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Completely solve the problem of not finding aidl #1857
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Then I encountered this problem Exception in thread background thread for pid 26356: RAN: /usr/bin/cmake -G 'Unix Makefiles' -DCMAKE_SYSTEM_NAME=Android -DCMAKE_POSITION_INDEPENDENT_CODE=1 -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_ANDROID_NDK=/root/.buildozer/android/platform/android-ndk-r25b -DCMAKE_C_COMPILER=/root/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=/root/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_TOOLCHAIN_FILE=/root/.buildozer/android/platform/android-ndk-r25b/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_NEON=ON -DENABLE_NEON=ON -DENABLE_SHARED=0 -DENABLE_STATIC=1 STDOUT: -- ANDROID_PLATFORM not set. Defaulting to minimum supported version
is not able to compile a simple test program. It fails with the following output:
CMake will not be able to correctly generate this project. -- Configuring incomplete, errors occurred! STDERR: Traceback (most recent call last): RAN: /usr/bin/cmake -G 'Unix Makefiles' -DCMAKE_SYSTEM_NAME=Android -DCMAKE_POSITION_INDEPENDENT_CODE=1 -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_ANDROID_NDK=/root/.buildozer/android/platform/android-ndk-r25b -DCMAKE_C_COMPILER=/root/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=/root/.buildozer/android/platform/android-ndk-r25b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_TOOLCHAIN_FILE=/root/.buildozer/android/platform/android-ndk-r25b/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_NEON=ON -DENABLE_NEON=ON -DENABLE_SHARED=0 -DENABLE_STATIC=1 STDOUT: -- ANDROID_PLATFORM not set. Defaulting to minimum supported version
is not able to compile a simple test program. It fails with the following output:
CMake will not be able to correctly generate this project. -- Configuring incomplete, errors occurred! STDERR: Command failed: ['/root/desktop/python/bin/python3', '-m', 'pythonforandroid.toolchain', 'create', '--dist_name=myapp', '--bootstrap=sdl2', '--requirements=python3,pygame', '--arch=arm64-v8a', '--arch=armeabi-v7a', '--copy-libs', '--color=always', '--storage-dir=/root/desktop/python/code/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a', '--ndk-api=21', '--ignore-setup-py', '--debug']ENVIRONMENT:SSH_AUTH_SOCK = '/tmp/ssh-XXXXXXhMr4lk/agent.24469'SESSION_MANAGER = 'local/localhost:@/tmp/.ICE-unix/24326,unix/localhost:/tmp/.ICE-unix/24326'SSH_AGENT_PID = '24470'LANG = 'zh_CN.UTF-8'_P9K_TTY = '/dev/pts/30'QT_IM_MODULE = 'fcitx'USER = 'root'HOSTNAME = 'PADM00'OLDPWD = '/root/desktop/python'HOME = '/root'ZSH_CACHE_DIR = '/root/.cache/zinit'PMSPEC = '0uUpiPsf'ZPFX = '/root/.zinit/polaris'PULSE_SERVER = 'tcp:127.0.0.1:4713'DBUS_SESSION_BUS_ADDRESS = 'unix:abstract=/tmp/dbus-PQAxvrx4IC,guid=3b9a20002a24b9ade26fce9766f639b7'XDG_CONFIG_HOME = '/root/.config'LS_COLORS = 'rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31;01:mi=00:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:.tar=01;31:.tgz=01;31:.arc=01;31:.arj=01;31:.taz=01;31:.lha=01;31:.lz4=01;31:.lzh=01;31:.lzma=01;31:.tlz=01;31:.txz=01;31:.tzo=01;31:.t7z=01;31:.zip=01;31:.z=01;31:.dz=01;31:.gz=01;31:.lrz=01;31:.lz=01;31:.lzo=01;31:.xz=01;31:.zst=01;31:.tzst=01;31:.bz2=01;31:.bz=01;31:.tbz=01;31:.tbz2=01;31:.tz=01;31:.deb=01;31:.rpm=01;31:.jar=01;31:.war=01;31:.ear=01;31:.sar=01;31:.rar=01;31:.alz=01;31:.ace=01;31:.zoo=01;31:.cpio=01;31:.7z=01;31:.rz=01;31:.cab=01;31:.wim=01;31:.swm=01;31:.dwm=01;31:.esd=01;31:.jpg=01;35:.jpeg=01;35:.mjpg=01;35:.mjpeg=01;35:.gif=01;35:.bmp=01;35:.pbm=01;35:.pgm=01;35:.ppm=01;35:.tga=01;35:.xbm=01;35:.xpm=01;35:.tif=01;35:.tiff=01;35:.png=01;35:.svg=01;35:.svgz=01;35:.mng=01;35:.pcx=01;35:.mov=01;35:.mpg=01;35:.mpeg=01;35:.m2v=01;35:.mkv=01;35:.webm=01;35:.webp=01;35:.ogm=01;35:.mp4=01;35:.m4v=01;35:.mp4v=01;35:.vob=01;35:.qt=01;35:.nuv=01;35:.wmv=01;35:.asf=01;35:.rm=01;35:.rmvb=01;35:.flc=01;35:.avi=01;35:.fli=01;35:.flv=01;35:.gl=01;35:.dl=01;35:.xcf=01;35:.xwd=01;35:.yuv=01;35:.cgm=01;35:.emf=01;35:.ogv=01;35:.ogx=01;35:.aac=00;36:.au=00;36:.flac=00;36:.m4a=00;36:.mid=00;36:.midi=00;36:.mka=00;36:.mp3=00;36:.mpc=00;36:.ogg=00;36:.ra=00;36:.wav=00;36:.oga=00;36:.opus=00;36:.spx=00;36:.xspf=00;36:'TMOE_CHROOT = 'false'GTK_IM_MODULE = 'fcitx'VTE_VERSION = '6800'P9K_TTY = 'old'LSCOLORS = 'Gxfxcxdxbxegedabagacad'_P9K_SSH_TTY = '/dev/pts/30'LOGNAME = 'root'PATH = '/root/.buildozer/android/platform/apache-ant-1.9.4/bin:/root/desktop/python/bin:/root/.zinit/polaris/bin:/root/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/root/desktop/python/'XDG_RUNTIME_DIR = '/tmp/runtime-0'XMODIFIERS = '\@im=fcitx'SHELL = '/bin/zsh'SDL_IM_MODULE = 'fcitx'WINDOWID = '48234503'MOZ_FAKE_NO_SANDBOX = '1'TMOE_PROOT = 'true'QT_QPA_PLATFORMTHEME = 'qt5ct'SHLVL = '3'PWD = '/root/desktop/python/code'COLORTERM = 'truecolor'TMPDIR = '/tmp'TERM = 'xterm-256color'DISPLAY = ':2.0'P9K_SSH = '0'VIRTUAL_ENV = '/root/desktop/python'PS1 = ('(python) ''${$((_p9k_on_expand()))+}%{${_p9k__raw_msg-}${_p9k__raw_msg::=}%}${(e)_p9k_t[7]}${_p9k__1-${${:-${_p9k__d::=0}${_p9k__rprompt::=${_p9k__1r-${${:-${_p9k__bg::=NONE}${_p9k__i::=0}${_p9k__sss::=}}+}${${:-${P9K_CONTENT::=}${_p9k__n::=}${${${_p9k__bg:-0}:#NONE}:-${_p9k__n::=8}}${_p9k__n:=${${(M)${:-x$_p9k__bg}:#x(000|000)}:+10}}${_p9k__n:=11}${_p9k__v::="✔"}${_p9k__c::="${P9K_CONTENT}"}${_p9k__c::=${_p9k__c//\r' The configuration file is [app] (str) Title of your applicationtitle = My Application (str) Package namepackage.name = myapp (str) Package domain (needed for android/ios packaging)package.domain = org.test (str) Source code where the main.py livesource.dir = . (list) Source files to include (let empty to include all the files)source.include_exts = py,png,jpg,kv,atlas (list) List of inclusions using pattern matching#source.include_patterns = assets/,images/.png (list) Source files to exclude (let empty to not exclude anything)#source.exclude_exts = spec (list) List of directory to exclude (let empty to not exclude anything)#source.exclude_dirs = tests, bin, venv (list) List of exclusions using pattern matchingDo not prefix with './'#source.exclude_patterns = license,images//.jpg (str) Application versioning (method 1)version = 0.1 (str) Application versioning (method 2)version.regex = version = '"['"]version.filename = %(source.dir)s/main.py(list) Application requirementscomma separated e.g. requirements = sqlite3,kivyrequirements = python3,pygame (str) Custom source folders for requirementsSets custom source for any requirements with recipesrequirements.source.kivy = ../../kivy(str) Presplash of the application#presplash.filename = %(source.dir)s/data/presplash.png (str) Icon of the application#icon.filename = %(source.dir)s/data/icon.png (list) Supported orientationsValid options are: landscape, portrait, portrait-reverse or landscape-reverseorientation = portrait (list) List of service to declare#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY OSX Specificauthor = © Copyright Infochange the major version of python used by the apposx.python_version = 3 Kivy version to useosx.kivy_version = 1.9.1 Android specific(bool) Indicate if the application should be fullscreen or notfullscreen = 0 (string) Presplash background color (for android toolchain)Supported formats are: #RRGGBB #AARRGGBB or one of the following names:red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,olive, purple, silver, teal.#android.presplash_color = #FFFFFF (string) Presplash animation using Lottie format.see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/for general documentation.Lottie files can be created using various tools, like Adobe After Effect or Synfig.#android.presplash_lottie = "path/to/lottie/file.json" (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png (list) Permissions(See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18) (list) features (adds uses-feature -tags to manifest)#android.features = android.hardware.usb.host (int) Target Android API, should be as high as possible.#android.api = 31 (int) Minimum API your APK / AAB will support.#android.minapi = 21 (int) Android SDK version to use#android.sdk = 20 (str) Android NDK version to use#android.ndk = 23b (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.#android.ndk_api = 21 (bool) Use --private data storage (True) or --dir public storage (False)#android.private_storage = True (str) Android NDK directory (if empty, it will be automatically downloaded.)#android.ndk_path = (str) Android SDK directory (if empty, it will be automatically downloaded.)#android.sdk_path = (str) ANT directory (if empty, it will be automatically downloaded.)#android.ant_path = (bool) If True, then skip trying to update the Android sdkThis can be useful to avoid excess Internet downloads or save timewhen an update is due and you just want to test/build your packageandroid.skip_update = False(bool) If True, then automatically accept SDK licenseagreements. This is intended for automation only. If set to False,the default, you will be shown the license when first runningbuildozer.android.accept_sdk_license = False(str) Android entry point, default is ok for Kivy-based app#android.entrypoint = org.kivy.android.PythonActivity (str) Full name including package path of the Java class that implements Android Activityuse that parameter together with android.entrypoint to set custom Java class instead of PythonActivity#android.activity_class_name = org.kivy.android.PythonActivity (str) Extra xml to write directly inside the element of AndroidManifest.xmluse that parameter to provide a filename from where to load your custom XML code#android.extra_manifest_xml = ./src/android/extra_manifest.xml (str) Extra xml to write directly inside the tag of AndroidManifest.xmluse that parameter to provide a filename from where to load your custom XML arguments:#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml (str) Full name including package path of the Java class that implements Python Serviceuse that