forked from openscenegraph/OpenSceneGraph
-
Notifications
You must be signed in to change notification settings - Fork 0
/
NEWS.txt
1687 lines (1201 loc) · 115 KB
/
NEWS.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
OSG News
========
= !OpenSceneGraph 3.2 release improves support iOS and Android, supports a range of new OpenGL features much more.
PERTHSHIRE, Scotland - 24th July 2013 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.2 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs in both the desktop and mobile space.
=== Updates include: ===
* Improvements to OpenGL ES 1.1 and 2.0 support, including platform specific extensions
* Revamped QTKit, imageio and quicktime plugins for improved support of iOS and OSX
* New avfoundation plugin for reading video on iOS and OSX
* New ktx plugin for reading Khronos Texture Files
* New OpenGL extensions support including compute shaders, tessellation shaders, integer array formats and associated Vec* classes, primitive restart
* Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability
* Updates to osgQt to support Qt5 and provide better support for Qt4
* New osgGA::Device base class for recieving from and sending events to both real and virtual devices in a generic, extensible way
* New ZeroConf, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones
* Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization
* New TrackVis .trk track files plugin for the visualization of brain scans.
* Improvements to osgPresentation NodeKit and Present3D application to make it possible to create non-linear interactive, remote controlled shows
* New osgViewer::ViewConfig class with range of implementations to make it easier to configure viewers for advanced rendering support
* Support for GPU based Keystone correction with onscreen editing making it possible to use low cost projectors in off axis setups
* Clean up of osg::Geometry class removing all deprecated slow path API's resulting in a smaller and faster Geometry class
* Addition of deprecated_osg namespace and deprecated_osg::Geometry class that provides deprecated BIND_PER_PRIMITIVE and array indices APIs to add with porting
* New ViewDependentShadowMap shadow rendering class that combines enables robust combining of parallel split and perspective shadow map techniques
* Updates of plugins to work with the latest FBX, ffmpeg, NVTT, OpenVRML, LibVNCServer releases
=== Downloads and Licensing ===
!OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/index.php/download-section/stable-releases Downloads] section of the openscenegraph.org website.
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://www.openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.alphapixel.com AlphaPixel] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/index.php/about/http:/www.openscenegraph.org/index.php/about/142-contributors-to-openscenegraph-3-2-0 511 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
PERTHSHIRE, Scotland - 28th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates include: ===
* OpenGL ES 1.1, and OpenGL ES 2.0 support
* OpenGL 3.x and 4.x support along with associated OpenGL extensions
* Supoort for Android on tablets and phones
* Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)
* Introduction of Present3D application for immersive 3D presentations
* New extensible serializers that provide new .osgb binary, .osgt ascii and .osgx xml file native formats
* New generalized serializable metadata architecture
* New osgQt library that makes it straight forward to integrate !OpenSceneGraph with Qt, including web browsing via QWebKit.
* New FBX plugin based on the Audodesk FBX DSK that enables reading of the the .fbx 3D authoring and interchange format
* New directshow plugin for handling movies under Windows
* New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing
* New ply plugin for reading ply files
* Improvements to osgText that enable bevelling of 3D text and highter quality 2D fonts
* Improvements to osgVolume enabling high quality ray traced volume rendering
* Improvements to osgManipulator making it more flexible
* Improvements to osgParticle to support shader based particle effects
* Revamped 3ds plugin for reading and writing of .3ds files
* Revamped dxf plugin for reading and writing of .dxf files
* Support for Cocoa and 64bit OSX build
* Improved thread safety and efficiency of database paging
* New Texture and buffer object pools for efficiently managing GL object resources
=== Downloads and Licensing ===
!OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== !OpenSceneGraph Books now available ===
The new book dedicated to the !OpenSceneGraph 3.0 release is now available https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book.
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://www.openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.alphapixel.com AlphaPixel] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/ThreePointZero 464 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.8 release is the culmination of 10 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates include: ===
* New osgVolume library for volume rendering, with support for:
* High quality GPU based Ray tracing
* Transfer functions
* Per pixel lighting
* Iso surface rendering
* Maximum Intensity Projection rendering
* Non-power-of-two 3D textures, and 3D texture compression
* DICOM loading for reading dicom medical data
* New osgAnimation library for character and scene animation.
* New plugin for reading Biovision hierarchical files (.BVH) to generate character motion animations.
* New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
* Three new scene graph widgets for placing traditional 2D capability into fully interactive 3D scenes:
* PDF widget (based on libPoppler)
* VNC client widget (based on libVNCServer)
* Internet browser client widget (based on Gecko/UBrowser)
* New plugins for loading Half-Life 2 maps and models.
* New plugin for loading EXR, high dynamic range imagery
* Improvements to !DatabasePager, tailored for low latency paging.
* Improved runtime stats collection and on screen reporting.
* Performance improvements through optimization of matrix operations.
* Support for the OpenGL "draw instanced" extension.
* Support for zlib compressed native .ive and .gz files
* Improvements to COLLADA support.
* Build reporting using CDash
* New packaging support using CPack
* A wide range of build and bug fixes
=== Downloads and Licensing ===
!OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== !OpenSceneGraph Books now available ===
The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual, books can be found at [http://www.osgbooks.com OsgBooks].
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://www.openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 2000 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointEight 365 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
----
About !OpenSceneGraph: [[BR]]
The !OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
Further information, screenshots, downloads, documentation, and support links can be found on the !OpenSceneGraph project website http://www.openscenegraph.org.
About !OpenSceneGraph Professional Services:[[BR]]
!OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of !OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.
----------------------------------------------------------------------------------------
= !OpenSceneGraph 2.6 release adds osgWidget library, KdTree intersections, Anti-aliased FBOsand much more. =
PERTHSHIRE, Scotland - 5th August 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.6 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates include: ===
* New osgWidget library for scene graph based graphics user interface elements (beta release).
