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Issues with proton/wine games #238
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Created a bug entry for this one, hopefully it'll get fixed |
Adding to this: No sure if generally applicable, but i just did some tests on 64 bit games, which were way more resilient toward the issue. |
Apparently we have a workaround for this one! If you notice that your process becomes unable to be stopped, just start a short trace session and GDB will be able to stop the process again You can start a trace session by following these steps:
A similar issue also exists in #261 |
Recently we started seeing GDB crashes upon WINE/Proton games attach so there is something funky going on with GDB. |
Locked the issue to use it for tracking purposes, you can freely reference this issue in other issues. We'll add it here if it's something useful |
After a breakpoint hits, it becomes impossible to stop the process again with the
interrupt
command. Unfortunately, this is a GDB bug so there's not much we can do. Rest of the features work fine, you can still search the memory etc. However, you only got one shot with the debugger so use it wisely :DThe text was updated successfully, but these errors were encountered: