diff --git a/dist/threebox.js b/dist/threebox.js index 092bb4d3..4e2aadcc 100755 --- a/dist/threebox.js +++ b/dist/threebox.js @@ -1703,7 +1703,13 @@ AnimationManager.prototype = { } if (s) { - this.scale.set(s[0], s[1], s[2]); + if (this.userData.units === "scene" && typeof s === "number") { + const initialScale = this.userData.scale; + const newScale = s / initialScale; + obj.scale.set(newScale, newScale, newScale); + } else { + this.scale.set(s[0], s[1], s[2]); + } options.scale = this.scale; } @@ -17901,6 +17907,11 @@ Objects.prototype = { } else if (obj.fixedZoom) { if (scale) obj.userData.mapScale = scale; obj.setFixedZoom(obj.userData.mapScale); //apply fixed zoom + } else if (obj.userData.units === "scene" && typeof scale === "number") { + const initialScale = obj.userData.scale; + const newScale = scale / initialScale; + obj.scale.set(newScale, newScale, newScale); + tb.map.repaint = true; } else obj.scale.set(1, 1, 1); } diff --git a/dist/threebox.min.js b/dist/threebox.min.js index 44d7b600..4dc10547 100644 --- a/dist/threebox.min.js +++ b/dist/threebox.min.js @@ -1 +1 @@ -!function(){var t,e,n=function(t){var e;return function(n){return e||t(e={exports:{},parent:n},e.exports),e.exports}}((function(t,e){(function(t,n){(function(){var i=N.nextTick,r=(Function.prototype.apply,Array.prototype.slice),s={},a=0;function o(t,e){this._id=t,this._clearFn=e}o.prototype.unref=o.prototype.ref=function(){},o.prototype.close=function(){this._clearFn.call(window,this._id)},e.setImmediate="function"==typeof t?t:function(t){var n=a++,o=!(arguments.length<2)&&r.call(arguments,1);return s[n]=!0,i((function(){s[n]&&(o?t.apply(null,o):t.call(null),e.clearImmediate(n))})),n},e.clearImmediate="function"==typeof n?n:function(t){delete s[t]}}).call(this)}).call(this,n({}).setImmediate,n({}).clearImmediate)})),i={exports:{}};t=this,e=function(t){"use strict";const 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gt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new vt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return 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n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=lt()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function _t(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?xt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}wt.DEFAULT_IMAGE=void 0,wt.DEFAULT_MAPPING=i,wt.prototype.isTexture=!0;class Mt{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=t.elements,o=a[0],l=a[4],c=a[8],u=a[1],h=a[5],d=a[9],p=a[2],m=a[6],f=a[10];if(Math.abs(l-u)a&&t>g?tg?a=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ct(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ct(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Ct=new Lt,Rt=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Dt),Dt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ht),Gt.subVectors(this.max,Ht),Ot.subVectors(t.a,Ht),Ft.subVectors(t.b,Ht),Bt.subVectors(t.c,Ht),zt.subVectors(Ft,Ot),kt.subVectors(Bt,Ft),Ut.subVectors(Ot,Bt);let e=[0,-zt.z,zt.y,0,-kt.z,kt.y,0,-Ut.z,Ut.y,zt.z,0,-zt.x,kt.z,0,-kt.x,Ut.z,0,-Ut.x,-zt.y,zt.x,0,-kt.y,kt.x,0,-Ut.y,Ut.x,0];return!!jt(e,Ot,Ft,Bt,Gt)&&!!jt(e=[1,0,0,0,1,0,0,0,1],Ot,Ft,Bt,Gt)&&(Vt.crossVectors(zt,kt),jt(e=[Vt.x,Vt.y,Vt.z],Ot,Ft,Bt,Gt))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Dt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Dt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(It[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),It[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),It[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),It[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),It[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),It[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),It[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),It[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(It)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const It=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],Dt=new Lt,Nt=new Pt,Ot=new Lt,Ft=new Lt,Bt=new Lt,zt=new Lt,kt=new Lt,Ut=new Lt,Ht=new Lt,Gt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Zt=new Lt,Yt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Yt.subVectors(t,this.center);const e=Yt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Yt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Zt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Zt)),this.expandByPoint(Xt.copy(t.center).sub(Zt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Lt,Qt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Qt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Qt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(h=s*a-o,p=r*c,(u=s*o-a)>=0)if(h>=-p)if(h<=p){const t=1/c;d=(u*=t)*(u+s*(h*=t)+2*a)+h*(s*u+h+2*o)+l}else h=r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;else h=-r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;else h<=-p?d=-(u=Math.max(0,-(-s*r+a)))*u+(h=u>0?-r:Math.min(Math.max(-r,-o),r))*(h+2*o)+l:h<=p?(u=0,d=(h=Math.min(Math.max(-r,-o),r))*(h+2*o)+l):d=-(u=Math.max(0,-(s*r+a)))*u+(h=u>0?r:Math.min(Math.max(-r,-o),r))*(h+2*o)+l;else h=s>0?-r:r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy($t).multiplyScalar(h).add(Qt),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),ue.crossVectors(n,de),0===ue.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),ue.crossVectors(n,de)),ue.normalize(),he.crossVectors(de,ue),i[0]=ue.x,i[4]=he.x,i[8]=de.x,i[1]=ue.y,i[5]=he.y,i[9]=de.y,i[2]=ue.z,i[6]=he.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],C=i[2],R=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*C+l*D,r[4]=s*_+a*E+o*R+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*C+d*D,r[5]=c*_+u*E+h*R+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*C+g*D,r[6]=p*_+m*E+f*R+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*C+b*D,r[7]=v*_+y*E+x*R+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),ue=new Lt,he=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ct(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ct(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(ct(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ct(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ct(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ct(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Pe.subVectors(i,e),Ie.subVectors(n,e),De.subVectors(t,e);const s=Pe.dot(Pe),a=Pe.dot(Ie),o=Pe.dot(De),l=Ie.dot(Ie),c=Ie.dot(De),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Ne),Ne.x>=0&&Ne.y>=0&&Ne.x+Ne.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Ne),o.set(0,0),o.addScaledVector(r,Ne.x),o.addScaledVector(s,Ne.y),o.addScaledVector(a,Ne.z),o}static isFrontFacing(t,e,n,i){return Pe.subVectors(n,e),Ie.subVectors(t,e),Pe.cross(Ie).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Pe.subVectors(this.c,this.b),Ie.subVectors(this.a,this.b),.5*Pe.cross(Ie).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return He.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return He.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return He.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return He.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return He.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Oe.subVectors(i,n),Fe.subVectors(r,n),ze.subVectors(t,n);const o=Oe.dot(ze),l=Fe.dot(ze);if(o<=0&&l<=0)return e.copy(n);ke.subVectors(t,i);const c=Oe.dot(ke),u=Fe.dot(ke);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Oe,s);Ue.subVectors(t,r);const d=Oe.dot(Ue),p=Fe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Be.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Be,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Oe,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ge=0;class Ve extends it{constructor(){super(),Object.defineProperty(this,"id",{value:Ge++}),this.uuid=lt(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ve.prototype.isMaterial=!0;const We={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},je={h:0,s:0,l:0},qe={h:0,s:0,l:0};function Xe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ze(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ye(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Je{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ct(e,0,1),n=ct(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Xe(r,i,t+1/3),this.g=Xe(r,i,t),this.b=Xe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=We[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}copyLinearToSRGB(t){return this.r=Ye(t.r),this.g=Ye(t.g),this.b=Ye(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const pn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function mn(t,e){return new pn[t](e)}let fn=0;const gn=new se,vn=new Re,yn=new Lt,xn=new Pt,bn=new Pt,wn=new Lt;class _n extends it{constructor(){super(),Object.defineProperty(this,"id",{value:fn++}),this.uuid=lt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(dn(t)>65535?ln:an)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new vt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return gn.makeRotationFromQuaternion(t),this.applyMatrix4(gn),this}rotateX(t){return gn.makeRotationX(t),this.applyMatrix4(gn),this}rotateY(t){return gn.makeRotationY(t),this.applyMatrix4(gn),this}rotateZ(t){return gn.makeRotationZ(t),this.applyMatrix4(gn),this}translate(t,e,n){return gn.makeTranslation(t,e,n),this.applyMatrix4(gn),this}scale(t,e,n){return gn.makeScale(t,e,n),this.applyMatrix4(gn),this}lookAt(t){return vn.lookAt(t),vn.updateMatrix(),this.applyMatrix4(vn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(yn).negate(),this.translate(yn.x,yn.y,yn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new _n).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Tn.copy(n.boundingSphere),Tn.applyMatrix4(r),!1===t.ray.intersectsSphere(Tn))return;if(Mn.copy(r).invert(),Sn.copy(t.ray).applyMatrix4(Mn),null!==n.boundingBox&&!1===Sn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:kn.clone(),object:t}}(t,e,n,i,En,An,Ln,zn);if(p){o&&(On.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,u),Bn.fromBufferAttribute(o,h),p.uv=He.getUV(zn,En,An,Ln,On,Fn,Bn,new gt)),l&&(On.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,u),Bn.fromBufferAttribute(l,h),p.uv2=He.getUV(zn,En,An,Ln,On,Fn,Bn,new gt));const t={a:c,b:u,c:h,normal:new Lt,materialIndex:0};He.getNormal(En,An,Ln,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Gn extends _n{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}qn.prototype.isShaderMaterial=!0;class Xn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Xn.prototype.isCamera=!0;class Zn extends Xn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*ot*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*at*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*ot*Math.atan(Math.tan(.5*at*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*at*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Zn.prototype.isPerspectiveCamera=!0;class Yn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Zn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Zn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Zn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Zn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Zn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Zn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Jn extends wt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Jn.prototype.isCubeTexture=!0;class Kn extends St{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Jn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Gn(5,5,5),i=new qn({name:"CubemapFromEquirect",uniforms:Vn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Yn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Kn.prototype.isWebGLCubeRenderTarget=!0;const Qn=new Lt,$n=new Lt,ti=new vt;class ei{constructor(t=new Lt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Qn.subVectors(n,e).cross($n.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Qn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ti.getNormalMatrix(t),i=this.coplanarPoint(Qn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ei.prototype.isPlane=!0;const ni=new Jt,ii=new Lt;class ri{constructor(t=new ei,e=new ei,n=new ei,i=new ei,r=new ei,s=new ei){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ni.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}intersectsSprite(t){return ni.center.set(0,0,0),ni.radius=.7071067811865476,ni.applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ii.y=i.normal.y>0?t.max.y:t.min.y,ii.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ii)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function si(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function ai(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},ci={common:{diffuse:{value:new Je(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new vt},uv2Transform:{value:new vt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new gt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Je(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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di(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:u,maxVertexTextures:h,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function fi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ei,o=new vt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new Kn(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}ui.physical={uniforms:Wn([ui.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new gt(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Je(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new gt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Je(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Je(1,1,1)},specularTintMap:{value:null}}]),vertexShader:li.meshphysical_vert,fragmentShader:li.meshphysical_frag};class vi extends Xn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return 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t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s=(r+=t*this.view.offsetX)+t*this.view.width,o=(a-=e*this.view.offsetY)-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}vi.prototype.isOrthographicCamera=!0;class yi extends qn{constructor(t){super(t),this.type="RawShaderMaterial"}}yi.prototype.isRawShaderMaterial=!0;const xi=Math.pow(2,8),bi=[.125,.215,.35,.446,.526,.582],wi=5+bi.length,_i={[X]:0,[Z]:1,[J]:2,[K]:3,[Q]:4,[$]:5,[Y]:6},Mi=new vi,{_lodPlanes:Si,_sizeLods:Ti,_sigmas:Ei}=function(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=bi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new _n;x.setAttribute("position",new tn(g,p)),x.setAttribute("uv",new tn(v,m)),x.setAttribute("faceIndex",new tn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ai=new Je;let Li=null;const Ci=(1+Math.sqrt(5))/2,Ri=1/Ci,Pi=[new Lt(1,1,1),new Lt(-1,1,1),new Lt(1,1,-1),new Lt(-1,1,-1),new Lt(0,Ci,Ri),new Lt(0,Ci,-Ri),new Lt(Ri,0,Ci),new Lt(-Ri,0,Ci),new Lt(Ci,Ri,0),new Lt(-Ci,Ri,0)];class Ii{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new Lt(0,1,0);return new yi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Li=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Bi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Fi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?xi:0,xi,xi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Bi()):null==this._equirectShader&&(this._equirectShader=Fi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Si[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=_i[t.encoding],s.outputEncoding.value=_i[e.texture.encoding],Oi(e,0,0,3*xi,2*xi),n.setRenderTarget(e),n.render(r,Mi)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Mi)}}function Di(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Z||t.encoding===Y)}function Ni(t){const e=new St(3*xi,3*xi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Oi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Fi(){const t=new gt(1,1);return new yi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(){return new yi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function zi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Ii(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||xs),r.length>1&&r.sort(e||bs),s.length>1&&s.sort(e||bs)}}}function _s(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new ws(t),e.set(n,[r])):i>=e.get(n).length?(r=new ws(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function Ms(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Lt,color:new Je};break;case"SpotLight":n={position:new Lt,direction:new Lt,color:new Je,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Lt,color:new Je,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Lt,skyColor:new Je,groundColor:new Je};break;case"RectAreaLight":n={color:new Je,position:new Lt,halfWidth:new Lt,halfHeight:new Lt}}return t[e.id]=n,n}}}let Ss=0;function Ts(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Es(t,e){const n=new Ms,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new gt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new gt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new Lt);const s=new Lt,a=new se,o=new se;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ts);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ci.LTC_FLOAT_1,r.rectAreaLTC2=ci.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ci.LTC_HALF_1,r.rectAreaLTC2=ci.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ss++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new As(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Cs extends Ve{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Cs.prototype.isMeshDepthMaterial=!0;class Rs extends Ve{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Lt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Ps(t,e,n){let i=new ri;const r=new gt,s=new gt,a=new Mt,o=new Cs({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new qn({uniforms:{shadow_pass:{value:null},resolution:{value:new gt},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new _n;f.setAttribute("position",new tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&null!==(r=e.getPose(t.gripSpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class ks extends it{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,u=null,h=null,d=null,p=!1,m=null,f=null,g=null,v=null,y=null,x=null;const b=[],w=new Map,_=new Zn;_.layers.enable(1),_.viewport=new Mt;const M=new Zn;M.layers.enable(2),M.viewport=new Mt;const S=[_,M],T=new Os;T.layers.enable(1),T.layers.enable(2);let E=null,A=null;function L(t){const e=w.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){w.forEach((function(t,e){t.disconnect(e)})),w.clear(),E=null,A=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),u&&e.deleteFramebuffer(u),m&&e.deleteFramebuffer(m),f&&e.deleteRenderbuffer(f),g&&e.deleteRenderbuffer(g),u=null,m=null,f=null,g=null,d=null,h=null,c=null,r=null,O.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function R(t){const e=r.inputSources;for(let n=0;n0&&(e.alphaTest.value=n.alphaTest);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Hs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const C=new Mt,R=new Mt;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new Mt(0,0,I,D),z=new Mt(0,0,I,D);let k=!1;const U=[],H=new ri;let G=!1,V=!1,W=null;const j=new se,q=new Lt,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Et:St)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(C.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,C.copy(t.viewport),R.copy(t.scissor),P=t.scissorTest}else C.copy(B).multiplyScalar(N).floor(),R.copy(z).multiplyScalar(N).floor(),P=k;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(U.length!==n.length||36064!==U[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Gs extends Hs{}Gs.prototype.isWebGL1Renderer=!0;class Vs{constructor(t,e=25e-5){this.name="",this.color=new Je(t),this.density=e}clone(){return new Vs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Vs.prototype.isFogExp2=!0;class Ws{constructor(t,e=1,n=1e3){this.name="",this.color=new Je(t),this.near=e,this.far=n}clone(){return new Ws(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ws.prototype.isFog=!0;class js extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}js.prototype.isScene=!0;class qs{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=lt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Ks.clone(),uv:He.getUV(Ks,ia,ra,sa,aa,oa,la,new gt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ua(t,e,n,i,r,s){ta.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ea.x=s*ta.x-r*ta.y,ea.y=r*ta.x+s*ta.y):ea.copy(ta),t.copy(e),t.x+=ea.x,t.y+=ea.y,t.applyMatrix4(na)}ca.prototype.isSprite=!0;const ha=new Lt,da=new Lt;class pa extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ha.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ha);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ha.setFromMatrixPosition(t.matrixWorld),da.setFromMatrixPosition(this.matrixWorld);const n=ha.distanceTo(da)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ba.prototype.isLine=!0;const za=new Lt,ka=new Lt;class Ua extends Ba{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Za(t,e,n,i,r,s,a){const o=Wa.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Xa.prototype.isPoints=!0;class Ya extends wt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Ya.prototype.isVideoTexture=!0;class Ja extends wt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ja.prototype.isCompressedTexture=!0;class Ka extends wt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ka.prototype.isCanvasTexture=!0;class Qa extends wt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Qa.prototype.isDepthTexture=!0;class $a extends _n{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new gt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new $a(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class to extends _n{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new gt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(u,3)),this.setAttribute("normal",new un(h,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new to(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends to{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new eo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class no extends _n{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(r.slice(),3)),this.setAttribute("uv",new un(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new no(t.vertices,t.indices,t.radius,t.details)}}class io extends no{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new io(t.radius,t.detail)}}const ro=new Lt,so=new Lt,ao=new Lt,oo=new He;class lo extends _n{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(at*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(n[i=l]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){let n=t-1e-4,i=t+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),s=this.getPoint(i),a=e||(r.isVector2?new gt:new Lt);return a.copy(s).sub(r).normalize(),a}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Lt,i=[],r=[],s=[],a=new Lt,o=new se;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new Lt),i[d].normalize()}r[0]=new Lt,s[0]=new Lt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ct(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(ct(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class uo extends 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Wo(t.prev,t,t.next)<0?Wo(t,e,t.next)>=0&&Wo(t,t.prev,e)>=0:Wo(t,e,t.prev)<0||Wo(t,t.next,e)<0}function Jo(t,e){const n=new $o(t.i,t.x,t.y),i=new $o(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Ko(t,e,n,i){const r=new $o(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Qo(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function $o(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class tl{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=0!==(p=Math.max(c-o,u-l))?1/p:0}return Io(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function nl(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l),g=(i=p+a*f-t.x)*i+(r=m+o*f-t.y)*r;if(g<=2)return new gt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new gt(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}_l.prototype.isMeshPhysicalMaterial=!0;class Ml extends Ve{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Je(16777215),this.specular=new Je(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Ml.prototype.isMeshPhongMaterial=!0;class Sl extends Ve{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Je(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Sl.prototype.isMeshToonMaterial=!0;class Tl extends Ve{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Tl.prototype.isMeshNormalMaterial=!0;class El extends Ve{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Je(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}El.prototype.isMeshLambertMaterial=!0;class Al extends Ve{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Je(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}Al.prototype.isMeshMatcapMaterial=!0;class Ll extends Pa{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Ll.prototype.isLineDashedMaterial=!0;var Cl=Object.freeze({__proto__:null,ShadowMaterial:bl,SpriteMaterial:Ys,RawShaderMaterial:yi,ShaderMaterial:qn,PointsMaterial:Ga,MeshPhysicalMaterial:_l,MeshStandardMaterial:wl,MeshPhongMaterial:Ml,MeshToonMaterial:Sl,MeshNormalMaterial:Tl,MeshLambertMaterial:El,MeshDepthMaterial:Cs,MeshDistanceMaterial:Rs,MeshBasicMaterial:Ke,MeshMatcapMaterial:Al,LineDashedMaterial:Ll,LineBasicMaterial:Pa,Material:Ve});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{void 0!==(a=s[i])&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{void 0!==(a=s[i])&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{void 0!==(a=s[i])&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new At).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=(r=e[--n-1]))break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(r=(s=Math.max(s,1))-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Ol.prototype.TimeBufferType=Float32Array,Ol.prototype.ValueBufferType=Float32Array,Ol.prototype.DefaultInterpolation=U;class Fl extends Ol{}Fl.prototype.ValueTypeName="bool",Fl.prototype.ValueBufferType=Array,Fl.prototype.DefaultInterpolation=k,Fl.prototype.InterpolantFactoryMethodLinear=void 0,Fl.prototype.InterpolantFactoryMethodSmooth=void 0;class Bl extends Ol{}Bl.prototype.ValueTypeName="color";class zl extends Ol{}zl.prototype.ValueTypeName="number";class kl extends Pl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Ol{InterpolantFactoryMethodLinear(t){return new kl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=U,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Ol{}Hl.prototype.ValueTypeName="string",Hl.prototype.ValueBufferType=Array,Hl.prototype.DefaultInterpolation=k,Hl.prototype.InterpolantFactoryMethodLinear=void 0,Hl.prototype.InterpolantFactoryMethodSmooth=void 0;class Gl extends Ol{}Gl.prototype.ValueTypeName="vector";class Vl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=lt(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Wl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Ol.