* KdTree support, with automatic KdTree generation on load and use of KdTree during line intersections which massively improves intersection speeds.
* Precision improvements to line intersections, provide accurate whole earth intersection.
* OpenGL Multi-sample FrameBufferObject support.
* New osg::ImageSequence class for doing texture animation of a series of image files.
* New database optimizer that is able to remove static transforms by duplicating shared geometries.
* Use glGenerateMipmap to speed up mipmap generation in non power-of-two textures.
* New osgViewer::ScreenCaptureHandler for adding screen shot support to osgViewer applications.
* New osgscreencapture example that demonstrates use of double buffer PixelBufferObject's for streaming of imagery from the screen.
* New utility application osgfilecache which can be used to populate the local cache for given lat/lon ranges and levels.
* Rewritten DatabasePager that now supports multiple database reading threads. This includes handling of HTTP requests via a separate reading thread, vastly improving the speed of updates when handling HTTP hosted databases that have already partially been downloaded to local file cache.
* Support for a file cache for locally caching paged databases hosted over HTTP.
* Support for http authentication in osgDB and the libcurl plugin
* New osgconv --format <fmt>, --formats and --plugins command line options for listing available plugins and the file formats/options they support.
* Performance improvements in handling TerraPage.
* Animated GIF support.
* New SVG image loader.
* Improvements to the .obj loader to support a wider range of .obj files and material properties.
* Support for thread safe Atomic reference counting.
* Support for COLLADA DOM 2.x
* Support for Philips WOWvx 3D auto-stereoscopic displays
* New include/osg/Config and include/OpenThreads/Config configuration files, that are automatically generated by CMake, which make more straight forward to build end users applications against OpenSceneGraph versions built with non default build options.
* Support for CMake 2.6
* A wide range of build and bug fixes
=== Downloads and Licensing ===
!OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== !OpenSceneGraph Books now available ===
The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual books can be found at [http://www.osgbooks.com OsgBooks].
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 1900 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointSix 324 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
----
About !OpenSceneGraph:[[BR]]
!OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
Further information, screenshots, downloads, documentation, and support links can be found on the !OpenSceneGraph project website http://www.openscenegraph.org.
About !OpenSceneGraph Professional Services:[[BR]]
!OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of !OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.
----------------------------------------------------------------------------------------
= !OpenSceneGraph 2.4 release adds geometry shaders, multiple render targets, support for terrabyte scale terrain databases, writing to !OpenFlight and much more. =
PERTHSHIRE, Scotland - 25th April 2008 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.4, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.4 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.4 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.4 release is the culmination of 9 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates include: ===
* Support for OpenGL Geometry shaders
* Support for OpenGL Multiple Render Targets extension to Frame Buffer Objects
* Support for OpenGL Occlussion Query extension
* New !OpenFlight writer
* New libcurl based plugin for reading http hosted databases
* Quicktime based reading of live video streams under Windows and OSX
* Better load balancing in database pager
* Improvements to osgTerrain for support of terrabyte scale whole earth terrain databases
* Additions to the Shapefile loader with .dbf attribute file, .proj projection file support and loading data as doubles
* Enhanced intersection functionality including double support for line intersections
* Parallel build support under Visual Studio
* Support for reading Producer .cfg viewer configuration files
* A wide range of build and bug fixes
=== Downloads and Licensing ===
!OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== !OpenSceneGraph Books now available ===
The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual books can be found at [http://www.osgbooks.com OsgBooks].
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 1800 developers is centred around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointFour 306 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
----
About !OpenSceneGraph:[[BR]]
!OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
Further information, screenshots, downloads, documentation, and support links can be found on the !OpenSceneGraph project website http://www.openscenegraph.org.
About !OpenSceneGraph Professional Services:[[BR]]
!OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of !OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.
----------------------------------------------------------------------------------------
= OpenSceneGraph 2.2 release adds support for advanced displays, soft and parallel split shadow maps and easier builds =
PERTHSHIRE, Scotland - 4th October 2007 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.2, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.2 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and !FreeBSD operating systems.
=== Open-source development delivers industry-leading features and performance ===
The !OpenSceneGraph 2.2 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
=== Updates include: ===
* Improved build support under Windows including versioning of dll's to avoid problems with mixing !OpenSceneGraph versions on a single system.
* Support for Texture2DArray and integer texture OpenGL extensions.
* Support for spherical displays.
* Support for checkerboard stereo displays.
* Soft Shadows and Parallel Split Shadow Maps now supported.
* Viewer configuration file support
* Writer support for Inventor, OBJ 3D formats
* Writer support for HDR imagery
* Viewer Configuration file support
* Unification of threading models and viewer event handlers so that all now work for both Viewer and !CompositeViewer classes.
* GDAL plugin for support for a wide range of geospatial imagery and digital elevation maps formats.
* A wide range of build and bug fixes.
=== Downloads and Licensing ===
!OpenSceneGraph is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website. [Downloads Downloads]
!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
=== !OpenSceneGraph Books now available ===
The !OpenSceneGraph Quick Start Guide is now available in Chinese as well as English, and alongside the Reference Manual books can be found at [http://www.osgbooks.com OsgBooks].
=== Professional support and services ===
!OpenSceneGraph project is backed up with professional services by [http://openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA.
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
=== Community support and contributions ===
The diverse and growing community of over 1700 developers is centered around the public osg-users mailing list, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointTwo 282 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
----
About !OpenSceneGraph:[[BR]]
!OpenSceneGraph Project was founded in September 1999 by Don Burns and Robert Osfield.
Further information, screenshots, downloads, documentation, and support links can be found on the !OpenSceneGraph project website http://www.openscenegraph.org.
