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server.js
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server.js
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const { clientId, guildId, token } = require("./env.json");
const fs = require("node:fs");
const path = require("node:path");
const { Client, Collection, Events, GatewayIntentBits } = require("discord.js");
const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages] });
console.log('Loading commands...');
client.commands = new Collection();
const foldersPath = path.join(__dirname, "commands");
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ("data" in command && "execute" in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}
console.log('Loading events...');
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
console.log('Logging in...');
client.login(token);