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Merge pull request #44 from joedwards32/steamtv_support
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Disable TV by default and adjust TV defaults for best streaming performance
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joedwards32 authored Oct 27, 2023
2 parents e3a99bb + 8c44c66 commit f4e25c5
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Showing 5 changed files with 9 additions and 10 deletions.
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -95,12 +95,12 @@ CS2_BOT_QUOTA_MODE="" (fill, competitive)
### CSTV/SourceTV

```dockerfile
TV_ENABLE=1 (0 - disable, 1 - enable)
TV_ENABLE=0 (0 - disable, 1 - enable)
TV_PORT=27020 (SourceTV/CSTV port to bind to)
TV_AUTORECORD=0 (Automatically record all games as CSTV demos: 0=off, 1=on)
TV_PW="changeme" (CSTV password for clients)
TV_RELAY_PW="changeme" (CSTV password for relay proxies)
TV_SNAPSHOTRATE=32 (World snapshots to broadcast per second. Affects camera tickrate.)
TV_MAXRATE=0 (Max CSTV spectator bandwidth rate allowed, 0 == unlimited)
TV_DELAY=0 (CSTV broadcast delay in seconds)
```

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4 changes: 2 additions & 2 deletions bullseye/Dockerfile
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Expand Up @@ -53,11 +53,11 @@ ENV CS2_SERVERNAME="cs2 private server" \
CS2_GAMEMODE=1 \
CS2_LAN=0 \
TV_AUTORECORD=0 \
TV_ENABLE=1 \
TV_ENABLE=0 \
TV_PORT=27020 \
TV_PW="changeme" \
TV_RELAY_PW="changeme" \
TV_SNAPSHOTRATE=32 \
TV_MAXRATE=0 \
TV_DELAY=0 \
CS2_ADDITIONAL_ARGS=""

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2 changes: 1 addition & 1 deletion bullseye/etc/entry.sh
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Expand Up @@ -23,7 +23,7 @@ sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" \
-e "s/{{TV_AUTORECORD}}/${TV_AUTORECORD}/g" \
-e "s/{{TV_PW}}/${TV_PW}/g" \
-e "s/{{TV_RELAY_PW}}/${TV_RELAY_PW}/g" \
-e "s/{{TV_SNAPSHOTRATE}}/${TV_SNAPSHOTRATE}/g" \
-e "s/{{TV_MAXRATE}}/${TV_MAXRATE}/g" \
-e "s/{{TV_DELAY}}/${TV_DELAY}/g" \
"${STEAMAPPDIR}"/game/csgo/cfg/server.cfg

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3 changes: 1 addition & 2 deletions bullseye/etc/server.cfg
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Expand Up @@ -24,14 +24,13 @@ tv_deltacache 2 // Enable delta entity bit stream cache
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable {{TV_ENABLE}} // Activates CSTV on server: 0=off, 1=on.
tv_maxclients 10 // Maximum client number on CSTV server.
tv_maxrate 20000 // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
tv_maxrate {{TV_MAXRATE}} // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "{{SERVER_HOSTNAME}} CSTV" // CSTV host name
tv_overridemaster 0 // Overrides the CSTV master root address.
tv_port {{TV_PORT}} // Host SourceTV port
tv_password "{{TV_PW}}" // CSTV password for clients
tv_relaypassword "{{TV_RELAY_PW}}" // CSTV password for relay proxies
tv_relayvoice 1 // Relay voice data: 0=off, 1=on
tv_snapshotrate {{TV_SNAPSHOTRATE}} // Snapshots broadcasted per second
tv_timeout 60 // CSTV connection timeout in seconds.
tv_title "{{SERVER_HOSTNAME}} CSTV" // Set title for CSTV spectator UI
tv_transmitall 1 // Transmit all entities (not only director view)
6 changes: 3 additions & 3 deletions examples/docker-compose.yml
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Expand Up @@ -30,12 +30,12 @@ services:
- CS2_BOT_QUOTA_MODE # (fill, competitive)
# TV
- TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
- TV_ENABLE=1 # Activates CSTV on server: 0=off, 1=on.
- TV_ENABLE=0 # Activates CSTV on server: 0=off, 1=on.
- TV_PORT=27020 # Host SourceTV port
- TV_PW=changeme # CSTV password for clients
- TV_RELAY_PW=changeme # CSTV password for relay proxies
- TV_SNAPSHOTRATE=32 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # CSTV broadcast delay in seconds
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
volumes:
- cs2:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location)
ports:
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