Plugins are mini applications that run alongside Craft’s core code. They can be simple, serving a single purpose like providing a new Dashboard widget type, or they can be complex, introducing entirely new concepts to the system, like an e-commerce application. Craft’s plugin architecture provides a solid foundation for building just about anything.
Technically, plugins are a superset of Yii Modules, which means they can have models, active record classes, controllers, application components, and other things. It wouldn’t hurt to take some time to read up on those concepts if you are new to Yii.
The main benefits of Craft Plugins over Yii Modules are:
- Plugins can be installed, updated, and uninstalled.
- Plugins can have their own migrations, managed separately from Craft and content migrations.
- Plugins can have a global template variable, accessed from
craft.pluginHandle
. - Plugins can have their own section in the Control Panel.
{tip} Use [pluginfactory.io] to create your plugin’s scaffolding with just a few clicks.
Before you begin working on a plugin, you need to decide on a few things:
- Package name – Used to name your Composer package. It’s required even if you don’t want to distribute your plugin via Composer. (See Composer’s documentation for details.)
- Namespace prefix – Your plugin’s class namespaces will begin with this. (See the PSR-4 autoloading specification for details.) Note that this should not begin with
craft\
; use something that identifies you, the developer. - Plugin handle – Something that uniquely identifies your plugin within the Craft ecosystem. (Plugin handles must begin with a letter and contain only letters, numbers, and underscores. They should be
camelCased
.) - Plugin name – What your plugin will be called within the Control Panel.
Naming things is one of the two hardest things in computer science, so if you can make a decision on those things, the rest of the plugin should practically write itself.
To create a plugin, create a new directory for it wherever you like to work on development projects (the name is not important, as far as Craft is concerned). Give it the following structure:
base_dir/
composer.json
src/
Plugin.php
Whether or not you wish to make your plugin available as a Composer dependency (you probably should), your plugin must have a composer.json
file. Craft will check this file to get basic information about the plugin.
Use this template as a starting point for your composer.json
file:
{
"name": "package/name",
"description": "Your plugin’s package description",
"version": "1.0.0",
"type": "craft-plugin",
"minimum-stability": "dev",
"require": {
"craftcms/cms": "^3.0.0-alpha.1"
},
"autoload": {
"psr-4": {
"ns\\prefix\\": "src/"
}
},
"extra": {
"handle": "pluginHandle",
"name": "Plugin Name",
"developer": "Developer Name",
"developerUrl": "https://developer-url.com"
}
}
Replace:
package/name
with your package name.ns\\prefix\\
with your namespace prefix. (Use double-backslashes because JSON, and note this must end with\\
.)pluginHandle
with your plugin handle.Plugin Name
with your plugin name.Developer Name
with your name, or the organization name that the plugin should be attributed to.https://developer-url.com
with the URL to the website the developer name should link to in the Control Panel.
Here’s a full list of the properties that can go in that extra
object:
handle
– The plugin handle (required).class
– The primary Plugin class name. If not set, the installer will look for aPlugin.php
file at each of theautoload
path roots.basePath
– The base path to your plugin’s source files. This can begin with one of yourautoload
namespaces, formatted as a Yii alias (e.g.@vendorname/foo
). If not set, the directory that contains your primary Plugin class will be used.name
– The plugin name. If not set, the package name (sans vendor prefix) will be used.version
- The plugin version. If not set, the current package version will be used.schemaVersion
– The plugin schema version.description
– The plugin description. If not set, the maindescription
property will be used.developer
– The developer name. If not set, the first author’sname
will be used (via theauthors
property).developerUrl
– The developer URL. If not set, thehomepage
property will be used, or toe first author’shomepage
(via theauthors
property).documentationUrl
– The plugin’s documentation URL. If not set, thesupport.docs
property will be used.changelogUrl
– The plugin’s changelog URL (used to show pending plugin updates and their release notes).downloadUrl
– The plugin’s download URL (used to update manual installations of the plugin).sourceLanguage
– The plugin’s source language (defaults toen-US
).hasSettings
– Whether the plugin has settings (should betrue
orfalse
).hasCpSection
– Whether the plugin has its own section in the Control Panel (should betrue
orfalse
).components
– Object defining any component configs that should be present on the plugin.
{note} Don’t include
composer/installers
as a Composer dependency.
{tip} While not strictly required by Composer, we recommend you explicitly set the
version
in yourcomposer.json
because it makes a couple things easier on your when developing the plugin. Don’t forget to keep it updated though!
The src/Plugin.php
file is your plugin’s primary class. It will get instantiated at the beginning of every request. Its init()
method is the best place to register event listeners, and any other steps it needs to take to initialize itself.
Use this template as a starting point for your Plugin.php
file:
<?php
namespace ns\prefix;
class Plugin extends \craft\base\Plugin
{
public function init()
{
parent::init();
// Custom initialization code goes here...
}
}
Replace ns\prefix
with your plugin’s namespace prefix.
There are two ways to make your plugin visible to Craft:
- Move/symlink the plugin into your
plugins/
folder - Set your plugin up as a Composer dependency
This route is simpler, but it’s only practical if your plugin isn’t going to have any of its own Composer dependencies (besides Craft itself).
In your terminal, go to your Craft project’s plugins/
folder and create a symlink to your plugin’s root directory. The symlink should be named identically to your plugin’s handle, except all-lowercase.
> cd ~/dev/my-craft-project/plugins
> ln -s ~/dev/my-plugin pluginhandle
Composer supports a path
repository type, which can be used to symlink your plugin into the vendor/
folder right alongside your project’s other dependencies (like Craft itself). This is the best way to go if your plugin has any of its own dependencies, as Composer will still load those into the vendor
folder like normal.
To set this up, open your Craft project’s composer.json
file and add a new path
repository record, pointed at your plugin’s root directory.
{
"repositories": [
{
"type": "path",
"url": "../my-plugin"
}
]
}
In your terminal, go to your Craft project and tell Composer to require your plugin. (Use the same package name you gave your plugin in its composer.json
file.)
> cd ~/dev/my-craft-project
> composer require package/name
{note} One caveat of
path
Composer repositories is that Composer is not too smart about keeping their dependencies updated when callingcomposer update
. You may need to remove and re-require your plugin in your Craft project each time its dependencies change.
Plugins can provide an icon, which will be visible on the Settings → Plugins page.
Plugin icons must be square SVG files, saved as icon.svg
at the root of your plugin’s source directory (e.g src/
).
If your plugin has a Control Panel section, you can also give its global nav item a custom icon by saving an icon-mask.svg
file in the root of your plugin’s source directory. Note that this icon cannot contain strokes, and will always be displayed in a solid color (respecting alpha transparency).