For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading Understanding QMK will help you understand what is going on at a more fundamental level.
We have structured QMK as a hierarchy:
- Core (
_quantum
)- Keyboard/Revision (
_kb
)- Keymap (
_user
)
- Keymap (
- Keyboard/Revision (
Each of the functions described below can be defined with a _kb()
suffix or a _user()
suffix. We intend for you to use the _kb()
suffix at the Keyboard/Revision level, while the _user()
suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your _kb()
implementation call _user()
before executing anything else- otherwise the keymap level function will never be called.
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the SAFE_RANGE
macro. You can use SAFE_RANGE
when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your keymap.c
you will be able to use FOO
and BAR
inside your keymap.
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the process_record_kb()
and process_record_user()
functions. These are called by QMK during key processing before the actual key event is handled. If these functions return true
QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return false
QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
This example does two things. It defines the behavior for a custom keycode called FOO
, and it supplements our Enter key by playing a tone whenever it is pressed.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
}
}
- Keyboard/Revision:
bool process_record_kb(uint16_t keycode, keyrecord_t *record)
- Keymap:
bool process_record_user(uint16_t keycode, keyrecord_t *record)
The keycode
argument is whatever is defined in your keymap, eg MO(1)
, KC_L
, etc. You should use a switch...case
block to handle these events.
The record
argument contains infomation about the actual press:
keyrecord_t record {
+-keyevent_t event {
| +-keypos_t key {
| | +-uint8_t col
| | +-uint8_t row
| | }
| +-bool pressed
| +-uint16_t time
| }
}
This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
USB_LED_NUM_LOCK
USB_LED_CAPS_LOCK
USB_LED_SCROLL_LOCK
USB_LED_COMPOSE
USB_LED_KANA
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
} else {
PORTB &= ~(1<<0);
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
PORTB |= (1<<1);
} else {
PORTB &= ~(1<<1);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
PORTB |= (1<<2);
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
}
}
- Keyboard/Revision:
void led_set_kb(uint8_t usb_led)
- Keymap:
void led_set_user(uint8_t usb_led)
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used.
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
void matrix_init_kb(void) {
// Call the keymap level matrix init.
matrix_init_user();
// Set our LED pins as output
DDRB |= (1<<1);
DDRB |= (1<<2);
DDRB |= (1<<3);
}
- Keyboard/Revision:
void matrix_init_kb(void)
- Keymap:
void matrix_init_user(void)
Whenever possible you should customize your keyboard by using process_record_*()
and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please open an issue or chat with us on gitter.
- Keyboard/Revision:
void matrix_scan_kb(void)
- Keymap:
void matrix_scan_user(void)
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.