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ec extends co{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new So(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class ic extends nc{constructor(t){super(t),this.uuid=lt(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Je).setHex(e.value);break;case"v2":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new Lt).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new Mt).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new vt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new se).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new gt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new gt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Sc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=tl.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],(l=new ic).curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const tu=new RegExp("[\\[\\]\\.:\\/]","g"),eu="[^\\[\\]\\.:\\/]",nu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",iu=/((?:WC+[\/:])*)/.source.replace("WC",eu),ru=/(WCOD+)?/.source.replace("WCOD",nu),su=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",eu),au=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",eu),ou=new RegExp("^"+iu+ru+su+au+"$"),lu=["material","materials","bones"];class cu{constructor(t,e,n){this.path=e,this.parsedPath=n||cu.parseTrackName(e),this.node=cu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new cu.Composite(t,e,n):new cu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(tu,"")}static parseTrackName(t){const e=ou.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==lu.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new cu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}uu.prototype.isAnimationObjectGroup=!0;class hu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class du extends it{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(void 0!==(l=s[u])){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;++(l=new $c(cu.create(n,r,i),t.ValueTypeName,t.getValueSize())).referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return yu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}xu.prototype.isBox2=!0;const bu=new Lt,wu=new Lt;class _u{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){bu.subVectors(t,this.start),wu.subVectors(this.end,this.start);const n=wu.dot(wu);let i=wu.dot(bu)/n;return e&&(i=ct(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Mu extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Mu.prototype.isImmediateRenderObject=!0;const Su=new Lt,Tu=new Lt,Eu=new se,Au=new se;class Lu extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Hu.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Hu,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Xc,t.AudioAnalyser=Qc,t.AudioContext=Oc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Oc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Hc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Vc,Wc,jc),qc.set(0,0,-1).applyQuaternion(Wc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Vc.x,t),e.positionY.linearRampToValueAtTime(Vc.y,t),e.positionZ.linearRampToValueAtTime(Vc.z,t),e.forwardX.linearRampToValueAtTime(qc.x,t),e.forwardY.linearRampToValueAtTime(qc.y,t),e.forwardZ.linearRampToValueAtTime(qc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Vc.x,Vc.y,Vc.z),e.setOrientation(qc.x,qc.y,qc.z,n.x,n.y,n.z)}},t.AudioLoader=Fc,t.AxesHelper=Wu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Wu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new $l(t)},t.Bone=ba,t.BooleanKeyframeTrack=Fl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=xu,t.Box3=Pt,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new _n;i.setIndex(new tn(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Pa({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Gn,t.BoxGeometry=Gn,t.BoxHelper=Uu,t.BufferAttribute=tn,t.BufferGeometry=_n,t.BufferGeometryLoader=Ec,t.ByteType=1010,t.Cache=jl,t.Camera=Xn,t.CameraHelper=class extends Ua{constructor(t){const e=new _n,n=new Pa({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Je(16755200),o=new Je(16711680),l=new Je(43775),c=new Je(16777215),u=new Je(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Bu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),zu("c",e,t,Bu,0,0,-1),zu("t",e,t,Bu,0,0,1),zu("n1",e,t,Bu,-1,-1,-1),zu("n2",e,t,Bu,1,-1,-1),zu("n3",e,t,Bu,-1,1,-1),zu("n4",e,t,Bu,1,1,-1),zu("f1",e,t,Bu,-1,-1,1),zu("f2",e,t,Bu,1,-1,1),zu("f3",e,t,Bu,-1,1,1),zu("f4",e,t,Bu,1,1,1),zu("u1",e,t,Bu,.7,1.1,-1),zu("u2",e,t,Bu,-.7,1.1,-1),zu("u3",e,t,Bu,0,2,-1),zu("cf1",e,t,Bu,-1,0,1),zu("cf2",e,t,Bu,1,0,1),zu("cf3",e,t,Bu,0,-1,1),zu("cf4",e,t,Bu,0,1,1),zu("cn1",e,t,Bu,-1,0,-1),zu("cn2",e,t,Bu,1,0,-1),zu("cn3",e,t,Bu,0,-1,-1),zu("cn4",e,t,Bu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ka,t.CatmullRomCurve3=yo,t.CineonToneMapping=3,t.CircleBufferGeometry=$a,t.CircleGeometry=$a,t.ClampToEdgeWrapping=h,t.Clock=Hc,t.Color=Je,t.ColorKeyframeTrack=Bl,t.CompressedTexture=Ja,t.CompressedTextureLoader=class extends Zl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ja,o=new Jl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},6===(l+=1)&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e):r<113?n|=((i|=2048)>>114-r)+(i>>113-r&1):(n|=r-112<<10|i>>1,n+=1&i)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=Xl,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Qa,t.DirectionalLight=yc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new _n;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Pa({fog:!1,toneMapped:!1});this.lightPlane=new Ba(i,r),this.add(this.lightPlane),(i=new _n).setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new Ba(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Du.setFromMatrixPosition(this.light.matrixWorld),Nu.setFromMatrixPosition(this.light.target.matrixWorld),Ou.subVectors(Nu,Du),this.lightPlane.lookAt(Nu),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Nu),this.targetLine.scale.z=Ou.length()}},t.DiscreteInterpolant=Nl,t.DodecahedronBufferGeometry=io,t.DodecahedronGeometry=io,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new tn(t,e).setUsage(et)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=et,t.DynamicReadUsage=35049,t.EdgesGeometry=lo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new lo(t.geometry),new Pa({color:void 0!==e?e:16777215}))},t.EllipseCurve=uo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=it,t.ExtrudeBufferGeometry=il,t.ExtrudeGeometry=il,t.FaceColors=1,t.FileLoader=Jl,t.FlatShading=1,t.Float16BufferAttribute=cn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new hn(t,e)},t.Float64BufferAttribute=hn,t.FloatType=_,t.Fog=Ws,t.FogExp2=Vs,t.Font=Ic,t.FontLoader=class extends Zl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Jl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Ic(t)}},t.FrontSide=0,t.Frustum=ri,t.GLBufferAttribute=fu,t.GLSL1="100",t.GLSL3=nt,t.GammaEncoding=Y,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Iu,t.Group=Fs,t.HalfFloatType=M,t.HemisphereLight=sc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ol(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new tn(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Pu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new ql(e);(r=new Kl(n)).setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){(i=new Kl(this.manager)).setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else r=1.01*(s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance);this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),C={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime}y.prototype={unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let n=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),e(n)}function e(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let n=!1;Object.defineProperty(t,"isPlaying",{get:()=>n,set(e){n!=e&&(n=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(e){if(e.duration>0){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n);let r=e.coords,s=e.rotation,a=e.scale||e.scaleX||e.scaleY||e.scaleZ;if(s){let n=t.rotation;e.startRotation=[n.x,n.y,n.z],e.endState.rotation=u.types.rotation(e.rotation,e.startRotation),e.rotationPerMs=e.endState.rotation.map((function(t,n){return(t-e.startRotation[n])/e.duration}))}if(a){let n=t.scale;e.startScale=[n.x,n.y,n.z],e.endState.scale=u.types.scale(e.scale,e.startScale),e.scalePerMs=e.endState.scale.map((function(t,n){return(t-e.startScale[n])/e.duration}))}r&&(e.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,e.coords])));let o={type:"set",parameters:e};this.animationQueue.push(o),tb.map.repaint=!0}else this.stop(),e.rotation=u.radify(e.rotation),this._setObject(e);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),tb.map.repaint=!0,this},t._setObject=function(e){t.setScale();let n=e.position,r=e.rotation,s=e.scale,a=e.worldCoordinates,o=e.quaternion,l=e.translate,c=e.worldTranslate;if(n){this.coordinates=n;let t=u.projectToWorld(n);this.position.copy(t)}if(l){this.coordinates=[this.coordinates[0]+l[0],this.coordinates[1]+l[1],this.coordinates[2]+l[2]];let t=u.projectToWorld(l);this.position.copy(t),e.position=this.coordinates}if(c){this.translateX(c.x),this.translateY(c.y),this.translateZ(c.z);let t=u.unprojectFromWorld(this.position);this.coordinates=e.position=t}if(r&&(this.rotation.set(r[0],r[1],r[2]),e.rotation=new i.Vector3(r[0],r[1],r[2])),s&&(this.scale.set(s[0],s[1],s[2]),e.scale=this.scale),o&&(this.quaternion.setFromAxisAngle(o[0],o[1]),e.rotation=o[0].multiplyScalar(o[1])),a){this.position.copy(a);let t=u.unprojectFromWorld(a);this.coordinates=e.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),tb.map.repaint=!0;let h={type:"ObjectChanged",detail:{object:this,action:{position:e.position,rotation:e.rotation,scale:e.scale}}};this.dispatchEvent(h)},t.playDefault=function(e){if(t.mixer&&t.hasDefaultAnimation){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n),t.mixer.timeScale=e.speed||1;let i={type:"playDefault",parameters:e};return this.animationQueue.push(i),tb.map.repaint=!0,this}},t.playAnimation=function(n){t.mixer&&(n.animation&&e(n.animation),t.playDefault(n))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),tb.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let e=n.animationQueue.length-1;e>=0;e--){let r=n.animationQueue[e];if(!r)continue;let s=r.parameters;if(!s.expiration)return n.animationQueue.splice(e,1),void(n.animationQueue[e]&&(n.animationQueue[e].parameters.start=t));if(t>=s.expiration)s.expiration=!1,"playDefault"===r.type?n.stop():(s.endState&&n._setObject(s.endState),void 0!==s.cb&&s.cb());else{let e=(t-s.start)/s.duration;if("set"===r.type){let t={};s.pathCurve&&(t.worldCoordinates=s.pathCurve.getPoint(e)),s.rotationPerMs&&(t.rotation=s.startRotation.map((function(t,n){return t+s.rotationPerMs[n]*e*s.duration}))),s.scalePerMs&&(t.scale=s.startScale.map((function(t,n){return t+s.scalePerMs[n]*e*s.duration}))),n._setObject(t)}if("followPath"===r.type){let t={worldCoordinates:s.pathCurve.getPointAt(e)};if(s.trackHeading){let n=s.pathCurve.getTangentAt(e).normalize(),r=new i.Vector3(0,0,0),a=new i.Vector3(0,1,0);r.crossVectors(a,n).normalize();let 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Defaulting to THREE.MeshPhongMaterial.',a),l=new i.MeshPhongMaterial}return l.setValues(o),l.name=s,l}parseParameters(t,e,r){const s={};t.BumpFactor&&(s.bumpScale=t.BumpFactor.value),t.Diffuse?s.color=(new i.Color).fromArray(t.Diffuse.value):!t.DiffuseColor||"Color"!==t.DiffuseColor.type&&"ColorRGB"!==t.DiffuseColor.type||(s.color=(new i.Color).fromArray(t.DiffuseColor.value)),t.DisplacementFactor&&(s.displacementScale=t.DisplacementFactor.value),t.Emissive?s.emissive=(new i.Color).fromArray(t.Emissive.value):!t.EmissiveColor||"Color"!==t.EmissiveColor.type&&"ColorRGB"!==t.EmissiveColor.type||(s.emissive=(new i.Color).fromArray(t.EmissiveColor.value)),t.EmissiveFactor&&(s.emissiveIntensity=parseFloat(t.EmissiveFactor.value)),t.Opacity&&(s.opacity=parseFloat(t.Opacity.value)),s.opacity<1&&(s.transparent=!0),t.ReflectionFactor&&(s.reflectivity=t.ReflectionFactor.value),t.Shininess&&(s.shininess=t.Shininess.value),t.Specular?s.specular=(new i.Color).fromArray(t.Specular.value):t.SpecularColor&&"Color"===t.SpecularColor.type&&(s.specular=(new i.Color).fromArray(t.SpecularColor.value));const a=this;return n.get(r).children.forEach((function(t){const n=t.relationship;switch(n){case"Bump":s.bumpMap=a.getTexture(e,t.ID);break;case"Maya|TEX_ao_map":s.aoMap=a.getTexture(e,t.ID);break;case"DiffuseColor":case"Maya|TEX_color_map":s.map=a.getTexture(e,t.ID),void 0!==s.map&&(s.map.encoding=i.sRGBEncoding);break;case"DisplacementColor":s.displacementMap=a.getTexture(e,t.ID);break;case"EmissiveColor":s.emissiveMap=a.getTexture(e,t.ID),void 0!==s.emissiveMap&&(s.emissiveMap.encoding=i.sRGBEncoding);break;case"NormalMap":case"Maya|TEX_normal_map":s.normalMap=a.getTexture(e,t.ID);break;case"ReflectionColor":s.envMap=a.getTexture(e,t.ID),void 0!==s.envMap&&(s.envMap.mapping=i.EquirectangularReflectionMapping,s.envMap.encoding=i.sRGBEncoding);break;case"SpecularColor":s.specularMap=a.getTexture(e,t.ID),void 0!==s.specularMap&&(s.specularMap.encoding=i.sRGBEncoding);break;case"TransparentColor":case"TransparencyFactor":s.alphaMap=a.getTexture(e,t.ID),s.transparent=!0;break;case"AmbientColor":case"ShininessExponent":case"SpecularFactor":case"VectorDisplacementColor":default:console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.",n)}})),s}getTexture(e,i){return"LayeredTexture"in t.Objects&&i in t.Objects.LayeredTexture&&(console.warn("THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer."),i=n.get(i).children[0].ID),e.get(i)}parseDeformers(){const e={},i={};if("Deformer"in t.Objects){const r=t.Objects.Deformer;for(const t in r){const s=r[t],a=n.get(parseInt(t));if("Skin"===s.attrType){const n=this.parseSkeleton(a,r);n.ID=t,a.parents.length>1&&console.warn("THREE.FBXLoader: skeleton attached to more than one geometry is not supported."),n.geometryID=a.parents[0].ID,e[t]=n}else if("BlendShape"===s.attrType){const e={id:t};e.rawTargets=this.parseMorphTargets(a,r),e.id=t,a.parents.length>1&&console.warn("THREE.FBXLoader: morph target attached to more than one geometry is not supported."),i[t]=e}}}return{skeletons:e,morphTargets:i}}parseSkeleton(t,e){const n=[];return t.children.forEach((function(t){const r=e[t.ID];if("Cluster"!==r.attrType)return;const s={ID:t.ID,indices:[],weights:[],transformLink:(new i.Matrix4).fromArray(r.TransformLink.a)};"Indexes"in r&&(s.indices=r.Indexes.a,s.weights=r.Weights.a),n.push(s)})),{rawBones:n,bones:[]}}parseMorphTargets(t,e){const i=[];for(let r=0;r1?a=o:o.length>0?a=o[0]:(a=new i.MeshPhongMaterial({color:13421772}),o.push(a)),"color"in s.attributes&&o.forEach((function(t){t.vertexColors=!0})),s.FBX_Deformer?(r=new i.SkinnedMesh(s,a)).normalizeSkinWeights():r=new i.Mesh(s,a),r}createCurve(t,e){const n=t.children.reduce((function(t,n){return e.has(n.ID)&&(t=e.get(n.ID)),t}),null),r=new i.LineBasicMaterial({color:3342591,linewidth:1});return new i.Line(n,r)}getTransformData(t,e){const n={};"InheritType"in e&&(n.inheritType=parseInt(e.InheritType.value)),n.eulerOrder="RotationOrder"in e?x(e.RotationOrder.value):"ZYX","Lcl_Translation"in e&&(n.translation=e.Lcl_Translation.value),"PreRotation"in e&&(n.preRotation=e.PreRotation.value),"Lcl_Rotation"in e&&(n.rotation=e.Lcl_Rotation.value),"PostRotation"in e&&(n.postRotation=e.PostRotation.value),"Lcl_Scaling"in e&&(n.scale=e.Lcl_Scaling.value),"ScalingOffset"in e&&(n.scalingOffset=e.ScalingOffset.value),"ScalingPivot"in e&&(n.scalingPivot=e.ScalingPivot.value),"RotationOffset"in e&&(n.rotationOffset=e.RotationOffset.value),"RotationPivot"in e&&(n.rotationPivot=e.RotationPivot.value),t.userData.transformData=n}setLookAtProperties(e,s){"LookAtProperty"in s&&n.get(e.ID).children.forEach((function(n){if("LookAtProperty"===n.relationship){const s=t.Objects.Model[n.ID];if("Lcl_Translation"in s){const t=s.Lcl_Translation.value;void 0!==e.target?(e.target.position.fromArray(t),r.add(e.target)):e.lookAt((new i.Vector3).fromArray(t))}}}))}bindSkeleton(t,e,r){const s=this.parsePoseNodes();for(const a in t){const o=t[a];n.get(parseInt(o.ID)).parents.forEach((function(t){if(e.has(t.ID)){const e=t.ID;n.get(e).parents.forEach((function(t){r.has(t.ID)&&r.get(t.ID).bind(new i.Skeleton(o.bones),s[t.ID])}))}}))}}parsePoseNodes(){const e={};if("Pose"in t.Objects){const n=t.Objects.Pose;for(const t in n)if("BindPose"===n[t].attrType){const r=n[t].PoseNode;Array.isArray(r)?r.forEach((function(t){e[t.Node]=(new i.Matrix4).fromArray(t.Matrix.a)})):e[r.Node]=(new i.Matrix4).fromArray(r.Matrix.a)}}return e}createAmbientLight(){if("GlobalSettings"in t&&"AmbientColor"in t.GlobalSettings){const e=t.GlobalSettings.AmbientColor.value,n=e[0],s=e[1],a=e[2];if(0!==n||0!==s||0!==a){const t=new i.Color(n,s,a);r.add(new i.AmbientLight(t,1))}}}}class a{parse(e){const i=new Map;if("Geometry"in t.Objects){const r=t.Objects.Geometry;for(const t in r){const s=n.get(parseInt(t)),a=this.parseGeometry(s,r[t],e);i.set(parseInt(t),a)}}return i}parseGeometry(t,e,n){switch(e.attrType){case"Mesh":return this.parseMeshGeometry(t,e,n);case"NurbsCurve":return this.parseNurbsGeometry(e)}}parseMeshGeometry(e,n,i){const r=i.skeletons,s=[],a=e.parents.map((function(e){return t.Objects.Model[e.ID]}));if(0===a.length)return;const o=e.children.reduce((function(t,e){return void 0!==r[e.ID]&&(t=r[e.ID]),t}),null);e.children.forEach((function(t){void 0!==i.morphTargets[t.ID]&&s.push(i.morphTargets[t.ID])}));const l=a[0],c={};"RotationOrder"in l&&(c.eulerOrder=x(l.RotationOrder.value)),"InheritType"in l&&(c.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(c.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(c.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(c.scale=l.GeometricScaling.value);const u=y(c);return this.genGeometry(n,o,s,u)}genGeometry(t,e,n,r){const s=new i.BufferGeometry;t.attrName&&(s.name=t.attrName);const a=this.parseGeoNode(t,e),o=this.genBuffers(a),l=new i.Float32BufferAttribute(o.vertex,3);if(l.applyMatrix4(r),s.setAttribute("position",l),o.colors.length>0&&s.setAttribute("color",new i.Float32BufferAttribute(o.colors,3)),e&&(s.setAttribute("skinIndex",new i.Uint16BufferAttribute(o.weightsIndices,4)),s.setAttribute("skinWeight",new i.Float32BufferAttribute(o.vertexWeights,4)),s.FBX_Deformer=e),o.normal.length>0){const t=(new i.Matrix3).getNormalMatrix(r),e=new i.Float32BufferAttribute(o.normal,3);e.applyNormalMatrix(t),s.setAttribute("normal",e)}if(o.uvs.forEach((function(t,e){let n="uv"+(e+1).toString();0===e&&(n="uv"),s.setAttribute(n,new i.Float32BufferAttribute(o.uvs[e],2))})),a.material&&"AllSame"!==a.material.mappingType){let t=o.materialIndex[0],e=0;if(o.materialIndex.forEach((function(n,i){n!==t&&(s.addGroup(e,i-e,t),t=n,e=i)})),s.groups.length>0){const e=s.groups[s.groups.length-1],n=e.start+e.count;n!==o.materialIndex.length&&s.addGroup(n,o.materialIndex.length-n,t)}0===s.groups.length&&s.addGroup(0,o.materialIndex.length,o.materialIndex[0])}return this.addMorphTargets(s,t,n,r),s}parseGeoNode(t,e){const n={};if(n.vertexPositions=void 0!==t.Vertices?t.Vertices.a:[],n.vertexIndices=void 0!==t.PolygonVertexIndex?t.PolygonVertexIndex.a:[],t.LayerElementColor&&(n.color=this.parseVertexColors(t.LayerElementColor[0])),t.LayerElementMaterial&&(n.material=this.parseMaterialIndices(t.LayerElementMaterial[0])),t.LayerElementNormal&&(n.normal=this.parseNormals(t.LayerElementNormal[0])),t.LayerElementUV){n.uv=[];let e=0;for(;t.LayerElementUV[e];)t.LayerElementUV[e].UV&&n.uv.push(this.parseUVs(t.LayerElementUV[e])),e++}return n.weightTable={},null!==e&&(n.skeleton=e,e.rawBones.forEach((function(t,e){t.indices.forEach((function(i,r){void 0===n.weightTable[i]&&(n.weightTable[i]=[]),n.weightTable[i].push({id:e,weight:t.weights[r]})}))}))),n}genBuffers(t){const e={vertex:[],normal:[],colors:[],uvs:[],materialIndex:[],vertexWeights:[],weightsIndices:[]};let n=0,i=0,r=!1,s=[],a=[],o=[],l=[],c=[],u=[];const h=this;return t.vertexIndices.forEach((function(d,p){let m,g=!1;d<0&&(d^=-1,g=!0);let v=[],y=[];if(s.push(3*d,3*d+1,3*d+2),t.color){const e=f(p,n,d,t.color);o.push(e[0],e[1],e[2])}if(t.skeleton){if(void 0!==t.weightTable[d]&&t.weightTable[d].forEach((function(t){y.push(t.weight),v.push(t.id)})),y.length>4){r||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."),r=!0);const t=[0,0,0,0],e=[0,0,0,0];y.forEach((function(n,i){let r=n,s=v[i];e.forEach((function(e,n,i){if(r>e){i[n]=r,r=e;const a=t[n];t[n]=s,s=a}}))})),v=t,y=e}for(;y.length<4;)y.push(0),v.push(0);for(let t=0;t<4;++t)c.push(y[t]),u.push(v[t])}if(t.normal){const e=f(p,n,d,t.normal);a.push(e[0],e[1],e[2])}t.material&&"AllSame"!==t.material.mappingType&&(m=f(p,n,d,t.material)[0]),t.uv&&t.uv.forEach((function(t,e){const i=f(p,n,d,t);void 0===l[e]&&(l[e]=[]),l[e].push(i[0]),l[e].push(i[1])})),i++,g&&(h.genFace(e,t,s,m,a,o,l,c,u,i),n++,i=0,s=[],a=[],o=[],l=[],c=[],u=[])})),e}genFace(t,e,n,i,r,s,a,o,l,c){for(let u=2;u1&&console.warn("THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.");const a=e.get(s[0].ID);r[t]={name:i[t].attrName,layer:a}}return r}addClip(t){let e=[];const n=this;return t.layer.forEach((function(t){e=e.concat(n.generateTracks(t))})),new i.AnimationClip(t.name,-1,e)}generateTracks(t){const e=[];let n=new i.Vector3,r=new i.Quaternion,s=new i.Vector3;if(t.transform&&t.transform.decompose(n,r,s),n=n.toArray(),r=(new i.Euler).setFromQuaternion(r,t.eulerOrder).toArray(),s=s.toArray(),void 0!==t.T&&Object.keys(t.T.curves).length>0){const i=this.generateVectorTrack(t.modelName,t.T.curves,n,"position");void 0!==i&&e.push(i)}if(void 0!==t.R&&Object.keys(t.R.curves).length>0){const n=this.generateRotationTrack(t.modelName,t.R.curves,r,t.preRotation,t.postRotation,t.eulerOrder);void 0!==n&&e.push(n)}if(void 0!==t.S&&Object.keys(t.S.curves).length>0){const n=this.generateVectorTrack(t.modelName,t.S.curves,s,"scale");void 0!==n&&e.push(n)}if(void 0!==t.DeformPercent){const n=this.generateMorphTrack(t);void 0!==n&&e.push(n)}return e}generateVectorTrack(t,e,n,r){const s=this.getTimesForAllAxes(e),a=this.getKeyframeTrackValues(s,e,n);return new i.VectorKeyframeTrack(t+"."+r,s,a)}generateRotationTrack(t,e,n,r,s,a){void 0!==e.x&&(this.interpolateRotations(e.x),e.x.values=e.x.values.map(i.MathUtils.degToRad)),void 0!==e.y&&(this.interpolateRotations(e.y),e.y.values=e.y.values.map(i.MathUtils.degToRad)),void 0!==e.z&&(this.interpolateRotations(e.z),e.z.values=e.z.values.map(i.MathUtils.degToRad));const o=this.getTimesForAllAxes(e),l=this.getKeyframeTrackValues(o,e,n);void 0!==r&&((r=r.map(i.MathUtils.degToRad)).push(a),r=(new i.Euler).fromArray(r),r=(new i.Quaternion).setFromEuler(r)),void 0!==s&&((s=s.map(i.MathUtils.degToRad)).push(a),s=(new i.Euler).fromArray(s),s=(new i.Quaternion).setFromEuler(s).invert());const c=new i.Quaternion,u=new i.Euler,h=[];for(let i=0;i1){let t=1,n=e[0];for(let i=1;i=180){const s=r/180,a=i/s;let o=n+a;const l=t.times[e-1],c=(t.times[e]-l)/s;let u=l+c;const 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l&&(n.id=l),""!==c&&(n.attrName=c),""!==u&&(n.attrType=u),""!==a&&(n.name=a),n}parseSubNode(t,e,n){if(!0===n.singleProperty){const t=n.propertyList[0];Array.isArray(t)?(e[n.name]=n,n.a=t):e[n.name]=t}else if("Connections"===t&&"C"===n.name){const t=[];n.propertyList.forEach((function(e,n){0!==n&&t.push(e)})),void 0===e.connections&&(e.connections=[]),e.connections.push(t)}else if("Properties70"===n.name)Object.keys(n).forEach((function(t){e[t]=n[t]}));else if("Properties70"===t&&"P"===n.name){let t=n.propertyList[0],i=n.propertyList[1];const r=n.propertyList[2],s=n.propertyList[3];let a;0===t.indexOf("Lcl ")&&(t=t.replace("Lcl ","Lcl_")),0===i.indexOf("Lcl ")&&(i=i.replace("Lcl ","Lcl_")),a="Color"===i||"ColorRGB"===i||"Vector"===i||"Vector3D"===i||0===i.indexOf("Lcl_")?[n.propertyList[4],n.propertyList[5],n.propertyList[6]]:n.propertyList[4],e[t]={type:i,type2:r,flag:s,value:a}}else void 0===e[n.name]?"number"==typeof n.id?(e[n.name]={},e[n.name][n.id]=n):e[n.name]=n:"PoseNode"===n.name?(Array.isArray(e[n.name])||(e[n.name]=[e[n.name]]),e[n.name].push(n)):void 0===e[n.name][n.id]&&(e[n.name][n.id]=n)}parseProperty(t){const e=t.getString(1);let n;switch(e){case"C":return t.getBoolean();case"D":return t.getFloat64();case"F":return t.getFloat32();case"I":return t.getInt32();case"L":return t.getInt64();case"R":return n=t.getUint32(),t.getArrayBuffer(n);case"S":return n=t.getUint32(),t.getString(n);case"Y":return t.getInt16();case"b":case"c":case"d":case"f":case"i":case"l":const i=t.getUint32(),r=t.getUint32(),s=t.getUint32();if(0===r)switch(e){case"b":case"c":return t.getBooleanArray(i);case"d":return t.getFloat64Array(i);case"f":return t.getFloat32Array(i);case"i":return t.getInt32Array(i);case"l":return t.getInt64Array(i)}void 0===X&&console.error("THREE.FBXLoader: External library fflate.min.js required.");const a=X.unzlibSync(new Uint8Array(t.getArrayBuffer(s))),o=new u(a.buffer);switch(e){case"b":case"c":return o.getBooleanArray(i);case"d":return o.getFloat64Array(i);case"f":return o.getFloat32Array(i);case"i":return o.getInt32Array(i);case"l":return o.getInt64Array(i)}default:throw new Error("THREE.FBXLoader: Unknown property type "+e)}}}class u{constructor(t,e){this.dv=new DataView(t),this.offset=0,this.littleEndian=void 0===e||e}getOffset(){return this.offset}size(){return this.dv.buffer.byteLength}skip(t){this.offset+=t}getBoolean(){return 1==(1&this.getUint8())}getBooleanArray(t){const e=[];for(let n=0;n=0&&(e=e.slice(0,n)),i.LoaderUtils.decodeText(new Uint8Array(e))}}class h{add(t,e){this[t]=e}}function d(t){const e=t.match(/FBXVersion: (\d+)/);if(e)return parseInt(e[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function p(t){return t/46186158e3}const m=[];function f(t,e,n,i){let r;switch(i.mappingType){case"ByPolygonVertex":r=t;break;case"ByPolygon":r=e;break;case"ByVertice":r=n;break;case"AllSame":r=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}"IndexToDirect"===i.referenceType&&(r=i.indices[r]);const s=r*i.dataSize,a=s+i.dataSize;return function(t,e,n,i){for(let r=n,s=0;r=e.length&&e===w(t,0,e.length)}(e))t=(new c).parse(e);else{const n=w(e);if(!function(t){const e=["K","a","y","d","a","r","a","\\","F","B","X","\\","B","i","n","a","r","y","\\","\\"];let n=0;function i(e){const i=t[e-1];return t=t.slice(n+e),n++,i}for(let r=0;r=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class E{constructor(t){this.parser=t,this.name=g,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class A{constructor(t){this.name=v,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const L=1313821514,C=5130562;class R{constructor(t){this.name=n,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},"glTF"!==this.header.magic)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const r=this.header.length-12,s=new DataView(t,12);let a=0;for(;a",e).replace("#include ",n).replace("#include ",r).replace("#include ",s).