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A bunch of stuff that got thrown when testing out the PTB:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: ChebsValheimLibrary.Minions.ChebGonazMinion.get_UndeadMinionMaster () (at <8a497ea9932c41849568c940ab7c6aed>:0) ChebsMercenaries.Patches.BaseAIPatches+BaseAIPatch2.Postfix (Character a, Character b, System.Boolean& __result) (at <7e4e00c6052747b5a328096b0d87624c>:0) (wrapper dynamic-method) BaseAI.DMD<BaseAI::IsEnemy>(Character,Character) BaseAI.IsEnemy (Character other) (at <1a66a3d308914a2cbc3988ab384719c6>:0) BaseAI.DoProjectileHitNoise (UnityEngine.Vector3 center, System.Single range, Character attacker) (at <1a66a3d308914a2cbc3988ab384719c6>:0) Projectile.OnHit (UnityEngine.Collider collider, UnityEngine.Vector3 hitPoint, System.Boolean water) (at <1a66a3d308914a2cbc3988ab384719c6>:0) Projectile.FixedUpdate () (at <1a66a3d308914a2cbc3988ab384719c6>:0)
[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type. Stack trace: (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal) Terminal.SendInput () (at <1a66a3d308914a2cbc3988ab384719c6>:0) UnityEngine.Events.InvokableCall.Invoke () (at <3aefadeb43334fcf8b7b268355c16be2>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <3aefadeb43334fcf8b7b268355c16be2>:0) GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <f48b043a7adb42da8401744c9ef463d3>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <3aefadeb43334fcf8b7b268355c16be2>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <3aefadeb43334fcf8b7b268355c16be2>:0) TMPro.TMP_InputField.SendOnSubmit () (at <c39475eeded04f2f9fac7a51ffcbdc34>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <c39475eeded04f2f9fac7a51ffcbdc34>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <206456c315ee4cce92bb6a6cb107d525>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <206456c315ee4cce92bb6a6cb107d525>:0) UnityEngine.EventSystems.EventSystem:Update()
LogOutput.log
The text was updated successfully, but these errors were encountered:
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A bunch of stuff that got thrown when testing out the PTB:
LogOutput.log
The text was updated successfully, but these errors were encountered: