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Memory leak #90
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Two updates:
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@timmyL17 perhaps you should report this to https://github.com/erincatto/Box2D. I believe you are referencing this line: |
Was this fixed? |
I'm having the same issue... is there an update? |
Tried this with
The library distribution against which I tested is here (only thing different compared to the npm release is I configured |
Hi,
I'm seeing an issue where I think world.DestroyBody does not completely clean everything up. I've created a jsfiddle here showing it: https://jsfiddle.net/otx84Lfb/12/
There is a debugging function in there that figures out how much memory is left on the heap. When creating b2BodyDef objects and destroying them, the available memory is exactly the same. After creating and destroying b2Body objects using the world.DestroyBody function, some memory is lost. In our application, this causes the emscripten heap to eventually fill up.
Is there something else I'm supposed to do when destroying a body? Thanks.
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