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class N{constructor(){this.name=l,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return D}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new D(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class O{constructor(){this.name=f}}class F extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let s=0;s!==i;s++)e[s]=n[r+s];return e}}F.prototype.beforeStart_=F.prototype.copySampleValue_,F.prototype.afterEnd_=F.prototype.copySampleValue_,F.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,u=(n-e)/c,h=u*u,d=h*u,p=t*l,m=p-l,f=-2*d+3*h,g=d-h,v=1-f,y=g-h+u;for(let x=0;x!==a;x++){const t=s[m+x+a],e=s[m+x+o]*c,n=s[p+x+a],i=s[p+x]*c;r[x]=v*t+y*e+f*n+g*i}return r};const B=new i.Quaternion;class z extends F{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return B.fromArray(r).normalize().toArray(r),r}}const k=0,U=1,H=2,G=3,V=4,W=5,j=6,q={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},X={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},Z={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},Y={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},J={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},K={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Q={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete},$="OPAQUE",tt="MASK",et="BLEND";function nt(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function it(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function rt(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function st(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n=2&&m.setY(e,h[t*a+1]),a>=3&&m.setZ(e,h[t*a+2]),a>=4&&m.setW(e,h[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.")}}return m}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let u=e.uri||"",h=!1,d=!0;const p=u.search(/\.jpe?g($|\?)/i)>0||0===u.search(/^data\:image\/jpeg/);if(("image/jpeg"===e.mimeType||p)&&(d=!1),void 0!==e.bufferView)u=r.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){const e=new DataView(t,25,1).getUint8(0,!1);d=6===e||4===e||3===e}h=!0;const n=new Blob([t],{type:e.mimeType});return u=c.createObjectURL(n)}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const m=Promise.resolve(u).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(nt(t,a.path),s,void 0,r)}))})).then((function(e){!0===h&&c.revokeObjectURL(u),e.flipY=!1,o.name&&(e.name=o.name),d||(e.format=i.RGBFormat);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=X[n.magFilter]||i.LinearFilter,e.minFilter=X[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=Z[n.wrapS]||i.RepeatWrapping,e.wrapT=Z[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{type:"textures",index:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",u),null}));return this.textureCache[l]=m,m}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(r){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[m]){const t=void 0!==n.extensions?n.extensions[m]:void 0;if(t){const e=i.associations.get(r);r=i.extensions[m].extendTexture(r,t),i.associations.set(r,e)}}return t[e]=r,r}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0!==e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="vertex-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,r=this.extensions,s=n.materials[t];let a;const o={},c=s.extensions||{},u=[];if(c[l]){const t=r[l];a=t.getMaterialType(),u.push(t.extendParams(o,s,e))}else if(c[h]){const t=r[h];a=t.getMaterialType(),u.push(t.extendParams(o,s,e))}else{const n=s.pbrMetallicRoughness||{};if(o.color=new i.Color(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;o.color.fromArray(t),o.opacity=t[3]}void 0!==n.baseColorTexture&&u.push(e.assignTexture(o,"map",n.baseColorTexture)),o.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,o.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(u.push(e.assignTexture(o,"metalnessMap",n.metallicRoughnessTexture)),u.push(e.assignTexture(o,"roughnessMap",n.metallicRoughnessTexture))),a=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),u.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,o)}))))}!0===s.doubleSided&&(o.side=i.DoubleSide);const d=s.alphaMode||$;return d===et?(o.transparent=!0,o.depthWrite=!1):(o.format=i.RGBFormat,o.transparent=!1,d===tt&&(o.alphaTest=void 0!==s.alphaCutoff?s.alphaCutoff:.5)),void 0!==s.normalTexture&&a!==i.MeshBasicMaterial&&(u.push(e.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new i.Vector2(1,-1),void 0!==s.normalTexture.scale&&o.normalScale.set(s.normalTexture.scale,-s.normalTexture.scale)),void 0!==s.occlusionTexture&&a!==i.MeshBasicMaterial&&(u.push(e.assignTexture(o,"aoMap",s.occlusionTexture)),void 0!==s.occlusionTexture.strength&&(o.aoMapIntensity=s.occlusionTexture.strength)),void 0!==s.emissiveFactor&&a!==i.MeshBasicMaterial&&(o.emissive=(new i.Color).fromArray(s.emissiveFactor)),void 0!==s.emissiveTexture&&a!==i.MeshBasicMaterial&&u.push(e.assignTexture(o,"emissiveMap",s.emissiveTexture)),Promise.all(u).then((function(){let n;return n=a===D?r[l].createMaterial(o):new a(o),s.name&&(n.name=s.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),rt(n,s),e.associations.set(n,{type:"materials",index:t}),s.extensions&&it(r,n,s),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,s=this.primitiveCache;function a(t){return n[r].decodePrimitive(t,e).then((function(n){return ht(n,t,e)}))}const o=[];for(let l=0,c=t.length;l0&&st(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),rt(d,s),u.extensions&&it(r,d,u),e.assignFinalMaterial(d),c.push(d)}if(1===c.length)return c[0];const u=new i.Group;for(let t=0,e=c.length;t1?new i.Group:1===e.length?e[0]:new i.Object3D)!==e[0])for(let t=0,n=e.length;t=2.0 are supported.")));const p=new ct(d,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});p.fileLoader.setRequestHeader(this.requestHeader);for(let n=0;n=0&&void 0===u[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}p.setExtensions(c),p.setPlugins(u),p.parse(s,a)}}}(),Y=Y=i.GLTFLoader;var J={};i.ColladaLoader=class extends i.Loader{constructor(t){super(t)}load(t,n,r,s){const a=this,o=""===a.path?i.LoaderUtils.extractUrlBase(t):a.path,l=new i.FileLoader(a.manager);l.setPath(a.path),l.setRequestHeader(a.requestHeader),l.setWithCredentials(a.withCredentials),l.load(t,(function(i){try{n(a.parse(i,o))}catch(e){s?s(e):console.error(e),a.manager.itemError(t)}}),r,s)}parse(t,e){function n(t,e){const n=[],i=t.childNodes;for(let r=0,s=i.length;r0&&e.push(new i.VectorKeyframeTrack(r+".position",s,a)),o.length>0&&e.push(new i.QuaternionKeyframeTrack(r+".quaternion",s,o)),l.length>0&&e.push(new i.VectorKeyframeTrack(r+".scale",s,l)),e}function M(t,e,n){let i,r,s,a=!0;for(r=0,s=t.length;r=0;){const i=t[e];if(null!==i.value[n])return i;e--}return null}function T(t,e,n){for(;e>>0));switch(n=n.toLowerCase()){case"tga":e=jt;break;default:e=Wt}return e}(r);if(void 0!==e){const n=e.load(r),s=t.extra;if(void 0!==s&&void 0!==s.technique&&!1===l(s.technique)){const t=s.technique;n.wrapS=t.wrapU?i.RepeatWrapping:i.ClampToEdgeWrapping,n.wrapT=t.wrapV?i.RepeatWrapping:i.ClampToEdgeWrapping,n.offset.set(t.offsetU||0,t.offsetV||0),n.repeat.set(t.repeatU||1,t.repeatV||1)}else n.wrapS=i.RepeatWrapping,n.wrapT=i.RepeatWrapping;return n}return console.warn("THREE.ColladaLoader: THREE.Loader for texture %s not found.",r),null}return console.warn("THREE.ColladaLoader: Couldn't create texture with ID:",t.id),null}a.name=t.name||"";const c=r.parameters;for(const i in c){const t=c[i];switch(i){case"diffuse":t.color&&a.color.fromArray(t.color),t.texture&&(a.map=o(t.texture));break;case"specular":t.color&&a.specular&&a.specular.fromArray(t.color),t.texture&&(a.specularMap=o(t.texture));break;case"bump":t.texture&&(a.normalMap=o(t.texture));break;case"ambient":t.texture&&(a.lightMap=o(t.texture));break;case"shininess":t.float&&a.shininess&&(a.shininess=t.float);break;case"emission":t.color&&a.emissive&&a.emissive.fromArray(t.color),t.texture&&(a.emissiveMap=o(t.texture))}}let u=c.transparent,h=c.transparency;if(void 0===h&&u&&(h={float:1}),void 0===u&&h&&(u={opaque:"A_ONE",data:{color:[1,1,1,1]}}),u&&h)if(u.data.texture)a.transparent=!0;else{const t=u.data.color;switch(u.opaque){case"A_ONE":a.opacity=t[3]*h.float;break;case"RGB_ZERO":a.opacity=1-t[0]*h.float;break;case"A_ZERO":a.opacity=1-t[3]*h.float;break;case"RGB_ONE":a.opacity=t[0]*h.float;break;default:console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.',u.opaque)}a.opacity<1&&(a.transparent=!0)}return void 0!==s&&void 0!==s.technique&&1===s.technique.double_sided&&(a.side=i.DoubleSide),a}function Y(t){return p(Yt.materials[t],Z)}function J(t){for(let e=0;e0?n+s:n;e.inputs[l]={id:t,offset:r},e.stride=Math.max(e.stride,r+1),"TEXCOORD"===n&&(e.hasUV=!0);break;case"vcount":e.vcount=a(i.textContent);break;case"p":e.p=a(i.textContent)}}return e}function lt(t){let e=0;for(let n=0,i=t.length;n0&&e0&&d.setAttribute("position",new i.Float32BufferAttribute(s.array,s.stride)),a.array.length>0&&d.setAttribute("normal",new i.Float32BufferAttribute(a.array,a.stride)),c.array.length>0&&d.setAttribute("color",new i.Float32BufferAttribute(c.array,c.stride)),o.array.length>0&&d.setAttribute("uv",new i.Float32BufferAttribute(o.array,o.stride)),l.array.length>0&&d.setAttribute("uv2",new i.Float32BufferAttribute(l.array,l.stride)),u.length>0&&d.setAttribute("skinIndex",new i.Float32BufferAttribute(u,4)),h.length>0&&d.setAttribute("skinWeight",new i.Float32BufferAttribute(h,4)),r.data=d,r.type=t[0].type,r.materialKeys=p,r}function ht(t,e,n,i){const r=t.p,s=t.stride,a=t.vcount;function o(t){let e=r[t+n]*c;const s=e+c;for(;e4)for(let e=1,i=n-2;e<=i;e++){const n=t+s*e,i=t+s*(e+1);o(t+0*s),o(n),o(i)}t+=s*n}}else for(let u=0,h=r.length;u=e.limits.max&&(e.static=!0),e.middlePosition=(e.limits.min+e.limits.max)/2,e}function vt(t){const e={sid:t.getAttribute("sid"),name:t.getAttribute("name")||"",attachments:[],transforms:[]};for(let n=0;nr.limits.max||e{let r=[];switch(t.type){case"mtl":i=i.children[0];break;case"gltf":case"glb":case"dae":r=i.animations,i=i.scene;break;case"fbx":r=i.animations}i.animations=r;const s=u.types.rotation(t.rotation,[0,0,0]),a=u.types.scale(t.scale,[1,1,1]);i.rotation.set(s[0],s[1],s[2]),i.scale.set(a[0],a[1],a[2]),t.normalize&&i.traverse((function(t){if(t.isMesh){let e;"MeshStandardMaterial"==t.material.type?(t.material.metalness&&(t.material.metalness*=.1),t.material.glossiness&&(t.material.glossiness*=.25),e=new THREE.Color(12,12,12)):"MeshPhongMaterial"==t.material.type&&(t.material.shininess=.1,e=new THREE.Color(20,20,20)),t.material.specular&&t.material.specular.isColor&&(t.material.specular=e)}})),i.name="model";let o=w.prototype._makeGroup(i,t);w.prototype._addMethods(o),o.setAnchor(t.anchor),o.setCenter(t.adjustment),o.raycasted=t.raycasted,n(o),e(o),o.setFixedZoom(t.mapScale),o.idle()},()=>null,e=>{console.error("Could not load model file: "+t.obj+" \n "+e.stack),n("Error loading the model")})}),()=>null,t=>{console.warn("No material file found "+t.stack)})};var it={};function rt(t){t=u._validate(t,w.prototype._defaults.line);var e=u.lnglatsToWorld(t.geometry),n=u.normalizeVertices(e),r=u.flattenVectors(n.vertices),s=new i.LineGeometry;s.setPositions(r);let a=new i.LineMaterial({color:t.color,linewidth:t.width,dashed:!1,opacity:t.opacity});return a.resolution.set(window.innerWidth,window.innerHeight),a.isMaterial=!0,a.transparent=!0,a.depthWrite=!1,(rt=new i.Line2(s,a)).position.copy(n.position),rt.computeLineDistances(),rt}it=it=rt,function(){const t=new i.Box3,e=new i.Vector3;class n extends i.InstancedBufferGeometry{constructor(){super(),this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new i.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new i.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new i.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new i.InterleavedBufferAttribute(n,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(t){return this.fromWireframeGeometry(new i.WireframeGeometry(t.geometry)),this}fromLineSegments(t){const e=t.geometry;if(!e.isGeometry)return e.isBufferGeometry&&this.setPositions(e.attributes.position.array),this;console.error("THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.")}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new i.Box3);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;void 0!==e&&void 0!==n&&(this.boundingBox.setFromBufferAttribute(e),t.setFromBufferAttribute(n),this.boundingBox.union(t))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new i.Sphere),null===this.boundingBox&&this.computeBoundingBox();const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(void 0!==t&&void 0!==n){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let s=0,a=t.count;s\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class t extends i.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:i.UniformsUtils.clone(i.ShaderLib.line.uniforms),vertexShader:i.ShaderLib.line.vertexShader,fragmentShader:i.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}t.prototype.isLineMaterial=!0,i.LineMaterial=t}(),function(){const t=new i.Vector3,e=new i.Vector3,n=new i.Vector4,r=new i.Vector4,s=new i.Vector4,a=new i.Vector3,o=new i.Matrix4,l=new i.Line3,c=new i.Vector3,u=new i.Box3,h=new i.Sphere,d=new i.Vector4;class p extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;iS&&r.z>S)continue;if(n.z>S){const t=n.z-r.z,e=(n.z-S)/t;n.lerp(r,e)}else if(r.z>S){const t=r.z-n.z,e=(r.z-S)/t;r.lerp(n,e)}n.applyMatrix4(g),r.applyMatrix4(g),n.multiplyScalar(1/n.w),r.multiplyScalar(1/r.w),n.x*=b.x/2,n.y*=b.y/2,r.x*=b.x/2,r.y*=b.y/2,l.start.copy(n),l.start.z=0,l.end.copy(r),l.end.z=0;const s=l.closestPointToPointParameter(a,!0);l.at(s,c);const u=i.MathUtils.lerp(n.z,r.z,s),h=u>=-1&&u<=1,d=a.distanceTo(c)<.5*w;if(h&&d){l.start.fromBufferAttribute(_,t),l.end.fromBufferAttribute(M,t),l.start.applyMatrix4(v),l.end.applyMatrix4(v);const n=new i.Vector3,r=new i.Vector3;m.distanceSqToSegment(l.start,l.end,r,n),e.push({point:r,pointOnLine:n,distance:m.origin.distanceTo(r),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}p.prototype.LineSegments2=!0,i.LineSegments2=p}(),function(){class t extends i.LineSegments2{constructor(t=new i.LineGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Line2"}}t.prototype.isLine2=!0,i.Line2=t}(),function(){const t=new i.Vector3,e=new i.Vector3;class n extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Wireframe"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;i{n.push(new i.Vector3(t[0],t[1],t[2]))});const r=new i.CatmullRomCurve3(n);let s=new i.TubeGeometry(r,n.length,t.radius,t.sides,!1),a=f(t),o=new i.Mesh(s,a);return new S({obj:o,units:t.units,anchor:t.anchor,adjustment:t.adjustment,bbox:t.bbox,tooltip:t.tooltip,raycasted:t.raycasted})};var at={};at=at=function(t){this.map=t,this.renderer=new b.CSS2DRenderer,this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.domElement.style.position="absolute",this.renderer.domElement.id="labelCanvas",this.renderer.domElement.style.top=0,this.renderer.domElement.style.zIndex="0",this.map.getCanvasContainer().appendChild(this.renderer.domElement),this.scene,this.camera,this.dispose=function(){this.map.getCanvasContainer().removeChild(this.renderer.domElement),this.renderer.domElement.remove(),this.renderer={}},this.setSize=function(t,e){this.renderer.setSize(t,e)},this.map.on("resize",function(){this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight)}.bind(this)),this.state={reset:function(){}},this.render=async function(t,e){return this.scene=t,this.camera=e,new Promise(n=>{n(this.renderer.render(t,e))})},this.toggleLabels=async function(t,e){return new Promise(n=>{n(this.setVisibility(t,e,this.scene,this.camera,this.renderer))})},this.setVisibility=function(t,e,n,i,r){this.renderer.cacheList.forEach((function(s){s.visible!=e&&s.layer===t&&(e&&s.alwaysVisible||!e)&&(s.visible=e,r.renderObject(s,n,i))}))}};var ot={};ot=ot=class{constructor(t,e){this.id=t.layerId,this.type="custom",this.renderingMode="3d",this.opacity=.5,this.buildingsLayerId=t.buildingsLayerId,this.minAltitude=t.minAltitude||.1,this.tb=e}onAdd(t,e){this.map=t;const n=e.createShader(e.VERTEX_SHADER);e.shaderSource(n,"\n\t\t\tuniform mat4 u_matrix;\n\t\t\tuniform float u_height_factor;\n\t\t\tuniform float u_altitude;\n\t\t\tuniform float u_azimuth;\n\t\t\tattribute vec2 a_pos;\n\t\t\tattribute vec4 a_normal_ed;\n\t\t\tattribute lowp vec2 a_base;\n\t\t\tattribute lowp vec2 a_height;\n\t\t\tvoid main() {\n\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\tfloat height = max(0.0, a_height.x);\n\t\t\t\tfloat t = mod(a_normal_ed.x, 2.0);\n\t\t\t\tvec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1);\n\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\tpos.z = 0.0;\n\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t}\n\t\t\t"),e.compileShader(n);const i=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(i,"\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 0.7);\n\t\t\t}\n\t\t\t"),e.compileShader(i),this.program=e.createProgram(),e.attachShader(this.program,n),e.attachShader(this.program,i),e.linkProgram(this.program),e.validateProgram(this.program),this.uMatrix=e.getUniformLocation(this.program,"u_matrix"),this.uHeightFactor=e.getUniformLocation(this.program,"u_height_factor"),this.uAltitude=e.getUniformLocation(this.program,"u_altitude"),this.uAzimuth=e.getUniformLocation(this.program,"u_azimuth"),this.aPos=e.getAttribLocation(this.program,"a_pos"),this.aNormal=e.getAttribLocation(this.program,"a_normal_ed"),this.aBase=e.getAttribLocation(this.program,"a_base"),this.aHeight=e.getAttribLocation(this.program,"a_height")}render(t,e){t.useProgram(this.program);const n=this.map.style.sourceCaches.composite,i=n.getVisibleCoordinates().reverse(),r=this.map.getLayer(this.buildingsLayerId),s=this.map.painter.context,{lng:a,lat:o}=this.map.getCenter(),l=this.tb.getSunPosition(this.tb.lightDateTime,[a,o]);t.uniform1f(this.uAltitude,l.altitude>this.minAltitude?l.altitude:0),t.uniform1f(this.uAzimuth,l.azimuth+3*Math.PI/2),t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.getExtension("EXT_blend_minmax"),t.disable(t.DEPTH_TEST);for(const c of i){const e=n.getTile(c),i=e.getBucket(r);if(!i)continue;const[a,o]=i.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers;t.uniformMatrix4fv(this.uMatrix,!1,c.posMatrix),t.uniform1f(this.uHeightFactor,Math.pow(2,c.overscaledZ)/e.tileSize/8);for(const n of i.segments.get()){const e=s.currentNumAttributes||0,r=2;for(let n=r;n{this.tb.setObjectsScale()}),this.tb.options.sky&&(this.tb.sky=!0),this.tb.options.terrain&&(this.tb.terrain=!0),["satellite","mapbox-mapbox-satellite","satelliteLayer"].forEach(t=>{this.getLayer(t)&&(this.tb.terrainLayerName=t)})})),this.map.on("load",(function(){let e;this.selectedObject,this.selectedFeature,this.draggedObject,this.overedObject,this.overedFeature;let n,i=this.getCanvasContainer();this.getCanvasContainer().style.cursor=this.tb.defaultCursor;let r,s,a,o,l=[];function c(t){var e=i.getBoundingClientRect();return{x:t.originalEvent.clientX-e.left-i.clientLeft,y:t.originalEvent.clientY-e.top-i.clientTop}}this.unselectObject=function(){this.selectedObject.selected=!1,this.selectedObject=null},this.outObject=function(){this.overedObject.over=!1,this.overedObject=null},this.unselectFeature=function(t){void 0!==t.id&&(this.setFeatureState({source:t.source,sourceLayer:t.sourceLayer,id:t.id},{select:!1}),this.removeTooltip(t),(t=this.queryRenderedFeatures({layers:[t.layer.id],filter:["==",["id"],t.id]})[0])&&this.fire("SelectedFeatureChange",{detail:t}),this.selectedFeature=null)},this.selectFeature=function(t){this.selectedFeature=t,this.setFeatureState({source:this.selectedFeature.source,sourceLayer:this.selectedFeature.sourceLayer,id:this.selectedFeature.id},{select:!0}),this.selectedFeature=this.queryRenderedFeatures({layers:[this.selectedFeature.layer.id],filter:["==",["id"],this.selectedFeature.id]})[0],this.addTooltip(this.selectedFeature),this.fire("SelectedFeatureChange",{detail:this.selectedFeature})},this.outFeature=function(e){this.overedFeature&&void 0!==this.overedFeature&&this.overedFeature.id!=e&&(t.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!1}),this.removeTooltip(this.overedFeature),this.overedFeature=null)},this.addTooltip=function(t){if(!this.tb.enableTooltips)return;let e=this.tb.getFeatureCenter(t),n=this.tb.tooltip({text:t.properties.name||t.id||t.type,mapboxStyle:!0,feature:t});n.setCoords(e),this.tb.add(n,t.layer.id),t.tooltip=n,t.tooltip.tooltip.visible=!0},this.removeTooltip=function(t){t.tooltip&&(t.tooltip.visibility=!1,this.tb.remove(t.tooltip),t.tooltip=null)},t.onContextMenu=function(t){alert("contextMenu")},this.onClick=function(e){let n,i=[];if(t.tb.enableSelectingObjects&&(i=this.tb.queryRenderedFeatures(e.point)),n="object"==typeof i[0]){let t=ct.prototype.findParent3DObject(i[0]);if(t){if(this.selectedFeature&&this.unselectFeature(this.selectedFeature),this.selectedObject){if(this.selectedObject.uuid!=t.uuid)this.selectedObject.selected=!1,t.selected=!0,this.selectedObject=t;else if(this.selectedObject.uuid==t.uuid)return void this.unselectObject()}else this.selectedObject=t,this.selectedObject.selected=!0;this.selectedObject.dispatchEvent({type:"Wireframed",detail:this.selectedObject}),this.selectedObject.dispatchEvent({type:"IsPlayingChanged",detail:this.selectedObject}),this.repaint=!0,e.preventDefault()}}else{let n=[];if(t.tb.enableSelectingFeatures&&(n=this.queryRenderedFeatures(e.point)),n.length>0&&"fill-extrusion"==n[0].layer.type&&void 0!==n[0].id)if(this.selectedObject&&this.unselectObject(),this.selectedFeature){if(this.selectedFeature.id!=n[0].id)this.unselectFeature(this.selectedFeature),this.selectFeature(n[0]);else if(this.selectedFeature.id==n[0].id)return void this.unselectFeature(this.selectedFeature)}else this.selectFeature(n[0])}},this.onMouseMove=function(i){let l,u=c(i);if(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,i.originalEvent.altKey&&this.draggedObject){if(!t.tb.enableRotatingObjects)return;e="rotate",this.getCanvasContainer().style.cursor="move",Math.min(n.x,u.x),Math.max(n.x,u.x),Math.min(n.y,u.y),Math.max(n.y,u.y);let i={x:0,y:0,z:Math.round(o[2]+~~((u.x-n.x)/this.tb.rotationStep)%360*this.tb.rotationStep%360)};return this.draggedObject.setRotation(i),void(this.enableHelpTooltips&&this.draggedObject.addHelp("rot: "+i.z+"°"))}if(i.originalEvent.shiftKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="translate",this.getCanvasContainer().style.cursor="move";let n=i.lngLat,a=[Number((n.lng+r).toFixed(this.tb.gridStep)),Number((n.lat+s).toFixed(this.tb.gridStep)),this.draggedObject.modelHeight];return this.draggedObject.setCoords(a),void(this.enableHelpTooltips&&this.draggedObject.addHelp("lng: "+a[0]+"°, lat: "+a[1]+"°"))}if(i.originalEvent.ctrlKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="altitude",this.getCanvasContainer().style.cursor="move";let n=i.point.y*this.tb.altitudeStep,r=[this.draggedObject.coordinates[0],this.draggedObject.coordinates[1],Number((-n-a).toFixed(this.tb.gridStep))];return this.draggedObject.setCoords(r),void(this.enableHelpTooltips&&this.draggedObject.addHelp("alt: "+r[2]+"m"))}let h=[];if(t.tb.enableSelectingObjects&&(h=this.tb.queryRenderedFeatures(i.point)),l="object"==typeof h[0]){let t=ct.prototype.findParent3DObject(h[0]);t&&(this.outFeature(this.overedFeature),this.getCanvasContainer().style.cursor="pointer",this.selectedObject&&t.uuid==this.selectedObject.uuid?this.selectedObject&&t.uuid==this.selectedObject.uuid&&(t.over=!0,this.overedObject=t):(this.overedObject&&this.overedObject.uuid!=t.uuid&&this.outObject(),t.over=!0,this.overedObject=t),this.repaint=!0,i.preventDefault())}else{this.overedObject&&this.outObject();let e=[];t.tb.enableSelectingFeatures&&(e=this.queryRenderedFeatures(i.point)),e.length>0&&(this.outFeature(e[0]),"fill-extrusion"==e[0].layer.type&&void 0!==e[0].id&&(this.selectedFeature&&this.selectedFeature.id==e[0].id||(this.getCanvasContainer().style.cursor="pointer",this.overedFeature=e[0],this.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!0}),this.overedFeature=t.queryRenderedFeatures({layers:[this.overedFeature.layer.id],filter:["==",["id"],this.overedFeature.id]})[0],this.addTooltip(this.overedFeature))))}},this.onMouseDown=function(e){(e.originalEvent.shiftKey||e.originalEvent.altKey||e.originalEvent.ctrlKey)&&0===e.originalEvent.button&&this.selectedObject&&(t.tb.enableDraggingObjects||t.tb.enableRotatingObjects)&&(e.preventDefault(),t.getCanvasContainer().style.cursor="move",t.once("mouseup",this.onMouseUp),this.draggedObject=this.selectedObject,n=c(e),l=this.draggedObject.coordinates,o=u.degreeify(this.draggedObject.rotation),r=l[0]-e.lngLat.lng,s=l[1]-e.lngLat.lat,a=-this.draggedObject.modelHeight-e.point.y*this.tb.altitudeStep)},this.onMouseUp=function(t){this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.off("mouseup",this.onMouseUp),this.off("mouseout",this.onMouseUp),this.dragPan.enable(),this.draggedObject&&(this.draggedObject.dispatchEvent({type:"ObjectDragged",detail:{draggedObject:this.draggedObject,draggedAction:e}}),this.draggedObject.removeHelp(),this.draggedObject=null,e=null)},this.onMouseOut=function(t){if(this.overedFeature){let e=this.queryRenderedFeatures(t.point);e.length>0&&this.overedFeature.id!=e[0].id&&(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.outFeature(e[0]))}},this.onZoom=function(t){this.tb.zoomLayers.forEach(t=>{this.tb.toggleLayer(t)}),this.tb.setObjectsScale()};let h=!1,d=!1;this.on("click",this.onClick),this.on("mousemove",this.onMouseMove),this.on("mouseout",this.onMouseOut),this.on("mousedown",this.onMouseDown),this.on("zoom",this.onZoom),this.on("zoomend",this.onZoom),document.addEventListener("keydown",function(t){17!==t.which&&91!==t.which||(h=!0),16===t.which&&(d=!0);let e=this.selectedObject;if(d&&83===t.which&&e){let t=u.toDecimal;if(e.help)e.removeHelp();else{let n=e.modelSize,i=1;"meters"!==e.userData.units&&((i=u.projectedUnitsPerMeter(e.coordinates[1]))||(i=1),i=t(i,7)),this.enableHelpTooltips&&e.addHelp("size(m): "+t(n.x/i,3)+" W, "+t(n.y/i,3)+" L, "+t(n.z/i,3)+" H"),this.repaint=!0}return!1}}.bind(this),!0),document.addEventListener("keyup",function(t){17!=t.which&&91!=t.which||(h=!1),16===t.which&&(d=!1)}.bind(this))}))},get sky(){return this.options.sky},set sky(t){t?this.createSkyLayer():this.removeLayer(this.skyLayerName),this.options.sky=t},get terrain(){return this.options.terrain},set terrain(t){if(this.terrainLayerName="",t)this.createTerrainLayer();else{if(this.mapboxVersion<2)return void console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0");this.map.getTerrain()&&(this.map.setTerrain(null),this.map.removeSource(this.terrainSourceName))}this.options.terrain=t},get fov(){return this.options.fov},set fov(t){this.camera instanceof i.PerspectiveCamera&&this.options.fov!==t&&(this.map.transform.fov=t,this.camera.fov=this.map.transform.fov,this.cameraSync.setupCamera(),this.map.repaint=!0,this.options.fov=t)},get orthographic(){return this.options.orthographic},set orthographic(t){const e=this.map.getCanvas().clientHeight,n=this.map.getCanvas().clientWidth;t?