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chat.rs
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chat.rs
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//! A chat server that broadcasts a message to all connections.
//!
//! This example is explicitly more verbose than it has to be. This is to
//! illustrate more concepts.
//!
//! A chat server for telnet clients. After a telnet client connects, the first
//! line should contain the client's name. After that, all lines sent by a
//! client are broadcasted to all other connected clients.
//!
//! Because the client is telnet, lines are delimited by "\r\n".
//!
//! You can test this out by running:
//!
//! cargo run --example chat
//!
//! And then in another terminal run:
//!
//! telnet localhost 6142
//!
//! You can run the `telnet` command in any number of additional windows.
//!
//! You can run the second command in multiple windows and then chat between the
//! two, seeing the messages from the other client as they're received. For all
//! connected clients they'll all join the same room and see everyone else's
//! messages.
#![warn(rust_2018_idioms)]
use tokio::net::{TcpListener, TcpStream};
use tokio::stream::{Stream, StreamExt};
use tokio::sync::{mpsc, Mutex};
use tokio_util::codec::{Framed, LinesCodec, LinesCodecError};
use futures::SinkExt;
use std::collections::HashMap;
use std::env;
use std::error::Error;
use std::io;
use std::net::SocketAddr;
use std::pin::Pin;
use std::sync::Arc;
use std::task::{Context, Poll};
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
// Create the shared state. This is how all the peers communicate.
//
// The server task will hold a handle to this. For every new client, the
// `state` handle is cloned and passed into the task that processes the
// client connection.
let state = Arc::new(Mutex::new(Shared::new()));
let addr = env::args()
.nth(1)
.unwrap_or_else(|| "127.0.0.1:6142".to_string());
// Bind a TCP listener to the socket address.
//
// Note that this is the Tokio TcpListener, which is fully async.
let mut listener = TcpListener::bind(&addr).await?;
println!("server running on {}", addr);
loop {
// Asynchronously wait for an inbound TcpStream.
let (stream, addr) = listener.accept().await?;
// Clone a handle to the `Shared` state for the new connection.
let state = Arc::clone(&state);
// Spawn our handler to be run asynchronously.
tokio::spawn(async move {
if let Err(e) = process(state, stream, addr).await {
println!("an error occurred; error = {:?}", e);
}
});
}
}
/// Shorthand for the transmit half of the message channel.
type Tx = mpsc::UnboundedSender<String>;
/// Shorthand for the receive half of the message channel.
type Rx = mpsc::UnboundedReceiver<String>;
/// Data that is shared between all peers in the chat server.
///
/// This is the set of `Tx` handles for all connected clients. Whenever a
/// message is received from a client, it is broadcasted to all peers by
/// iterating over the `peers` entries and sending a copy of the message on each
/// `Tx`.
struct Shared {
peers: HashMap<SocketAddr, Tx>,
}
/// The state for each connected client.
struct Peer {
/// The TCP socket wrapped with the `Lines` codec, defined below.
///
/// This handles sending and receiving data on the socket. When using
/// `Lines`, we can work at the line level instead of having to manage the
/// raw byte operations.
lines: Framed<TcpStream, LinesCodec>,
/// Receive half of the message channel.
///
/// This is used to receive messages from peers. When a message is received
/// off of this `Rx`, it will be written to the socket.
rx: Rx,
}
impl Shared {
/// Create a new, empty, instance of `Shared`.
fn new() -> Self {
Shared {
peers: HashMap::new(),
}
}
/// Send a `LineCodec` encoded message to every peer, except
/// for the sender.
async fn broadcast(&mut self, sender: SocketAddr, message: &str) {
for peer in self.peers.iter_mut() {
if *peer.0 != sender {
let _ = peer.1.send(message.into());
}
}
}
}
impl Peer {
/// Create a new instance of `Peer`.
async fn new(
state: Arc<Mutex<Shared>>,
lines: Framed<TcpStream, LinesCodec>,
) -> io::Result<Peer> {
// Get the client socket address
let addr = lines.get_ref().peer_addr()?;
// Create a channel for this peer
let (tx, rx) = mpsc::unbounded_channel();
// Add an entry for this `Peer` in the shared state map.
state.lock().await.peers.insert(addr, tx);
Ok(Peer { lines, rx })
}
}
#[derive(Debug)]
enum Message {
/// A message that should be broadcasted to others.
Broadcast(String),
/// A message that should be received by a client
Received(String),
}
// Peer implements `Stream` in a way that polls both the `Rx`, and `Framed` types.
// A message is produced whenever an event is ready until the `Framed` stream returns `None`.
impl Stream for Peer {
type Item = Result<Message, LinesCodecError>;
fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
// First poll the `UnboundedReceiver`.
if let Poll::Ready(Some(v)) = Pin::new(&mut self.rx).poll_next(cx) {
return Poll::Ready(Some(Ok(Message::Received(v))));
}
// Secondly poll the `Framed` stream.
let result: Option<_> = futures::ready!(Pin::new(&mut self.lines).poll_next(cx));
Poll::Ready(match result {
// We've received a message we should broadcast to others.
Some(Ok(message)) => Some(Ok(Message::Broadcast(message))),
// An error occurred.
Some(Err(e)) => Some(Err(e)),
// The stream has been exhausted.
None => None,
})
}
}
/// Process an individual chat client
async fn process(
state: Arc<Mutex<Shared>>,
stream: TcpStream,
addr: SocketAddr,
) -> Result<(), Box<dyn Error>> {
let mut lines = Framed::new(stream, LinesCodec::new());
// Send a prompt to the client to enter their username.
lines.send("Please enter your username:").await?;
// Read the first line from the `LineCodec` stream to get the username.
let username = match lines.next().await {
Some(Ok(line)) => line,
// We didn't get a line so we return early here.
_ => {
println!("Failed to get username from {}. Client disconnected.", addr);
return Ok(());
}
};
// Register our peer with state which internally sets up some channels.
let mut peer = Peer::new(state.clone(), lines).await?;
// A client has connected, let's let everyone know.
{
let mut state = state.lock().await;
let msg = format!("{} has joined the chat", username);
println!("{}", msg);
state.broadcast(addr, &msg).await;
}
// Process incoming messages until our stream is exhausted by a disconnect.
while let Some(result) = peer.next().await {
match result {
// A message was received from the current user, we should
// broadcast this message to the other users.
Ok(Message::Broadcast(msg)) => {
let mut state = state.lock().await;
let msg = format!("{}: {}", username, msg);
state.broadcast(addr, &msg).await;
}
// A message was received from a peer. Send it to the
// current user.
Ok(Message::Received(msg)) => {
peer.lines.send(&msg).await?;
}
Err(e) => {
println!(
"an error occurred while processing messages for {}; error = {:?}",
username, e
);
}
}
}
// If this section is reached it means that the client was disconnected!
// Let's let everyone still connected know about it.
{
let mut state = state.lock().await;
state.peers.remove(&addr);
let msg = format!("{} has left the chat", username);
println!("{}", msg);
state.broadcast(addr, &msg).await;
}
Ok(())
}