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NesFile.cs
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NesFile.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
namespace com.clusterrr.Famicom
{
public class NesFile
{
public byte[] PRG = null;
public byte[] CHR = null;
public byte[] Trainer = null;
public byte Mapper = 0;
public MirroringType Mirroring = MirroringType.Horizontal;
public TvSystemType TvSystem = TvSystemType.Ntsc;
public bool Battery = false;
public bool VSunisystem = false;
public bool PlayChoice10 = false;
private readonly string fileName = null;
public enum MirroringType { Horizontal = 0, Vertical = 1, FourScreenVram = 2, Unknown_both = 0xfe, Unknown_none = 0xff };
public enum TvSystemType { Ntsc = 0, Pal = 1 };
public enum NesFixType { NoFix = 0, Mapper = 1, Mirroring = 2, Battery = 4, NoChr = 8 };
public NesFile()
{
}
public NesFile(byte[] data)
{
if (data[0] != 0x4E ||
data[1] != 0x45 ||
data[2] != 0x53 ||
data[3] != 0x1A) throw new Exception("Invalid NES file " + fileName);
if (!(data[12] == 0 && data[13] == 0 && data[14] == 0 && data[15] == 0))
{
// archaic iNES
data[7] = data[8] = data[9] = data[10] = data[11] = data[12] = data[13] = data[14] = data[15] = 0;
}
var prgSize = data[4] * 16384;
var chrSize = data[5] * 8192;
Mirroring = (MirroringType)(data[6] & 1);
Battery = (data[6] & (1 << 1)) != 0;
if ((data[6] & (1 << 2)) != 0)
{
Trainer = new byte[512];
}
else
{
Trainer = null;
}
if ((data[6] & (1 << 3)) != 0)
Mirroring = MirroringType.FourScreenVram;
Mapper = (byte)((data[6] >> 4) | (data[7] & 0xF0));
data[7] = 0;
VSunisystem = (data[7] & 1) != 0;
PlayChoice10 = (data[7] & (1 << 1)) != 0;
/*
header[8] = 0; // PRG RAM size in 8 KB
header[9] = 0;
*/
TvSystem = (TvSystemType)(data[9] & 1);
int offset = 16;
if (Trainer != null)
{
Array.Copy(data, offset, Trainer, 0, 512);
offset += 512;
}
PRG = new byte[prgSize];
Array.Copy(data, offset, PRG, 0, Math.Max(0, Math.Min(prgSize, data.Length - offset))); // Ignore end of for some bad ROMs
offset += prgSize;
CHR = new byte[chrSize];
Array.Copy(data, offset, CHR, 0, Math.Max(0, Math.Min(chrSize, data.Length - offset)));
}
public NesFile(string fileName)
: this(File.ReadAllBytes(fileName))
{
this.fileName = fileName;
}
public void Save(string fileName)
{
if (PRG == null) PRG = new byte[0];
if (CHR == null) CHR = new byte[0];
var data = new List<byte>();
var header = new byte[16];
header[0] = 0x4E;
header[1] = 0x45;
header[2] = 0x53;
header[3] = 0x1A;
header[4] = (byte)(PRG.Length / 16384);
header[5] = (byte)(CHR.Length / 8192);
header[6] = 0;
if (Mirroring == MirroringType.Vertical) header[6] |= 1;
if (Battery) header[6] |= (1 << 1);