(this.map.transform.fov=0,this.camera=new i.OrthographicCamera(n/-2,n/2,e/2,e/-2,.1,1e21)):(this.map.transform.fov=this.fov,this.camera=new i.PerspectiveCamera(this.map.transform.fov,n/e,.1,1e21)),this.camera.layers.enable(0),this.camera.layers.enable(1),this.cameraSync=new d(this.map,this.camera,this.world),this.map.repaint=!0,this.options.orthographic=t},createSkyLayer:function(){if(this.mapboxVersion<2)return console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.sky=!1);this.map.getLayer(this.skyLayerName)||(this.map.addLayer({id:this.skyLayerName,type:"sky",paint:{"sky-opacity":["interpolate",["linear"],["zoom"],0,0,5,.3,8,1],"sky-type":"atmosphere","sky-atmosphere-sun":this.getSunSky(this.lightDateTime),"sky-atmosphere-sun-intensity":10}}),this.map.once("idle",()=>{this.setSunlight(),this.repaint()}))},createTerrainLayer:function(){if(this.mapboxVersion<2)return console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.terrain=!1);this.map.getTerrain()||(this.map.addSource(this.terrainSourceName,{type:"raster-dem",url:"mapbox://mapbox.mapbox-terrain-dem-v1",tileSize:512,maxzoom:14}),this.map.setTerrain({source:this.terrainSourceName,exaggeration:this.terrainExaggeration}),this.map.once("idle",()=>{this.cameraSync.updateCamera(),this.repaint()}))},sphere:function(t){return this.setDefaultView(t,this.options),T(t,this.world)},line:it,label:L,tooltip:C,tube:function(t){return this.setDefaultView(t,this.options),st(t,this.world)},extrusion:function(t){return this.setDefaultView(t,this.options),E(t)},Object3D:function(t){return this.setDefaultView(t,this.options),S(t)},loadObj:async function(t,e){if(this.setDefaultView(t,this.options),!1===t.clone)return new Promise(async n=>{K(t,e,async t=>{n(t)})});{let n=this.objectsCache.get(t.obj);n?n.promise.then(n=>{e(n.duplicate(t))}).catch(e=>{this.objectsCache.delete(t.obj),console.error("Could not load model file: "+t.obj)}):this.objectsCache.set(t.obj,{promise:new Promise(async(n,i)=>{K(t,e,async t=>{t.duplicate?n(t.duplicate()):i(t)})})})}},material:function(t){return f(t)},initLights:{ambientLight:null,dirLight:null,dirLightBack:null,dirLightHelper:null,hemiLight:null,pointLight:null},utils:u,SunCalc:m,Constants:r,projectToWorld:function(t){return this.utils.projectToWorld(t)},unprojectFromWorld:function(t){return this.utils.unprojectFromWorld(t)},projectedUnitsPerMeter:function(t){return this.utils.projectedUnitsPerMeter(t)},getFeatureCenter:function(t,e,n){return u.getFeatureCenter(t,e,n)},getObjectHeightOnFloor:function(t,e,n){return u.getObjectHeightOnFloor(t,e,n)},queryRenderedFeatures:function(t){let e=new i.Vector2;return e.x=t.x/this.map.transform.width*2-1,e.y=1-t.y/this.map.transform.height*2,this.raycaster.setFromCamera(e,this.camera),this.raycaster.intersectObjects(this.world.children,!0)},findParent3DObject:function(t){var e;return t.object.traverseAncestors((function(t){t.parent&&"Group"==t.parent.type&&t.userData.obj&&(e=t)})),e},setLayoutProperty:function(t,e,n){this.map.setLayoutProperty(t,e,n),null!=n&&"visibility"===e&&this.world.children.filter(e=>e.layer===t).forEach(t=>{t.visibility=n})},setLayerZoomRange:function(t,e,n){this.map.getLayer(t)&&(this.map.setLayerZoomRange(t,e,n),this.zoomLayers.includes(t)||this.zoomLayers.push(t),this.toggleLayer(t))},setLayerHeigthProperty:function(t,e){let n=this.map.getLayer(t);if(n)if("fill-extrusion"==n.type){let t=this.map.getStyle().sources[n.source].data;t.features.forEach((function(t){t.properties.level=e})),this.map.getSource(n.source).setData(t)}else"custom"==n.type&&this.world.children.forEach((function(n){let i=n.userData.feature;if(i&&i.layer===t){let t=this.tb.getFeatureCenter(i,n,e);n.setCoords(t)}}))},setObjectsScale:function(){this.world.children.filter(t=>null!=t.fixedZoom).forEach(t=>{t.setObjectScale(this.map.transform.scale)})},setStyle:function(t,e){this.clear().then(()=>{this.map.setStyle(t,e)})},toggleLayer:function(t,e=!0){let n=this.map.getLayer(t);if(n){if(!e)return void this.toggle(n.id,!1);let t=this.map.getZoom();if(n.minzoom&&t=n.maxzoom)return void this.toggle(n.id,!1);this.toggle(n.id,!0)}},toggle:function(t,e){this.setLayoutProperty(t,"visibility",e?"visible":"none"),this.labelRenderer.toggleLabels(t,e)},update:function(){this.map.repaint&&(this.map.repaint=!1);var t=Date.now();this.objects.animationManager.update(t),this.updateLightHelper(),this.renderer.resetState(),this.renderer.render(this.scene,this.camera),this.labelRenderer.render(this.scene,this.camera),!1===this.options.passiveRendering&&this.map.triggerRepaint()},add:function(t,e,n){if(!this.enableTooltips&&t.tooltip&&(t.tooltip.visibility=!1),this.world.add(t),e){t.layer=e,t.source=n;let i=this.map.getLayer(e);if(i){let e=i.visibility,n=void 0===e;t.visibility=!(!n&&"visible"!==e)}}},removeByName:function(t){let e=this.world.getObjectByName(t);e&&this.remove(e)},remove:function(t){this.map.selectedObject&&t.uuid==this.map.selectedObject.uuid&&this.map.unselectObject(),this.map.draggedObject&&t.uuid==this.map.draggedObject.uuid&&(this.map.draggedObject=null),t.dispose&&t.dispose(),this.world.remove(t),t=null},clear:async function(t=null,e=!1){return new Promise((n,i)=>{let r=[];this.world.children.forEach((function(t){r.push(t)}));for(let e=0;e{t.promise.then(t=>{t.dispose(),t=null})}),n("clear")})},removeLayer:function(t){this.clear(t,!0).then(()=>{this.map.removeLayer(t)})},getSunPosition:function(t,e){return m.getPosition(t||Date.now(),e[1],e[0])},getSunTimes:function(t,e){return m.getTimes(t,e[1],e[0],e[2]?e[2]:0)},setBuildingShadows:function(t){if(this.map.getLayer(t.buildingsLayerId)){let e=new ot(t,this);this.map.addLayer(e,t.buildingsLayerId)}else console.warn("The layer '"+t.buildingsLayerId+"' does not exist in the map.")},setSunlight:function(t=new Date,e){if(!this.lights.dirLight||!this.options.realSunlight)return void console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options.");var n=new Date(t.getTime());if(e?e.lng&&e.lat?this.mapCenter=e:this.mapCenter={lng:e[0],lat:e[1]}:this.mapCenter=this.map.getCenter(),this.lightDateTime&&this.lightDateTime.getTime()===n.getTime()&&this.lightLng===this.mapCenter.lng&&this.lightLat===this.mapCenter.lat)return;this.lightDateTime=n,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition=this.getSunPosition(n,[this.mapCenter.lng,this.mapCenter.lat]);let i=this.sunPosition.altitude,s=Math.PI+this.sunPosition.azimuth,a=r.WORLD_SIZE/2,o=Math.sin(i),l=Math.cos(i),c=Math.cos(s)*l,u=Math.sin(s)*l;this.lights.dirLight.position.set(u,c,o),this.lights.dirLight.position.multiplyScalar(a),this.lights.dirLight.intensity=Math.max(o,0),this.lights.hemiLight.intensity=Math.max(1*o,.1),this.lights.dirLight.updateMatrixWorld(),this.updateLightHelper(),this.map.loaded()&&(this.updateSunGround(this.sunPosition),this.map.setLight({anchor:"map",position:[3,180+180*this.sunPosition.azimuth/Math.PI,90-180*this.sunPosition.altitude/Math.PI],intensity:Math.cos(this.sunPosition.altitude),color:`hsl(40, ${50*Math.cos(this.sunPosition.altitude)}%, ${Math.max(20,20+96*Math.sin(this.sunPosition.altitude))}%)`},{duration:0}),this.sky&&this.updateSunSky(this.getSunSky(n,this.sunPosition)))},getSunSky:function(t,e){if(!e){var n=this.map.getCenter();e=this.getSunPosition(t||Date.now(),[n.lng,n.lat])}return[180+180*e.azimuth/Math.PI,90-180*e.altitude/Math.PI]},updateSunSky:function(t){this.sky&&this.map.setPaintProperty(this.skyLayerName,"sky-atmosphere-sun",t)},updateSunGround:function(t){""!=this.terrainLayerName&&this.map.setPaintProperty(this.terrainLayerName,"raster-opacity",Math.max(Math.min(1,4*t.altitude),.25))},updateLightHelper:function(){this.lights.dirLightHelper&&(this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld),this.lights.dirLightHelper.updateMatrix(),this.lights.dirLightHelper.update())},dispose:async function(){return console.log(this.memory()),new Promise(t=>{t(this.clear(null,!0).then(t=>(this.map.remove(),this.map={},this.scene.remove(this.world),this.world.children=[],this.world=null,this.objectsCache.clear(),this.labelRenderer.dispose(),console.log(this.memory()),this.renderer.dispose(),t)))})},defaultLights:function(){this.lights.ambientLight=new i.AmbientLight(new i.Color("hsl(0, 0%, 100%)"),.75),this.scene.add(this.lights.ambientLight),this.lights.dirLightBack=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLightBack.position.set(30,100,100),this.scene.add(this.lights.dirLightBack),this.lights.dirLight=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLight.position.set(-30,100,-100),this.scene.add(this.lights.dirLight)},realSunlight:function(t=!1){this.renderer.shadowMap.enabled=!0,this.lights.dirLight=new i.DirectionalLight(16777215,1),this.scene.add(this.lights.dirLight),t&&(this.lights.dirLightHelper=new i.DirectionalLightHelper(this.lights.dirLight,5),this.scene.add(this.lights.dirLightHelper)),this.lights.dirLight.castShadow=!0,this.lights.dirLight.shadow.radius=2,this.lights.dirLight.shadow.mapSize.width=8192,this.lights.dirLight.shadow.mapSize.height=8192,this.lights.dirLight.shadow.camera.top=this.lights.dirLight.shadow.camera.right=1e3,this.lights.dirLight.shadow.camera.bottom=this.lights.dirLight.shadow.camera.left=-1e3,this.lights.dirLight.shadow.camera.near=1,this.lights.dirLight.shadow.camera.visible=!0,this.lights.dirLight.shadow.camera.far=4e8,this.lights.hemiLight=new i.HemisphereLight(new i.Color(16777215),new i.Color(16777215),.6),this.lights.hemiLight.color.setHSL(.661,.96,.12),this.lights.hemiLight.groundColor.setHSL(.11,.96,.14),this.lights.hemiLight.position.set(0,0,50),this.scene.add(this.lights.hemiLight),this.setSunlight(),this.map.once("idle",()=>{this.setSunlight(),this.repaint()})},setDefaultView:function(t,e){t.bbox=(t.bbox||null==t.bbox)&&e.enableSelectingObjects,t.tooltip=(t.tooltip||null==t.tooltip)&&e.enableTooltips,t.mapScale=this.map.transform.scale},memory:function(){return this.renderer.info.memory},programs:function(){return this.renderer.info.programs.length},version:"2.2.7"};var ut={defaultLights:!1,realSunlight:!1,realSunlightHelper:!1,passiveRendering:!0,preserveDrawingBuffer:!1,enableSelectingFeatures:!1,enableSelectingObjects:!1,enableDraggingObjects:!1,enableRotatingObjects:!1,enableTooltips:!1,enableHelpTooltips:!1,multiLayer:!1,orthographic:!1,fov:r.FOV_DEGREES,sky:!1,terrain:!1};lt=lt=ct,window.Threebox=lt,window.THREE=i}(); \ No newline at end of file +!function(){var t,e,n=function(t){var e;return function(n){return e||t(e={exports:{},parent:n},e.exports),e.exports}}((function(t,e){(function(t,n){(function(){var i=N.nextTick,r=(Function.prototype.apply,Array.prototype.slice),s={},a=0;function o(t,e){this._id=t,this._clearFn=e}o.prototype.unref=o.prototype.ref=function(){},o.prototype.close=function(){this._clearFn.call(window,this._id)},e.setImmediate="function"==typeof t?t:function(t){var n=a++,o=!(arguments.length<2)&&r.call(arguments,1);return s[n]=!0,i((function(){s[n]&&(o?t.apply(null,o):t.call(null),e.clearImmediate(n))})),n},e.clearImmediate="function"==typeof n?n:function(t){delete s[t]}}).call(this)}).call(this,n({}).setImmediate,n({}).clearImmediate)})),i={exports:{}};t=this,e=function(t){"use strict";const e="132",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,u=1e3,h=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,b=1012,w=1014,_=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,C=33776,R=33777,P=33778,I=33779,D=35840,N=35841,O=35842,F=35843,B=37492,z=37496,k=2300,U=2301,H=2302,G=2400,V=2401,W=2402,j=2500,q=2501,X=3e3,Z=3001,Y=3007,J=3002,K=3004,Q=3005,$=3006,tt=35044,et=35048,nt="300 es";class it{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let 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t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(st=t%2147483647),((st=16807*st%2147483647)-1)/2147483646},degToRad:function(t){return t*at},radToDeg:function(t){return t*ot},isPowerOfTwo:dt,ceilPowerOfTwo:pt,floorPowerOfTwo:mt,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),u=a((e+i)/2),h=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*u,l*h,l*d,o*c);break;case"YZY":t.set(l*d,o*u,l*h,o*c);break;case"ZXZ":t.set(l*h,l*d,o*u,o*c);break;case"XZX":t.set(o*u,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*u,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*u,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}});class gt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}gt.prototype.isVector2=!0;class vt{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],u=n[7],h=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+a*v+o*b,r[3]=s*f+a*y+o*w,r[6]=s*g+a*x+o*_,r[1]=l*m+c*v+u*b,r[4]=l*f+c*y+u*w,r[7]=l*g+c*x+u*_,r[2]=h*m+d*v+p*b,r[5]=h*f+d*y+p*w,r[8]=h*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=c*s-a*l,h=a*o-c*r,d=l*r-s*o,p=e*u+n*h+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=u*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=h*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let yt;vt.prototype.isMatrix3=!0;class xt{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===yt&&(yt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),yt.width=t.width,yt.height=t.height;const n=yt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=yt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let bt=0;class wt extends it{constructor(t=wt.DEFAULT_IMAGE,e=wt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:bt++}),this.uuid=lt(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new gt(0,0),this.repeat=new gt(1,1),this.center=new gt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new vt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=lt()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case u:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case u:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function _t(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?xt.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}wt.DEFAULT_IMAGE=void 0,wt.DEFAULT_MAPPING=i,wt.prototype.isTexture=!0;class Mt{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=t.elements,o=a[0],l=a[4],c=a[8],u=a[1],h=a[5],d=a[9],p=a[2],m=a[6],f=a[10];if(Math.abs(l-u)a&&t>g?tg?a=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+h*r,l=l*t+d*r,c=c*t+p*r,u=u*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+u*u);o*=t,l*=t,c*=t,u*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],u=r[s],h=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*u+o*d-l*h,t[e+1]=o*p+c*h+l*u-a*d,t[e+2]=l*p+c*d+a*h-o*u,t[e+3]=c*p-a*u-o*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),u=a(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"YXZ":this._x=h*c*u+l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"ZXY":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u-h*d*p;break;case"ZYX":this._x=h*c*u-l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u+h*d*p;break;case"YZX":this._x=h*c*u+l*d*p,this._y=l*d*u+h*c*p,this._z=l*c*p-h*d*u,this._w=l*c*u-h*d*p;break;case"XZY":this._x=h*c*u-l*d*p,this._y=l*d*u-h*c*p,this._z=l*c*p+h*d*u,this._w=l*c*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],u=e[10],h=n+a+u;if(h>0){const t=.5/Math.sqrt(h+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>u){const t=2*Math.sqrt(1+n-a-u);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>u){const t=2*Math.sqrt(1+a-n-u);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+u-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ct(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),u=Math.sin((1-e)*c)/l,h=Math.sin(e*c)/l;return this._w=s*u+this._w*h,this._x=n*u+this._x*h,this._y=i*u+this._y*h,this._z=r*u+this._z*h,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}At.prototype.isQuaternion=!0;class Lt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,u=o*i+r*n-s*e,h=-r*e-s*n-a*i;return this.x=l*o+h*-r+c*-a-u*-s,this.y=c*o+h*-s+u*-r-l*-a,this.z=u*o+h*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ct(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Lt.prototype.isVector3=!0;const Ct=new Lt,Rt=new At;class Pt{constructor(t=new Lt(1/0,1/0,1/0),e=new Lt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),u>a&&(a=u)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Dt),Dt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ht),Gt.subVectors(this.max,Ht),Ot.subVectors(t.a,Ht),Ft.subVectors(t.b,Ht),Bt.subVectors(t.c,Ht),zt.subVectors(Ft,Ot),kt.subVectors(Bt,Ft),Ut.subVectors(Ot,Bt);let e=[0,-zt.z,zt.y,0,-kt.z,kt.y,0,-Ut.z,Ut.y,zt.z,0,-zt.x,kt.z,0,-kt.x,Ut.z,0,-Ut.x,-zt.y,zt.x,0,-kt.y,kt.x,0,-Ut.y,Ut.x,0];return!!jt(e,Ot,Ft,Bt,Gt)&&!!jt(e=[1,0,0,0,1,0,0,0,1],Ot,Ft,Bt,Gt)&&(Vt.crossVectors(zt,kt),jt(e=[Vt.x,Vt.y,Vt.z],Ot,Ft,Bt,Gt))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Dt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Dt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(It[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),It[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),It[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),It[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),It[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),It[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),It[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),It[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(It)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Pt.prototype.isBox3=!0;const It=[new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt,new Lt],Dt=new Lt,Nt=new Pt,Ot=new Lt,Ft=new Lt,Bt=new Lt,zt=new Lt,kt=new Lt,Ut=new Lt,Ht=new Lt,Gt=new Lt,Vt=new Lt,Wt=new Lt;function jt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Wt.fromArray(t,s);const a=r.x*Math.abs(Wt.x)+r.y*Math.abs(Wt.y)+r.z*Math.abs(Wt.z),o=e.dot(Wt),l=n.dot(Wt),c=i.dot(Wt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const qt=new Pt,Xt=new Lt,Zt=new Lt,Yt=new Lt;class Jt{constructor(t=new Lt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):qt.setFromPoints(t).getCenter(n);let i=0;for(let r=0,s=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Yt.subVectors(t,this.center);const e=Yt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Yt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Zt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Xt.copy(t.center).add(Zt)),this.expandByPoint(Xt.copy(t.center).sub(Zt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Lt,Qt=new Lt,$t=new Lt,te=new Lt,ee=new Lt,ne=new Lt,ie=new Lt;class re{constructor(t=new Lt,e=new Lt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Qt.copy(t).add(e).multiplyScalar(.5),$t.copy(e).sub(t).normalize(),te.copy(this.origin).sub(Qt);const r=.5*t.distanceTo(e),s=-this.direction.dot($t),a=te.dot(this.direction),o=-te.dot($t),l=te.lengthSq(),c=Math.abs(1-s*s);let u,h,d,p;if(c>0)if(h=s*a-o,p=r*c,(u=s*o-a)>=0)if(h>=-p)if(h<=p){const t=1/c;d=(u*=t)*(u+s*(h*=t)+2*a)+h*(s*u+h+2*o)+l}else h=r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;else h=-r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;else h<=-p?d=-(u=Math.max(0,-(-s*r+a)))*u+(h=u>0?-r:Math.min(Math.max(-r,-o),r))*(h+2*o)+l:h<=p?(u=0,d=(h=Math.min(Math.max(-r,-o),r))*(h+2*o)+l):d=-(u=Math.max(0,-(s*r+a)))*u+(h=u>0?r:Math.min(Math.max(-r,-o),r))*(h+2*o)+l;else h=s>0?-r:r,d=-(u=Math.max(0,-(s*h+a)))*u+h*(h+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy($t).multiplyScalar(h).add(Qt),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,u=1/this.direction.z,h=this.origin;return l>=0?(n=(t.min.x-h.x)*l,i=(t.max.x-h.x)*l):(n=(t.max.x-h.x)*l,i=(t.min.x-h.x)*l),c>=0?(r=(t.min.y-h.y)*c,s=(t.max.y-h.y)*c):(r=(t.max.y-h.y)*c,s=(t.min.y-h.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-h.z)*u,o=(t.max.z-h.z)*u):(a=(t.max.z-h.z)*u,o=(t.min.z-h.z)*u),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ee.subVectors(e,t),ne.subVectors(n,t),ie.crossVectors(ee,ne);let s,a=this.direction.dot(ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}te.subVectors(this.origin,t);const o=s*this.direction.dot(ne.crossVectors(te,ne));if(o<0)return null;const l=s*this.direction.dot(ee.cross(te));if(l<0)return null;if(o+l>a)return null;const c=-s*te.dot(ie);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class se{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,u,h,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=u,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new se).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ae.setFromMatrixColumn(t,0).length(),r=1/ae.setFromMatrixColumn(t,1).length(),s=1/ae.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),u=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=-o*u,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*u,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*u,i=l*c,r=l*u;e[0]=t-r*a,e[4]=-s*u,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*u,i=a*c,r=a*u;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*u,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*u,e[8]=i*u+n,e[1]=u,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*u+i,e[10]=t-r*u}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-u,e[8]=l*c,e[1]=t*u+r,e[5]=s*c,e[9]=n*u-i,e[2]=i*u-n,e[6]=a*c,e[10]=r*u+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(le,t,ce)}lookAt(t,e,n){const i=this.elements;return de.subVectors(t,e),0===de.lengthSq()&&(de.z=1),de.normalize(),ue.crossVectors(n,de),0===ue.lengthSq()&&(1===Math.abs(n.z)?de.x+=1e-4:de.z+=1e-4,de.normalize(),ue.crossVectors(n,de)),ue.normalize(),he.crossVectors(de,ue),i[0]=ue.x,i[4]=he.x,i[8]=de.x,i[1]=ue.y,i[5]=he.y,i[9]=de.y,i[2]=ue.z,i[6]=he.z,i[10]=de.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],u=n[5],h=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],C=i[2],R=i[6],P=i[10],I=i[14],D=i[3],N=i[7],O=i[11],F=i[15];return r[0]=s*w+a*T+o*C+l*D,r[4]=s*_+a*E+o*R+l*N,r[8]=s*M+a*A+o*P+l*O,r[12]=s*S+a*L+o*I+l*F,r[1]=c*w+u*T+h*C+d*D,r[5]=c*_+u*E+h*R+d*N,r[9]=c*M+u*A+h*P+d*O,r[13]=c*S+u*L+h*I+d*F,r[2]=p*w+m*T+f*C+g*D,r[6]=p*_+m*E+f*R+g*N,r[10]=p*M+m*A+f*P+g*O,r[14]=p*S+m*L+f*I+g*F,r[3]=v*w+y*T+x*C+b*D,r[7]=v*_+y*E+x*R+b*N,r[11]=v*M+y*A+x*P+b*O,r[15]=v*S+y*L+x*I+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+r*o*u-i*l*u-r*a*h+n*l*h+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*h+r*s*h-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*u-e*a*d-r*s*u+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*u+e*a*h+i*s*u-n*s*h+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],u=t[9],h=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=u*f*l-m*h*l+m*o*d-a*f*d-u*o*g+a*h*g,y=p*h*l-c*f*l-p*o*d+s*f*d+c*o*g-s*h*g,x=c*m*l-p*u*l+p*a*d-s*m*d-c*a*g+s*u*g,b=p*u*o-c*m*o-p*a*h+s*m*h+c*a*f-s*u*f,w=e*v+n*y+i*x+r*b;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/w;return t[0]=v*_,t[1]=(m*h*r-u*f*r-m*i*d+n*f*d+u*i*g-n*h*g)*_,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*_,t[3]=(u*o*r-a*h*r-u*i*l+n*h*l+a*i*d-n*o*d)*_,t[4]=y*_,t[5]=(c*f*r-p*h*r+p*i*d-e*f*d-c*i*g+e*h*g)*_,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*_,t[7]=(s*h*r-c*o*r+c*i*l-e*h*l-s*i*d+e*o*d)*_,t[8]=x*_,t[9]=(p*u*r-c*m*r-p*n*d+e*m*d+c*n*g-e*u*g)*_,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*_,t[11]=(c*a*r-s*u*r-c*n*l+e*u*l+s*n*d-e*a*d)*_,t[12]=b*_,t[13]=(c*m*i-p*u*i+p*n*h-e*m*h-c*n*f+e*u*f)*_,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*_,t[15]=(s*u*i-c*a*i+c*n*o-e*u*o-s*n*h+e*a*h)*_,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,u=a+a,h=r*l,d=r*c,p=r*u,m=s*c,f=s*u,g=a*u,v=o*l,y=o*c,x=o*u,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(h+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(h+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ae.set(i[0],i[1],i[2]).length();const s=ae.set(i[4],i[5],i[6]).length(),a=ae.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],oe.copy(this);const o=1/r,l=1/s,c=1/a;return oe.elements[0]*=o,oe.elements[1]*=o,oe.elements[2]*=o,oe.elements[4]*=l,oe.elements[5]*=l,oe.elements[6]*=l,oe.elements[8]*=c,oe.elements[9]*=c,oe.elements[10]*=c,e.setFromRotationMatrix(oe),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),u=(n+i)/(n-i),h=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=h,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),u=(e+t)*o,h=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-h,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}se.prototype.isMatrix4=!0;const ae=new Lt,oe=new se,le=new Lt(0,0,0),ce=new Lt(1,1,1),ue=new Lt,he=new Lt,de=new Lt,pe=new se,me=new At;class fe{constructor(t=0,e=0,n=0,i=fe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],u=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ct(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ct(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(ct(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ct(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ct(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ct(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return pe.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pe,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return me.setFromEuler(this),this.setFromQuaternion(me,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Lt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}fe.prototype.isEuler=!0,fe.DefaultOrder="XYZ",fe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ge{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let n=0;n0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Pe.subVectors(i,e),Ie.subVectors(n,e),De.subVectors(t,e);const s=Pe.dot(Pe),a=Pe.dot(Ie),o=Pe.dot(De),l=Ie.dot(Ie),c=Ie.dot(De),u=s*l-a*a;if(0===u)return r.set(-2,-1,-1);const h=1/u,d=(l*o-a*c)*h,p=(s*c-a*o)*h;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Ne),Ne.x>=0&&Ne.y>=0&&Ne.x+Ne.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Ne),o.set(0,0),o.addScaledVector(r,Ne.x),o.addScaledVector(s,Ne.y),o.addScaledVector(a,Ne.z),o}static isFrontFacing(t,e,n,i){return Pe.subVectors(n,e),Ie.subVectors(t,e),Pe.cross(Ie).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Pe.subVectors(this.c,this.b),Ie.subVectors(this.a,this.b),.5*Pe.cross(Ie).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return He.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return He.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return He.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return He.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return He.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Oe.subVectors(i,n),Fe.subVectors(r,n),ze.subVectors(t,n);const o=Oe.dot(ze),l=Fe.dot(ze);if(o<=0&&l<=0)return e.copy(n);ke.subVectors(t,i);const c=Oe.dot(ke),u=Fe.dot(ke);if(c>=0&&u<=c)return e.copy(i);const h=o*u-c*l;if(h<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Oe,s);Ue.subVectors(t,r);const d=Oe.dot(Ue),p=Fe.dot(Ue);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*u;if(f<=0&&u-c>=0&&d-p>=0)return Be.subVectors(r,i),a=(u-c)/(u-c+(d-p)),e.copy(i).addScaledVector(Be,a);const g=1/(f+m+h);return s=m*g,a=h*g,e.copy(n).addScaledVector(Oe,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ge=0;class Ve extends it{constructor(){super(),Object.defineProperty(this,"id",{value:Ge++}),this.uuid=lt(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=E,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(n.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.format!