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flippy_template.proto
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flippy_template.proto
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Robot {
translation
rotation
children [
DEF FlippyParts Group {
children [
DEF FLIPPY_BODY Solid {
rotation 0 0 1 -1.5708003061004252
children [
DEF BODY Shape {
appearance DEF RED PBRAppearance {
baseColor 1 0.2 0.2
roughness 1
metalness 0
}
geometry Cylinder {
height 0.01
radius 0.01
}
}
]
name "solid(2)"
boundingObject USE BODY
physics Physics {
}
}
DEF H1 Hinge2Joint {
jointParameters HingeJointParameters {
axis 0 0 1
anchor 0.025 0 0
}
jointParameters2 JointParameters {
axis 0 -1 0
}
device [
PositionSensor {
name "P1"
}
RotationalMotor {
name "M1"
maxVelocity 100
}
]
device2 [
PositionSensor {
name "RP1"
}
RotationalMotor {
name "RM1"
}
]
endPoint DEF F###_S1 Solid {
translation 0.025 0 0
rotation -1 0 0 0
children [
DEF S1 Group {
children [
DEF HS11 Transform {
children [
hemisphere {
color 0.4 0.9 0.4
}
]
}
DEF HS12 Transform {
rotation 1 0 0 3.1415
children [
hemisphere {
color 0.1 0.7 0.1
}
]
}
]
}
DEF T11 TouchSensor {
name "T11"
boundingObject USE HS11
physics DEF BUMP_PHYSICS Physics {
}
}
DEF T12 TouchSensor {
name "T12"
boundingObject USE HS12
physics DEF BUMP_PHYSICS Physics {
}
}
Receiver {
name "RS1"
}
Emitter {
name "ES1"
range 0.061
}
]
name "s1"
boundingObject USE S1
physics DEF S_PHYSICS Physics {
}
}
}
DEF H2 Hinge2Joint {
jointParameters HingeJointParameters {
axis 0 0 1
anchor -0.025 0 0
}
jointParameters2 JointParameters {
axis 0 1 0
}
device [
PositionSensor {
name "P2"
}
RotationalMotor {
name "M2"
maxVelocity 100
}
]
device2 [
PositionSensor {
name "RP2"
}
RotationalMotor {
name "RM2"
}
]
endPoint DEF F###_S2 Solid {
translation -0.025 0 0
rotation -1 0 0 0
children [
DEF S2 Group {
children [
DEF HS21 Transform {
children [
hemisphere {
color 0.4 0.4 1
}
]
}
DEF HS22 Transform {
rotation 1 0 0 3.1415
children [
hemisphere {
color 0.1 0.1 0.7
}
]
}
]
}
DEF T21 TouchSensor {
name "T21"
boundingObject USE HS21
physics DEF BUMP_PHYSICS Physics {
}
}
DEF T22 TouchSensor {
name "T22"
boundingObject USE HS22
physics DEF BUMP_PHYSICS Physics {
}
}
Receiver {
name "RS2"
}
Emitter {
name "ES2"
range 0.061
}
]
name "s2"
boundingObject USE S2
physics USE S_PHYSICS
}
}
Receiver {
name "R1"
}
Emitter {
name "E1"
}
InertialUnit {
name "IU"
}
GPS {
name "GPS"
}
]
}
]
name "F###"
boundingObject USE BODY
physics USE S_PHYSICS
controller "flippy_controller"
controllerArgs [
"0"
]
}