if (Trainer != null) header[6] |= (1 << 2);
if (Mirroring == MirroringType.FourScreenVram)
header[6] |= (1 << 3);
header[6] |= (byte)(Mapper << 4);
header[7] = 0;
if (VSunisystem) header[7] |= 1;
if (PlayChoice10) header[7] |= 1 << 1;
header[7] |= (byte)(Mapper & 0xf0);
header[8] = 0; // PRG RAM size in 8 KB
header[9] = 0;
if (TvSystem == TvSystemType.Pal) header[9] |= 1;
data.AddRange(header);
data.AddRange(PRG);
data.AddRange(CHR);
if (Trainer != null)
data.AddRange(Trainer);
//data.AddRange(new byte[127]);
File.WriteAllBytes(fileName, data.ToArray());
}
public byte[] MD5
{
get
{
MD5 md5 = System.Security.Cryptography.MD5.Create();
if (PRG == null) PRG = new byte[0];
if (CHR == null) CHR = new byte[0];
var alldata = new byte[PRG.Length + CHR.Length];
Array.Copy(PRG, 0, alldata, 0, PRG.Length);
Array.Copy(CHR, 0, alldata, PRG.Length, CHR.Length);
return md5.ComputeHash(alldata);
}
}
public uint CRC32
{
get
{
if (PRG == null) PRG = new byte[0];
if (CHR == null) CHR = new byte[0];
var alldata = new byte[PRG.Length + CHR.Length];
Array.Copy(PRG, 0, alldata, 0, PRG.Length);
Array.Copy(CHR, 0, alldata, PRG.Length, CHR.Length);
uint poly = 0xedb88320;
uint[] table = new uint[256];
uint temp = 0;
for (uint i = 0; i < table.Length; ++i)
{
temp = i;
for (int j = 8; j > 0; --j)
{
if ((temp & 1) == 1)
{
temp = (uint)((temp >> 1) ^ poly);
}
else
{
temp >>= 1;
}
}
table[i] = temp;
}
uint crc = 0xffffffff;
for (int i = 0; i < alldata.Length; ++i)
{
byte index = (byte)(((crc) & 0xff) ^ alldata[i]);
crc = (uint)((crc >> 8) ^ table[index]);
}
return ~crc;
}
}
public NesFixType CorrectRom()
{
int result = 0;
var crc32 = CRC32;
for (int i = 0; i < correct.Length; i += 3)
{
if (crc32 == correct[i])
{
var mapper = correct[i + 1];
var mirroring = correct[i + 2];
if (mapper >= 0)
{
// no CHR
if ((mapper & 0x800) != 0 && CHR.Length > 0)
{
CHR = new byte[0];
result |= 8;
}
// invalid mapper
if (Mapper != (mapper & 0xFF))
{
Mapper = (byte)(mapper & 0xFF);
result |= 1;
}
}
if (mirroring >= 0)
{
// Anything but hard-wired(four screen)
if (mirroring == 8 && Mirroring == MirroringType.FourScreenVram)
{
Mirroring = MirroringType.Horizontal;
result |= 2;
}
MirroringType needMirroring = MirroringType.Unknown_none;
switch (mirroring)
{
case 0:
needMirroring = MirroringType.Horizontal;
break;
case 1:
needMirroring = MirroringType.Vertical;
break;
case 2:
needMirroring = MirroringType.FourScreenVram;
break;
}
if (needMirroring != MirroringType.Unknown_none && needMirroring != Mirroring)
{
Mirroring = needMirroring;
result |= 2;
}
}
}
}
var md5 = MD5;
ulong partialmd5 = 0;
for (int x = 0; x < 8; x++)
partialmd5 |= (ulong)md5[15 - x] << (x * 8);
// maybe this games uses battery saves?
