date automatically when you build.
The generated solution will contain several thousand projects and will be very
slow to load. Use the --filters
argument to restrict generating project files
for only the code you're interested in. Although this will also limit what
files appear in the project explorer, debugging will still work and you can
set breakpoints in files that you open manually. A minimal solution that will
let you compile and run Chrome in the IDE but will not show any source files
is:
$ gn gen --ide=vs --filters=//chrome --no-deps out\Default
You can selectively add other directories you care about to the filter like so:
--filters=//chrome;//third_party/WebKit/*;//gpu/*
.
There are other options for controlling how the solution is generated, run gn help gen
for the current documentation.
By default when you start debugging in Visual Studio the debugger will only attach to the main browser process. To debug all of Chrome, install Microsoft's Child Process Debugging Power Tool. You will also need to run Visual Studio as administrator, or it will silently fail to attach to some of Chrome's child processes.
It is also possible to debug and develop Chrome in Visual Studio without a
solution file. Simply "open" your chrome.exe binary with
File->Open->Project/Solution
, or from a Visual Studio command prompt like
so: devenv /debugexe out\Debug\chrome.exe <your arguments>
. Many of Visual
Studio's code editing features will not work in this configuration, but by
installing the VsChromium Visual Studio Extension
you can get the source code to appear in the solution explorer window along
with other useful features such as code search.
- Reduce file system overhead by excluding build directories from antivirus and indexing software.
- Store the build tree on a fast disk (preferably SSD).
- The more cores the better (20+ is not excessive) and lots of RAM is needed (64 GB is not excessive).
There are some gn flags that can improve build speeds. You can specify these
in the editor that appears when you create your output directory
(gn args out/Default
) or on the gn gen command line
(gn gen out/Default --args="is_component_build = true is_debug = true"
).
Some helpful settings to consider using include:
use_jumbo_build = true
- experimental Jumbo/unity builds.is_component_build = true
- this uses more, smaller DLLs, and incremental linking.enable_nacl = false
- this disables Native Client which is usually not needed for local builds.target_cpu = "x86"
- x86 builds are slightly faster than x64 builds and support incremental linking for more targets. Note that if you set this but don't' set enable_nacl = false then build times may get worse.remove_webcore_debug_symbols = true
- turn off source-level debugging for blink to reduce build times, appropriate if you don't plan to debug blink.
In order to speed up linking you can set symbol_level = 1
- this option
reduces the work the linker has to do but when this option is set you cannot do
source-level debugging. Switching from symbol_level = 2
(the default) to
symbol_level = 1
requires recompiling everything.
In addition, Google employees should use goma, a distributed compilation system. Detailed information is available internally but the relevant gn arg is:
use_goma = true
To get any benefit from goma it is important to pass a large -j value to ninja. A good default is 10*numCores to 20*numCores. If you run autoninja then it will automatically pass an appropriate -j value to ninja for goma or not.
$ autoninja -C out\Default chrome
When invoking ninja specify 'chrome' as the target to avoid building all test binaries as well.
Still, builds will take many hours on many machines.
Many things can make builds slow, with Windows Defender slowing process startups
being a frequent culprit. Have you ensured that the entire Chromium src
directory is excluded from antivirus scanning (on Google machines this means
putting it in a src
directory in the root of a drive)? Have you tried the
different settings listed above, including different link settings and -j
values? Have you asked on the chromium-dev mailing list to see if your build is
slower than expected for your machine's specifications?
The next step is to gather some data. There are several options. Setting NINJA_STATUS lets you configure Ninja's output so that, for instance, you can see how many processes are running at any given time, how long the build has been running, etc., as shown here:
$ set NINJA_STATUS=[%r processes, %f/%t @ %o/s : %es ]
$ autoninja -C out\Default base
ninja: Entering directory `out\Default'
[1 processes, 86/86 @ 2.7/s : 31.785s ] LINK(DLL) base.dll base.dll.lib base.dll.pdb
In addition, if you set the NINJA_SUMMARIZE_BUILD
environment variable to 1 then
autoninja will print a build performance summary when the build completes,
showing the slowest build steps and build-step types, as shown here:
$ set NINJA_SUMMARIZE_BUILD=1
$ autoninja -C out\Default base
Longest build steps:
...
1.2 weighted s to build base.dll, base.dll.lib, base.dll.pdb (1.2 s CPU time)
8.5 weighted s to build obj/base/base/base_jumbo_38.obj (30.1 s CPU time)
Time by build-step type:
...
1.2 s weighted time to generate 1 PEFile (linking) files (1.2 s CPU time)
30.3 s weighted time to generate 45 .obj files (688.8 s CPU time)
31.8 s weighted time (693.8 s CPU time, 21.8x parallelism)
86 build steps completed, average of 2.71/s
You can also generate these reports by manually running the script after a build:
$ python depot_tools\post_build_ninja_summary.py -C out\Default
You can also get a visual report of the build performance with ninjatracing. This converts the .ninja_log file into a .json file which can be loaded into chrome://tracing:
$ python ninjatracing out\Default\.ninja_log >build.json
Finally, Ninja can report on its own overhead which can be helpful if, for instance, process creation is making builds slow, perhaps due to antivirus interference due to clang-cl not being in an excluded directory:
$ autoninja -d stats -C out\Default base
metric count avg (us) total (ms)
.ninja parse 3555 1539.4 5472.6
canonicalize str 1383032 0.0 12.7
canonicalize path 1402349 0.0 11.2
lookup node 1398245 0.0 8.1
.ninja_log load 2 118.0 0.2
.ninja_deps load 2 67.5 0.1
node stat 2516 29.6 74.4
depfile load 2 1132.0 2.3
StartEdge 88 3508.1 308.7
FinishCommand 87 1670.9 145.4
CLParser::Parse 45 1889.1 85.0
Build Chromium (the "chrome" target) with Ninja using the command:
$ autoninja -C out\Default chrome
autoninja
is a wrapper that automatically provides optimal values for the
arguments passed to ninja
.
You can get a list of all of the other build targets from GN by running
gn ls out/Default
from the command line. To compile one, pass to Ninja
the GN label with no preceding "//" (so for //chrome/test:unit_tests
use ninja -C out/Default chrome/test:unit_tests`).
Once it is built, you can simply run the browser:
$ out\Default\chrome.exe
(The ".exe" suffix in the command is actually optional).
You can run the tests in the same way. You can also limit which tests are
run using the --gtest_filter
arg, e.g.:
$ out\Default\unit_tests.exe --gtest_filter="PushClientTest.*"
You can find out more about GoogleTest at its GitHub page.
To update an existing checkout, you can run
$ git rebase-update
$ gclient sync
The first command updates the primary Chromium source repository and rebases
any of your local branches on top of tip-of-tree (aka the Git branch origin/master
).
If you don't want to use this script, you can also just use git pull
or
other common Git commands to update the repo.
The second command syncs the subrepositories to the appropriate versions and re-runs the hooks as needed.