About !OpenSceneGraph Professional Services:[[BR]]
!OpenSceneGraph Professional Services, founded by project lead Robert Osfield in April 2001, is based in Callander, Perhshire, Scotland, and provides professional services on top of !OpenSceneGraph. Further information about the services it provides can be found at http://www.openscenegraph.com.
--------------------------------------------------------------------------------
!!![=OpenSceneGraph=] 2.0 release improves ease-of-use and scalability, introducing new osgViewer, osgShadow and osgManipulator libraries, new build system, improved multi-core, multi-GPU support.
PERTHSHIRE, Scotland - 15th June 2007 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 2.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 2.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real-time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 2.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
!!!Open-source development delivers industry-leading features and performance
The [=OpenSceneGraph=] 2.0 release is the culmination of 8 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
The theme for the 2.0 release has been making the [=OpenSceneGraph=] easier to use, yet more flexible and powerful.
Features include:
* New unified build system using [[http://www.cmake.org CMake]], which simplifies the build process, automatically detecting installed dependencies and providing build configuration as well as support for a wide range of development tools.
* New libraries:
** osgViewer - provides native windowing support and viewer functionality that scales from a single view embedded in a window to multi-thread, multi-gpu, multi-screen viewers and can handle multiple scene graphs at one time. The new viewer architecture also provides support for novel display systems that require distortion correction, such as hemispheres and full domes as well as power-walls and caves. It replaces Producer as a windowing toolkit.
** osgManipulator - provides a set of interactive manipulators for scaling, rotating and moving objects in the scene.
** osgShadow - provides an extensible framework for adding dynamic shadows to your scene.
* New low-level extensible intersection framework that includes support for line, plane and polytope intersections.
* New high-level intersection classes that support paged databases, [=LineOfSight=], [=HeightAboveTerrain=] and [=ElevationSlice=].
* View-dependent overlay - provides ability to overlay text, country boundaries etc. directly on to terrain, even paged databases.
* Plugins
** Improvements to the [=OpenFlight=], COLLADA, [=AC3D=], DDS plugins and many more
** New TXF texture font reader.
** New [=VRML2=] reader (using the [=OpenVRML=] library).
* Easier 3rd party windowing integration
** With examples showing integration with GLUT, SDL, Qt, [=WxWidgets=] and MFC
* External dependencies removed simplifying build and distribution
** [=OpenThreads=] is moved into the core of [=OpenSceneGraph=] and is no longer an external dependency
** Thanks to the integration of windowing support in osgViewer, [=Producer=] is no longer a dependency.
!!!Downloads and Licensing
[=OpenSceneGraph=] is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [[http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Downloads Downloads]] section of the openscenegraph.org website.
[=OpenSceneGraph=] is released under the [[http://www.openscenegraph.com/osgwiki/pmwiki.php/Legal/Legal [=OpenSceneGraph=] Public License]], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the [=OpenSceneGraph=] libraries without restricting the licensing of the user's software.
!!![=OpenSceneGraph=] Books now available!
See %newwin%[[http:://www.osgbooks.com OsgBooks]]
!!!Professional support and services
[=OpenSceneGraph=] project is backed up with professional services by %newwin%[[http://openscenegraph.com [=OpenSceneGraph=] Professional Services]], based in Scotland, and [[http://www.skew-matrix.com Skew-Matrix]] and [[http://www.blue-newt.com Blue-Newt Software]] both based in the USA.
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
!!!Community support and contributions
The diverse and growing community of over 1700 developers is centered around the public osg-users mailing list, where members discuss how best to use [=OpenSceneGraph=], provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.com/osgwiki/pmwiki.php/Documentation/Contributors 264 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base.
Robert Osfield\\
Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
--------------------------------------------------------------------------------
!!![=OpenSceneGraph=] 1.2 release introduces Windows 64bit and AIX support, COLLADA support, processor affinity and texture atlas builder.
PERTHSHIRE, Scotland - 12th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems.
The [=OpenSceneGraph=]-1.2 release introduces:
* Support for Windows 64 bit build, allowing Windows programmers to take advantage of greater scalability previously only available to [=OpenSceneGraph=] users under Linux, IRIX, Solaris, [=FreeBSD=] and OSX.
* Support for IBM's AIX operating system, bringing the total number of supported operating systems to 8.
* COLLADA plugin support for both the reading and writing of COLLADA 1.4 .dae files. COLLADA is the new industry standard data asset exchange format that is now supported by a range of 3D modelling packages and provides a unified art path route to and from the [=OpenSceneGraph=].
* Processor affinity support allowing application to lock cull-draw and database processes to specific processors, thereby avoiding cache coherancy problems associated with processes moving from processor to processor.
* A Texture Atlas builder has been added to the database optimization classes, allowing either manual or automated setting up of texture atlas. Using texture atlas can improve performance by reducing the number of state changes required to render a scene, and by allowing databases to batched in large groups of geometry, in a form that better suits modern graphics arhitectures.
* GPU timing stats have been added to the viewer class, provided the time taken to process allow drawing operations down on the GPU for the previous frame. Coupled with the existing timing of CPU update, cull and draw dispatch the stats reporting now provides the end user with a clearer idea of whether their application is CPU or GPU limited and server as a better guide to performance optimization work.
* A range of bug fixes and API refinements.
The [=OpenSceneGraph=]-1.2 release is the culmination of 7 years development, with contributions from 208 developers from around the world. The user base is composed of a wide range of industry and academic users with over 1400 developers subscribed to the projects public support mailing list.
For further information and to download the latest release see the project website:
http://www.openscenegraph.org
Robert Osfield\\
Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!!OpenSceneGraph 1.1 release introduces peformance and scalability improvements, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
AYRSHIRE, Scotland - July 19th 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
The OpenSceneGraph-1.1 release introduces:
* Improved support for multi-threaded, multi-pipe applications, including performance improvements and automated configuration of threading.