==E&&(n.format=this.format),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}Ve.prototype.isMaterial=!0;const We={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},je={h:0,s:0,l:0},qe={h:0,s:0,l:0};function Xe(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ze(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ye(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Je{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ct(e,0,1),n=ct(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Xe(r,i,t+1/3),this.g=Xe(r,i,t),this.b=Xe(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=We[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}copyLinearToSRGB(t){return this.r=Ye(t.r),this.g=Ye(t.g),this.b=Ye(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(ne&&(e=t[n]);return e}const pn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function mn(t,e){return new pn[t](e)}let fn=0;const gn=new se,vn=new Re,yn=new Lt,xn=new Pt,bn=new Pt,wn=new Lt;class _n extends it{constructor(){super(),Object.defineProperty(this,"id",{value:fn++}),this.uuid=lt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(dn(t)>65535?ln:an)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new vt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return gn.makeRotationFromQuaternion(t),this.applyMatrix4(gn),this}rotateX(t){return gn.makeRotationX(t),this.applyMatrix4(gn),this}rotateY(t){return gn.makeRotationY(t),this.applyMatrix4(gn),this}rotateZ(t){return gn.makeRotationZ(t),this.applyMatrix4(gn),this}translate(t,e,n){return gn.makeTranslation(t,e,n),this.applyMatrix4(gn),this}scale(t,e,n){return gn.makeScale(t,e,n),this.applyMatrix4(gn),this}lookAt(t){return vn.lookAt(t),vn.updateMatrix(),this.applyMatrix4(vn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(yn).negate(),this.translate(yn.x,yn.y,yn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const o in n){const e=n[o];t.data.attributes[o]=e.toJSON(t.data)}const i={};let r=!1;for(const o in this.morphAttributes){const e=this.morphAttributes[o],n=[];for(let i=0,r=e.length;i0&&(i[o]=n,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new _n).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const l in i){const t=i[l];this.setAttribute(l,t.clone(e))}const r=t.morphAttributes;for(const l in r){const t=[],n=r[l];for(let i=0,r=n.length;i0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Tn.copy(n.boundingSphere),Tn.applyMatrix4(r),!1===t.ray.intersectsSphere(Tn))return;if(Mn.copy(r).invert(),Sn.copy(t.ray).applyMatrix4(Mn),null!==n.boundingBox&&!1===Sn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,u=n.attributes.uv2,h=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=h.length;nn.far?null:{distance:c,point:kn.clone(),object:t}}(t,e,n,i,En,An,Ln,zn);if(p){o&&(On.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,u),Bn.fromBufferAttribute(o,h),p.uv=He.getUV(zn,En,An,Ln,On,Fn,Bn,new gt)),l&&(On.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,u),Bn.fromBufferAttribute(l,h),p.uv2=He.getUV(zn,En,An,Ln,On,Fn,Bn,new gt));const t={a:c,b:u,c:h,normal:new Lt,materialIndex:0};He.getNormal(En,An,Ln,t.normal),p.face=t}return p}Un.prototype.isMesh=!0;class Gn extends _n{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],u=[];let h=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,b=s/2,w=p/2,_=m/2,M=f+1,S=g+1;let T=0,E=0;const A=new Lt;for(let a=0;a0?1:-1,c.push(A.x,A.y,A.z),u.push(o/f),u.push(1-a/g),T+=1}}for(let a=0;a0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)!0===this.extensions[i]&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}qn.prototype.isShaderMaterial=!0;class Xn extends Re{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new se,this.projectionMatrix=new se,this.projectionMatrixInverse=new se}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Xn.prototype.isCamera=!0;class Zn extends Xn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*ot*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*at*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*ot*Math.atan(Math.tan(.5*at*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*at*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Zn.prototype.isPerspectiveCamera=!0;class Yn extends Re{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Zn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);const r=new Zn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);const s=new Zn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Lt(0,1,0)),this.add(s);const a=new Zn(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Lt(0,-1,0)),this.add(a);const o=new Zn(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Lt(0,0,1)),this.add(o);const l=new Zn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Lt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;const h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(u),t.xr.enabled=c}}class Jn extends wt{constructor(t,e,n,i,s,a,o,l,c,u){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,u),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Jn.prototype.isCubeTexture=!0;class Kn extends St{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Jn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Gn(5,5,5),i=new qn({name:"CubemapFromEquirect",uniforms:Vn({tEquirect:{value:null}}),vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",side:1,blending:0});i.uniforms.tEquirect.value=e;const r=new Un(n,i),s=e.minFilter;return e.minFilter===y&&(e.minFilter=g),new Yn(1,10,this).update(t,r),e.minFilter=s,r.geometry.dispose(),r.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(this,s),t.clear(e,n,i);t.setRenderTarget(r)}}Kn.prototype.isWebGLCubeRenderTarget=!0;const Qn=new Lt,$n=new Lt,ti=new vt;class ei{constructor(t=new Lt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Qn.subVectors(n,e).cross($n.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(Qn),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ti.getNormalMatrix(t),i=this.coplanarPoint(Qn).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ei.prototype.isPlane=!0;const ni=new Jt,ii=new Lt;class ri{constructor(t=new ei,e=new ei,n=new ei,i=new ei,r=new ei,s=new ei){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],u=n[7],h=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,u-o,m-h,y-f).normalize(),e[1].setComponents(a+i,u+o,m+h,y+f).normalize(),e[2].setComponents(a+r,u+l,m+d,y+g).normalize(),e[3].setComponents(a-r,u-l,m-d,y-g).normalize(),e[4].setComponents(a-s,u-c,m-p,y-v).normalize(),e[5].setComponents(a+s,u+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ni.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}intersectsSprite(t){return ni.center.set(0,0,0),ni.radius=.7071067811865476,ni.applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ii.y=i.normal.y>0?t.max.y:t.min.y,ii.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ii)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function si(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function ai(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},ci={common:{diffuse:{value:new Je(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new vt},uv2Transform:{value:new vt},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new gt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Je(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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di(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let s=0;s=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,u=l.type,h=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n&&n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof 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i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:u,maxVertexTextures:h,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function fi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new ei,o=new vt,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new Kn(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",i),n(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}ui.physical={uniforms:Wn([ui.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new gt(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Je(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new gt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Je(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Je(1,1,1)},specularTintMap:{value:null}}]),vertexShader:li.meshphysical_vert,fragmentShader:li.meshphysical_frag};class vi extends Xn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return 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t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s=(r+=t*this.view.offsetX)+t*this.view.width,o=(a-=e*this.view.offsetY)-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}vi.prototype.isOrthographicCamera=!0;class yi extends qn{constructor(t){super(t),this.type="RawShaderMaterial"}}yi.prototype.isRawShaderMaterial=!0;const xi=Math.pow(2,8),bi=[.125,.215,.35,.446,.526,.582],wi=5+bi.length,_i={[X]:0,[Z]:1,[J]:2,[K]:3,[Q]:4,[$]:5,[Y]:6},Mi=new vi,{_lodPlanes:Si,_sizeLods:Ti,_sigmas:Ei}=function(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?a=bi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],h=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*h),v=new Float32Array(m*d*h),y=new Float32Array(f*d*h);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(u,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new _n;x.setAttribute("position",new tn(g,p)),x.setAttribute("uv",new tn(v,m)),x.setAttribute("faceIndex",new tn(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),Ai=new Je;let Li=null;const Ci=(1+Math.sqrt(5))/2,Ri=1/Ci,Pi=[new Lt(1,1,1),new Lt(-1,1,1),new Lt(1,1,-1),new Lt(-1,1,-1),new Lt(0,Ci,Ri),new Lt(0,Ci,-Ri),new Lt(Ri,0,Ci),new Lt(-Ri,0,Ci),new Lt(Ci,Ri,0),new Lt(-Ci,Ri,0)];class Ii{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),n=new Lt(0,1,0);return new yi({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Li=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Bi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Fi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?xi:0,xi,xi),o.setRenderTarget(i),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=u,o.outputEncoding=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Bi()):null==this._equirectShader&&(this._equirectShader=Fi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Un(Si[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=_i[t.encoding],s.outputEncoding.value=_i[e.texture.encoding],Oi(e,0,0,3*xi,2*xi),n.setRenderTarget(e),n.render(r,Mi)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;i20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let y=0;y<20;++y){const t=y/p,e=Math.exp(-t*t/2);f.push(e),0==y?g+=e:y4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Mi)}}function Di(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Z||t.encoding===Y)}function Ni(t){const e=new St(3*xi,3*xi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Oi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Fi(){const t=new gt(1,1);return new yi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Bi(){return new yi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:_i[3e3]},outputEncoding:{value:_i[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function zi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,u=c===a||c===o,h=c===r||c===s;if(u||h){if(e.has(l))return e.get(l).texture;{const r=l.image;if(u&&r&&r.height>0||h&&r&&function(t){let e=0;for(let n=0;n<6;n++)void 0!==t[n]&&e++;return 6===e}(r)){const r=t.getRenderTarget();null===n&&(n=new Ii(t));const s=u?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return 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0!==s.depthPacking&&s.depthPacking,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||i.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||i.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||i.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t0?r.push(u):!0===n.transparent?s.push(u):i.push(u)},unshift:function(t,e,n,a,l,c){const u=o(t,e,n,a,l,c);n.transmission>0?r.unshift(u):!0===n.transparent?s.unshift(u):i.unshift(u)},finish:function(){for(let t=n,i=e.length;t1&&i.sort(t||xs),r.length>1&&r.sort(e||bs),s.length>1&&s.sort(e||bs)}}}function _s(t){let e=new WeakMap;return{get:function(n,i){let r;return!1===e.has(n)?(r=new ws(t),e.set(n,[r])):i>=e.get(n).length?(r=new ws(t),e.get(n).push(r)):r=e.get(n)[i],r},dispose:function(){e=new WeakMap}}}function Ms(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Lt,color:new Je};break;case"SpotLight":n={position:new Lt,direction:new Lt,color:new Je,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Lt,color:new Je,distance:0,decay:0};break;case"HemisphereLight":n={direction:new Lt,skyColor:new Je,groundColor:new Je};break;case"RectAreaLight":n={color:new Je,position:new Lt,halfWidth:new Lt,halfHeight:new Lt}}return t[e.id]=n,n}}}let Ss=0;function Ts(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Es(t,e){const n=new Ms,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new gt};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new gt,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let l=0;l<9;l++)r.probe.push(new Lt);const s=new Lt,a=new se,o=new se;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let u=0,h=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Ts);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ci.LTC_FLOAT_1,r.rectAreaLTC2=ci.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ci.LTC_HALF_1,r.rectAreaLTC2=ci.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===u&&x.pointLength===h&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=u,r.spot.length=d,r.rectArea.length=p,r.point.length=h,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=u,x.pointLength=h,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=Ss++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,u=0;const h=e.matrixWorldInverse;for(let d=0,p=t.length;d=n.get(i).length?(s=new As(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Cs extends Ve{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Cs.prototype.isMeshDepthMaterial=!0;class Rs extends Ve{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Lt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Ps(t,e,n){let i=new ri;const r=new gt,s=new gt,a=new Mt,o=new Cs({depthPacking:3201}),l=new Rs,c={},u=n.maxTextureSize,h={0:1,1:0,2:2},d=new qn({uniforms:{shadow_pass:{value:null},resolution:{value:new gt},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new _n;f.setAttribute("position",new tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Un(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,d.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,m.uniforms.samples.value=n.blurSamples,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function b(e,n,i,r,s,a,u){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return 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h=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,m=l.isDataTexture3D||l.isDataTexture2DArray,f=O(e)||o;if(!o||l.format!==T||l.type!==_&&l.type!==M||(l.format=E,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),h){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&null!==(r=e.getPose(t.gripSpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class ks extends it{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,u=null,h=null,d=null,p=!1,m=null,f=null,g=null,v=null,y=null,x=null;const b=[],w=new Map,_=new Zn;_.layers.enable(1),_.viewport=new Mt;const M=new Zn;M.layers.enable(2),M.viewport=new Mt;const S=[_,M],T=new Os;T.layers.enable(1),T.layers.enable(2);let E=null,A=null;function L(t){const e=w.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){w.forEach((function(t,e){t.disconnect(e)})),w.clear(),E=null,A=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),u&&e.deleteFramebuffer(u),m&&e.deleteFramebuffer(m),f&&e.deleteRenderbuffer(f),g&&e.deleteRenderbuffer(g),u=null,m=null,f=null,g=null,d=null,h=null,c=null,r=null,O.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function R(t){const e=r.inputSources;for(let n=0;n0&&(e.alphaTest.value=n.alphaTest);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap?r=n.specularTintMap:n.transmissionMap?r=n.transmissionMap:n.thicknessMap&&(r=n.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){let n;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?n=e.map:e.alphaMap&&(n=e.alphaMap),void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Hs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let b=!1,w=0,S=0,T=null,A=-1,L=null;const C=new Mt,R=new Mt;let P=null,I=e.width,D=e.height,N=1,O=null,F=null;const B=new Mt(0,0,I,D),z=new Mt(0,0,I,D);let k=!1;const U=[],H=new ri;let G=!1,V=!1,W=null;const j=new se,q=new Lt,Z={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Y(){return null===T?N:1}let J,K,Q,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ut,ht,dt,pt,mt,ft,gt,vt,yt,xt=n;function bt(t,n){for(let i=0;i0&&function(t,e,n){if(null===W){const t=!0===a&&!0===K.isWebGL2;W=new(t?Et:St)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(M)?M:x,minFilter:y,magFilter:p,wrapS:h,wrapT:h})}const i=v.getRenderTarget();v.setRenderTarget(W),v.clear();const r=v.toneMapping;v.toneMapping=0,Ot(t,e,n),v.toneMapping=r,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(i)}(r,e,n),i&&Q.viewport(C.copy(i)),r.length>0&&Ot(r,e,n),s.length>0&&Ot(s,e,n),o.length>0&&Ot(o,e,n)}function Ot(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return w},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,w=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,C.copy(t.viewport),R.copy(t.scissor),P=t.scissorTest}else C.copy(B).multiplyScalar(N).floor(),R.copy(z).multiplyScalar(N).floor(),P=k;if(Q.bindFramebuffer(36160,i)&&K.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(U.length!==n.length||36064!==U[0]){for(let t=0,e=n.length;t=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;Q.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);K.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let u;if(i.isDataTexture3D)et.setTexture3D(i,0),u=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),u=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const h=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(u,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,h),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){w=0,S=0,T=null,Q.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Gs extends Hs{}Gs.prototype.isWebGL1Renderer=!0;class Vs{constructor(t,e=25e-5){this.name="",this.color=new Je(t),this.density=e}clone(){return new Vs(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Vs.prototype.isFogExp2=!0;class Ws{constructor(t,e=1,n=1e3){this.name="",this.color=new Je(t),this.near=e,this.far=n}clone(){return new Ws(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}Ws.prototype.isFog=!0;class js extends Re{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}js.prototype.isScene=!0;class qs{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=lt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:Ks.clone(),uv:He.getUV(Ks,ia,ra,sa,aa,oa,la,new gt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ua(t,e,n,i,r,s){ta.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ea.x=s*ta.x-r*ta.y,ea.y=r*ta.x+s*ta.y):ea.copy(ta),t.copy(e),t.x+=ea.x,t.y+=ea.y,t.applyMatrix4(na)}ca.prototype.isSprite=!0;const ha=new Lt,da=new Lt;class pa extends Re{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){ha.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ha);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ha.setFromMatrixPosition(t.matrixWorld),da.setFromMatrixPosition(this.matrixWorld);const n=ha.distanceTo(da)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}else for(let n=Math.max(0,s.start),a=Math.min(r.count,s.start+s.count)-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:u.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ba.prototype.isLine=!0;const za=new Lt,ka=new Lt;class Ua extends Ba{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function Za(t,e,n,i,r,s,a){const o=Wa.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Xa.prototype.isPoints=!0;class Ya extends wt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;0=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Ya.prototype.isVideoTexture=!0;class Ja extends wt{constructor(t,e,n,i,r,s,a,o,l,c,u,h){super(null,s,a,o,l,c,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}Ja.prototype.isCompressedTexture=!0;class Ka extends wt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}Ka.prototype.isCanvasTexture=!0;class Qa extends wt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=b),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}Qa.prototype.isDepthTexture=!0;class $a extends _n{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Lt,c=new gt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let u=0,h=3;u<=e;u++,h+=3){const r=n+u/e*i;l.x=t*Math.cos(r),l.y=t*Math.sin(r),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let u=1;u<=e;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new $a(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class to extends _n{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],u=[],h=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new gt,m=new Lt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)u.push(0,f*x,0),h.push(0,x,0),d.push(.5,.5),p++;const b=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,u.push(m.x,m.y,m.z),h.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(u,3)),this.setAttribute("normal",new un(h,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new to(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class eo extends to{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new eo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class no extends _n{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let a=0;a<=r;a++){s[a]=[];const i=t.clone().lerp(n,a/r),o=e.clone().lerp(n,a/r),l=r-a;for(let t=0;t<=l;t++)s[a][t]=0===t&&a===r?i:i.clone().lerp(o,t/l)}for(let a=0;a.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(r.slice(),3)),this.setAttribute("uv",new un(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new no(t.vertices,t.indices,t.radius,t.details)}}class io extends no{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new io(t.radius,t.detail)}}const ro=new Lt,so=new Lt,ao=new Lt,oo=new He;class lo extends _n{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.pow(10,4),i=Math.cos(at*e),r=t.getIndex(),s=t.getAttribute("position"),a=r?r.count:s.count,o=[0,0,0],l=["a","b","c"],c=new Array(3),u={},h=[];for(let d=0;d0)){l=i;break}l=i-1}if(n[i=l]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){let n=t-1e-4,i=t+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),s=this.getPoint(i),a=e||(r.isVector2?new gt:new Lt);return a.copy(s).sub(r).normalize(),a}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Lt,i=[],r=[],s=[],a=new Lt,o=new se;for(let d=0;d<=t;d++){const e=d/t;i[d]=this.getTangentAt(e,new Lt),i[d].normalize()}r[0]=new Lt,s[0]=new Lt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),u=Math.abs(i[0].y),h=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),h<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let d=1;d<=t;d++){if(r[d]=r[d-1].clone(),s[d]=s[d-1].clone(),a.crossVectors(i[d-1],i[d]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ct(i[d-1].dot(i[d]),-1,1));r[d].applyMatrix4(o.makeRotationAxis(a,t))}s[d].crossVectors(i[d],r[d])}if(!0===e){let e=Math.acos(ct(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class uo extends 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Wo(t.prev,t,t.next)<0?Wo(t,e,t.next)>=0&&Wo(t,t.prev,e)>=0:Wo(t,e,t.prev)<0||Wo(t,t.next,e)<0}function Jo(t,e){const n=new $o(t.i,t.x,t.y),i=new $o(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Ko(t,e,n,i){const r=new $o(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Qo(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function $o(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class tl{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){o=c=t[0],l=u=t[1];for(let e=n;ec&&(c=h),d>u&&(u=d);p=0!==(p=Math.max(c-o,u-l))?1/p:0}return Io(s,a,n,o,l,p),a}(n,i);for(let o=0;o2&&t[e-1].equals(t[0])&&t.pop()}function nl(t,e){for(let n=0;nNumber.EPSILON){const h=Math.sqrt(u),d=Math.sqrt(l*l+c*c),p=e.x-o/h,m=e.y+a/h,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l),g=(i=p+a*f-t.x)*i+(r=m+o*f-t.y)*r;if(g<=2)return new gt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(u)):(i=a,r=o,s=Math.sqrt(u/2))}return new gt(i/s,r/s)}const P=[];for(let e=0,n=E.length,i=n-1,r=e+1;e=0;e--){const t=e/p,n=u*Math.cos(t*Math.PI/2),i=h*Math.sin(t*Math.PI/2)+d;for(let e=0,r=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t=0?(t(p-o,i,u),h.subVectors(c,u)):(t(p+o,i,u),h.subVectors(u,c)),i-o>=0?(t(p,i-o,u),d.subVectors(c,u)):(t(p,i+o,u),d.subVectors(u,c)),l.crossVectors(h,d).normalize(),s.push(l.x,l.y,l.z),a.push(p,i)}}for(let m=0;m0)&&d.push(e,i,a),(g!==n-1||o0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}_l.prototype.isMeshPhysicalMaterial=!0;class Ml extends Ve{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Je(16777215),this.specular=new Je(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Ml.prototype.isMeshPhongMaterial=!0;class Sl extends Ve{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Je(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Sl.prototype.isMeshToonMaterial=!0;class Tl extends Ve{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Tl.prototype.isMeshNormalMaterial=!0;class El extends Ve{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Je(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Je(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}El.prototype.isMeshLambertMaterial=!0;class Al extends Ve{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Je(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new gt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}Al.prototype.isMeshMatcapMaterial=!0;class Ll extends Pa{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Ll.prototype.isLineDashedMaterial=!0;var Cl=Object.freeze({__proto__:null,ShadowMaterial:bl,SpriteMaterial:Ys,RawShaderMaterial:yi,ShaderMaterial:qn,PointsMaterial:Ga,MeshPhysicalMaterial:_l,MeshStandardMaterial:wl,MeshPhongMaterial:Ml,MeshToonMaterial:Sl,MeshNormalMaterial:Tl,MeshLambertMaterial:El,MeshDepthMaterial:Cs,MeshDistanceMaterial:Rs,MeshBasicMaterial:Ke,MeshMatcapMaterial:Al,LineDashedMaterial:Ll,LineBasicMaterial:Pa,Material:Ve});const Rl={arraySlice:function(t,e,n){return Rl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let i=0;i!==e;++i)n[i]=i;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{void 0!==(a=s[i])&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{void 0!==(a=s[i])&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{void 0!==(a=s[i])&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=i)){o.push(t.times[s]);for(let n=0;ns.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=e.times[h]){const t=h*l+o,n=t+l-o;d=Rl.arraySlice(e.values,t,n)}else{const t=e.createInterpolant(),n=o,i=l-o;t.evaluate(s),d=Rl.arraySlice(t.resultBuffer,n,i)}"quaternion"===i&&(new At).fromArray(d).normalize().conjugate().toArray(d);const p=r.times.length;for(let t=0;t=r)break t;{const a=e[1];t=(r=e[--n-1]))break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(r=(s=Math.max(s,1))-1);const t=this.getValueSize();this.times=Rl.arraySlice(n,r,s),this.values=Rl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let a=0;a!