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The problem is that SteamController_ReadEvent blocks all execution until the next event is received. Which means that my application does not close until I press some button or move the joystick.
I also tried adding the following before hC.join(); hoping that it would cancel reading the events, but to no avail.
for(auto dev : devices)
SteamController_Close(dev);
What's the intended way to do this? Or is this even possible?
The text was updated successfully, but these errors were encountered:
@Scindix I experienced the same issue. I decided to move async read for windows os to separate project and it takes responsibility. This is not the purpose of this project I guess you have to manage async reading on your own.
I'm trying to figure out if there is a way to use this library asynchronously.
Currently I'm using the following (utilizing c++11 threads):
The problem is that SteamController_ReadEvent blocks all execution until the next event is received. Which means that my application does not close until I press some button or move the joystick.
I also tried adding the following before
hC.join();
hoping that it would cancel reading the events, but to no avail.What's the intended way to do this? Or is this even possible?
The text was updated successfully, but these errors were encountered: