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Software Principles

SOLID Principles and Design Models play an important role in achieving all of the following points.

  • Sustainability : Sustainable systems are very important for organizations.
  • Testability : Test-oriented development (TDD) is required when designing and developing large-scale systems
  • Flexibility and Extensibility : Flexibility and extensibility is a very desirable factor in enterprise applications. Therefore, we should design the application in such a way as to make it flexible, so that it can be expanded so that we can adapt to work in different ways and easily add new features.
  • Parallel Development: It is one of the key features in application development because it is impractical for the entire development team to work on the same feature or component at the same time.
  • Loose Coupling: By ensuring that our design results in an application that loosely combines many of the parts that make up the application, we can address many of the requirements listed above.

Single Responsibility Principle (SRP)

Go To Example

According to the principle of sole responsibility; There should be only one reason for a class to change.This means that each module or class must be responsible for a single piece of functionality provided by the software, and this responsibility must be fully covered by the class.

On the Principle of Single Responsibility

  • Each class and module should focus on one task at a time
  • Everything in the classroom should be related to this single goal
  • There can be many members in the class, as long as they are bound by one responsibility.
  • With SRP, classes get smaller and become cleaner jul
  • The code is less fragile

Open Closed Principle

Go To Example

In object-oriented programming, the open/closed principle states that software entities such as classes, modules, functions, etc. should be open for extension, but closed for modification.

  • The simplest way to apply OCP is to implement the new functionality on new derived (sub) classes that inherit the original class implementation.
  • Another way is to allow client to access the original class with an abstract interface.
  • So, at any given point of time when there is a requirement change instead of touching the existing functionality it’s always suggested to create new classes and leave the original implementation untouched.

Liskov Substitution Principle

Go To Example

Substitutability is a principle in object-oriented programming and it states that, in a computer program, if S is a Subtype of T, then objects of type T may be replaced with objects of type S.

  • No new exceptions can be thrown by the subtype unless they are part of the existing exception hierarchy.
  • We should also ensure that Clients should not know which specific subtype they are calling, nor should they need to know that. The client should behave the same regardless of the subtype instance that it is given.
  • New derived classes just extend without replacing the functionality of old classes.

Interface Segregation Principle

Go To Example

  • The interface-segregation principle (ISP) states that "no client should be forced to depend on methods it does not use".
  • This means, instead of one fat interface many small interfaces are preferred based on groups of methods with each one serving one sub-module.

Dependency Inversion Principle

Go To Example

During the process of the application design, lower-level components are designed to be consumed by higher-level components which enable increasingly complex systems to be built. In this Process of Composition, higher-level components depend directly upon lower-level components to achieve some task.

This dependency upon lower-level components limits the reuse opportunities of the higher-level components and ends up in a bad design.

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From the illustrated diagram, High-level Modules depends directly on Low-level Modules and this does not follow the first point of DIP. This flow certainly looks good, but we're combining different layers, so any further changes would be complex and hard to change.

SoC (Separation Of Concerns)

Go To Example

The Separation of Concerns design principle focuses on our creation of clusters/capsules with components with low cohesion and similar responsibilities, with clear separation of responsibilities.

DRY (Don’t repeat your self) Principle

Go To Example

Don't repeat yourself! The DRY principle is hostile to code duplication. Destroying the project by repeating the same code (usually by copy-paste) wherever needed; manageability, naturally, focuses on preventing it from moving away from the possibilities of developability and sustainability.

If we need to reuse a previously written code or code block; By converting the existing code into a function/class/method (by refactoring if possible), we should connect the old user to this point, and then use this centralized point in the new codes we will write.

With SoC, sustainable, developable and reusable components and projects are possible thanks to these components.In this way, it will be easier to manage and we will have a much more organized architecture.

IoC (Inversion Of Control) Principle

Go To Example

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IoC is a software development principle that aims to create loose coupling objects with little interdependence throughout the application lifecycle. It is responsible for the life cycle of objects, provides their management. When an interface is injected into the class using IoC, the corresponding interface methods become available. Thus, the class using IoC only knows the methods it will use, even if there are more methods in the class, it will be able to access the methods specified in the interface.

We can list the advantages of using IoC as follows:

  • Creating loosely coupled classes
  • Easy unit test writing
  • Manageability
  • Modular programs
  • Easy transition between different implementations