foreach (var sav in savie)
{
if (!Battery && sav == partialmd5)
{
Battery = true;
result |= 4;
}
}
return (NesFixType)result;
}
static long[] correct = new long[]
{
0xaf5d7aa2, -1, 0, /* Clu Clu Land */
0xcfb224e6, -1, 1, /* Dragon Ninja (J) [p1][!].nes */
0x4f2f1846, -1, 1, /* Famista '89 - Kaimaku Han!! (J) */
0x82f204ae, -1, 1, /* Liang Shan Ying Xiong (NJ023) (Ch) [!] */
0x684afccd, -1, 1, /* Space Hunter (J) */
0xad9c63e2, -1, 1, /* Space Shadow (J) */
0xe1526228, -1, 1, /* Quest of Ki */
0xaf5d7aa2, -1, 0, /* Clu Clu Land */
0xcfb224e6, -1, 1, /* Dragon Ninja (J) [p1][!].nes */
0x4f2f1846, -1, 1, /* Famista '89 - Kaimaku Han!! (J) */
0xfcdaca80, 0, 0, /* Elevator Action */
0xc05a365b, 0, 0, /* Exed Exes (J) */
0x32fa246f, 0, 0, /* Tag Team Pro Wrestling */
0xb3c30bea, 0, 0, /* Xevious (J) */
0xe492d45a, 0, 0, /* Zippy Race */
0xe28f2596, 0, 1, /* Pac Land (J) */
0xd8ee7669, 1, 8, /* Adventures of Rad Gravity */
0x5b837e8d, 1, 8, /* Alien Syndrome */
0x37ba3261, 1, 8, /* Back to the Future 2 and 3 */
0x5b6ca654, 1, 8, /* Barbie rev X*/
0x61a852ea, 1, 8, /* Battle Stadium - Senbatsu Pro Yakyuu */
0xf6fa4453, 1, 8, /* Bigfoot */
0x391aa1b8, 1, 8, /* Bloody Warriors (J) */
0xa5e8d2cd, 1, 8, /* Breakthru */
0x3f56a392, 1, 8, /* Captain Ed (J) */
0x078ced30, 1, 8, /* Choujin - Ultra Baseball */
0xfe364be5, 1, 8, /* Deep Dungeon 4 */
0x57c12280, 1, 8, /* Demon Sword */
0xd09b74dc, 1, 8, /* Great Tank (J) */
0xe8baa782, 1, 8, /* Gun Hed (J) */
0x970bd9c2, 1, 8, /* Hanjuku Hero */
0xcd7a2fd7, 1, 8, /* Hanjuku Hero */
0x63469396, 1, 8, /* Hokuto no Ken 4 */
0xe94d5181, 1, 8, /* Mirai Senshi - Lios */
0x7156cb4d, 1, 8, /* Muppet Adventure Carnival thingy */
0x70f67ab7, 1, 8, /* Musashi no Bouken */
0x291bcd7d, 1, 8, /* Pachio Kun 2 */
0xa9a4ea4c, 1, 8, /* Satomi Hakkenden */
0xcc3544b0, 1, 8, /* Triathron */
0x934db14a, 1, -1, /* All-Pro Basketball */
0xf74dfc91, 1, -1, /* Win, Lose, or Draw */
0x9ea1dc76, 2, 0, /* Rainbow Islands */
0x6d65cac6, 2, 0, /* Terra Cresta */
0xe1b260da, 2, 1, /* Argos no Senshi */
0x1d0f4d6b, 2, 1, /* Black Bass thinging */
0x266ce198, 2, 1, /* City Adventure Touch */
0x804f898a, 2, 1, /* Dragon Unit */
0x55773880, 2, 1, /* Gilligan's Island */
0x6e0eb43e, 2, 1, /* Puss n Boots */
0x2bb6a0f8, 2, 1, /* Sherlock Holmes */
0x28c11d24, 2, 1, /* Sukeban Deka */
0x02863604, 2, 1, /* Sukeban Deka */
0x419461d0, 2, 1, /* Super Cars */
0xdbf90772, 3, 0, /* Alpha Mission */
0xd858033d, 3, 0, /* Armored Scrum Object */
0x9bde3267, 3, 1, /* Adventures of Dino Riki */
0xd8eff0df, 3, 1, /* Gradius (J) */
0x1d41cc8c, 3, 1, /* Gyruss */
0xcf322bb3, 3, 1, /* John Elway's Quarterback */
