-
Notifications
You must be signed in to change notification settings - Fork 105
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crash when adding SpoutSender component using HDRP #91
Comments
Does it reproduce with the sample project contained in this repository? |
I just tested with the sample project using Unity 2021.3.38f1. After switching to HDRP and then changing to DX12 Unity crashed again, here is the editor log: Thank you |
Thanks for the clarification. Sure. I'll try to reproduce on my side with the sample project. |
Hi, I just wanted to give more details of my testing. I have found that the crashing is consistent on Unity versions 2022.1.13f1, 2021.3.8f1 and 2020.3.38f1. I have reproduced the crash using the sample project in the test scene by doing these steps:
I have also reproduced the crash in the same versions of unity with a new project by doing these steps:
I have tested on 2 seperate PCs, one with an RTX 3080 and the other with an RTX 3080ti both using the newest game ready drivers from Nvidia. Using DX11 there is no issue, so I will switch back to that for now |
Any update on this ? |
@PockPocket No. |
You can use SpoutSender, just don't use CaptureMethod.GameView. And if you add SpoutSender from code don't forget to call SetResources method |
Editor.log
Unity is crashing when adding the SpoutSender component while using HDRP on DX12, tested both on versions 2021.3.38f1 and 2022.1.13f1, adding the SpoutReciever component works fine
The text was updated successfully, but these errors were encountered: