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@PatrickAdelberger I have no track on this issue, but the sprites are ordered in a sprite atlas which are loaded over the point sprite shader. What I need to update the atlas is 1 64x64 white image of the shape and a selection overlay like those:
The number is not a problem, its easy to update to support more than 4 shapes
EDIT: its also possible to make the sprite a bit smaller so that the selection would be a bit more prominent
During a reading group discussion of this paper: The Science of Visual Data Communication: What Works
Some mentioned that we could implement the different shape options that were suggested in the paper.
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