0xb5d28ea2, 3, 1, /* Mystery Quest - mapper 3?*/
0x02cc3973, 3, 1, /* Ninja Kid */
0xbc065fc3, 3, 1, /* Pipe Dream */
0xc9ee15a7, 3, -1, /* 3 is probably best. 41 WILL NOT WORK. */
0x13e09d7a, 4, 0, /*Dragon Wars (U) (proto) - comes with erroneous 4-screen mirroring set*/
0x22d6d5bd, 4, 1,
0xd97c31b0, 4, 1, //Rasaaru Ishii no Childs Quest (J)
0x404b2e8b, 4, 2, /* Rad Racer 2 */
0x15141401, 4, 8, /* Asmik Kun Land */
0x4cccd878, 4, 8, /* Cat Ninden Teyandee */
0x59280bec, 4, 8, /* Jackie Chan */
0x7474ac92, 4, 8, /* Kabuki: Quantum Fighter */
0x5337f73c, 4, 8, /* Niji no Silk Road */
0x9eefb4b4, 4, 8, /* Pachi Slot Adventure 2 */
0x21a653c7, 4, -1, /* Super Sky Kid */
0x9cbadc25, 5, 8, /* JustBreed */
0xf518dd58, 7, 8, /* Captain Skyhawk */
0x84382231, 9, 0, /* Punch Out (J) */
0xbe939fce, 9, 1, /* Punchout*/
0x345d3a1a, 11, 1, /* Castle of Deceit */
0x5e66eaea, 13, 1, /* Videomation */
0xcd373baa, 14, -1, /* Samurai Spirits (Rex Soft) */
0xbfc7a2e9, 16, 8,
0x6e68e31a, 16, 8, /* Dragon Ball 3*/
0x33b899c9, 16, -1, /* Dragon Ball - Dai Maou Fukkatsu (J) [!] */
0xa262a81f, 16, -1, /* Rokudenashi Blues (J) */
0x286fcd20, 23, -1, /* Ganbare Goemon Gaiden 2 - Tenka no Zaihou (J) [!] */
0xe4a291ce, 23, -1, /* World Hero (Unl) [!] */
0x51e9cd33, 23, -1, /* World Hero (Unl) [b1] */
0x105dd586, 27, -1, /* Mi Hun Che variations... */
0xbc9bb6c1, 27, -1, /* -- */
0x43753886, 27, -1, /* -- */
0x5b3de3d1, 27, -1, /* -- */
0x511e73f8, 27, -1, /* -- */
0x5555fca3, 32, 8,
0x283ad224, 32, 8, /* Ai Sensei no Oshiete */
0x243a8735, 32, 0x10|4, /* Major League */
0xbc7b1d0f, 33, -1, /* Bakushou!! Jinsei Gekijou 2 (J) [!] */
//0xc2730c30, 34, 0, /* Deadly Towers */ // Duplicate value? WTF?
0x4c7c1af3, 34, 1, /* Caesar's Palace */
0x932ff06e, 34, 1, /* Classic Concentration */
0xf46ef39a, 37, -1, /* Super Mario Bros. + Tetris + Nintendo World Cup (E) [!] */
0x7ccb12a3, 43, -1, /* SMB2j */
0x6c71feae, 45, -1, /* Kunio 8-in-1 */
0xe2c94bc2, 48, -1, /* Super Bros 8 (Unl) [!] */
0xaebd6549, 48, 8, /* Bakushou!! Jinsei Gekijou 3 */
0x6cdc0cd9, 48, 8, /* Bubble Bobble 2 */
0x99c395f9, 48, 8, /* Captain Saver */
0xa7b0536c, 48, 8, /* Don Doko Don 2 */
0x40c0ad47, 48, 8, /* Flintstones 2 */
0x1500e835, 48, 8, /* Jetsons (J) */
0xa912b064, 51|0x800, 8, /* 11-in-1 Ball Games (has CHR ROM when it shouldn't) */
0xb19a55dd, 64, 8, /* Road Runner */
0xf92be3ec, 64, -1, /* Rolling Thunder */
0xe84274c5, 66, 1,
0xbde3ae9b, 66, 1, /* Doraemon */
0x9552e8df, 66, 1, /* Dragon Ball */
0x811f06d9, 66, 1, /* Dragon Power */
0xd26efd78, 66, 1, /* SMB Duck Hunt */
0xdd8ed0f7, 70, 1, /* Kamen Rider Club */
0xbba58be5, 70, -1, /* Family Trainer - Manhattan Police */
