Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mercenaries should have a way to heal over time #33

Open
BillBeckerAtBounteous opened this issue Aug 18, 2023 · 1 comment
Open

Mercenaries should have a way to heal over time #33

BillBeckerAtBounteous opened this issue Aug 18, 2023 · 1 comment
Labels
enhancement New feature or request

Comments

@BillBeckerAtBounteous
Copy link

Unlike tames which can be fed to heal them, I could not find a way to heal (fairly expensive level 4) mercenaries who took a lot of damage. It would be nice if there were a way to give them healing potions, have them heal while under the umbrella of a ward or simply slowly heal over the course of time.

@BillBeckerAtBounteous BillBeckerAtBounteous added the enhancement New feature or request label Aug 18, 2023
@jpw1991
Copy link
Owner

jpw1991 commented Feb 1, 2024

In Cheb's Necromancy, I recently implemented a Skeleton Priest that is able to heal nearby undead minions. We could do a similar approach here, but I prefer some of your ideas like the ward or slow regeneration over time.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants