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FlxProject.xml
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FlxProject.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<app title="FlxProject" file="FlxProject" main="Main" version="0.0.1" company="HaxeFlixel" />
<window width="640" height="480" fps="30" orientation="portrait" resizable="true" if="web" />
<window width="640" height="480" fps="30" orientation="landscape" fullscreen="false" hardware="true" vsync="true" unless="web" />
<!--The flixel preloader gets stuck in Chrome, so it's disabled by default for now.
Safe to use if you embed the swf into a html file!-->
<!--<app preloader="flixel.system.FlxPreloader" />-->
<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
<set name="SWF_VERSION" value="11.2" />
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets/data" rename ="data" />
<assets path="assets/images" rename ="images" />
<assets path="assets/music" rename ="music" />
<assets path="assets/sounds" rename ="sounds" />
<haxelib name="flixel"/>
<haxelib name="openfl" />
<haxelib name="flixel-ui"/>
<haxelib name="flixel-addons"/>
<haxeflag name="--remap flash:flash" />
<haxeflag name="--macro include('game')" />
<!--In case you want to use the addons package-->
<!--In case you want to use the ui package-->
<!--Enable this for nape release builds for a serious peformance improvement-->
<haxedef name="LOAD_CONFIG_REAL_TIME"/>-->
<!--Enable experimental threading support for cpp targets-->
<!--<haxedef name="FLX_THREADING" />-->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Enable right and middle click support for the mouse. Flash player version 11.2+, no HTML5 support -->
<!--<haxedef name="FLX_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR"/> -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--<haxedef name="FLX_NO_MOUSE" if="mobile" />-->
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<!--<haxedef name="FLX_NO_TOUCH" if="desktop" />-->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger-->
<!--<haxedef name="FLX_NO_DEBUG" />-->
</project>