0x370ceb65, 70, -1, /* Family Trainer - Meiro Dai Sakusen */
0xe62e3382, 71, -1, /* Mig-29 Soviet Fighter */
0xac7b0742, 71, -1, /* Golden KTV (Ch) [!], not actually 71, but UNROM without BUS conflict */
0x054bd3e9, 74, -1, /* Di 4 Ci - Ji Qi Ren Dai Zhan (As) */
0x496ac8f7, 74, -1, /* Ji Jia Zhan Shi (As) */
0xae854cef, 74, -1, /* Jia A Fung Yun (Chinese) */
0xba51ac6f, 78, 2,
0x3d1c3137, 78, 8, /* Uchuusen - Cosmo Carrier */
0xa4fbb438, 79, 0,
0xd4a76b07, 79, 0, /* F-15 City Wars*/
0x1eb4a920, 79, 1, /* Double Strike */
0x3e1271d5, 79, 1, /* Tiles of Fate */
0xd2699893, 88, 0, /* Dragon Spirit */
0xbb7c5f7a, 89, 8, /* Mito Koumon or something similar */
0x0da5e32e, 101, -1, /* new Uruusey Yatsura */
0x8eab381c, 113, 1, /* Death Bots */
0x6a03d3f3, 114, -1,
0x0d98db53, 114, -1, /* Pocahontas */
0x4e7729ff, 114, -1, /* Super Donkey Kong */
0xc5e5c5b2, 115, -1, /* Bao Qing Tian (As).nes */
0xa1dc16c0, 116, -1,
0xe40dfb7e, 116, -1, /* Somari (P conf.) */
0xc9371ebb, 116, -1, /* Somari (W conf.) */
0xcbf4366f, 118, 8, /* Alien Syndrome (U.S. unlicensed) */
0x78b657ac, 118, -1, /* Armadillo */
0x90c773c1, 118, -1, /* Goal! 2 */
0xb9b4d9e0, 118, -1, /* NES Play Action Football */
0x07d92c31, 118, -1, /* RPG Jinsei Game */
0x37b62d04, 118, -1, /* Ys 3 */
0x318e5502, 121, -1, /* Sonic 3D Blast 6 (Unl) */
0xddcfb058, 121, -1, /* Street Fighter Zero 2 '97 (Unl) [!] */
0x5aefbc94, 133, -1, /* Jovial Race (Sachen) [a1][!] */
0xc2df0a00, 140, 1, /* Bio Senshi Dan(hacked) */
0xe46b1c5d, 140, 1, /* Mississippi Satsujin Jiken */
0x3293afea, 140, 1, /* Mississippi Satsujin Jiken */
0x6bc65d7e, 140, 1, /* Youkai Club*/
0x5caa3e61, 144, 1, /* Death Race */
0x48239b42, 146, -1, /* Mahjong Companion (Sachen) [!] */
0xb6a727fa, 146, -1, /* Papillion (As) [!] */
0xa62b79e1, 146, -1, /* Side Winder (HES) [!] */
0xcc868d4e, 149, -1, /* 16 Mahjong [p1][!] */
0x29582ca1, 150, -1,
0x40dbf7a2, 150, -1,
0x73fb55ac, 150, -1, /* 2-in-1 Cosmo Cop + Cyber Monster (Sachen) [!] */
0xddcbda16, 150, -1, /* 2-in-1 Tough Cop + Super Tough Cop (Sachen) [!] */
0x47918d84, 150, -1, /* auto-upturn */
0x0f141525, 152, 8, /* Arkanoid 2 (Japanese) */
0xbda8f8e4, 152, 8, /* Gegege no Kitarou 2 */
0xb1a94b82, 152, 8, /* Pocket Zaurus */
0x026c5fca, 152, 8, /* Saint Seiya Ougon Densetsu */
0x3f15d20d, 153, 8, /* Famicom Jump 2 */
0xd1691028, 154, 8, /* Devil Man */
0xcfd4a281, 155, 8, /* Money Game. Yay for money! */
0x2f27cdef, 155, 8, /* Tatakae!! Rahmen Man */
0xccc03440, 156, -1,
0x983d8175, 157, 8, /* Datach Battle Rush */
0x894efdbc, 157, 8, /* Datach Crayon Shin Chan */
0x19e81461, 157, 8, /* Datach DBZ */
0xbe06853f, 157, 8, /* Datach J-League */
0x0be0a328, 157, 8, /* Datach SD Gundam Wars */