* Support for OpenGL Shading Language uniform arrays
* New precipitation particle effects that leverage the OpenGL Shading Language to provide high performance and high image quality rendering of rain and snow effects.
* New OpenFlight loader with support for version 16.1, including OpenGL Shading Language support.
* New Quake3 BSP loader
* TerraPage loader updated to latest terrapage code base, version 2.2.
* New outline and drop shadow support for osgText.
* New observer_ptr<> smart pointer which holds a pointer to an object, but does does affect its reference, so doesn't take any ownership of it. If the object goes out of scope then the observer_ptr<> is automatically set to 0.
* New osgGA::EventQueue class for making it easier to integrate 3rd Party Windowing toolkits. The revamped osgkeyboardmouse example demonstrates how to use it.
* A range of bug fixes.
For further information and to download the latest release head to the project website:
http://www.openscenegraph.org
Special thanks go to the many contributors who help make this release possible.
Robert Osfield\\
Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open-source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.com/
!!!Open-source development delivers industry-leading features and performance
[=OpenSceneGraph=] 1.0 release is the culmination of 6 years work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real world applications, and actively participating in its development, testing and refinement. The end result is a high quality library with a feature set relevant to application developers' needs. Features include:
* A full-featured and industry-proven scene graph
* High performance due to support for \\
- View frustum, small feature and occlusion culling\\
- Level of detail\\
- State sorting and lazy state updating\\
- [=OpenGL=] fast paths and latest extensions\\
- Multi-threading and database optimization
* Extensive support for [=OpenGL=], from 1.1 through 2.0 including the latest extensions
* Tightly coupled support for [=OpenGL=] Shading Language, developed in conjunction with 3Dlabs
* Support for a wide range of 2D image and 3D database formats, with 34 loaders available including industry standards such as [=OpenFlight=], [=TerraPage=], OBJ, 3DS, JPEG, PNG and [=GeoTiff=]
* Particle effects
* High quality anti-aliased [=TrueType=](R) text support
* Seamless support for framebuffer objects, pbuffers and frame buffer render-to-texture effects
* Multi-threaded database paging support, which can be used in conjunction with all 3D database and image loaders, allowing terabyte database to be explored at a solid 60Hz
* Large scale, whole earth geospatial terrain paged database generation
* Introspection support for core libraries allowing external applications to query, get, set and operate on all classes in the scene graph, via a generic interface
* Multi-threaded and highly configurable support for multiple CPU/multiple GPU machines
->''"3D Nature uses [=OpenSceneGraph=] to build our [=NatureView=] real-time terrain visualization tool. [=OpenSceneGraph=] offered us a high-performance scene graph that had great terrain capability, advanced culling and level-of-detail features, multi-threaded paging and loading and solid, clean, accessible code. We have used and contributed to OSG for two years now, and could not have delivered the kind of high-detail interactive landscape visualization our users require without [=OpenSceneGraph=]."''\\
Chris "Xenon" Hanson, Vice President of R&D, 3D Nature LLC, http://www.3DNature.com
!!!Downloads and Licensing
[=OpenSceneGraph=] is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads Downloads]] section of the openscenegraph.org website.
[=OpenSceneGraph=] is released under the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Legal/Legal [=OpenSceneGraph=] Public License]], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open source applications. Furthermore, it allows both static and dynamic linking of the [=OpenSceneGraph=] libraries without restricting the licensing of the user's software.
->''"Our real-time 3D presentation tool, [=Present3D=], builds upon [=OpenSceneGraph=]'s excellent support for stereo visualization, video, imagery, text, 3d models and database paging, making it possible for us to develop a uniquely compelling immersive presentation software. The portability and royalty-free open-source licensing has allowed us to deliver it across a far wider range of platforms and at lower cost than would have been possible with any of the competing proprietary scene graphs." ''\\
Phil Lavery, Greythorn Associates. http://www.greythornassociates.com
!!!Professional support and services
[=OpenSceneGraph=] project is backed up with professional services provided by the partnership of [=OpenSceneGraph=] Professional Services, based in Ayrshire, Scotland, and Andes Engineering in California, USA.
Services available include:
* Confidential Professional Support
* Bespoke development
* Consultancy
* Training
!!!Community support and contributions
The diverse community of nearly 1200 developers is centered around the public osg-users mailing list, where members discuss how best to use [=OpenSceneGraph=], provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
->''"Since I joined this list 6 months ago I have rarely seen a question go unanswered! The community averages 30 responses a day with about a fifth of them coming from the project lead himself."''\\
Jacob Foshee, Software Engineer in the Oil and Gas industry.
The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 171 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
Robert Osfield\\
Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
----
About [=OpenSceneGraph=]\\
Further information, screenshots, downloads, documentation, and support links can be found on the [=OpenSceneGraph=] project website http://www.openscenegraph.org .
About [=OpenSceneGraph=] Professional Services\\
[=OpenSceneGraph=] Professional Services, founded by Robert Osfield in April 2001, is based in Prestwick, Scotland, and provides professional services on top of [=OpenSceneGraph=]. Further information about the services it provides can be found at http://www.openscenegraph.com .
About Andes Engineering\\
Andes Engineering, founded by Don Burns in December 2001, is based in Sunnyvale, California, and provides professional services and custom simulators on top of [=OpenSceneGraph=]. Further information about the products and services it provides can be found at http://www.andesengineering.com .
-------------------------------------------------------------------------------------------------------
BETA releases
25th May 2005 - OpenSceneGraph-0.9.9
>>> OpenGL Shading Language integrated into core, Introspection, movies, particle effects and much more...