==r;a++){const e=n[a];if("number"==typeof e&&isNaN(e)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,e),t=!1;break}if(null!==s&&s>e){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,e,s),t=!1;break}s=e}if(void 0!==i&&Rl.isTypedArray(i))for(let a=0,o=i.length;a!==o;++a){const e=i[a];if(isNaN(e)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,e),t=!1;break}}return t}optimize(){const t=Rl.arraySlice(this.times),e=Rl.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===H,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Rl.arraySlice(t,0,s),this.values=Rl.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Rl.arraySlice(this.times,0),e=Rl.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Ol.prototype.TimeBufferType=Float32Array,Ol.prototype.ValueBufferType=Float32Array,Ol.prototype.DefaultInterpolation=U;class Fl extends Ol{}Fl.prototype.ValueTypeName="bool",Fl.prototype.ValueBufferType=Array,Fl.prototype.DefaultInterpolation=k,Fl.prototype.InterpolantFactoryMethodLinear=void 0,Fl.prototype.InterpolantFactoryMethodSmooth=void 0;class Bl extends Ol{}Bl.prototype.ValueTypeName="color";class zl extends Ol{}zl.prototype.ValueTypeName="number";class kl extends Pl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let c=l+a;l!==c;l+=4)At.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Ul extends Ol{InterpolantFactoryMethodLinear(t){return new kl(this.times,this.values,this.getValueSize(),t)}}Ul.prototype.ValueTypeName="quaternion",Ul.prototype.DefaultInterpolation=U,Ul.prototype.InterpolantFactoryMethodSmooth=void 0;class Hl extends Ol{}Hl.prototype.ValueTypeName="string",Hl.prototype.ValueBufferType=Array,Hl.prototype.DefaultInterpolation=k,Hl.prototype.InterpolantFactoryMethodLinear=void 0,Hl.prototype.InterpolantFactoryMethodSmooth=void 0;class Gl extends Ol{}Gl.prototype.ValueTypeName="vector";class Vl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=lt(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let s=0,a=n.length;s!==a;++s)e.push(Wl(n[s]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let r=0,s=n.length;r!==s;++r)e.push(Ol.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let a=0;a1){const t=n[1];let r=i[t];r||(i[t]=r=[]),r.push(e)}}const s=[];for(const a in i)s.push(this.CreateFromMorphTargetSequence(a,i[a],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Rl.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let c=0;c0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ec extends co{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new So(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class ic extends nc{constructor(t){super(t),this.uuid=lt(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const r in t.uniforms){const e=t.uniforms[r];switch(i.uniforms[r]={},e.type){case"t":i.uniforms[r].value=n(e.value);break;case"c":i.uniforms[r].value=(new Je).setHex(e.value);break;case"v2":i.uniforms[r].value=(new gt).fromArray(e.value);break;case"v3":i.uniforms[r].value=(new Lt).fromArray(e.value);break;case"v4":i.uniforms[r].value=(new Mt).fromArray(e.value);break;case"m3":i.uniforms[r].value=(new vt).fromArray(e.value);break;case"m4":i.uniforms[r].value=(new se).fromArray(e.value);break;default:i.uniforms[r].value=e.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const r in t.extensions)i.extensions[r]=t.extensions[r];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new gt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new gt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Sc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=tl.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],(l=new ic).curves=o.curves,c.push(l),c;let u=!r(s[0].getPoints());u=t?!u:u;const h=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let v=0,y=s.length;v1){let t=!1;const e=[];for(let n=0,i=d.length;n0&&(t||(f=h))}for(let v=0,y=d.length;v0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let o=e,l=e+e;o!==l;++o)if(n[o]!==n[o+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,s=i;r!==s;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let s=0;s!==r;++s)t[e+s]=t[n+s]}_slerp(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;At.multiplyQuaternionsFlat(t,s,t,e,t,n),At.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const tu=new RegExp("[\\[\\]\\.:\\/]","g"),eu="[^\\[\\]\\.:\\/]",nu="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",iu=/((?:WC+[\/:])*)/.source.replace("WC",eu),ru=/(WCOD+)?/.source.replace("WCOD",nu),su=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",eu),au=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",eu),ou=new RegExp("^"+iu+ru+su+au+"$"),lu=["material","materials","bones"];class cu{constructor(t,e,n){this.path=e,this.parsedPath=n||cu.parseTrackName(e),this.node=cu.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new cu.Composite(t,e,n):new cu(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(tu,"")}static parseTrackName(t){const e=ou.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==lu.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(u);for(let h=c,d=o.length;h!==d;++h){const n=o[h];u[h]=new cu(n,t,e)}return u}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}uu.prototype.isAnimationObjectGroup=!0;class hu{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:G,endingEnd:G};for(let l=0;l!==s;++l){const t=r[l].createInterpolant(null);a[l]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:G:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:G:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class du extends it{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let u=0;u!==r;++u){const t=i[u],r=t.name;let l=c[r];if(void 0!==l)s[u]=l;else{if(void 0!==(l=s[u])){null===l._cacheIndex&&(++l.referenceCount,this._addInactiveBinding(l,o,r));continue}const i=e&&e._propertyBindings[u].binding.parsedPath;++(l=new $c(cu.create(n,r,i),t.ValueTypeName,t.getValueSize())).referenceCount,this._addInactiveBinding(l,o,r),s[u]=l}a[u].resultBuffer=l.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let l=0;l!==o;++l)a[l].apply(s);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return yu.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}xu.prototype.isBox2=!0;const bu=new Lt,wu=new Lt;class _u{constructor(t=new Lt,e=new Lt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){bu.subVectors(t,this.start),wu.subVectors(this.end,this.start);const n=wu.dot(wu);let i=wu.dot(bu)/n;return e&&(i=ct(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Mu extends Re{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Mu.prototype.isImmediateRenderObject=!0;const Su=new Lt,Tu=new Lt,Eu=new se,Au=new se;class Lu extends Ua{constructor(t){const e=function t(e){const n=[];e&&e.isBone&&n.push(e);for(let i=0;i.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Hu.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Hu,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Xc,t.AudioAnalyser=Qc,t.AudioContext=Oc,t.AudioListener=class extends Re{constructor(){super(),this.type="AudioListener",this.context=Oc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Hc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Vc,Wc,jc),qc.set(0,0,-1).applyQuaternion(Wc),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Vc.x,t),e.positionY.linearRampToValueAtTime(Vc.y,t),e.positionZ.linearRampToValueAtTime(Vc.z,t),e.forwardX.linearRampToValueAtTime(qc.x,t),e.forwardY.linearRampToValueAtTime(qc.y,t),e.forwardZ.linearRampToValueAtTime(qc.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Vc.x,Vc.y,Vc.z),e.setOrientation(qc.x,qc.y,qc.z,n.x,n.y,n.z)}},t.AudioLoader=Fc,t.AxesHelper=Wu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Wu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new $l(t)},t.Bone=ba,t.BooleanKeyframeTrack=Fl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Uu(t,e)},t.Box2=xu,t.Box3=Pt,t.Box3Helper=class extends Ua{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new _n;i.setIndex(new tn(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Pa({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Gn,t.BoxGeometry=Gn,t.BoxHelper=Uu,t.BufferAttribute=tn,t.BufferGeometry=_n,t.BufferGeometryLoader=Ec,t.ByteType=1010,t.Cache=jl,t.Camera=Xn,t.CameraHelper=class extends Ua{constructor(t){const e=new _n,n=new Pa({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Je(16755200),o=new Je(16711680),l=new Je(43775),c=new Je(16777215),u=new Je(3355443);function h(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}h("n1","n2",a),h("n2","n4",a),h("n4","n3",a),h("n3","n1",a),h("f1","f2",a),h("f2","f4",a),h("f4","f3",a),h("f3","f1",a),h("n1","f1",a),h("n2","f2",a),h("n3","f3",a),h("n4","f4",a),h("p","n1",o),h("p","n2",o),h("p","n3",o),h("p","n4",o),h("u1","u2",l),h("u2","u3",l),h("u3","u1",l),h("c","t",c),h("p","c",u),h("cn1","cn2",u),h("cn3","cn4",u),h("cf1","cf2",u),h("cf3","cf4",u),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Bu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),zu("c",e,t,Bu,0,0,-1),zu("t",e,t,Bu,0,0,1),zu("n1",e,t,Bu,-1,-1,-1),zu("n2",e,t,Bu,1,-1,-1),zu("n3",e,t,Bu,-1,1,-1),zu("n4",e,t,Bu,1,1,-1),zu("f1",e,t,Bu,-1,-1,1),zu("f2",e,t,Bu,1,-1,1),zu("f3",e,t,Bu,-1,1,1),zu("f4",e,t,Bu,1,1,1),zu("u1",e,t,Bu,.7,1.1,-1),zu("u2",e,t,Bu,-.7,1.1,-1),zu("u3",e,t,Bu,0,2,-1),zu("cf1",e,t,Bu,-1,0,1),zu("cf2",e,t,Bu,1,0,1),zu("cf3",e,t,Bu,0,-1,1),zu("cf4",e,t,Bu,0,1,1),zu("cn1",e,t,Bu,-1,0,-1),zu("cn2",e,t,Bu,1,0,-1),zu("cn3",e,t,Bu,0,-1,-1),zu("cn4",e,t,Bu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=Ka,t.CatmullRomCurve3=yo,t.CineonToneMapping=3,t.CircleBufferGeometry=$a,t.CircleGeometry=$a,t.ClampToEdgeWrapping=h,t.Clock=Hc,t.Color=Je,t.ColorKeyframeTrack=Bl,t.CompressedTexture=Ja,t.CompressedTextureLoader=class extends Zl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new Ja,o=new Jl(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},6===(l+=1)&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let u=0,h=t.length;u>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e):r<113?n|=((i|=2048)>>114-r)+(i>>113-r&1):(n|=r-112<<10|i>>1,n+=1&i)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=Xl,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=Qa,t.DirectionalLight=yc,t.DirectionalLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new _n;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Pa({fog:!1,toneMapped:!1});this.lightPlane=new Ba(i,r),this.add(this.lightPlane),(i=new _n).setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new Ba(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Du.setFromMatrixPosition(this.light.matrixWorld),Nu.setFromMatrixPosition(this.light.target.matrixWorld),Ou.subVectors(Nu,Du),this.lightPlane.lookAt(Nu),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Nu),this.targetLine.scale.z=Ou.length()}},t.DiscreteInterpolant=Nl,t.DodecahedronBufferGeometry=io,t.DodecahedronGeometry=io,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new tn(t,e).setUsage(et)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=et,t.DynamicReadUsage=35049,t.EdgesGeometry=lo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ua(new lo(t.geometry),new Pa({color:void 0!==e?e:16777215}))},t.EllipseCurve=uo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=fe,t.EventDispatcher=it,t.ExtrudeBufferGeometry=il,t.ExtrudeGeometry=il,t.FaceColors=1,t.FileLoader=Jl,t.FlatShading=1,t.Float16BufferAttribute=cn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new hn(t,e)},t.Float64BufferAttribute=hn,t.FloatType=_,t.Fog=Ws,t.FogExp2=Vs,t.Font=Ic,t.FontLoader=class extends Zl{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Jl(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new Ic(t)}},t.FrontSide=0,t.Frustum=ri,t.GLBufferAttribute=fu,t.GLSL1="100",t.GLSL3=nt,t.GammaEncoding=Y,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Iu,t.Group=Fs,t.HalfFloatType=M,t.HemisphereLight=sc,t.HemisphereLightHelper=class extends Re{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new ol(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new tn(s,3)),this.add(new Un(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Ru.copy(this.light.color),Pu.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new ql(e);(r=new Kl(n)).setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;e0){(i=new Kl(this.manager)).setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e90))return t;console.error("Latitude must be between -90 and 90")}else console.error("Coords must be an array")},Line:function(t){if(t.constructor===Array){for(const e of t)if(!this.Coords(e))return void console.error("Each coordinate in a line must be a valid Coords type");return t}console.error("Line must be an array")},Rotation:function(t){if(t.constructor===Number)t={z:t};else{if(t.constructor!==Object)return void console.error("Rotation must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Rotation parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual rotation values must be numbers")}}return t},Scale:function(t){if(t.constructor===Number)t={x:t,y:t,z:t};else{if(t.constructor!==Object)return void console.error("Scale must be an object or a number");for(const e of Object.keys(t)){if(!["x","y","z"].includes(e))return void console.error("Scale parameters must be x, y, or z");if(t[e].constructor!==Number)return void console.error("Individual scale values must be numbers")}}return t}},l=l=c;var u={},h={prettyPrintMatrix:function(t){for(var e=0;e<4;e++){var n=[t[e],t[e+4],t[e+8],t[e+12]];console.log(n.map((function(t){return t.toFixed(4)})))}},makePerspectiveMatrix:function(t,e,n,r){var s=new i.Matrix4,a=1/Math.tan(t/2),o=1/(n-r),l=[a/e,0,0,0,0,a,0,0,0,0,(r+n)*o,-1,0,0,2*r*n*o,0];return s.elements=l,s},makeOrthographicMatrix:function(t,e,n,r,s,a){var o=new i.Matrix4;const l=1/(e-t),c=1/(n-r),u=1/(a-s);var h=[2*l,0,0,0,0,2*c,0,0,0,0,-1*u,0,-(e+t)*l,-(n+r)*c,-s*u,1];return o.elements=h,o},radify:function(t){function e(t){return t=t||0,2*Math.PI*t/360}return"object"==typeof t?t.length>0?t.map((function(t){return e(t)})):[e(t.x),e(t.y),e(t.z)]:e(t)},degreeify:function(t){function e(t){return 360*(t=t||0)/(2*Math.PI)}return"object"==typeof t?[e(t.x),e(t.y),e(t.z)]:e(t)},projectToWorld:function(t){var e=[-r.MERCATOR_A*r.DEG2RAD*t[0]*r.PROJECTION_WORLD_SIZE,-r.MERCATOR_A*Math.log(Math.tan(.25*Math.PI+.5*r.DEG2RAD*t[1]))*r.PROJECTION_WORLD_SIZE];if(t[2]){var n=this.projectedUnitsPerMeter(t[1]);e.push(t[2]*n)}else e.push(0);return new i.Vector3(e[0],e[1],e[2])},projectedUnitsPerMeter:function(t){return Math.abs(r.WORLD_SIZE/Math.cos(r.DEG2RAD*t)/r.EARTH_CIRCUMFERENCE)},_circumferenceAtLatitude:function(t){return r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180)},mercatorZfromAltitude:function(t,e){return t/this._circumferenceAtLatitude(e)},_scaleVerticesToMeters:function(t,e){for(var n=this.projectedUnitsPerMeter(t[1]),i=(this.projectToWorld(t),0);i{let{width:n,color:r}=e,s=(new i.BufferGeometry).setFromPoints(t.getPoints(100)),a=new i.LineBasicMaterial({color:r,linewidth:n});return new i.Line(s,a)},curvesToLines:t=>{var e=[16711680,2031360,2490623];return t.map((t,n)=>curveToLine(t,{width:3,color:e[n]||"purple"}))},_validate:function(t,e){t=t||{};var n={};h.extend(n,t);for(let i of Object.keys(e))if(void 0===t[i]){if(null===e[i])return void console.error(i+" is required");n[i]=e[i]}else n[i]=t[i];return n},Validator:new l,exposedMethods:["projectToWorld","projectedUnitsPerMeter","extend","unprojectFromWorld"]};u=u=h;var d={};function p(t,e,n){this.map=t,this.camera=e,this.active=!0,this.camera.matrixAutoUpdate=!1,this.world=n||new i.Group,this.world.position.x=this.world.position.y=r.WORLD_SIZE/2,this.world.matrixAutoUpdate=!1,this.state={translateCenter:(new i.Matrix4).makeTranslation(r.WORLD_SIZE/2,-r.WORLD_SIZE/2,0),worldSizeRatio:r.TILE_SIZE/r.WORLD_SIZE,worldSize:r.TILE_SIZE*this.map.transform.scale};let s=this;this.map.on("move",(function(){s.updateCamera()})).on("resize",(function(){s.setupCamera()})),this.setupCamera()}p.prototype={setupCamera:function(){const t=this.map.transform;this.camera.aspect=t.width/t.height,this.halfFov=t._fov/2,this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*t.height;const e=t._maxPitch*Math.PI/180;this.acuteAngle=Math.PI/2-e,this.updateCamera()},updateCamera:function(t){if(!this.camera)return void console.log("nocamera");const e=this.map.transform;this.camera.aspect=e.width/e.height;const n=e.centerOffset||new i.Vector3;let r=0,s=0;this.halfFov=e._fov/2;const a=Math.PI/2+e._pitch,o=Math.cos(Math.PI/2-e._pitch);this.cameraToCenterDistance=.5/Math.tan(this.halfFov)*e.height;let l=1;const c=this.worldSize();if(this.map.tb.mapboxVersion>=2){l=this.mercatorZfromAltitude(1,e.center.lat)*c;const t=e._fov*(.5+e.centerOffset.y/e.height),n=e.elevation?e.elevation.getMinElevationBelowMSL()*l:0,i=(e._camera.position[2]*c-n)/Math.cos(e._pitch);s=o*(Math.sin(t)*i/Math.sin(u.clamp(Math.PI-a-t,.01,Math.PI-.01)))+i;const h=i*(1/e._horizonShift);r=Math.min(1.01*s,h)}else r=1.01*(s=o*(Math.sin(this.halfFov)*this.cameraToCenterDistance/Math.sin(Math.PI-a-this.halfFov))+this.cameraToCenterDistance);this.cameraTranslateZ=(new i.Matrix4).makeTranslation(0,0,this.cameraToCenterDistance);const h=e.height/50,d=Math.max(h*o,h),m=e.height,f=e.width;this.camera instanceof i.OrthographicCamera?this.camera.projectionMatrix=u.makeOrthographicMatrix(f/-2,f/2,m/2,m/-2,d,r):this.camera.projectionMatrix=u.makePerspectiveMatrix(e._fov,f/m,d,r),this.camera.projectionMatrix.elements[8]=2*-n.x/e.width,this.camera.projectionMatrix.elements[9]=2*n.y/e.height;let g=this.calcCameraMatrix(e._pitch,e.angle);e.elevation&&(g.elements[14]=e._camera.position[2]*c),this.camera.matrixWorld.copy(g);let v=e.scale*this.state.worldSizeRatio,y=new i.Matrix4,x=new i.Matrix4,b=new i.Matrix4;y.makeScale(v,v,v);let w=e.x||e.point.x,_=e.y||e.point.y;x.makeTranslation(-w,_,0),b.makeRotationZ(Math.PI),this.world.matrix=(new i.Matrix4).premultiply(b).premultiply(this.state.translateCenter).premultiply(y).premultiply(x),this.map.fire("CameraSynced",{detail:{nearZ:d,farZ:r,pitch:e._pitch,angle:e.angle,furthestDistance:s,cameraToCenterDistance:this.cameraToCenterDistance,t:this.map.transform,tbProjMatrix:this.camera.projectionMatrix.elements,tbWorldMatrix:this.world.matrix.elements,cameraSyn:p}})},worldSize(){let t=this.map.transform;return t.tileSize*t.scale},worldSizeFromZoom(){let t=this.map.transform;return Math.pow(2,t.zoom)*t.tileSize},mercatorZfromAltitude(t,e){return t/this.circumferenceAtLatitude(e)},mercatorZfromZoom(){return this.cameraToCenterDistance/this.worldSizeFromZoom()},circumferenceAtLatitude:t=>r.EARTH_CIRCUMFERENCE*Math.cos(t*Math.PI/180),calcCameraMatrix(t,e,n){const r=this.map.transform,s=void 0===t?r._pitch:t,a=void 0===e?r.angle:e,o=void 0===n?this.cameraTranslateZ:n;return(new i.Matrix4).premultiply(o).premultiply((new i.Matrix4).makeRotationX(s)).premultiply((new i.Matrix4).makeRotationZ(a))},updateCameraState(){let t=this.map.transform;if(!t.height)return;const e=t._camera.forward(),n=t.cameraToCenterDistance,i=t.point,r=(t._cameraZoom?t._cameraZoom:t._zoom,this.mercatorZfromZoom(t)-this.mercatorZfromAltitude(t._centerAltitude,t.center.lat)),s=t.cameraToCenterDistance/r;return[i.x/this.worldSize()-e[0]*n/s,i.y/this.worldSize()-e[1]*n/s,this.mercatorZfromAltitude(t._centerAltitude,t._center.lat)+-e[2]*n/s]},getWorldToCamera(t,e){let n=this.map.transform;const r=new i.Matrix4,s=new i.Matrix4,a=n._camera._orientation,o=n._camera.position,l=new i.Vector3(o[0],o[1],o[2]),c=new i.Quaternion;c.set(a[0],a[1],a[2],a[3]);const u=c.conjugate();return l.multiplyScalar(-t),s.makeTranslation(l.x,l.y,l.z),r.makeRotationFromQuaternion(u).premultiply(s),r.elements[1]*=-1,r.elements[5]*=-1,r.elements[9]*=-1,r.elements[13]*=-1,r.elements[8]*=e,r.elements[9]*=e,r.elements[10]*=e,r.elements[11]*=e,r},translate(t,e,n){let i,r,s,a,o,l,c,u,h,d,p,m,f=n[0]||n.x,g=n[1]||n.y,v=n[2]||n.z;return e===t?(t[12]=e[0]*f+e[4]*g+e[8]*v+e[12],t[13]=e[1]*f+e[5]*g+e[9]*v+e[13],t[14]=e[2]*f+e[6]*g+e[10]*v+e[14],t[15]=e[3]*f+e[7]*g+e[11]*v+e[15]):(i=e[0],r=e[1],s=e[2],a=e[3],o=e[4],l=e[5],c=e[6],u=e[7],h=e[8],d=e[9],p=e[10],m=e[11],t[0]=i,t[1]=r,t[2]=s,t[3]=a,t[4]=o,t[5]=l,t[6]=c,t[7]=u,t[8]=h,t[9]=d,t[10]=p,t[11]=m,t[12]=i*f+o*g+h*v+e[12],t[13]=r*f+l*g+d*v+e[13],t[14]=s*f+c*g+p*v+e[14],t[15]=a*f+u*g+m*v+e[15]),t}},d=d=p;var m={};!function(){"use strict";var t=Math.PI,e=Math.sin,n=Math.cos,i=Math.tan,r=Math.asin,s=Math.atan2,a=Math.acos,o=t/180;function l(t){return t.valueOf()/864e5-.5+2440588}function c(t){return new Date(864e5*(t+.5-2440588))}function u(t){return l(t)-2451545}var h=23.4397*o;function d(t,r){return s(e(t)*n(h)-i(r)*e(h),n(t))}function p(t,i){return r(e(i)*n(h)+n(i)*e(h)*e(t))}function f(t,r,a){return s(e(t),n(t)*e(r)-i(a)*n(r))}function g(t,i,s){return r(e(i)*e(s)+n(i)*n(s)*n(t))}function v(t,e){return o*(280.16+360.9856235*t)-e}function y(t){return o*(357.5291+.98560028*t)}function x(n){return n+o*(1.9148*e(n)+.02*e(2*n)+3e-4*e(3*n))+102.9372*o+t}function b(t){var e=x(y(t));return{dec:p(e,0),ra:d(e,0)}}var w={getPosition:function(t,e,n){var i=o*-n,r=o*e,s=u(t),a=b(s),l=v(s,i)-a.ra;return{azimuth:f(l,r,a.dec),altitude:g(l,r,a.dec)}},toJulian:function(t){return l(t)}},_=w.times=[[-.833,"sunrise","sunset"],[-.3,"sunriseEnd","sunsetStart"],[-6,"dawn","dusk"],[-12,"nauticalDawn","nauticalDusk"],[-18,"nightEnd","night"],[6,"goldenHourEnd","goldenHour"]];w.addTime=function(t,e,n){_.push([t,e,n])};function M(e,n,i){return 9e-4+(e+n)/(2*t)+i}function S(t,n,i){return 2451545+t+.0053*e(n)-.0069*e(2*i)}function T(t,i,r,s,o,l,c){return S(M(function(t,i,r){return a((e(t)-e(i)*e(r))/(n(i)*n(r)))}(t,r,s),i,o),l,c)}function E(t){var i=o*(134.963+13.064993*t),r=o*(93.272+13.22935*t),s=o*(218.316+13.176396*t)+6.289*o*e(i),a=5.128*o*e(r),l=385001-20905*n(i);return{ra:d(s,a),dec:p(s,a),dist:l}}function A(t,e){return new Date(t.valueOf()+864e5*e/24)}w.getTimes=function(e,n,i,r){var s,a,l,h,d,m=o*-i,f=o*n,g=function(t){return-2.076*Math.sqrt(t)/60}(r=r||0),v=function(e,n){return Math.round(e-9e-4-n/(2*t))}(u(e),m),b=M(0,m,v),w=y(b),E=x(w),A=p(E,0),L=S(b,w,E),C={solarNoon:c(L),nadir:c(L-.5)};for(s=0,a=_.length;s=0&&(g=d-(y=Math.sqrt(m)/(2*Math.abs(u))),v=d+y,Math.abs(g)<=1&&f++,Math.abs(v)<=1&&f++,g<-1&&(g=v)),1===f?b<0?l=_+g:c=_+g:2===f&&(l=_+(p<0?v:g),c=_+(p<0?g:v)),!l||!c);_+=2)b=a;var M={};return l&&(M.rise=A(r,l)),c&&(M.set=A(r,c)),l||c||(M[p>0?"alwaysUp":"alwaysDown"]=!0),M},m=m=w}();var f={},g={material:"MeshBasicMaterial",color:"black",opacity:1};f=f=function(t){var e;function n(){return new i[g.material]({color:g.color})}return t?((e=(t=u._validate(t,g)).material&&t.material.isMaterial?t.material:t.material||t.color||t.opacity?new i[t.material]({color:t.color,transparent:t.opacity<1}):n()).opacity=t.opacity,t.side&&(e.side=t.side)):e=n(),e};var v={};function y(t){this.map=t,this.enrolledObjects=[],this.previousFrameTime}y.prototype={unenroll:function(t){this.enrolledObjects.splice(this.enrolledObjects.indexOf(t),1)},enroll:function(t){if(t.clock=new i.Clock,t.hasDefaultAnimation=!1,t.defaultAction,t.actions=[],t.mixer,t.animations&&t.animations.length>0){t.hasDefaultAnimation=!0;let n=t.userData.defaultAnimation?t.userData.defaultAnimation:0;t.mixer=new i.AnimationMixer(t),e(n)}function e(e){for(let n=0;nt.animations.length&&console.log("The animation index "+e+" doesn't exist for this object");let i=t.animations[n],r=t.mixer.clipAction(i);t.actions.push(r),e===n?(t.defaultAction=r,r.setEffectiveWeight(1)):r.setEffectiveWeight(0),r.play()}}let n=!1;Object.defineProperty(t,"isPlaying",{get:()=>n,set(e){n!=e&&(n=e,t.dispatchEvent({type:"IsPlayingChanged",detail:t}))}}),this.enrolledObjects.push(t),t.animationQueue=[],t.set=function(e){if(e.duration>0){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n);let r=e.coords,s=e.rotation,a=e.scale||e.scaleX||e.scaleY||e.scaleZ;if(s){let n=t.rotation;e.startRotation=[n.x,n.y,n.z],e.endState.rotation=u.types.rotation(e.rotation,e.startRotation),e.rotationPerMs=e.endState.rotation.map((function(t,n){return(t-e.startRotation[n])/e.duration}))}if(a){let n=t.scale;e.startScale=[n.x,n.y,n.z],e.endState.scale=u.types.scale(e.scale,e.startScale),e.scalePerMs=e.endState.scale.map((function(t,n){return(t-e.startScale[n])/e.duration}))}r&&(e.pathCurve=new i.CatmullRomCurve3(u.lnglatsToWorld([t.coordinates,e.coords])));let o={type:"set",parameters:e};this.animationQueue.push(o),tb.map.repaint=!0}else this.stop(),e.rotation=u.radify(e.rotation),this._setObject(e);return this},t.animationMethod=null,t.stop=function(e){return t.mixer&&(t.isPlaying=!1,cancelAnimationFrame(t.animationMethod)),this.animationQueue=[],this},t.followPath=function(t,e){let n={type:"followPath",parameters:u._validate(t,x.followPath)};return u.extend(n.parameters,{pathCurve:new i.CatmullRomCurve3(u.lnglatsToWorld(t.path)),start:Date.now(),expiration:Date.now()+n.parameters.duration,cb:e}),this.animationQueue.push(n),tb.map.repaint=!0,this},t._setObject=function(e){t.setScale();let n=e.position,r=e.rotation,s=e.scale,a=e.worldCoordinates,o=e.quaternion,l=e.translate,c=e.worldTranslate;if(n){this.coordinates=n;let t=u.projectToWorld(n);this.position.copy(t)}if(l){this.coordinates=[this.coordinates[0]+l[0],this.coordinates[1]+l[1],this.coordinates[2]+l[2]];let t=u.projectToWorld(l);this.position.copy(t),e.position=this.coordinates}if(c){this.translateX(c.x),this.translateY(c.y),this.translateZ(c.z);let t=u.unprojectFromWorld(this.position);this.coordinates=e.position=t}if(r&&(this.rotation.set(r[0],r[1],r[2]),e.rotation=new i.Vector3(r[0],r[1],r[2])),s)if("scene"===this.userData.units&&"number"==typeof s){const e=s/this.userData.scale;t.scale.set(e,e,e)}else this.scale.set(s[0],s[1],s[2]),e.scale=this.scale;if(o&&(this.quaternion.setFromAxisAngle(o[0],o[1]),e.rotation=o[0].multiplyScalar(o[1])),a){this.position.copy(a);let t=u.unprojectFromWorld(a);this.coordinates=e.position=t}this.setBoundingBoxShadowFloor(),this.setReceiveShadowFloor(),this.updateMatrixWorld(),tb.map.repaint=!0;let h={type:"ObjectChanged",detail:{object:this,action:{position:e.position,rotation:e.rotation,scale:e.scale}}};this.dispatchEvent(h)},t.playDefault=function(e){if(t.mixer&&t.hasDefaultAnimation){let n={start:Date.now(),expiration:Date.now()+e.duration,endState:{}};u.extend(e,n),t.mixer.timeScale=e.speed||1;let i={type:"playDefault",parameters:e};return this.animationQueue.push(i),tb.map.repaint=!0,this}},t.playAnimation=function(n){t.mixer&&(n.animation&&e(n.animation),t.playDefault(n))},t.pauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!0}))},t.unPauseAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.paused=!1}))},t.deactivateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.stop()}))},t.activateAllActions=function(){t.mixer&&t.actions.forEach((function(t){t.play()}))},t.idle=function(){return t.mixer&&t.mixer.update(.01),tb.map.repaint=!0,this}},update:function(t){if(void 0===this.previousFrameTime&&(this.previousFrameTime=t),!this.enrolledObjects)return!1;for(let e=this.enrolledObjects.length-1;e>=0;e--){let n=this.enrolledObjects[e];if(n.animationQueue&&0!