0x5b457641, 157, 8, /* Datach Ultraman Club */
0xf51a7f46, 157, 8, /* Datach Yuu Yuu Hakusho */
0xe170404c, 159, -1, /* SD Gundam Gaiden - Knight Gundam Monogatari (J) (V1.0) [!] */
0x276ac722, 159, -1, /* SD Gundam Gaiden - Knight Gundam Monogatari (J) (V1.1) [!] */
0x0cf42e69, 159, -1, /* Magical Taruruuto-kun - Fantastic World!! (J) (V1.0) [!] */
0xdcb972ce, 159, -1, /* Magical Taruruuto-kun - Fantastic World!! (J) (V1.1) [!] */
0xb7f28915, 159, -1, /* Magical Taruruuto-kun 2 - Mahou Daibouken (J) */
0x183859d2, 159, -1, /* Dragon Ball Z - Kyoushuu! Saiya Jin (J) [!] */
0x58152b42, 160, 1, /* Pipe 5 (Sachen) */
0x1c098942, 162, -1, /* Xi You Ji Hou Zhuan (Ch) */
0x081caaff, 163, -1, /* Commandos (Ch) */
0x02c41438, 176, -1, /* Xing He Zhan Shi (C) */
0x558c0dc3, 178, -1, /* Super 2in1 (unl)[!] mapper unsupported */
0xc68363f6, 180, 0, /* Crazy Climber */
0x0f05ff0a, 181, -1, /* Seicross (redump) */
0x96ce586e, 189, 8, /* Street Fighter 2 YOKO */
0x555a555e, 191, -1,
0x2cc381f6, 191, -1, /* Sugoro Quest - Dice no Senshitachi (As) */
0xa145fae6, 192, -1,
0xa9115bc1, 192, -1,
0x4c7bbb0e, 192, -1,
0x98c1cd4b, 192, -1, /* Ying Lie Qun Xia Zhuan (Chinese) */
0xee810d55, 192, -1, /* You Ling Xing Dong (Ch) */
0x442f1a29, 192, -1, /* Young chivalry */
0x637134e8, 193, 1, /* Fighting Hero */
0xa925226c, 194, -1, /* Dai-2-Ji - Super Robot Taisen (As) */
0x7f3dbf1b, 195, 0,
0xb616885c, 195, 0, /* CHaos WOrld (Ch)*/
0x33c5df92, 195, -1,
0x1bc0be6c, 195, -1, /* Captain Tsubasa Vol 2 - Super Striker (C) */
0xd5224fde, 195, -1, /* Crystalis (c) */
0xfdec419f, 196, -1, /* Street Fighter VI 16 Peoples (Unl) [!] */
0x700705f4, 198, -1,
0x9a2cf02c, 198, -1,
0xd8b401a7, 198, -1,
0x28192599, 198, -1,
0x19b9e732, 198, -1,
0xdd431ba7, 198, -1, /* Tenchi wo kurau 2 (c) */
0xd871d3e6, 199, -1, /* Dragon Ball Z 2 - Gekishin Freeza! (C) */
0xed481b7c, 199, -1, /* Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (C) */
0x44c20420, 199, -1, /* San Guo Zhi 2 (C) */
0x4e1c1e3c, 206, 0, /* Karnov */
0x276237b3, 206, 0, /* Karnov */
0x7678f1d5, 207, 8, /* Fudou Myouou Den */
0x07eb2c12, 208, -1, /* Street Fighter IV */
0xdd8ced31, 209, -1, /* Power Rangers 3 */
0x063b1151, 209, -1, /* Power Rangers 4 */
0xdd4d9a62, 209, -1, /* Shin Samurai Spirits 2 */
0x0c47946d, 210, 1, /* Chibi Maruko Chan */
0xc247cc80, 210, 1, /* Family Circuit '91 */
0x6ec51de5, 210, 1, /* Famista '92 */
0xadffd64f, 210, 1, /* Famista '93 */
0x429103c9, 210, 1, /* Famista '94 */
0x81b7f1a8, 210, 1, /* Heisei Tensai Bakabon */
0x2447e03b, 210, 1, /* Top Striker */
0x1dc0f740, 210, 1, /* Wagyan Land 2 */
0xd323b806, 210, 1, /* Wagyan Land 3 */