Introduction to the OpenSceneGraph:
The OpenSceneGraph is an Open Source, high performance real-time graphics toolkit, written for developers of vis-sim applications, virtual reality, scientific visualisation, education through to games. The toolkit is based on OpenGL and Standard C++ and most portable toolkit of its kind, supporting Windows, Linux, OSX, Irix, Solaris, FreeBSD and HP-UX and Aix, including 64 bit support on Windows, Linux, OSX, Irix and Solaris. OpenGL version from 1.1 through to 2.0 are all seemlessly supported, including many of the latest extensions. The OpenSceneGraph is now firmly established as one of the worlds most popular scene graph technologies, and is used and developed by community of over a thousand developers.
The OpenSceneGraph 0.9.9 release:
The latest release of the OpenSceneGraph, 0.9.9, is the culmination of 7 years development and is the final milestone before reaching 1.0. All core features for 1.0 are now in place and ready for deployment. Since the development driven is by technical convergence rather than usual marketing forces, even the beta releases of the OpenSceneGraph are already mature enough for major industry players to have adopted it for their own application development, with many companies already releasing products based on top of the OpenSceneGraph.
The 0.9.9 release includes many minor API refinements, bug fixes and optimizations, but also major new features including tight integration of OpenGL Shading Language support directly into the core osg library, new reflection/introspection support, new particle effects, movie support and DXF import. Details follow:
OpenGL Shader Language support:
OpenGL Shading Language (GLSL) support has been moved from the osgGL2 node kit directly into the core osg library. This move also involved refactoring the handling of state so that it now specifically supports GLSL Program, Shaders and Uniforms in a convenient and flexible way. State sorting and lazy state updating are now applied to both Program and Uniforms to maximize performance throughput. The work was spearheaded by 3Dlabs engineer Mike Weiblen, collaborating with Robert Osfield with contributions from the community.
Introspection support:
The new osgIntrospection and associated library wrappers provides support for full API reflection/introspection. That facilitates integration of the OpenSceneGraph with other programming languages, development of generic editors of scene graph attributes, general purpose serialization of scene graph objects such as for reading and writing to disk, or across local networks to support systems such as graphics clusters. The osgIntrospection is designed
to be non-intrusive, allowing 3rd Party libraries to be wrapped without these libraries needing to have explicit introspection support added into them. The-non intrusive approach also keeps introspection support a separate module which only needs to be loaded if you require it, this leaves the core libraries light-weight and focused on the their particular tasks. osgIntrospection is the inspired work of Marco Jez. Thanks also go to ANU Viz Lab for graciously funding Robert Osfield's contribution to this sub-project.
Better support for Apple native Windowing:
Thanks to new support for AGL and CGL in OpenProducer, all OpenSceneGraph/osgProducer-based examples and application will run straight out of the box under OSX native AGL or CGL Windowing. This allows better integration of OpenSceneGraph applications with OSX, access to faster and up to date OpenGL drivers.
Support for latest OpenGL extensions:
Support for the Non power of two texture feature of OpenGL 2.0 has been added
to all the core texture classes. Also to facilate high resolution video streaming, OpenGL Pixel Buffer Objects are now supported. Support for blend equation and logic op have also been added.
Terrain generation and rendering enhancements:
The osgTerrain library, for generating whole earth, geospecific paged databases, has been enhanced with support for alpha source textures and multiple texture layers. The new multiple texture layers support can be controlled at runtime via the new osgFX::osgFX MultiTextureControl node, which provides a convenient means for blending between the different layers at run-time. Multiple textures layers can be very useful for mixing topographical maps with satellite/aerial photography.
Particle Effects:
To make it easier to add particle effects to your application a new osgParticle::ParticleEffects node has been written, with five concrete implementations of SmokeEffect, FireEffect, ExplosionEffect and ExplosionDebrisEffect which you can create, adjust and add to your scene graphs.
DXF and Movie plugins:
A new DXF plugin has been added for reading .dxf files. Movie support has also been enhanced with integration of the OpenSceneGraph with Xine-lib via the xine plugin, this allows you to add movie content into your applications, including DVD's and streamed across the LAN, thanks to Xine-libs inbuilt streaming support.
Application and examples:
To facilitate faster builds and a logical division between applications that come with the OpenSceneGraph, the original example directory has now been split into two, with the new applications/ directory now comprising osgviewer, osgconv, osgarchive, osgversion and osgdem. The Makefiles now build by default only the applications directory, thus avoiding the cost of recompiling the 74 example programs. Examples can still be compiled by run make COMPILE_EXAMPLES=yes, or setting COMPILE_EXAMPLE=yes as an env var or in a custom dependencies file.
There are eight new examples, osgblendequation and osglogicop demonstrate the new osg::BlendEquation and osg::LogicOp state attributes, osgGLUTkeyboardmouse and osgGLUTsimple are GLUT based examples, osgslice does some image reading of rendered slices, osgparticleeffects demonstrates the new osgParticle::ParticleEffects.
osgpbuffer also example now uses Producer's pbuffer support making it portable across platforms and much cleaner.
API refinements, bug fixes and performance improvements:
There have been many bug fixes, a number of performance improvements and API cleanups that have occured throughout the 0.9.8 - 0.9.9, too many separate items to enumerate here. Together with the above new features they all go to making the OpenSceneGraph-0.9.9 the most robust, high performance and feature rich version so far, and sets the stage for the upcoming 1.0.