==n.animationQueue.length)for(let e=n.animationQueue.length-1;e>=0;e--){let r=n.animationQueue[e];if(!r)continue;let s=r.parameters;if(!s.expiration)return 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e&&(n.scale=e.Lcl_Scaling.value),"ScalingOffset"in e&&(n.scalingOffset=e.ScalingOffset.value),"ScalingPivot"in e&&(n.scalingPivot=e.ScalingPivot.value),"RotationOffset"in e&&(n.rotationOffset=e.RotationOffset.value),"RotationPivot"in e&&(n.rotationPivot=e.RotationPivot.value),t.userData.transformData=n}setLookAtProperties(e,s){"LookAtProperty"in s&&n.get(e.ID).children.forEach((function(n){if("LookAtProperty"===n.relationship){const s=t.Objects.Model[n.ID];if("Lcl_Translation"in s){const t=s.Lcl_Translation.value;void 0!==e.target?(e.target.position.fromArray(t),r.add(e.target)):e.lookAt((new i.Vector3).fromArray(t))}}}))}bindSkeleton(t,e,r){const s=this.parsePoseNodes();for(const a in t){const o=t[a];n.get(parseInt(o.ID)).parents.forEach((function(t){if(e.has(t.ID)){const e=t.ID;n.get(e).parents.forEach((function(t){r.has(t.ID)&&r.get(t.ID).bind(new i.Skeleton(o.bones),s[t.ID])}))}}))}}parsePoseNodes(){const e={};if("Pose"in t.Objects){const n=t.Objects.Pose;for(const t in n)if("BindPose"===n[t].attrType){const r=n[t].PoseNode;Array.isArray(r)?r.forEach((function(t){e[t.Node]=(new i.Matrix4).fromArray(t.Matrix.a)})):e[r.Node]=(new i.Matrix4).fromArray(r.Matrix.a)}}return e}createAmbientLight(){if("GlobalSettings"in t&&"AmbientColor"in t.GlobalSettings){const e=t.GlobalSettings.AmbientColor.value,n=e[0],s=e[1],a=e[2];if(0!==n||0!==s||0!==a){const t=new i.Color(n,s,a);r.add(new i.AmbientLight(t,1))}}}}class a{parse(e){const i=new Map;if("Geometry"in t.Objects){const r=t.Objects.Geometry;for(const t in r){const s=n.get(parseInt(t)),a=this.parseGeometry(s,r[t],e);i.set(parseInt(t),a)}}return i}parseGeometry(t,e,n){switch(e.attrType){case"Mesh":return this.parseMeshGeometry(t,e,n);case"NurbsCurve":return this.parseNurbsGeometry(e)}}parseMeshGeometry(e,n,i){const r=i.skeletons,s=[],a=e.parents.map((function(e){return t.Objects.Model[e.ID]}));if(0===a.length)return;const o=e.children.reduce((function(t,e){return void 0!==r[e.ID]&&(t=r[e.ID]),t}),null);e.children.forEach((function(t){void 0!==i.morphTargets[t.ID]&&s.push(i.morphTargets[t.ID])}));const l=a[0],c={};"RotationOrder"in l&&(c.eulerOrder=x(l.RotationOrder.value)),"InheritType"in l&&(c.inheritType=parseInt(l.InheritType.value)),"GeometricTranslation"in l&&(c.translation=l.GeometricTranslation.value),"GeometricRotation"in l&&(c.rotation=l.GeometricRotation.value),"GeometricScaling"in l&&(c.scale=l.GeometricScaling.value);const u=y(c);return this.genGeometry(n,o,s,u)}genGeometry(t,e,n,r){const s=new i.BufferGeometry;t.attrName&&(s.name=t.attrName);const a=this.parseGeoNode(t,e),o=this.genBuffers(a),l=new i.Float32BufferAttribute(o.vertex,3);if(l.applyMatrix4(r),s.setAttribute("position",l),o.colors.length>0&&s.setAttribute("color",new i.Float32BufferAttribute(o.colors,3)),e&&(s.setAttribute("skinIndex",new i.Uint16BufferAttribute(o.weightsIndices,4)),s.setAttribute("skinWeight",new i.Float32BufferAttribute(o.vertexWeights,4)),s.FBX_Deformer=e),o.normal.length>0){const t=(new i.Matrix3).getNormalMatrix(r),e=new i.Float32BufferAttribute(o.normal,3);e.applyNormalMatrix(t),s.setAttribute("normal",e)}if(o.uvs.forEach((function(t,e){let n="uv"+(e+1).toString();0===e&&(n="uv"),s.setAttribute(n,new i.Float32BufferAttribute(o.uvs[e],2))})),a.material&&"AllSame"!==a.material.mappingType){let t=o.materialIndex[0],e=0;if(o.materialIndex.forEach((function(n,i){n!==t&&(s.addGroup(e,i-e,t),t=n,e=i)})),s.groups.length>0){const e=s.groups[s.groups.length-1],n=e.start+e.count;n!==o.materialIndex.length&&s.addGroup(n,o.materialIndex.length-n,t)}0===s.groups.length&&s.addGroup(0,o.materialIndex.length,o.materialIndex[0])}return this.addMorphTargets(s,t,n,r),s}parseGeoNode(t,e){const n={};if(n.vertexPositions=void 0!==t.Vertices?t.Vertices.a:[],n.vertexIndices=void 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e=f(p,n,d,t.color);o.push(e[0],e[1],e[2])}if(t.skeleton){if(void 0!==t.weightTable[d]&&t.weightTable[d].forEach((function(t){y.push(t.weight),v.push(t.id)})),y.length>4){r||(console.warn("THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. 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Ignoring subsequent layers.");const a=e.get(s[0].ID);r[t]={name:i[t].attrName,layer:a}}return r}addClip(t){let e=[];const n=this;return t.layer.forEach((function(t){e=e.concat(n.generateTracks(t))})),new i.AnimationClip(t.name,-1,e)}generateTracks(t){const e=[];let n=new i.Vector3,r=new i.Quaternion,s=new i.Vector3;if(t.transform&&t.transform.decompose(n,r,s),n=n.toArray(),r=(new i.Euler).setFromQuaternion(r,t.eulerOrder).toArray(),s=s.toArray(),void 0!==t.T&&Object.keys(t.T.curves).length>0){const i=this.generateVectorTrack(t.modelName,t.T.curves,n,"position");void 0!==i&&e.push(i)}if(void 0!==t.R&&Object.keys(t.R.curves).length>0){const n=this.generateRotationTrack(t.modelName,t.R.curves,r,t.preRotation,t.postRotation,t.eulerOrder);void 0!==n&&e.push(n)}if(void 0!==t.S&&Object.keys(t.S.curves).length>0){const n=this.generateVectorTrack(t.modelName,t.S.curves,s,"scale");void 0!==n&&e.push(n)}if(void 0!==t.DeformPercent){const n=this.generateMorphTrack(t);void 0!==n&&e.push(n)}return e}generateVectorTrack(t,e,n,r){const s=this.getTimesForAllAxes(e),a=this.getKeyframeTrackValues(s,e,n);return new i.VectorKeyframeTrack(t+"."+r,s,a)}generateRotationTrack(t,e,n,r,s,a){void 0!==e.x&&(this.interpolateRotations(e.x),e.x.values=e.x.values.map(i.MathUtils.degToRad)),void 0!==e.y&&(this.interpolateRotations(e.y),e.y.values=e.y.values.map(i.MathUtils.degToRad)),void 0!==e.z&&(this.interpolateRotations(e.z),e.z.values=e.z.values.map(i.MathUtils.degToRad));const o=this.getTimesForAllAxes(e),l=this.getKeyframeTrackValues(o,e,n);void 0!==r&&((r=r.map(i.MathUtils.degToRad)).push(a),r=(new i.Euler).fromArray(r),r=(new i.Quaternion).setFromEuler(r)),void 0!==s&&((s=s.map(i.MathUtils.degToRad)).push(a),s=(new i.Euler).fromArray(s),s=(new i.Quaternion).setFromEuler(s).invert());const c=new i.Quaternion,u=new i.Euler,h=[];for(let i=0;i1){let t=1,n=e[0];for(let i=1;i=180){const s=r/180,a=i/s;let o=n+a;const l=t.times[e-1],c=(t.times[e]-l)/s;let u=l+c;const 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l&&(n.id=l),""!==c&&(n.attrName=c),""!==u&&(n.attrType=u),""!==a&&(n.name=a),n}parseSubNode(t,e,n){if(!0===n.singleProperty){const t=n.propertyList[0];Array.isArray(t)?(e[n.name]=n,n.a=t):e[n.name]=t}else if("Connections"===t&&"C"===n.name){const t=[];n.propertyList.forEach((function(e,n){0!==n&&t.push(e)})),void 0===e.connections&&(e.connections=[]),e.connections.push(t)}else if("Properties70"===n.name)Object.keys(n).forEach((function(t){e[t]=n[t]}));else if("Properties70"===t&&"P"===n.name){let t=n.propertyList[0],i=n.propertyList[1];const r=n.propertyList[2],s=n.propertyList[3];let a;0===t.indexOf("Lcl ")&&(t=t.replace("Lcl ","Lcl_")),0===i.indexOf("Lcl ")&&(i=i.replace("Lcl ","Lcl_")),a="Color"===i||"ColorRGB"===i||"Vector"===i||"Vector3D"===i||0===i.indexOf("Lcl_")?[n.propertyList[4],n.propertyList[5],n.propertyList[6]]:n.propertyList[4],e[t]={type:i,type2:r,flag:s,value:a}}else void 0===e[n.name]?"number"==typeof n.id?(e[n.name]={},e[n.name][n.id]=n):e[n.name]=n:"PoseNode"===n.name?(Array.isArray(e[n.name])||(e[n.name]=[e[n.name]]),e[n.name].push(n)):void 0===e[n.name][n.id]&&(e[n.name][n.id]=n)}parseProperty(t){const e=t.getString(1);let n;switch(e){case"C":return t.getBoolean();case"D":return t.getFloat64();case"F":return t.getFloat32();case"I":return t.getInt32();case"L":return t.getInt64();case"R":return n=t.getUint32(),t.getArrayBuffer(n);case"S":return n=t.getUint32(),t.getString(n);case"Y":return t.getInt16();case"b":case"c":case"d":case"f":case"i":case"l":const i=t.getUint32(),r=t.getUint32(),s=t.getUint32();if(0===r)switch(e){case"b":case"c":return t.getBooleanArray(i);case"d":return t.getFloat64Array(i);case"f":return t.getFloat32Array(i);case"i":return t.getInt32Array(i);case"l":return t.getInt64Array(i)}void 0===X&&console.error("THREE.FBXLoader: External library fflate.min.js required.");const a=X.unzlibSync(new Uint8Array(t.getArrayBuffer(s))),o=new u(a.buffer);switch(e){case"b":case"c":return o.getBooleanArray(i);case"d":return o.getFloat64Array(i);case"f":return o.getFloat32Array(i);case"i":return o.getInt32Array(i);case"l":return o.getInt64Array(i)}default:throw new Error("THREE.FBXLoader: Unknown property type "+e)}}}class u{constructor(t,e){this.dv=new DataView(t),this.offset=0,this.littleEndian=void 0===e||e}getOffset(){return this.offset}size(){return this.dv.buffer.byteLength}skip(t){this.offset+=t}getBoolean(){return 1==(1&this.getUint8())}getBooleanArray(t){const e=[];for(let n=0;n=0&&(e=e.slice(0,n)),i.LoaderUtils.decodeText(new Uint8Array(e))}}class h{add(t,e){this[t]=e}}function d(t){const e=t.match(/FBXVersion: (\d+)/);if(e)return parseInt(e[1]);throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.")}function p(t){return t/46186158e3}const m=[];function f(t,e,n,i){let r;switch(i.mappingType){case"ByPolygonVertex":r=t;break;case"ByPolygon":r=e;break;case"ByVertice":r=n;break;case"AllSame":r=i.indices[0];break;default:console.warn("THREE.FBXLoader: unknown attribute mapping type "+i.mappingType)}"IndexToDirect"===i.referenceType&&(r=i.indices[r]);const s=r*i.dataSize,a=s+i.dataSize;return function(t,e,n,i){for(let r=n,s=0;r=e.length&&e===w(t,0,e.length)}(e))t=(new c).parse(e);else{const n=w(e);if(!function(t){const e=["K","a","y","d","a","r","a","\\","F","B","X","\\","B","i","n","a","r","y","\\","\\"];let n=0;function i(e){const i=t[e-1];return t=t.slice(n+e),n++,i}for(let r=0;r=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)}}class E{constructor(t){this.parser=t,this.name=g,this.isSupported=null}loadTexture(t){const e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;const s=r.extensions[e],a=i.images[s.source];let o=n.textureLoader;if(a.uri){const t=n.options.manager.getHandler(a.uri);null!==t&&(o=t)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))}detectSupport(){return this.isSupported||(this.isSupported=new Promise((function(t){const e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported}}class A{constructor(t){this.name=v,this.parser=t}loadBufferView(t){const e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){const t=n.extensions[this.name],i=this.parser.getDependency("buffer",t.buffer),r=this.parser.options.meshoptDecoder;if(!r||!r.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([i,r.ready]).then((function(e){const n=t.byteOffset||0,i=t.byteLength||0,s=t.count,a=t.byteStride,o=new ArrayBuffer(s*a),l=new Uint8Array(e[0],n,i);return r.decodeGltfBuffer(new Uint8Array(o),s,a,l,t.mode,t.filter),o}))}return null}}const L=1313821514,C=5130562;class R{constructor(t){this.name=n,this.content=null,this.body=null;const e=new DataView(t,0,12);if(this.header={magic:i.LoaderUtils.decodeText(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},"glTF"!==this.header.magic)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const r=this.header.length-12,s=new DataView(t,12);let a=0;for(;a",e).replace("#include ",n).replace("#include ",r).replace("#include ",s).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}copy(t){return super.copy(t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this}}class N{constructor(){this.name=l,this.specularGlossinessParams=["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"]}getMaterialType(){return D}extendParams(t,e,n){const r=e.extensions[this.name];t.color=new i.Color(1,1,1),t.opacity=1;const s=[];if(Array.isArray(r.diffuseFactor)){const e=r.diffuseFactor;t.color.fromArray(e),t.opacity=e[3]}if(void 0!==r.diffuseTexture&&s.push(n.assignTexture(t,"map",r.diffuseTexture)),t.emissive=new i.Color(0,0,0),t.glossiness=void 0!==r.glossinessFactor?r.glossinessFactor:1,t.specular=new i.Color(1,1,1),Array.isArray(r.specularFactor)&&t.specular.fromArray(r.specularFactor),void 0!==r.specularGlossinessTexture){const e=r.specularGlossinessTexture;s.push(n.assignTexture(t,"glossinessMap",e)),s.push(n.assignTexture(t,"specularMap",e))}return Promise.all(s)}createMaterial(t){const e=new D(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=i.TangentSpaceNormalMap,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}class O{constructor(){this.name=f}}class F extends i.Interpolant{constructor(t,e,n,i){super(t,e,n,i)}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i;for(let s=0;s!==i;s++)e[s]=n[r+s];return e}}F.prototype.beforeStart_=F.prototype.copySampleValue_,F.prototype.afterEnd_=F.prototype.copySampleValue_,F.prototype.interpolate_=function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,u=(n-e)/c,h=u*u,d=h*u,p=t*l,m=p-l,f=-2*d+3*h,g=d-h,v=1-f,y=g-h+u;for(let x=0;x!==a;x++){const t=s[m+x+a],e=s[m+x+o]*c,n=s[p+x+a],i=s[p+x]*c;r[x]=v*t+y*e+f*n+g*i}return r};const B=new i.Quaternion;class z extends F{interpolate_(t,e,n,i){const r=super.interpolate_(t,e,n,i);return B.fromArray(r).normalize().toArray(r),r}}const k=0,U=1,H=2,G=3,V=4,W=5,j=6,q={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},X={9728:i.NearestFilter,9729:i.LinearFilter,9984:i.NearestMipmapNearestFilter,9985:i.LinearMipmapNearestFilter,9986:i.NearestMipmapLinearFilter,9987:i.LinearMipmapLinearFilter},Z={33071:i.ClampToEdgeWrapping,33648:i.MirroredRepeatWrapping,10497:i.RepeatWrapping},Y={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},J={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},K={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},Q={CUBICSPLINE:void 0,LINEAR:i.InterpolateLinear,STEP:i.InterpolateDiscrete},$="OPAQUE",tt="MASK",et="BLEND";function nt(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function it(t,e,n){for(const i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function rt(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function st(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(let n=0,i=e.weights.length;n=2&&m.setY(e,h[t*a+1]),a>=3&&m.setZ(e,h[t*a+2]),a>=4&&m.setW(e,h[t*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.")}}return m}))}loadTexture(t){const e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source];let s=this.textureLoader;if(r.uri){const t=n.manager.getHandler(r.uri);null!==t&&(s=t)}return this.loadTextureImage(t,r,s)}loadTextureImage(t,e,n){const r=this,s=this.json,a=this.options,o=s.textures[t],l=(e.uri||e.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=self.URL||self.webkitURL;let u=e.uri||"",h=!1,d=!0;const p=u.search(/\.jpe?g($|\?)/i)>0||0===u.search(/^data\:image\/jpeg/);if(("image/jpeg"===e.mimeType||p)&&(d=!1),void 0!==e.bufferView)u=r.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){const e=new DataView(t,25,1).getUint8(0,!1);d=6===e||4===e||3===e}h=!0;const n=new Blob([t],{type:e.mimeType});return u=c.createObjectURL(n)}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");const m=Promise.resolve(u).then((function(t){return new Promise((function(e,r){let s=e;!0===n.isImageBitmapLoader&&(s=function(t){const n=new i.Texture(t);n.needsUpdate=!0,e(n)}),n.load(nt(t,a.path),s,void 0,r)}))})).then((function(e){!0===h&&c.revokeObjectURL(u),e.flipY=!1,o.name&&(e.name=o.name),d||(e.format=i.RGBFormat);const n=(s.samplers||{})[o.sampler]||{};return e.magFilter=X[n.magFilter]||i.LinearFilter,e.minFilter=X[n.minFilter]||i.LinearMipmapLinearFilter,e.wrapS=Z[n.wrapS]||i.RepeatWrapping,e.wrapT=Z[n.wrapT]||i.RepeatWrapping,r.associations.set(e,{type:"textures",index:t}),e})).catch((function(){return console.error("THREE.GLTFLoader: Couldn't load texture",u),null}));return this.textureCache[l]=m,m}assignTexture(t,e,n){const i=this;return this.getDependency("texture",n.index).then((function(r){if(void 0===n.texCoord||0==n.texCoord||"aoMap"===e&&1==n.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+n.texCoord+" for texture "+e+" not yet supported."),i.extensions[m]){const t=void 0!==n.extensions?n.extensions[m]:void 0;if(t){const e=i.associations.get(r);r=i.extensions[m].extendTexture(r,t),i.associations.set(r,e)}}return t[e]=r,r}))}assignFinalMaterial(t){const e=t.geometry;let n=t.material;const r=void 0!==e.attributes.tangent,s=void 0!==e.attributes.color,a=void 0===e.attributes.normal;if(t.isPoints){const t="PointsMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.PointsMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),e.map=n.map,e.sizeAttenuation=!1,this.cache.add(t,e)),n=e}else if(t.isLine){const t="LineBasicMaterial:"+n.uuid;let e=this.cache.get(t);e||(e=new i.LineBasicMaterial,i.Material.prototype.copy.call(e,n),e.color.copy(n.color),this.cache.add(t,e)),n=e}if(r||s||a){let t="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(t+="specular-glossiness:"),r&&(t+="vertex-tangents:"),s&&(t+="vertex-colors:"),a&&(t+="flat-shading:");let e=this.cache.get(t);e||(e=n.clone(),s&&(e.vertexColors=!0),a&&(e.flatShading=!0),r&&(e.normalScale&&(e.normalScale.y*=-1),e.clearcoatNormalScale&&(e.clearcoatNormalScale.y*=-1)),this.cache.add(t,e),this.associations.set(e,this.associations.get(n))),n=e}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n}getMaterialType(){return i.MeshStandardMaterial}loadMaterial(t){const e=this,n=this.json,r=this.extensions,s=n.materials[t];let a;const o={},c=s.extensions||{},u=[];if(c[l]){const t=r[l];a=t.getMaterialType(),u.push(t.extendParams(o,s,e))}else if(c[h]){const t=r[h];a=t.getMaterialType(),u.push(t.extendParams(o,s,e))}else{const n=s.pbrMetallicRoughness||{};if(o.color=new i.Color(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){const t=n.baseColorFactor;o.color.fromArray(t),o.opacity=t[3]}void 0!==n.baseColorTexture&&u.push(e.assignTexture(o,"map",n.baseColorTexture)),o.metalness=void 0!==n.metallicFactor?n.metallicFactor:1,o.roughness=void 0!==n.roughnessFactor?n.roughnessFactor:1,void 0!==n.metallicRoughnessTexture&&(u.push(e.assignTexture(o,"metalnessMap",n.metallicRoughnessTexture)),u.push(e.assignTexture(o,"roughnessMap",n.metallicRoughnessTexture))),a=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),u.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,o)}))))}!0===s.doubleSided&&(o.side=i.DoubleSide);const d=s.alphaMode||$;return d===et?(o.transparent=!0,o.depthWrite=!1):(o.format=i.RGBFormat,o.transparent=!1,d===tt&&(o.alphaTest=void 0!==s.alphaCutoff?s.alphaCutoff:.5)),void 0!==s.normalTexture&&a!==i.MeshBasicMaterial&&(u.push(e.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new i.Vector2(1,-1),void 0!==s.normalTexture.scale&&o.normalScale.set(s.normalTexture.scale,-s.normalTexture.scale)),void 0!==s.occlusionTexture&&a!==i.MeshBasicMaterial&&(u.push(e.assignTexture(o,"aoMap",s.occlusionTexture)),void 0!==s.occlusionTexture.strength&&(o.aoMapIntensity=s.occlusionTexture.strength)),void 0!==s.emissiveFactor&&a!==i.MeshBasicMaterial&&(o.emissive=(new i.Color).fromArray(s.emissiveFactor)),void 0!==s.emissiveTexture&&a!==i.MeshBasicMaterial&&u.push(e.assignTexture(o,"emissiveMap",s.emissiveTexture)),Promise.all(u).then((function(){let n;return n=a===D?r[l].createMaterial(o):new a(o),s.name&&(n.name=s.name),n.map&&(n.map.encoding=i.sRGBEncoding),n.emissiveMap&&(n.emissiveMap.encoding=i.sRGBEncoding),rt(n,s),e.associations.set(n,{type:"materials",index:t}),s.extensions&&it(r,n,s),n}))}createUniqueName(t){const e=i.PropertyBinding.sanitizeNodeName(t||"");let n=e;for(let i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n}loadGeometries(t){const e=this,n=this.extensions,s=this.primitiveCache;function a(t){return n[r].decodePrimitive(t,e).then((function(n){return ht(n,t,e)}))}const o=[];for(let l=0,c=t.length;l0&&st(d,s),d.name=e.createUniqueName(s.name||"mesh_"+t),rt(d,s),u.extensions&&it(r,d,u),e.assignFinalMaterial(d),c.push(d)}if(1===c.length)return c[0];const u=new i.Group;for(let t=0,e=c.length;t1?new i.Group:1===e.length?e[0]:new i.Object3D)!==e[0])for(let t=0,n=e.length;t=2.0 are supported.")));const p=new ct(d,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});p.fileLoader.setRequestHeader(this.requestHeader);for(let n=0;n=0&&void 0===u[t]&&console.warn('THREE.GLTFLoader: Unknown extension "'+t+'".')}}p.setExtensions(c),p.setPlugins(u),p.parse(s,a)}}}(),Y=Y=i.GLTFLoader;var J={};i.ColladaLoader=class extends i.Loader{constructor(t){super(t)}load(t,n,r,s){const a=this,o=""===a.path?i.LoaderUtils.extractUrlBase(t):a.path,l=new i.FileLoader(a.manager);l.setPath(a.path),l.setRequestHeader(a.requestHeader),l.setWithCredentials(a.withCredentials),l.load(t,(function(i){try{n(a.parse(i,o))}catch(e){s?s(e):console.error(e),a.manager.itemError(t)}}),r,s)}parse(t,e){function n(t,e){const n=[],i=t.childNodes;for(let r=0,s=i.length;r0&&e.push(new i.VectorKeyframeTrack(r+".position",s,a)),o.length>0&&e.push(new i.QuaternionKeyframeTrack(r+".quaternion",s,o)),l.length>0&&e.push(new i.VectorKeyframeTrack(r+".scale",s,l)),e}function M(t,e,n){let i,r,s,a=!0;for(r=0,s=t.length;r=0;){const i=t[e];if(null!==i.value[n])return i;e--}return null}function T(t,e,n){for(;e>>0));switch(n=n.toLowerCase()){case"tga":e=jt;break;default:e=Wt}return e}(r);if(void 0!==e){const n=e.load(r),s=t.extra;if(void 0!==s&&void 0!==s.technique&&!1===l(s.technique)){const t=s.technique;n.wrapS=t.wrapU?i.RepeatWrapping:i.ClampToEdgeWrapping,n.wrapT=t.wrapV?i.RepeatWrapping:i.ClampToEdgeWrapping,n.offset.set(t.offsetU||0,t.offsetV||0),n.repeat.set(t.repeatU||1,t.repeatV||1)}else n.wrapS=i.RepeatWrapping,n.wrapT=i.RepeatWrapping;return n}return console.warn("THREE.ColladaLoader: THREE.Loader for texture %s not found.",r),null}return console.warn("THREE.ColladaLoader: Couldn't create texture with ID:",t.id),null}a.name=t.name||"";const c=r.parameters;for(const i in c){const t=c[i];switch(i){case"diffuse":t.color&&a.color.fromArray(t.color),t.texture&&(a.map=o(t.texture));break;case"specular":t.color&&a.specular&&a.specular.fromArray(t.color),t.texture&&(a.specularMap=o(t.texture));break;case"bump":t.texture&&(a.normalMap=o(t.texture));break;case"ambient":t.texture&&(a.lightMap=o(t.texture));break;case"shininess":t.float&&a.shininess&&(a.shininess=t.float);break;case"emission":t.color&&a.emissive&&a.emissive.fromArray(t.color),t.texture&&(a.emissiveMap=o(t.texture))}}let u=c.transparent,h=c.transparency;if(void 0===h&&u&&(h={float:1}),void 0===u&&h&&(u={opaque:"A_ONE",data:{color:[1,1,1,1]}}),u&&h)if(u.data.texture)a.transparent=!0;else{const t=u.data.color;switch(u.opaque){case"A_ONE":a.opacity=t[3]*h.float;break;case"RGB_ZERO":a.opacity=1-t[0]*h.float;break;case"A_ZERO":a.opacity=1-t[3]*h.float;break;case"RGB_ONE":a.opacity=t[0]*h.float;break;default:console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.',u.opaque)}a.opacity<1&&(a.transparent=!0)}return void 0!==s&&void 0!==s.technique&&1===s.technique.double_sided&&(a.side=i.DoubleSide),a}function Y(t){return p(Yt.materials[t],Z)}function J(t){for(let e=0;e0?n+s:n;e.inputs[l]={id:t,offset:r},e.stride=Math.max(e.stride,r+1),"TEXCOORD"===n&&(e.hasUV=!0);break;case"vcount":e.vcount=a(i.textContent);break;case"p":e.p=a(i.textContent)}}return e}function lt(t){let e=0;for(let n=0,i=t.length;n0&&e0&&d.setAttribute("position",new i.Float32BufferAttribute(s.array,s.stride)),a.array.length>0&&d.setAttribute("normal",new i.Float32BufferAttribute(a.array,a.stride)),c.array.length>0&&d.setAttribute("color",new i.Float32BufferAttribute(c.array,c.stride)),o.array.length>0&&d.setAttribute("uv",new i.Float32BufferAttribute(o.array,o.stride)),l.array.length>0&&d.setAttribute("uv2",new i.Float32BufferAttribute(l.array,l.stride)),u.length>0&&d.setAttribute("skinIndex",new i.Float32BufferAttribute(u,4)),h.length>0&&d.setAttribute("skinWeight",new i.Float32BufferAttribute(h,4)),r.data=d,r.type=t[0].type,r.materialKeys=p,r}function ht(t,e,n,i){const r=t.p,s=t.stride,a=t.vcount;function o(t){let e=r[t+n]*c;const s=e+c;for(;e4)for(let e=1,i=n-2;e<=i;e++){const n=t+s*e,i=t+s*(e+1);o(t+0*s),o(n),o(i)}t+=s*n}}else for(let u=0,h=r.length;u=e.limits.max&&(e.static=!0),e.middlePosition=(e.limits.min+e.limits.max)/2,e}function vt(t){const e={sid:t.getAttribute("sid"),name:t.getAttribute("name")||"",attachments:[],transforms:[]};for(let n=0;nr.limits.max||e{let r=[];switch(t.type){case"mtl":i=i.children[0];break;case"gltf":case"glb":case"dae":r=i.animations,i=i.scene;break;case"fbx":r=i.animations}i.animations=r;const s=u.types.rotation(t.rotation,[0,0,0]),a=u.types.scale(t.scale,[1,1,1]);i.rotation.set(s[0],s[1],s[2]),i.scale.set(a[0],a[1],a[2]),t.normalize&&i.traverse((function(t){if(t.isMesh){let e;"MeshStandardMaterial"==t.material.type?(t.material.metalness&&(t.material.metalness*=.1),t.material.glossiness&&(t.material.glossiness*=.25),e=new THREE.Color(12,12,12)):"MeshPhongMaterial"==t.material.type&&(t.material.shininess=.1,e=new THREE.Color(20,20,20)),t.material.specular&&t.material.specular.isColor&&(t.material.specular=e)}})),i.name="model";let o=w.prototype._makeGroup(i,t);w.prototype._addMethods(o),o.setAnchor(t.anchor),o.setCenter(t.adjustment),o.raycasted=t.raycasted,n(o),e(o),o.setFixedZoom(t.mapScale),o.idle()},()=>null,e=>{console.error("Could not load model file: "+t.obj+" \n "+e.stack),n("Error loading the model")})}),()=>null,t=>{console.warn("No material file found "+t.stack)})};var it={};function rt(t){t=u._validate(t,w.prototype._defaults.line);var e=u.lnglatsToWorld(t.geometry),n=u.normalizeVertices(e),r=u.flattenVectors(n.vertices),s=new i.LineGeometry;s.setPositions(r);let a=new i.LineMaterial({color:t.color,linewidth:t.width,dashed:!1,opacity:t.opacity});return a.resolution.set(window.innerWidth,window.innerHeight),a.isMaterial=!0,a.transparent=!0,a.depthWrite=!1,(rt=new i.Line2(s,a)).position.copy(n.position),rt.computeLineDistances(),rt}it=it=rt,function(){const t=new i.Box3,e=new i.Vector3;class n extends i.InstancedBufferGeometry{constructor(){super(),this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new i.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new i.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new i.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(t){let e;t instanceof Float32Array?e=t:Array.isArray(t)&&(e=new Float32Array(t));const n=new i.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new i.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new i.InterleavedBufferAttribute(n,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(t){return this.fromWireframeGeometry(new i.WireframeGeometry(t.geometry)),this}fromLineSegments(t){const e=t.geometry;if(!e.isGeometry)return e.isBufferGeometry&&this.setPositions(e.attributes.position.array),this;console.error("THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.")}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new i.Box3);const e=this.attributes.instanceStart,n=this.attributes.instanceEnd;void 0!==e&&void 0!==n&&(this.boundingBox.setFromBufferAttribute(e),t.setFromBufferAttribute(n),this.boundingBox.union(t))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new i.Sphere),null===this.boundingBox&&this.computeBoundingBox();const t=this.attributes.instanceStart,n=this.attributes.instanceEnd;if(void 0!==t&&void 0!