0xbd523011, 210, 0, /* Dream Master */
0x5daae69a, 211, -1, /* Aladdin - Return of Jaffar, The (Unl) [!] */
0x1ec1dfeb, 217, -1, /* 255-in-1 (Cut version) [p1] */
0x046d70cc, 217, -1, /* 500-in-1 (Anim Splash, Alt Mapper)[p1][!] */
0x12f86a4d, 217, -1, /* 500-in-1 (Static Splash, Alt Mapper)[p1][!] */
0xd09f778d, 217, -1, /* 9999999-in-1 (Static Splash, Alt Mapper)[p1][!] */
0x62ef6c79, 232, 8, /* Quattro Sports -Aladdin */
0x2705eaeb, 234, -1, /* Maxi 15 */
0x6f12afc5, 235, -1, /* Golden Game 150-in-1 */
0xfb2b6b10, 241, -1, /* Fan Kong Jing Ying (Ch) */
0xb5e83c9a, 241, -1, /* Xing Ji Zheng Ba (Ch) */
0x2537b3e6, 241, -1, /* Dance Xtreme - Prima (Unl) */
0x11611e89, 241, -1, /* Darkseed (Unl) [p1] */
0x81a37827, 241, -1, /* Darkseed (Unl) [p1][b1] */
0xc2730c30, 241, -1, /* Deadly Towers (U) [!] */ // duplicate value, WTF? This one is better
0x368c19a8, 241, -1, /* LIKO Study Cartridge 3-in-1 (Unl) [!] */
0xa21e675c, 241, -1, /* Mashou (J) [!] */
0x54d98b79, 241, -1, /* Titanic 1912 (Unl) */
0x6bea1235, 245, -1, /* MMC3 cart, but with nobanking applied to CHR-RAM, so let it be there */
0x345ee51a, 245, -1, /* DQ4c */
0x57514c6c, 245, -1, /* Yong Zhe Dou E Long - Dragon Quest VI (Ch) */
0xba51ac6f, 78, 8, /* Holy Diver */
0x0ae6c9e2, 2, 1, /* Castelian */
0x1b71ccdb, 4, 8, /* Gauntlet II */
0x59977a46, 0, 1, /* Mach Rider */
0x79f80127, 0, 1, /* Mach Rider (rus) */
};
static ulong[] savie = new ulong[]
{
0xc04361e499748382, /* AD&D Heroes of the Lance */
0xb72ee2337ced5792, /* AD&D Hillsfar */
0x2b7103b7a27bd72f, /* AD&D Pool of Radiance */
0x498c10dc463cfe95, /* Battle Fleet */
0x854d7947a3177f57, /* Crystalis */
0x4a1f5336b86851b6, /* DW */
0xb0bcc02c843c1b79, /* DW */
0x2dcf3a98c7937c22, /* DW 2 */
0x98e55e09dfcc7533, /* DW 4*/
0x733026b6b72f2470, /* Dw 3 */
0x6917ffcaca2d8466, /* Famista '90 */
0x8da46db592a1fcf4, /* Faria */
0xedba17a2c4608d20, /* Final Fantasy */
0x91a6846d3202e3d6, /* Final Fantasy */
0x012df596e2b31174, /* Final Fantasy 1+2 */
0xf6b359a720549ecd, /* Final Fantasy 2 */
0x5a30da1d9b4af35d, /* Final Fantasy 3 */
0xd63dcc68c2b20adc, /* Final Fantasy J */
0x2ee3417ba8b69706, /* Hydlide 3*/
0xebbce5a54cf3ecc0, /* Justbreed */
0x6a858da551ba239e, /* Kaijuu Monogatari */
0x2db8f5d16c10b925, /* Kyonshiizu 2 */
0x04a31647de80fdab, /* Legend of Zelda */
0x94b9484862a26cba, /* Legend of Zelda */
0xa40666740b7d22fe, /* Mindseeker */
0x82000965f04a71bb, /* Mirai Shinwa Jarvas */
0x77b811b2760104b9, /* Mouryou Senki Madara */
0x11b69122efe86e8c, /* RPG Jinsei Game */
0x9aa1dc16c05e7de5, /* Startropics */
0x1b084107d0878bd0, /* Startropics 2*/
0xa70b495314f4d075, /* Ys 3 */
0x836c0ff4f3e06e45, /* Zelda 2 */
};
}
}