parameter to set custom Java class which extends PythonService#android.service_class_name = org.kivy.android.PythonService (str) Android app theme, default is ok for Kivy-based appandroid.apptheme = "@android:style/Theme.NoTitleBar"(list) Pattern to whitelist for the whole project#android.whitelist = (str) Path to a custom whitelist file#android.whitelist_src = (str) Path to a custom blacklist file#android.blacklist_src = (list) List of Java .jar files to add to the libs so that pyjnius can accesstheir classes. Don't add jars that you do not need, since extra jars can slowdown the build process. Allows wildcards matching, for example:OUYA-ODK/libs/*.jar#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar (list) List of Java files to add to the android project (can be java or adirectory containing the files)#android.add_src = (list) Android AAR archives to add#android.add_aars = (list) Put these files or directories in the apk assets directory.Either form may be used, and assets need not be in 'source.include_exts'.1) android.add_assets = source_asset_relative_path2) android.add_assets = source_asset_path:destination_asset_relative_path#android.add_assets = (list) Put these files or directories in the apk res directory.The option may be used in three ways, the value may contain one or zero ':'Some examples:1) A file to add to resources, legal resource names contain ['a-z','0-9','_']android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png2) A directory, here 'legal_icons' must contain resources of one kindandroid.add_resources = legal_icons:drawable3) A directory, here 'legal_resources' must contain one or more directories,each of a resource kind: drawable, xml, etc...android.add_resources = legal_resources#android.add_resources = (list) Gradle dependencies to add#android.gradle_dependencies = (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'contains an 'androidx' package, or any package from Kotlin source.android.enable_androidx requires android.api >= 28#android.enable_androidx = True (list) add java compile optionsthis can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' optionsee https://developer.android.com/studio/write/java8-support for further informationandroid.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"(list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}please enclose in double quotese.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"#android.add_gradle_repositories = (list) packaging options to addsee https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.htmlcan be necessary to solve conflicts in gradle_dependenciesplease enclose in double quotese.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"#android.add_packaging_options = (list) Java classes to add as activities to the manifest.#android.add_activities = com.example.ExampleActivity (str) OUYA Console category. Should be one of GAME or APPIf you leave this blank, OUYA support will not be enabled#android.ouya.category = GAME (str) Filename of OUYA Console icon. It must be a 732x412 png image.#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png (str) XML file to include as an intent filters in tag#android.manifest.intent_filters = (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)#android.res_xml = PATH_TO_FILE, (str) launchMode to set for the main activity#android.manifest.launch_mode = standard (str) screenOrientation to set for the main activity.Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element#android.manifest.orientation = fullSensor (list) Android additional libraries to copy into libs/armeabi#android.add_libs_armeabi = libs/android/.so (bool) Indicate whether the screen should stay onDon't forget to add the WAKE_LOCK permission if you set this to True#android.wakelock = False (list) Android application meta-data to set (key=value format)#android.meta_data = (list) Android library project to add (will be added in theproject.properties automatically.)#android.library_references = (list) Android shared libraries which will be added to AndroidManifest.xml using tag#android.uses_library = (str) Android logcat filters to use#android.logcat_filters = *:S python:D (bool) Android logcat only display log for activity's pid#android.logcat_pid_only = False (str) Android additional adb arguments#android.adb_args = -H host.docker.internal (bool) Copy library instead of making a libpymodules.so#android.copy_libs = 1 (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64In past, was
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Ang you get all required build tools for android including Or use
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👋 @libai919, |
What you need to do is
Open the terminal and enter the following commands in sequence
sudo apt-get install build-essential
sudo apt-get install libstdc++6
sudo apt-get install aidl
Then find the location of aidl
which aidl
Use the cp command to copy to the location where you can't find aidl
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