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CHANGELOG.md

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1.3.1

  • Fixed isAnimating property gets out of sync if a loading spinner is removed from its window while it is animating. The spinner will now resume animating when it is re-added to a window.

1.3.0

  • Added ability to set the rotation direction of the spinner
  • Fixed background rail does not hide when animation is stopped

1.2.1

  • Changed a use of CGFLOAT_MAX to HUGE_VALF in to fix an undefined behavior warning in Xcode 9
  • Thanks to @hankinsoft for this fix!

1.1.1

  • Updated the summary and description

1.1.0

  • Added the ability to set the timing function of the draw cycle. This allows you to have more control over the subtlety or loudness of the animation.
  • Added a background rail and the ability to set its color. This defaults to clear, so your existing animations won't be affected.

1.0.2

  • Silenced a noisy log message

1.0.1

  • No code changes, just updated some inaccurate documentation

1.0.0

  • Added DRPRefreshControl
  • A few more rendering fixes

0.2.0

  • Added ability to independently set the minimum arc length and the maximum arc length
  • Fixed buggy rendering

0.1.0

  • Re-wrote rendering to use Core Animation instead of CADisplayLink to get some performance wins
  • Known bug: Buggy rendering will occur if drawCycleDuration is set to less than half of rotationCycleDuration