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sound.pas
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sound.pas
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// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: [email protected]
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
{$Z4}
unit sound;
interface
uses
q_delphi,
q_vector,
quakedef,
zone;
const
DEFAULT_SOUND_PACKET_VOLUME = 255;
DEFAULT_SOUND_PACKET_ATTENUATION = 1.0;
// !!! if this is changed, it much be changed in asm_i386.h too !!!
type
portable_samplepair_t = record
left: integer;
right: integer;
end;
type
Psfx_t = ^sfx_t;
sfx_t = record
name: array[0..MAX_QPATH - 1] of char;
cache: cache_user_t;
end;
sfx_tArray = array[0..$FFFF] of sfx_t;
Psfx_tArray = ^sfx_tArray;
// !!! if this is changed, it much be changed in asm_i386.h too !!!
type
Psfxcache_t = ^sfxcache_t;
sfxcache_t = record
length: integer;
loopstart: integer;
speed: integer;
width: integer;
stereo: integer;
data: array[0..0] of byte; //array[0..0] of byte; // variable sized // vj mayby PByte ?
end;
type
Pdma_t = ^dma_t;
dma_t = record
gamealive: qboolean;
soundalive: qboolean;
splitbuffer: qboolean;
channels: integer;
samples: integer; // mono samples in buffer
submission_chunk: integer; // don't mix less than this #
samplepos: integer; // in mono samples
samplebits: integer;
speed: integer;
buffer: PByteArray;
end;
// !!! if this is changed, it much be changed in asm_i386.h too !!!
type
Pchannel_t = ^channel_t;
channel_t = record
sfx: Psfx_t; // sfx number
leftvol: integer; // 0-255 volume
rightvol: integer; // 0-255 volume
_end: integer; // end time in global paintsamples
pos: integer; // sample position in sfx
looping: integer; // where to loop, -1 = no looping
entnum: integer; // to allow overriding a specific sound
entchannel: integer; //
origin: TVector3f; // origin of sound effect
dist_mult: Single; // distance multiplier (attenuation/clipK)
master_vol: integer; // 0-255 master volume
end;
type
wavinfo_t = record
rate: integer;
width: integer;
channels: integer;
loopstart: integer;
samples: integer;
dataofs: integer; // chunk starts this many bytes from file start
end;
// ====================================================================
// User-setable variables
// ====================================================================
const
MAX_CHANNELS = 128;
MAX_DYNAMIC_CHANNELS = 8;
implementation
end.