We would like to thank the following engineers for their contributions in the 0.9.8 - 0.9.9.9 time frame (in alphabetic order):
Alberto Farre, Bob Kuehne, Brede Johansen, Carlo Camporesi, Chris Hanson, Don Burns, Donn Mielcarek, Don Tidrow, Farshid Lashkari, Frederic Marmond, Garrett Potts, Igor Kravtchenko, James French, Jan Ciger, John Grant, Joakim Simonsson, Joran Jessurun, Jason Daly, Kevin Moiule, Leandro Motta Barros, Marco Jez, Mason Menninger, Mike Weiblen, Nathan Monteleone, Norman Vine, Olaf Flebbe, Paul Melis, Per Fahlberg, Rainer Oder, Randall Hopper, Reinhard Sainitzer, Robert Osfield, Ruben, Sebastien Grignard, Stephan Huber, Terry Welsh, Thom DeCarlo, Tony Horrobin, Tree, Tugkan Calapoglu, Vivek Rajan, Waltice and Yuzhong Shen
Robert Osfield,
OpenSceneGraph Project Lead,
May 23rd 2005.
--
Project Links:
OpenSceneGraph - http://www.openscenegraph.org
OpenProducer - http://www.andesengineering.com/Producer/index.html
OpenThreads - http://openthreads.sf.net
xine-lib - http://xinehq.de/
OpenSceneGraph Commericial Support, Training and Consultancy links:
OpenSceneGraph Professional Services - http://www.openscenegraph.com
Andes Engineering - http://www.andesengineering.com
---------------------------------------------------------------------------------------------------------------------------
26th November 2004 - OpenSceneGraph-0.9.8
>>> Support for database archives, improved pager, 3d compressed textures
Release 0.9.8 reflects a continuation of the prior committment to release
often, arriving only two short months after 0.9.7. This contrasts sharply
to the long period between 0.9.6-2 and 0.9.7. The following set of
improvements and features are part of the 0.9.8 release.
The osgDB Pager has been Improved to provide better multi-processor
stability and constant frame rate peformance.
Reference documentation has been taken out of the main distribution and
placed on the public website. The documentation is also now completely
built with Doxygen.
New Plugins added or modified this release:
o STL - This plugin provides OSG with the capability to import
Stereolithography files, commonly used in the CAD
markets.
o NET - This plugin provides OSG with the ability to read data files
from a web site through an http interface.
o OSGA - This plugin provides database archival support, including
large file (greater than 2 GB) support.
o OBJ - The existing obj plugin has been re-written for clean up.
New support for 3d texture compression using the
GL_NV_texture_compression_vtc extension has been added, providing an
improvement on the S3TC compression techniques.
The OSG Spelling Bee is making its mark in this release, with submissions
by the community to correct spelling and typo errors throughout the osg,
osgDB and osgUtil libraries.
osgDB::ReaderWriter and osgDB::Registry have been refactored to allow
multi-threading of database reading and writing.
The NodeTrackManipulator has been improved.
Several general bug fixes have been fixed.
Producer and osgProducer now provide new Mac OSX CGL support, providing an
environment that is independent of X11.
A few new examples have been added as well:
o osgplanets - A simple example that demonstrates an attempt at
accurate depiction of planetary motion.
o osgspotlight - An example demonstrating a spot light using
a projected texture.
o osglauncher - An example which reads a config file and displays other examples
and shows and launches them by clicking on the icons.
o osgmotionblur - An example of motion blur using accumulation buffers
18th August 2004 - OpenSceneGraph-0.9.7-2
Build fixes for VisualStudio6.0.
Fixes for osgFX registry support.
Fixes to osg::Image::flipVertical() adding support for mipmaps and
compressed textures.
DDS plugin now can vertically flip images by using "dds_flip" Options string.
Added support in osgTerrain for reading imagery with color tables.
9th August 2004 - OpenSceneGraph-0.9.7
>>> support for and generation of large scale geospatial databases,
>>> support for movies and examples of shadows and volume rendering.
The 0.9.7 encompasses many improvements, bug fixes, new examples and
significant new functionality, the most notable of which is a new
osgTerrain library for generation of large scale geospatial databases.
The new osgTerrain library and associated osgdem utility program
allows users to use moziacs of geospatial imagery and digital elevation
maps to generate a complete paged database which can be used with
standard OSG viewers, and users programs. By utilising GDAL to load the
imagery and DEM's a wide range of geospatial formats are supported.
The TerraPage plugin has also been rewritten ontop of the OSG's
osg::PagedLOD and osgDB::DatabasePager which provides support for the
tile fallback mechanism to ensure that no holes or cracks appear in the
databases being roamed, and to achieve constant frame rate via load
balancing mechanisms with osgDB::DatabasePager.
The osgDB::DatabasePager has been further improved to provide more
configurable load balancing which allows application developers to achieve
constant frame rates when using paged databases.
Double Vec & Matrix classes & CoordinateSystemNode/EllipsoidModel class
have been introduced to better support browsing of large scale databases,
and to provide a mechanism for tracking the local up orientation when
roaming whole earth databases.
osgUtil has been enhanced with:
- an improved triangle tipper class (osgUtil::TriStipVisitor),
- a new simplifier (osgUtil::Simplifer) for reducing triangle density of
osg::Geometry leaves (utilised by osgTerrain to provide simplification
of terrain tiles),
- improved and more configurable optimizer (osgUtil::Optimizer),
- a new utility class for compiling and releasing OpenGL objects
(osgUtil::GLObjectVisitor) replaces the previous and more limited
DisplayListVisitor.
All the osgGA::MatrxManipulator's (used for camera manipulator etc) have
been revamped with usage of doubles internally, and with tracking of the
current CoordinateSystem if one is active, to be better support whole
earth databases. All the MatrixManipulators have been extend to allow
the setting of a user defined home position. Two new manipulators have
been introduced osgGA::TerrainManipulator, for roaming whole earth/terrain
databases, and osgGA::TrackerManipulator which allows the camera to be
attached to a node in the scene graph.
