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Game will be split into "scenes"
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each scene has a "Scene graph" of objects, that are in the scene
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each scene is a prototype of a mechanism or type gameplay, that needs to be prototyped before intergration
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Use Scrum/Agile
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write game document
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then break up into springs/milestones, target is 2 weeks per milestone
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get as much in for the sprint/milestone as possible, cut out features if going over deadline
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do weekly milestone/task estimation
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get weekly or daily estimates of how long each task will take