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resource.cpp
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resource.cpp
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/* Raw - Another World Interpreter
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "resource.h"
#include "bank.h"
#include "file.h"
#include "serializer.h"
#include "video.h"
#include "util.h"
#include "parts.h"
Resource::Resource(Video *vid, const char *dataDir)
: video(vid), _dataDir(dataDir), currentPartId(0) {
}
void Resource::readBank(const MemEntry *me, uint8_t *dstBuf) {
uint16_t n = me - _memList;
debug(DBG_BANK, "Resource::readBank(%d)", n);
Bank bk(_dataDir);
if (!bk.read(me, dstBuf)) {
error("Resource::readBank() unable to unpack entry %d\n", n);
}
}
static const char *resTypeToString(unsigned int type)
{
static const char* resTypes[]=
{
"RT_SOUND",
"RT_MUSIC",
"RT_POLY_ANIM",
"RT_PALETTE",
"RT_BYTECODE",
"RT_POLY_CINEMATIC"
};
if (type >= (sizeof(resTypes) / sizeof(const char *)))
return "RT_UNKNOWN";
return resTypes[type];
}
#define RES_SIZE 0
#define RES_COMPRESSED 1
int resourceSizeStats[7][2];
#define STATS_TOTAL_SIZE 6
int resourceUnitStats[7][2];
/*
Read all entries from memlist.bin. Do not load anything in memory,
this is just a fast way to access the data later based on their id.
*/
void Resource::readEntries() {
File f;
int resourceCounter = 0;
if (!f.open("memlist.bin", _dataDir)) {
error("Resource::readEntries() unable to open 'memlist.bin' file\n");
//Error will exit() no need to return or do anything else.
}
//Prepare stats array
memset(resourceSizeStats,0,sizeof(resourceSizeStats));
memset(resourceUnitStats,0,sizeof(resourceUnitStats));
_numMemList = 0;
MemEntry *memEntry = _memList;
while (1) {
assert(_numMemList < ARRAYSIZE(_memList));
memEntry->state = f.readByte();
memEntry->type = f.readByte();
memEntry->bufPtr = 0; f.readUint16BE();
memEntry->unk4 = f.readUint16BE();
memEntry->rankNum = f.readByte();
memEntry->bankId = f.readByte();
memEntry->bankOffset = f.readUint32BE();
memEntry->unkC = f.readUint16BE();
memEntry->packedSize = f.readUint16BE();
memEntry->unk10 = f.readUint16BE();
memEntry->size = f.readUint16BE();
//Memory tracking
if (memEntry->packedSize==memEntry->size)
{
resourceUnitStats[memEntry->type][RES_SIZE] ++;
resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE] ++;
}
else
{
resourceUnitStats[memEntry->type][RES_COMPRESSED] ++;
resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED] ++;
}
resourceSizeStats[memEntry->type][RES_SIZE] += memEntry->size;
resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] += memEntry->size;
resourceSizeStats[memEntry->type][RES_COMPRESSED] += memEntry->packedSize;
resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED] += memEntry->packedSize;
if (memEntry->state == MEMENTRY_STATE_END_OF_MEMLIST) {
break;
}
debug(DBG_RES, "R:0x%02X, %-17s size=%5d (compacted gain=%2.0f%%)",
resourceCounter,
resTypeToString(memEntry->type),
memEntry->size,
memEntry->size ? (memEntry->size-memEntry->packedSize) / (float)memEntry->size * 100.0f : 0.0f);
resourceCounter++;
_numMemList++;
memEntry++;
}
debug(DBG_RES,"\n");
debug(DBG_RES,"Total # resources: %d",resourceCounter);
debug(DBG_RES,"Compressed : %d",resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
debug(DBG_RES,"Uncompressed : %d",resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE]);
debug(DBG_RES,"Note: %2.0f%% of resources are compressed.",100*resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]/(float)resourceCounter);
debug(DBG_RES,"\n");
debug(DBG_RES,"Total size (uncompressed) : %7d bytes.",resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE]);
debug(DBG_RES,"Total size (compressed) : %7d bytes.",resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
debug(DBG_RES,"Note: Overall compression gain is : %2.0f%%.",
(resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] - resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED])/(float)resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE]*100);
debug(DBG_RES,"\n");
for(int i=0 ; i < 6 ; i++)
debug(DBG_RES,"Total %-17s unpacked size: %7d (%2.0f%% of total unpacked size) packedSize %7d (%2.0f%% of floppy space) gain:(%2.0f%%)",
resTypeToString(i),
resourceSizeStats[i][RES_SIZE],
resourceSizeStats[i][RES_SIZE] / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] * 100.0f,
resourceSizeStats[i][RES_COMPRESSED],
resourceSizeStats[i][RES_COMPRESSED] / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED] * 100.0f,
(resourceSizeStats[i][RES_SIZE] - resourceSizeStats[i][RES_COMPRESSED]) / (float)resourceSizeStats[i][RES_SIZE] * 100.0f);
debug(DBG_RES,"Note: Damn you sound compression rate!");
debug(DBG_RES,"\nTotal bank files: %d",resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE]+resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
for(int i=0 ; i < 6 ; i++)
debug(DBG_RES,"Total %-17s files: %3d",resTypeToString(i),resourceUnitStats[i][RES_SIZE]+resourceUnitStats[i][RES_COMPRESSED]);
}
/*
Go over every resource and check if they are marked at "MEMENTRY_STATE_LOAD_ME".