Movie support under Linux and OSX via libMpeg3 and Quicktime respectively,
which extend the new osg::ImageStream base class which allows application
developers access to playing, pausing and rewinding movies.
The conversion utility osgconv has been extended to allow compression of
textures and mipmap generation during conversion when writing to the native
.ive binary format. Texture compression and pre computer mipmaps enable
faster loading of databases and lower utilisation of memory resources.
Write support added to JPG plugin.
Write + 3D texture support added to DDS plugin.
Pseudo loaders .trans, .rot and .scale have been added.
Updated LWO, AC3D, BMP, IVE and FLT loaders.
osg::TexGenNode has been added to provide a mechanism for positioning
OpenGL's texture coordinate generation planes.
Fourteen new examples have been added:
osgdem a utility for creating large scale geospatial paged
database
osgphotoalbum an example of how to use PagedLOD to dynamic generate
geometry for paged in imagery
osgbluemarble an example of how to build PagedLOD database for
paging imagery
osgtessellate an example of how to use osgUtil::Tesselate to
tessellate polygonal boundaries
osgsimulation an example of how to use various features in osgSim.
osgdepthshadow an example of how to implement shadows use depth
shadow textures.
osgsimplifier an example of how to use the new osgUtil::Simplifier.
osgspacewarp an example of how to create a special effect that
depends upon tracking the modelview matrix.
osgdistortion an example of how to use prerendering of a texture to
create a distortion effect.
osgsimple a bare bones example of how to create a simple viewer
using a Windowing toolkit, in this example using
Producer, but is written so the example could easily
be modified to work with other Windowing toolkit.
osgkeyboardmouse adding to keyboard and mouse functionality on the
osgsimple base.
osgsimplepager adding database paging support to the osgsimple
example.
osgmovie an example which creates a quad to render a loaded
movie file with - requires the LibMpeg3 (Linux) or
Quicktime (OSX) plugin to work.
osgvolume an example that reads a stack of 2d images to create
a 3D texture, and creates a scene graph using
standard OSG components (osg::ClipNode,
osg::TexGenNode, osg::Billboard and
osg::TexEnvCombine) to create a per per lit volume.
Wrapping up the complete 0.9.7 release is a wide range of smaller features
enhancement and many bug fixes.
2nd October 2003 - OpenSceneGraph-0.9.6-2
>>> osgFX Special Effects nodekit (for bumping mapping & cartoon effects etc), support for double Matrix traversals,
>>> improved build support, thread safety and robustness.
The new osgFX nodekit, written by Marco Jez, adds a set of decorator
nodes that add can be conveniently added above subgraphs in your scene
to add special a range of special rendering effects. Effects include
AnisotopicLight, BumpMapping, Scribe, Specular Highlights and Cartoon
rendering.
Support for double Matrices has been added with the new Matrixd class,
and complimented by the a Matrixf class. The original Matrix class is
now a typedef which can be set to either Matrixf or Matrixd (which is
now the default), When the Matrix typedef is set to Matrixd and the OSG and
dependent apps are recompiled all internal operations such a cull traversals
will now be double with double matrices which much improved numerical
precision, making it ideal for datasets where a large values are contained
with transforms in the scene graph (such as with whole earth databases),
and when a transforms are nested which creates requires concatenation of
a number of matrices to get the final model view matrices.
The osgGA::MatrixManipulators (which are used to control the camera
position) and osgProducer/OpenProducer have been moved across to using
exclusively double Matrices. This has been done to improve numerical
precision when computing camera positions, whilst having little impact
on performance since camera operations are only done a small number of
times per frame.
osg::Quat now supports doubles by default, but also allows users to select
float version osg::Quat simply by changing the osg::Quat::value_type typedef.
Work has been on OpenThreads and OpenProducer, in particular to improve
thread safety and robustness on the Win32 platform. Reported crashes
on exit from osgProducer::Viewer based apps, and freezes during runtime
have been fixed.
Threading problems which caused crashes in recent updates of the Terrapage
loader have also been fixed, and additional internal changes have been made
to improve the Terrapage loader's ability to hit constant frame rates.
Support has also been added for loading light points directly from the
Terrapage database.
A new .iv/.wrl loader plugin, written by Vivek Rajan, at Magic Earth,
has been added to the distribution which uses with OpenInventor or Coin
to load model, converting them into OSG equivalents. Coin has support
for VRML97 models, so can be used to import such models into the OSG.
Since the new plugin is dependent on OpenInventor or Coin the compilation
is optional, but off by default. To compile this plugin under Unix, set
the environmental variable USE_INVENTOR or USE_COIN and recompile.
Windows .dsp project file does to current exist, but should be
possible to add this.
The .ive plugin has been improved with the addition of support for
osgSim light points, and various internal refinements to make it function
better on the various platforms supported by the OSG. Note, these changes
mean that the .ive format has has changed and is no longer compatible
with previous version of .ive. It is recommend that one recreates .ive
for the original source via osgconv or similar to ensure consistency.
A JPEG2000 image plugin has added, written by Michael Gronager. The new jp2
plugin uses the japser open source project to read and write JPEG2000 files.
A scalar bar, and sphere segment helper classes have been added to osgSim,
the new osgscalarbar and osgspheresegment examples demonstrate how to use
these new features.
