diff --git a/src/osu.cpp b/src/osu.cpp index 916e64a..5be184a 100644 --- a/src/osu.cpp +++ b/src/osu.cpp @@ -285,7 +285,7 @@ void draw() { sf::VertexArray edge2(sf::TriangleStrip, 52); width = 6; sf::CircleShape circ2(width / 2); - circ2.setFillColor(sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 0)); + circ2.setFillColor(sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 255)); circ2.setPosition(pss2[0] - width / 2, pss2[1] - width / 2); window.draw(circ2); for (int i = 0; i < 50; i += 2) { @@ -294,8 +294,8 @@ void draw() { double dist = hypot(vec0, vec1); edge2[i].position = sf::Vector2f(pss2[i] + vec1 / dist * width / 2, pss2[i + 1] - vec0 / dist * width / 2); edge2[i + 1].position = sf::Vector2f(pss2[i] - vec1 / dist * width / 2, pss2[i + 1] + vec0 / dist * width / 2); - edge2[i].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 0); - edge2[i + 1].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 0); + edge2[i].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 255); + edge2[i + 1].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 255); width -= 0.08; } vec0 = pss2[50] - pss2[48]; @@ -303,8 +303,8 @@ void draw() { dist = hypot(vec0, vec1); edge2[51].position = sf::Vector2f(pss2[50] + vec1 / dist * width / 2, pss2[51] - vec0 / dist * width / 2); edge2[50].position = sf::Vector2f(pss2[50] - vec1 / dist * width / 2, pss2[51] + vec0 / dist * width / 2); - edge2[50].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 0); - edge2[51].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 0); + edge2[50].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 255); + edge2[51].color = sf::Color(paw_edge_r, paw_edge_g, paw_edge_b, 255); window.draw(edge2); circ2.setRadius(width / 2); circ2.setPosition(pss2[50] - width / 2, pss2[51] - width / 2);