Load them in memory and mark them are MEMENTRY_STATE_LOADED
*/
void Resource::loadMarkedAsNeeded() {
while (1) {
MemEntry *me = NULL;
// get resource with max rankNum
uint8_t maxNum = 0;
uint16_t i = _numMemList;
MemEntry *it = _memList;
while (i--) {
if (it->state == MEMENTRY_STATE_LOAD_ME && maxNum <= it->rankNum) {
maxNum = it->rankNum;
me = it;
}
it++;
}
if (me == NULL) {
break; // no entry found
}
// At this point the resource descriptor should be pointed to "me"
// "That's what she said"
uint8_t *loadDestination = NULL;
if (me->type == RT_POLY_ANIM) {
loadDestination = _vidCurPtr;
} else {
loadDestination = _scriptCurPtr;
if (me->size > _vidBakPtr - _scriptCurPtr) {
warning("Resource::load() not enough memory");
me->state = MEMENTRY_STATE_NOT_NEEDED;
continue;
}
}
if (me->bankId == 0) {
warning("Resource::load() ec=0x%X (me->bankId == 0)", 0xF00);
me->state = MEMENTRY_STATE_NOT_NEEDED;
} else {
debug(DBG_BANK, "Resource::load() bufPos=%X size=%X type=%X pos=%X bankId=%X", loadDestination - _memPtrStart, me->packedSize, me->type, me->bankOffset, me->bankId);
readBank(me, loadDestination);
if(me->type == RT_POLY_ANIM) {
video->copyPagePtr(_vidCurPtr);
me->state = MEMENTRY_STATE_NOT_NEEDED;
} else {
me->bufPtr = loadDestination;
me->state = MEMENTRY_STATE_LOADED;
_scriptCurPtr += me->size;
}
}
}
}
void Resource::invalidateRes() {
MemEntry *me = _memList;
uint16_t i = _numMemList;
while (i--) {
if (me->type <= RT_POLY_ANIM || me->type > 6) { // 6 WTF ?!?! ResType goes up to 5 !!
me->state = MEMENTRY_STATE_NOT_NEEDED;
}
++me;
}
_scriptCurPtr = _scriptBakPtr;
}
void Resource::invalidateAll() {
MemEntry *me = _memList;
uint16_t i = _numMemList;
while (i--) {
me->state = MEMENTRY_STATE_NOT_NEEDED;
++me;
}
_scriptCurPtr = _memPtrStart;
}
/* This method serves two purpose:
- Load parts in memory segments (palette,code,video1,video2)
or
- Load a resource in memory
This is decided based on the resourceId. If it does not match a mementry id it is supposed to
be a part id. */
void Resource::loadPartsOrMemoryEntry(uint16_t resourceId) {
if (resourceId > _numMemList) {
requestedNextPart = resourceId;
} else {
MemEntry *me = &_memList[resourceId];
if (me->state == MEMENTRY_STATE_NOT_NEEDED) {
me->state = MEMENTRY_STATE_LOAD_ME;
loadMarkedAsNeeded();
}
}
}
/* Protection screen and cinematic don't need the player and enemies polygon data
so _memList[video2Index] is never loaded for those parts of the game. When
needed (for action phrases) _memList[video2Index] is always loaded with 0x11
(as seen in memListParts). */
void Resource::setupPart(uint16_t partId) {
if (partId == currentPartId)
return;
if (partId < GAME_PART_FIRST || partId > GAME_PART_LAST)
error("Resource::setupPart() ec=0x%X invalid partId", partId);
uint16_t memListPartIndex = partId - GAME_PART_FIRST;
uint8_t paletteIndex = memListParts[memListPartIndex][MEMLIST_PART_PALETTE];
uint8_t codeIndex = memListParts[memListPartIndex][MEMLIST_PART_CODE];
uint8_t videoCinematicIndex = memListParts[memListPartIndex][MEMLIST_PART_POLY_CINEMATIC];
uint8_t video2Index = memListParts[memListPartIndex][MEMLIST_PART_VIDEO2];
// Mark all resources as located on harddrive.
invalidateAll();
_memList[paletteIndex].state = MEMENTRY_STATE_LOAD_ME;
_memList[codeIndex].state = MEMENTRY_STATE_LOAD_ME;
_memList[videoCinematicIndex].state = MEMENTRY_STATE_LOAD_ME;
// This is probably a cinematic or a non interactive part of the game.