To help handle running applications of graphics cards/drivers that exhibit
bugs with certain OpenGL extensions, support has been added to the GLextensions
code to allow extensions to be disabled via the new
osg::setGLExtensionDisableString(std::string) function or by setting an
OSG_GL_EXTENSION_DISABLE environmental variables. Follows is an example of
the disable string:
set OSG_GL_EXTENSION_DISABLE =
"ATI:GL_SGIS_generate_mipmap;Sun:GL_EXT_texture_filter_anisotropic:"
New examples include:
osgforest - an example which demonstrates simple techniques for creating forests
osgfxbrowser - an example which demonstrates the various osgFX Effects available
osgscalabar - an example of how to set up the osgSim::ScalarBar.
osgspheresegment - an example of how to set up the osgSim::SphereSegement
osgpagelod - a very simply test program for setting up osg::PagedLOD/osgDB::DatabasePager
23rd July 2003 - OpenSceneGraph-0.9.5
>>> Support added for OpenGL2.0 shaders, native multi-threaded Database paging,
>>> high peformance binary format reading and writing, .dds compressed image
>>> loader and ARB_fragment_program and ARB_vertex_buffer_object extensions,
>>> improvements to the Terrex .txp and OpenFlight .flt loaders.
The key new features of the 0.9.5 release are the new OpenGL2.0 nodekit, constant frame rate
database paging support, classes, and the new native .ive binary plugin which supports
both reading and writing of all core osg nodes, including inlining of compressed
and non-compressed imagery.
The native database paging support, provided by the new osg::PageLOD and osgDB::DatabasePager,
achieves constant frame rate through threading of the database reading, and time based
incremental compile and delete of display lists, vertex_buffer_objects and texture objects.
A new TextureObjectManager class also caches a list of expired texture objects for reuse,
and allows new newly loading imagery to reuse expired texture objects, with the imagery
automatically subloaded to the reused texture objects. This reuse happens transparently
and benefits other OSG usages such as the OSG's Terrapage loader.
To provide support multi-thread operation of the OSG, such as multi-thread database paging
and multi-threaded, multi-window graphics enabled by OpenProducer, the OpenSceneGraph and
OpenProducer have now adopted the OpenThreads threading library, osgDB and osgProducer now
depend upon it. OpenThreads is open source, light weight, cross platform C++ threading
which encapsulates the low level, platform specific threading API calls. Currently pthreads
under Unix and Win32 threads under Windows are supported, with Sgi sproc threads to be
released very soon. The OpenThreads project website can be found at http://openthreads.sf.net.
The new .ive binary plugin was developed by Uni-C's VR-Center, and kindly submitted as
open source, adds support for binary reading and writing OSG nodes drawable and state
(including compressed/mipmapped) textures. The .ive format produces a much faster
load times and smaller file size then native ASCII .osg format. Load times for .ive
files are also 10-20x faster then equivalent OpenFlight .flt and load in an already
optimized scene graph form making it much more suitable for paging. Files can be
converted easily using the osgconv utility : osgconv myfile.flt myfile.ive
The new osgGL2 nodekit library adds support for the OpenGL2.0 vertex ProgramObect and fragment
ShaderObject's recently ratified by the OpenGL ARB, . The osgGL2 uses the extension have local
prototypes which allow them to be compiled even in the absence of OpenGL headers that don't
support the GL2 extension, allowing to port to all platform, and at runtime the extensions are
queried for and used if available. At time of release only 3DLabs WildcatVP series supported
this extension at runtime, but other graphics cards and manufactures will be releasing GL2
extension very soon and will be automatically supported by osgGL2. The osgGL2 was developed
by Mike Weiblen at 3DLabs whom have kindly submitted osgGL2 as open source and for inclusion
with the OSG distribution.
The ARB_fragment_program, ARB_vertex_buffer_object and ARB_vertex_program attributes are
also now supported in core osg library. The new osg::FragmentProgram state attribute
encapsulates the ARB_fragment_program which is supported by the recent graphics cards
from NVidia, ATI and 3DLabs. Support for ARB_vertex_buffer_object and ARB_vertex_program
attributes have been added to the osg::Geometry class. The ARB_vertex_buffer_object extension
can boost performance by as much as 50% when working on geometry bound data sets.
Two new image loaders, dds and pnm, and a 3dc point cloud have been added. The .dds plugin
adds support for compressed & mipped mapped imagery, making it ideal for applications where
large texture sizes or database paging is required. The pnm image loader reads the
pnm, pgm and pbm image formats. See http://netghost.narod.ru/gff/vendspec/pbm/ for details.
The Terrapage .txp plugin been updated to include support for multi-texturing, layers and billboards
and includes improvements to multi-threaded pager, which has also been ported over to use OpenThreads.
The OpenFlight .flt plugin has also been improved and now support detail textures via multi-texturing.
TessellationHints now supported by ShapeDrawable which allow the shape primitives to be rendered
are vary levels of detail.
Supported has been added for auto scaling and rotating text into osgText.
Five new examples have been included in the distribution:
osgtexturerectangle illustrates how to use the osg::TextureRectangle which encapsulates
the NV_texture_rectangle extension.
osgprerendercubemap illustrates how to use pre rendering imagery to osg::TextureCubeMap
for tasks such as building a environmental texture maps.
slideshow3D is a presentation tool which use a scene graph to store a render set of slides, each
slide containing layers which can contain bullet points, paragraph, imagery and 3d animated
models - and is effectively a 3D power point. The presentations can be built separately and stored in a .osg file or created by
slideshow3D via an xml file, two examples - introduction.xml and models.xml, which are included
in the OpenSceneGraph-Data-0.9.5 data distribution. slideshow3D depends upon libxml2 for parsing
the xml files.
osgpoints uses the osg::Point state attribute to attenuate and control point size and any points
loaded by the application. This is a useful way of visualizing point data clouds.
osgdemeter is example of how to integrate the Demeter, OSG using osgProducer::Viewer as a viewer
class. This example depends upon the demeter terrain engine, which can be download from
http://www.terrainengine.com.
Camera style convenience set and get methods to osgUtil::SceneView, consolidating
previous functionality that was provided by both osg::SceneView and osg::Camara into one place.
This move has made osg::Camera redundant so has it been removed to avoid confusion,
usage inconsistencies and bloat of core libraries.