From 12ef94d11414152f9bf20968b8d16051b313a6dd Mon Sep 17 00:00:00 2001 From: John Lillis Date: Thu, 8 Aug 2024 19:38:47 -0400 Subject: [PATCH] Fix next round not starting without mapcycler --- [gamemodes]/[deathmatch]/deathmatch/server/round.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/[gamemodes]/[deathmatch]/deathmatch/server/round.lua b/[gamemodes]/[deathmatch]/deathmatch/server/round.lua index 622e6e66f..d20540763 100644 --- a/[gamemodes]/[deathmatch]/deathmatch/server/round.lua +++ b/[gamemodes]/[deathmatch]/deathmatch/server/round.lua @@ -78,6 +78,6 @@ function endRound(winner, draw, aborted) if mapcycler and getResourceState(mapcycler) == "running" then triggerEvent("onRoundFinished", resourceRoot) else - setTimer(beginRound, CAMERA_LOAD_DELAY * 2, 1) + setTimer(beginRound, ROUND_START_DELAY * 2, 1) end end