// Player and enemy polygons are not needed.
if (video2Index != MEMLIST_PART_NONE)
_memList[video2Index].state = MEMENTRY_STATE_LOAD_ME;
loadMarkedAsNeeded();
segPalettes = _memList[paletteIndex].bufPtr;
segBytecode = _memList[codeIndex].bufPtr;
segCinematic = _memList[videoCinematicIndex].bufPtr;
// This is probably a cinematic or a non interactive part of the game.
// Player and enemy polygons are not needed.
if (video2Index != MEMLIST_PART_NONE)
_segVideo2 = _memList[video2Index].bufPtr;
debug(DBG_RES,"");
debug(DBG_RES,"setupPart(%d)",partId-GAME_PART_FIRST);
debug(DBG_RES,"Loaded resource %d (%s) in segPalettes.",paletteIndex,resTypeToString(_memList[paletteIndex].type));
debug(DBG_RES,"Loaded resource %d (%s) in segBytecode.",codeIndex,resTypeToString(_memList[codeIndex].type));
debug(DBG_RES,"Loaded resource %d (%s) in segCinematic.",videoCinematicIndex,resTypeToString(_memList[videoCinematicIndex].type));
if (video2Index != MEMLIST_PART_NONE)
debug(DBG_RES,"Loaded resource %d (%s) in _segVideo2.",video2Index,resTypeToString(_memList[video2Index].type));
currentPartId = partId;
// _scriptCurPtr is changed in this->load();
_scriptBakPtr = _scriptCurPtr;
}
void Resource::allocMemBlock() {
_memPtrStart = (uint8_t *)malloc(MEM_BLOCK_SIZE);
_scriptBakPtr = _scriptCurPtr = _memPtrStart;
_vidBakPtr = _vidCurPtr = _memPtrStart + MEM_BLOCK_SIZE - 0x800 * 16; //0x800 = 2048, so we have 32KB free for vidBack and vidCur
_useSegVideo2 = false;
}
void Resource::freeMemBlock() {
free(_memPtrStart);
}
void Resource::saveOrLoad(Serializer &ser) {
uint8_t loadedList[64];
if (ser._mode == Serializer::SM_SAVE) {
memset(loadedList, 0, sizeof(loadedList));
uint8_t *p = loadedList;
uint8_t *q = _memPtrStart;
while (1) {
MemEntry *it = _memList;
MemEntry *me = 0;
uint16_t num = _numMemList;
while (num--) {
if (it->state == MEMENTRY_STATE_LOADED && it->bufPtr == q) {
me = it;
}
++it;
}
if (me == 0) {
break;
} else {
assert(p < loadedList + 64);
*p++ = me - _memList;
q += me->size;
}
}
}
Serializer::Entry entries[] = {
SE_ARRAY(loadedList, 64, Serializer::SES_INT8, VER(1)),
SE_INT(¤tPartId, Serializer::SES_INT16, VER(1)),
SE_PTR(&_scriptBakPtr, VER(1)),
SE_PTR(&_scriptCurPtr, VER(1)),
SE_PTR(&_vidBakPtr, VER(1)),
SE_PTR(&_vidCurPtr, VER(1)),
SE_INT(&_useSegVideo2, Serializer::SES_BOOL, VER(1)),
SE_PTR(&segPalettes, VER(1)),
SE_PTR(&segBytecode, VER(1)),
SE_PTR(&segCinematic, VER(1)),
SE_PTR(&_segVideo2, VER(1)),
SE_END()
};
ser.saveOrLoadEntries(entries);
if (ser._mode == Serializer::SM_LOAD) {
uint8_t *p = loadedList;
uint8_t *q = _memPtrStart;
while (*p) {
MemEntry *me = &_memList[*p++];
readBank(me, q);
me->bufPtr = q;
me->state = MEMENTRY_STATE_LOADED;
q += me->size;
}
}
}
const char* Resource::getDataDir()
{
return this->_dataDir;
}