==n){const i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let s=0,a=t.count;s\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\tworldStart = start.xyz;\n\t\t\tworldEnd = end.xyz;\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segements overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\t\tvarying vec4 worldPos;\n\t\tvarying vec3 worldStart;\n\t\tvarying vec3 worldEnd;\n\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\n\t\tvarying vec2 vUv;\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include \n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\t\t\t#include \n\n\t\t}\n\t\t"};class t extends i.ShaderMaterial{constructor(t){super({type:"LineMaterial",uniforms:i.UniformsUtils.clone(i.ShaderLib.line.uniforms),vertexShader:i.ShaderLib.line.vertexShader,fragmentShader:i.ShaderLib.line.fragmentShader,clipping:!0}),Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(t)}}t.prototype.isLineMaterial=!0,i.LineMaterial=t}(),function(){const t=new i.Vector3,e=new i.Vector3,n=new i.Vector4,r=new i.Vector4,s=new i.Vector4,a=new i.Vector3,o=new i.Matrix4,l=new i.Line3,c=new i.Vector3,u=new i.Box3,h=new i.Sphere,d=new i.Vector4;class p extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="LineSegments2"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;iS&&r.z>S)continue;if(n.z>S){const t=n.z-r.z,e=(n.z-S)/t;n.lerp(r,e)}else if(r.z>S){const t=r.z-n.z,e=(r.z-S)/t;r.lerp(n,e)}n.applyMatrix4(g),r.applyMatrix4(g),n.multiplyScalar(1/n.w),r.multiplyScalar(1/r.w),n.x*=b.x/2,n.y*=b.y/2,r.x*=b.x/2,r.y*=b.y/2,l.start.copy(n),l.start.z=0,l.end.copy(r),l.end.z=0;const s=l.closestPointToPointParameter(a,!0);l.at(s,c);const u=i.MathUtils.lerp(n.z,r.z,s),h=u>=-1&&u<=1,d=a.distanceTo(c)<.5*w;if(h&&d){l.start.fromBufferAttribute(_,t),l.end.fromBufferAttribute(M,t),l.start.applyMatrix4(v),l.end.applyMatrix4(v);const n=new i.Vector3,r=new i.Vector3;m.distanceSqToSegment(l.start,l.end,r,n),e.push({point:r,pointOnLine:n,distance:m.origin.distanceTo(r),object:this,face:null,faceIndex:t,uv:null,uv2:null})}}}}}p.prototype.LineSegments2=!0,i.LineSegments2=p}(),function(){class t extends i.LineSegments2{constructor(t=new i.LineGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Line2"}}t.prototype.isLine2=!0,i.Line2=t}(),function(){const t=new i.Vector3,e=new i.Vector3;class n extends i.Mesh{constructor(t=new i.LineSegmentsGeometry,e=new i.LineMaterial({color:16777215*Math.random()})){super(t,e),this.type="Wireframe"}computeLineDistances(){const n=this.geometry,r=n.attributes.instanceStart,s=n.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let i=0,l=0,c=r.count;i{n.push(new i.Vector3(t[0],t[1],t[2]))});const r=new i.CatmullRomCurve3(n);let s=new i.TubeGeometry(r,n.length,t.radius,t.sides,!1),a=f(t),o=new i.Mesh(s,a);return new S({obj:o,units:t.units,anchor:t.anchor,adjustment:t.adjustment,bbox:t.bbox,tooltip:t.tooltip,raycasted:t.raycasted})};var at={};at=at=function(t){this.map=t,this.renderer=new b.CSS2DRenderer,this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight),this.renderer.domElement.style.position="absolute",this.renderer.domElement.id="labelCanvas",this.renderer.domElement.style.top=0,this.renderer.domElement.style.zIndex="0",this.map.getCanvasContainer().appendChild(this.renderer.domElement),this.scene,this.camera,this.dispose=function(){this.map.getCanvasContainer().removeChild(this.renderer.domElement),this.renderer.domElement.remove(),this.renderer={}},this.setSize=function(t,e){this.renderer.setSize(t,e)},this.map.on("resize",function(){this.renderer.setSize(this.map.getCanvas().clientWidth,this.map.getCanvas().clientHeight)}.bind(this)),this.state={reset:function(){}},this.render=async function(t,e){return this.scene=t,this.camera=e,new Promise(n=>{n(this.renderer.render(t,e))})},this.toggleLabels=async function(t,e){return new Promise(n=>{n(this.setVisibility(t,e,this.scene,this.camera,this.renderer))})},this.setVisibility=function(t,e,n,i,r){this.renderer.cacheList.forEach((function(s){s.visible!=e&&s.layer===t&&(e&&s.alwaysVisible||!e)&&(s.visible=e,r.renderObject(s,n,i))}))}};var ot={};ot=ot=class{constructor(t,e){this.id=t.layerId,this.type="custom",this.renderingMode="3d",this.opacity=.5,this.buildingsLayerId=t.buildingsLayerId,this.minAltitude=t.minAltitude||.1,this.tb=e}onAdd(t,e){this.map=t;const n=e.createShader(e.VERTEX_SHADER);e.shaderSource(n,"\n\t\t\tuniform mat4 u_matrix;\n\t\t\tuniform float u_height_factor;\n\t\t\tuniform float u_altitude;\n\t\t\tuniform float u_azimuth;\n\t\t\tattribute vec2 a_pos;\n\t\t\tattribute vec4 a_normal_ed;\n\t\t\tattribute lowp vec2 a_base;\n\t\t\tattribute lowp vec2 a_height;\n\t\t\tvoid main() {\n\t\t\t\tfloat base = max(0.0, a_base.x);\n\t\t\t\tfloat height = max(0.0, a_height.x);\n\t\t\t\tfloat t = mod(a_normal_ed.x, 2.0);\n\t\t\t\tvec4 pos = vec4(a_pos, t > 0.0 ? height : base, 1);\n\t\t\t\tfloat len = pos.z * u_height_factor / tan(u_altitude);\n\t\t\t\tpos.x += cos(u_azimuth) * len;\n\t\t\t\tpos.y += sin(u_azimuth) * len;\n\t\t\t\tpos.z = 0.0;\n\t\t\t\tgl_Position = u_matrix * pos;\n\t\t\t}\n\t\t\t"),e.compileShader(n);const i=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(i,"\n\t\t\tvoid main() {\n\t\t\t\tgl_FragColor = vec4(0.0, 0.0, 0.0, 0.7);\n\t\t\t}\n\t\t\t"),e.compileShader(i),this.program=e.createProgram(),e.attachShader(this.program,n),e.attachShader(this.program,i),e.linkProgram(this.program),e.validateProgram(this.program),this.uMatrix=e.getUniformLocation(this.program,"u_matrix"),this.uHeightFactor=e.getUniformLocation(this.program,"u_height_factor"),this.uAltitude=e.getUniformLocation(this.program,"u_altitude"),this.uAzimuth=e.getUniformLocation(this.program,"u_azimuth"),this.aPos=e.getAttribLocation(this.program,"a_pos"),this.aNormal=e.getAttribLocation(this.program,"a_normal_ed"),this.aBase=e.getAttribLocation(this.program,"a_base"),this.aHeight=e.getAttribLocation(this.program,"a_height")}render(t,e){t.useProgram(this.program);const n=this.map.style.sourceCaches.composite,i=n.getVisibleCoordinates().reverse(),r=this.map.getLayer(this.buildingsLayerId),s=this.map.painter.context,{lng:a,lat:o}=this.map.getCenter(),l=this.tb.getSunPosition(this.tb.lightDateTime,[a,o]);t.uniform1f(this.uAltitude,l.altitude>this.minAltitude?l.altitude:0),t.uniform1f(this.uAzimuth,l.azimuth+3*Math.PI/2),t.enable(t.BLEND),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.getExtension("EXT_blend_minmax"),t.disable(t.DEPTH_TEST);for(const c of i){const e=n.getTile(c),i=e.getBucket(r);if(!i)continue;const[a,o]=i.programConfigurations.programConfigurations[this.buildingsLayerId]._buffers;t.uniformMatrix4fv(this.uMatrix,!1,c.posMatrix),t.uniform1f(this.uHeightFactor,Math.pow(2,c.overscaledZ)/e.tileSize/8);for(const n of i.segments.get()){const e=s.currentNumAttributes||0,r=2;for(let n=r;n{this.tb.setObjectsScale()}),this.tb.options.sky&&(this.tb.sky=!0),this.tb.options.terrain&&(this.tb.terrain=!0),["satellite","mapbox-mapbox-satellite","satelliteLayer"].forEach(t=>{this.getLayer(t)&&(this.tb.terrainLayerName=t)})})),this.map.on("load",(function(){let e;this.selectedObject,this.selectedFeature,this.draggedObject,this.overedObject,this.overedFeature;let n,i=this.getCanvasContainer();this.getCanvasContainer().style.cursor=this.tb.defaultCursor;let r,s,a,o,l=[];function c(t){var e=i.getBoundingClientRect();return{x:t.originalEvent.clientX-e.left-i.clientLeft,y:t.originalEvent.clientY-e.top-i.clientTop}}this.unselectObject=function(){this.selectedObject.selected=!1,this.selectedObject=null},this.outObject=function(){this.overedObject.over=!1,this.overedObject=null},this.unselectFeature=function(t){void 0!==t.id&&(this.setFeatureState({source:t.source,sourceLayer:t.sourceLayer,id:t.id},{select:!1}),this.removeTooltip(t),(t=this.queryRenderedFeatures({layers:[t.layer.id],filter:["==",["id"],t.id]})[0])&&this.fire("SelectedFeatureChange",{detail:t}),this.selectedFeature=null)},this.selectFeature=function(t){this.selectedFeature=t,this.setFeatureState({source:this.selectedFeature.source,sourceLayer:this.selectedFeature.sourceLayer,id:this.selectedFeature.id},{select:!0}),this.selectedFeature=this.queryRenderedFeatures({layers:[this.selectedFeature.layer.id],filter:["==",["id"],this.selectedFeature.id]})[0],this.addTooltip(this.selectedFeature),this.fire("SelectedFeatureChange",{detail:this.selectedFeature})},this.outFeature=function(e){this.overedFeature&&void 0!==this.overedFeature&&this.overedFeature.id!=e&&(t.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!1}),this.removeTooltip(this.overedFeature),this.overedFeature=null)},this.addTooltip=function(t){if(!this.tb.enableTooltips)return;let e=this.tb.getFeatureCenter(t),n=this.tb.tooltip({text:t.properties.name||t.id||t.type,mapboxStyle:!0,feature:t});n.setCoords(e),this.tb.add(n,t.layer.id),t.tooltip=n,t.tooltip.tooltip.visible=!0},this.removeTooltip=function(t){t.tooltip&&(t.tooltip.visibility=!1,this.tb.remove(t.tooltip),t.tooltip=null)},t.onContextMenu=function(t){alert("contextMenu")},this.onClick=function(e){let n,i=[];if(t.tb.enableSelectingObjects&&(i=this.tb.queryRenderedFeatures(e.point)),n="object"==typeof i[0]){let t=ct.prototype.findParent3DObject(i[0]);if(t){if(this.selectedFeature&&this.unselectFeature(this.selectedFeature),this.selectedObject){if(this.selectedObject.uuid!=t.uuid)this.selectedObject.selected=!1,t.selected=!0,this.selectedObject=t;else if(this.selectedObject.uuid==t.uuid)return void this.unselectObject()}else this.selectedObject=t,this.selectedObject.selected=!0;this.selectedObject.dispatchEvent({type:"Wireframed",detail:this.selectedObject}),this.selectedObject.dispatchEvent({type:"IsPlayingChanged",detail:this.selectedObject}),this.repaint=!0,e.preventDefault()}}else{let n=[];if(t.tb.enableSelectingFeatures&&(n=this.queryRenderedFeatures(e.point)),n.length>0&&"fill-extrusion"==n[0].layer.type&&void 0!==n[0].id)if(this.selectedObject&&this.unselectObject(),this.selectedFeature){if(this.selectedFeature.id!=n[0].id)this.unselectFeature(this.selectedFeature),this.selectFeature(n[0]);else if(this.selectedFeature.id==n[0].id)return void this.unselectFeature(this.selectedFeature)}else this.selectFeature(n[0])}},this.onMouseMove=function(i){let l,u=c(i);if(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,i.originalEvent.altKey&&this.draggedObject){if(!t.tb.enableRotatingObjects)return;e="rotate",this.getCanvasContainer().style.cursor="move",Math.min(n.x,u.x),Math.max(n.x,u.x),Math.min(n.y,u.y),Math.max(n.y,u.y);let i={x:0,y:0,z:Math.round(o[2]+~~((u.x-n.x)/this.tb.rotationStep)%360*this.tb.rotationStep%360)};return this.draggedObject.setRotation(i),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("rot: "+i.z+"°"))}if(i.originalEvent.shiftKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="translate",this.getCanvasContainer().style.cursor="move";let n=i.lngLat,a=[Number((n.lng+r).toFixed(this.tb.gridStep)),Number((n.lat+s).toFixed(this.tb.gridStep)),this.draggedObject.modelHeight];return this.draggedObject.setCoords(a),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("lng: "+a[0]+"°, lat: "+a[1]+"°"))}if(i.originalEvent.ctrlKey&&this.draggedObject){if(!t.tb.enableDraggingObjects)return;e="altitude",this.getCanvasContainer().style.cursor="move";let n=i.point.y*this.tb.altitudeStep,r=[this.draggedObject.coordinates[0],this.draggedObject.coordinates[1],Number((-n-a).toFixed(this.tb.gridStep))];return this.draggedObject.setCoords(r),void(t.tb.enableHelpTooltips&&this.draggedObject.addHelp("alt: "+r[2]+"m"))}let h=[];if(t.tb.enableSelectingObjects&&(h=this.tb.queryRenderedFeatures(i.point)),l="object"==typeof h[0]){let t=ct.prototype.findParent3DObject(h[0]);t&&(this.outFeature(this.overedFeature),this.getCanvasContainer().style.cursor="pointer",this.selectedObject&&t.uuid==this.selectedObject.uuid?this.selectedObject&&t.uuid==this.selectedObject.uuid&&(t.over=!0,this.overedObject=t):(this.overedObject&&this.overedObject.uuid!=t.uuid&&this.outObject(),t.over=!0,this.overedObject=t),this.repaint=!0,i.preventDefault())}else{this.overedObject&&this.outObject();let e=[];t.tb.enableSelectingFeatures&&(e=this.queryRenderedFeatures(i.point)),e.length>0&&(this.outFeature(e[0]),"fill-extrusion"==e[0].layer.type&&void 0!==e[0].id&&(this.selectedFeature&&this.selectedFeature.id==e[0].id||(this.getCanvasContainer().style.cursor="pointer",this.overedFeature=e[0],this.setFeatureState({source:this.overedFeature.source,sourceLayer:this.overedFeature.sourceLayer,id:this.overedFeature.id},{hover:!0}),this.overedFeature=t.queryRenderedFeatures({layers:[this.overedFeature.layer.id],filter:["==",["id"],this.overedFeature.id]})[0],this.addTooltip(this.overedFeature))))}},this.onMouseDown=function(e){(e.originalEvent.shiftKey||e.originalEvent.altKey||e.originalEvent.ctrlKey)&&0===e.originalEvent.button&&this.selectedObject&&(t.tb.enableDraggingObjects||t.tb.enableRotatingObjects)&&(e.preventDefault(),t.getCanvasContainer().style.cursor="move",t.once("mouseup",this.onMouseUp),this.draggedObject=this.selectedObject,n=c(e),l=this.draggedObject.coordinates,o=u.degreeify(this.draggedObject.rotation),r=l[0]-e.lngLat.lng,s=l[1]-e.lngLat.lat,a=-this.draggedObject.modelHeight-e.point.y*this.tb.altitudeStep)},this.onMouseUp=function(t){this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.off("mouseup",this.onMouseUp),this.off("mouseout",this.onMouseUp),this.dragPan.enable(),this.draggedObject&&(this.draggedObject.dispatchEvent({type:"ObjectDragged",detail:{draggedObject:this.draggedObject,draggedAction:e}}),this.draggedObject.removeHelp(),this.draggedObject=null,e=null)},this.onMouseOut=function(t){if(this.overedFeature){let e=this.queryRenderedFeatures(t.point);e.length>0&&this.overedFeature.id!=e[0].id&&(this.getCanvasContainer().style.cursor=this.tb.defaultCursor,this.outFeature(e[0]))}},this.onZoom=function(t){this.tb.zoomLayers.forEach(t=>{this.tb.toggleLayer(t)}),this.tb.setObjectsScale()};let h=!1,d=!1;this.on("click",this.onClick),this.on("mousemove",this.onMouseMove),this.on("mouseout",this.onMouseOut),this.on("mousedown",this.onMouseDown),this.on("zoom",this.onZoom),this.on("zoomend",this.onZoom),document.addEventListener("keydown",function(e){17!==e.which&&91!==e.which||(h=!0),16===e.which&&(d=!0);let n=this.selectedObject;if(d&&83===e.which&&n){let e=u.toDecimal;if(n.help)n.removeHelp();else{let i=n.modelSize,r=1;"meters"!==n.userData.units&&((r=u.projectedUnitsPerMeter(n.coordinates[1]))||(r=1),r=e(r,7)),t.tb.enableHelpTooltips&&n.addHelp("size(m): "+e(i.x/r,3)+" W, "+e(i.y/r,3)+" L, "+e(i.z/r,3)+" H"),this.repaint=!0}return!1}}.bind(this),!0),document.addEventListener("keyup",function(t){17!=t.which&&91!=t.which||(h=!1),16===t.which&&(d=!1)}.bind(this))}))},get sky(){return this.options.sky},set sky(t){t?this.createSkyLayer():this.removeLayer(this.skyLayerName),this.options.sky=t},get terrain(){return this.options.terrain},set terrain(t){if(this.terrainLayerName="",t)this.createTerrainLayer();else{if(this.mapboxVersion<2)return void console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0");this.map.getTerrain()&&(this.map.setTerrain(null),this.map.removeSource(this.terrainSourceName))}this.options.terrain=t},get fov(){return this.options.fov},set fov(t){this.camera instanceof i.PerspectiveCamera&&this.options.fov!==t&&(this.map.transform.fov=t,this.camera.fov=this.map.transform.fov,this.cameraSync.setupCamera(),this.map.repaint=!0,this.options.fov=t)},get orthographic(){return this.options.orthographic},set orthographic(t){const e=this.map.getCanvas().clientHeight,n=this.map.getCanvas().clientWidth;t?(this.map.transform.fov=0,this.camera=new i.OrthographicCamera(n/-2,n/2,e/2,e/-2,.1,1e21)):(this.map.transform.fov=this.fov,this.camera=new i.PerspectiveCamera(this.map.transform.fov,n/e,.1,1e21)),this.camera.layers.enable(0),this.camera.layers.enable(1),this.cameraSync=new d(this.map,this.camera,this.world),this.map.repaint=!0,this.options.orthographic=t},createSkyLayer:function(){if(this.mapboxVersion<2)return console.warn("Sky layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.sky=!1);this.map.getLayer(this.skyLayerName)||(this.map.addLayer({id:this.skyLayerName,type:"sky",paint:{"sky-opacity":["interpolate",["linear"],["zoom"],0,0,5,.3,8,1],"sky-type":"atmosphere","sky-atmosphere-sun":this.getSunSky(this.lightDateTime),"sky-atmosphere-sun-intensity":10}}),this.map.once("idle",()=>{this.setSunlight(),this.repaint()}))},createTerrainLayer:function(){if(this.mapboxVersion<2)return console.warn("Terrain layer are only supported by Mapbox-gl-js > v2.0"),void(this.options.terrain=!1);this.map.getTerrain()||(this.map.addSource(this.terrainSourceName,{type:"raster-dem",url:"mapbox://mapbox.mapbox-terrain-dem-v1",tileSize:512,maxzoom:14}),this.map.setTerrain({source:this.terrainSourceName,exaggeration:this.terrainExaggeration}),this.map.once("idle",()=>{this.cameraSync.updateCamera(),this.repaint()}))},sphere:function(t){return this.setDefaultView(t,this.options),T(t,this.world)},line:it,label:L,tooltip:C,tube:function(t){return this.setDefaultView(t,this.options),st(t,this.world)},extrusion:function(t){return this.setDefaultView(t,this.options),E(t)},Object3D:function(t){return this.setDefaultView(t,this.options),S(t)},loadObj:async function(t,e){if(this.setDefaultView(t,this.options),!1===t.clone)return new Promise(async n=>{K(t,e,async t=>{n(t)})});{let n=this.objectsCache.get(t.obj);n?n.promise.then(n=>{e(n.duplicate(t))}).catch(e=>{this.objectsCache.delete(t.obj),console.error("Could not load model file: "+t.obj)}):this.objectsCache.set(t.obj,{promise:new Promise(async(n,i)=>{K(t,e,async t=>{t.duplicate?n(t.duplicate()):i(t)})})})}},material:function(t){return f(t)},initLights:{ambientLight:null,dirLight:null,dirLightBack:null,dirLightHelper:null,hemiLight:null,pointLight:null},utils:u,SunCalc:m,Constants:r,projectToWorld:function(t){return this.utils.projectToWorld(t)},unprojectFromWorld:function(t){return this.utils.unprojectFromWorld(t)},projectedUnitsPerMeter:function(t){return this.utils.projectedUnitsPerMeter(t)},getFeatureCenter:function(t,e,n){return u.getFeatureCenter(t,e,n)},getObjectHeightOnFloor:function(t,e,n){return u.getObjectHeightOnFloor(t,e,n)},queryRenderedFeatures:function(t){let e=new i.Vector2;return e.x=t.x/this.map.transform.width*2-1,e.y=1-t.y/this.map.transform.height*2,this.raycaster.setFromCamera(e,this.camera),this.raycaster.intersectObjects(this.world.children,!0)},findParent3DObject:function(t){var e;return t.object.traverseAncestors((function(t){t.parent&&"Group"==t.parent.type&&t.userData.obj&&(e=t)})),e},setLayoutProperty:function(t,e,n){this.map.setLayoutProperty(t,e,n),null!=n&&"visibility"===e&&this.world.children.filter(e=>e.layer===t).forEach(t=>{t.visibility=n})},setLayerZoomRange:function(t,e,n){this.map.getLayer(t)&&(this.map.setLayerZoomRange(t,e,n),this.zoomLayers.includes(t)||this.zoomLayers.push(t),this.toggleLayer(t))},setLayerHeigthProperty:function(t,e){let n=this.map.getLayer(t);if(n)if("fill-extrusion"==n.type){let t=this.map.getStyle().sources[n.source].data;t.features.forEach((function(t){t.properties.level=e})),this.map.getSource(n.source).setData(t)}else"custom"==n.type&&this.world.children.forEach((function(n){let i=n.userData.feature;if(i&&i.layer===t){let t=this.tb.getFeatureCenter(i,n,e);n.setCoords(t)}}))},setObjectsScale:function(){this.world.children.filter(t=>null!=t.fixedZoom).forEach(t=>{t.setObjectScale(this.map.transform.scale)})},setStyle:function(t,e){this.clear().then(()=>{this.map.setStyle(t,e)})},toggleLayer:function(t,e=!0){let n=this.map.getLayer(t);if(n){if(!e)return void this.toggle(n.id,!1);let t=this.map.getZoom();if(n.minzoom&&t=n.maxzoom)return void this.toggle(n.id,!1);this.toggle(n.id,!0)}},toggle:function(t,e){this.setLayoutProperty(t,"visibility",e?"visible":"none"),this.labelRenderer.toggleLabels(t,e)},update:function(){this.map.repaint&&(this.map.repaint=!1);var t=Date.now();this.objects.animationManager.update(t),this.updateLightHelper(),this.renderer.resetState(),this.renderer.render(this.scene,this.camera),this.labelRenderer.render(this.scene,this.camera),!1===this.options.passiveRendering&&this.map.triggerRepaint()},add:function(t,e,n){if(!this.enableTooltips&&t.tooltip&&(t.tooltip.visibility=!1),this.world.add(t),e){t.layer=e,t.source=n;let i=this.map.getLayer(e);if(i){let e=i.visibility,n=void 0===e;t.visibility=!(!n&&"visible"!==e)}}},removeByName:function(t){let e=this.world.getObjectByName(t);e&&this.remove(e)},remove:function(t){this.map.selectedObject&&t.uuid==this.map.selectedObject.uuid&&this.map.unselectObject(),this.map.draggedObject&&t.uuid==this.map.draggedObject.uuid&&(this.map.draggedObject=null),t.dispose&&t.dispose(),this.world.remove(t),t=null},clear:async function(t=null,e=!1){return new Promise((n,i)=>{let r=[];this.world.children.forEach((function(t){r.push(t)}));for(let e=0;e{t.promise.then(t=>{t.dispose(),t=null})}),n("clear")})},removeLayer:function(t){this.clear(t,!0).then(()=>{this.map.removeLayer(t)})},getSunPosition:function(t,e){return m.getPosition(t||Date.now(),e[1],e[0])},getSunTimes:function(t,e){return m.getTimes(t,e[1],e[0],e[2]?e[2]:0)},setBuildingShadows:function(t){if(this.map.getLayer(t.buildingsLayerId)){let e=new ot(t,this);this.map.addLayer(e,t.buildingsLayerId)}else console.warn("The layer '"+t.buildingsLayerId+"' does not exist in the map.")},setSunlight:function(t=new Date,e){if(!this.lights.dirLight||!this.options.realSunlight)return void console.warn("To use setSunlight it's required to set realSunlight : true in Threebox initial options.");var n=new Date(t.getTime());if(e?e.lng&&e.lat?this.mapCenter=e:this.mapCenter={lng:e[0],lat:e[1]}:this.mapCenter=this.map.getCenter(),this.lightDateTime&&this.lightDateTime.getTime()===n.getTime()&&this.lightLng===this.mapCenter.lng&&this.lightLat===this.mapCenter.lat)return;this.lightDateTime=n,this.lightLng=this.mapCenter.lng,this.lightLat=this.mapCenter.lat,this.sunPosition=this.getSunPosition(n,[this.mapCenter.lng,this.mapCenter.lat]);let i=this.sunPosition.altitude,s=Math.PI+this.sunPosition.azimuth,a=r.WORLD_SIZE/2,o=Math.sin(i),l=Math.cos(i),c=Math.cos(s)*l,u=Math.sin(s)*l;this.lights.dirLight.position.set(u,c,o),this.lights.dirLight.position.multiplyScalar(a),this.lights.dirLight.intensity=Math.max(o,0),this.lights.hemiLight.intensity=Math.max(1*o,.1),this.lights.dirLight.updateMatrixWorld(),this.updateLightHelper(),this.map.loaded()&&(this.updateSunGround(this.sunPosition),this.map.setLight({anchor:"map",position:[3,180+180*this.sunPosition.azimuth/Math.PI,90-180*this.sunPosition.altitude/Math.PI],intensity:Math.cos(this.sunPosition.altitude),color:`hsl(40, ${50*Math.cos(this.sunPosition.altitude)}%, ${Math.max(20,20+96*Math.sin(this.sunPosition.altitude))}%)`},{duration:0}),this.sky&&this.updateSunSky(this.getSunSky(n,this.sunPosition)))},getSunSky:function(t,e){if(!e){var n=this.map.getCenter();e=this.getSunPosition(t||Date.now(),[n.lng,n.lat])}return[180+180*e.azimuth/Math.PI,90-180*e.altitude/Math.PI]},updateSunSky:function(t){this.sky&&this.map.setPaintProperty(this.skyLayerName,"sky-atmosphere-sun",t)},updateSunGround:function(t){""!=this.terrainLayerName&&this.map.setPaintProperty(this.terrainLayerName,"raster-opacity",Math.max(Math.min(1,4*t.altitude),.25))},updateLightHelper:function(){this.lights.dirLightHelper&&(this.lights.dirLightHelper.position.setFromMatrixPosition(this.lights.dirLight.matrixWorld),this.lights.dirLightHelper.updateMatrix(),this.lights.dirLightHelper.update())},dispose:async function(){return console.log(this.memory()),new Promise(t=>{t(this.clear(null,!0).then(t=>(this.map.remove(),this.map={},this.scene.remove(this.world),this.world.children=[],this.world=null,this.objectsCache.clear(),this.labelRenderer.dispose(),console.log(this.memory()),this.renderer.dispose(),t)))})},defaultLights:function(){this.lights.ambientLight=new i.AmbientLight(new i.Color("hsl(0, 0%, 100%)"),.75),this.scene.add(this.lights.ambientLight),this.lights.dirLightBack=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLightBack.position.set(30,100,100),this.scene.add(this.lights.dirLightBack),this.lights.dirLight=new i.DirectionalLight(new i.Color("hsl(0, 0%, 100%)"),.25),this.lights.dirLight.position.set(-30,100,-100),this.scene.add(this.lights.dirLight)},realSunlight:function(t=!1){this.renderer.shadowMap.enabled=!0,this.lights.dirLight=new i.DirectionalLight(16777215,1),this.scene.add(this.lights.dirLight),t&&(this.lights.dirLightHelper=new i.DirectionalLightHelper(this.lights.dirLight,5),this.scene.add(this.lights.dirLightHelper)),this.lights.dirLight.castShadow=!0,this.lights.dirLight.shadow.radius=2,this.lights.dirLight.shadow.mapSize.width=8192,this.lights.dirLight.shadow.mapSize.height=8192,this.lights.dirLight.shadow.camera.top=this.lights.dirLight.shadow.camera.right=1e3,this.lights.dirLight.shadow.camera.bottom=this.lights.dirLight.shadow.camera.left=-1e3,this.lights.dirLight.shadow.camera.near=1,this.lights.dirLight.shadow.camera.visible=!0,this.lights.dirLight.shadow.camera.far=4e8,this.lights.hemiLight=new i.HemisphereLight(new i.Color(16777215),new i.Color(16777215),.6),this.lights.hemiLight.color.setHSL(.661,.96,.12),this.lights.hemiLight.groundColor.setHSL(.11,.96,.14),this.lights.hemiLight.position.set(0,0,50),this.scene.add(this.lights.hemiLight),this.setSunlight(),this.map.once("idle",()=>{this.setSunlight(),this.repaint()})},setDefaultView:function(t,e){t.bbox=(t.bbox||null==t.bbox)&&e.enableSelectingObjects,t.tooltip=(t.tooltip||null==t.tooltip)&&e.enableTooltips,t.mapScale=this.map.transform.scale},memory:function(){return this.renderer.info.memory},programs:function(){return this.renderer.info.programs.length},version:"2.2.7"};var ut={defaultLights:!1,realSunlight:!1,realSunlightHelper:!1,passiveRendering:!0,preserveDrawingBuffer:!1,enableSelectingFeatures:!1,enableSelectingObjects:!1,enableDraggingObjects:!1,enableRotatingObjects:!1,enableTooltips:!1,enableHelpTooltips:!1,multiLayer:!1,orthographic:!1,fov:r.FOV_DEGREES,sky:!1,terrain:!1};lt=lt=ct,window.Threebox=lt,window.THREE=i}(); \ No newline at end of file diff --git a/examples/22-set-scale.html b/examples/22-set-scale.html new file mode 100644 index 00000000..87bfbacd --- /dev/null +++ b/examples/22-set-scale.html @@ -0,0 +1,101 @@ + + + Threebox Object3D Example + + + + + + + + +
+
+ + +
+ + + \ No newline at end of file diff --git a/src/animation/AnimationManager.js b/src/animation/AnimationManager.js index 7f511337..de363390 100644 --- a/src/animation/AnimationManager.js +++ b/src/animation/AnimationManager.js @@ -231,7 +231,13 @@ AnimationManager.prototype = { } if (s) { - this.scale.set(s[0], s[1], s[2]); + if (this.userData.units === "scene" && typeof s === "number") { + const initialScale = this.userData.scale; + const newScale = s / initialScale; + obj.scale.set(newScale, newScale, newScale); + } else { + this.scale.set(s[0], s[1], s[2]); + } options.scale = this.scale; } diff --git a/src/objects/objects.js b/src/objects/objects.js index 8e4e432a..d7137056 100644 --- a/src/objects/objects.js +++ b/src/objects/objects.js @@ -781,6 +781,11 @@ Objects.prototype = { } else if (obj.fixedZoom) { if (scale) obj.userData.mapScale = scale; obj.setFixedZoom(obj.userData.mapScale); //apply fixed zoom + } else if (obj.userData.units === "scene" && typeof scale === "number") { + const initialScale = obj.userData.scale; + const newScale = scale / initialScale; + obj.scale.set(newScale, newScale, newScale); + tb.map.repaint = true; } else obj.scale.set(1, 1, 1); }