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When a player joins a room, if the rest of the players quickly leave and rejoin to create a new session together, often the new player will see some or all of these disconnect and reconnects out of order.
When a player joins a room, if the rest of the players quickly leave and rejoin to create a new session together, often the new player will see some or all of these disconnect and reconnects out of order.
Output:
Full code
Default matchbox_server, tested locally on native Linux.
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