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Location.java
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Location.java
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import java.util.Set;
import java.util.HashMap;
import java.util.ArrayList;
import java.util.Iterator;
import java.awt.Point;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. For each existing exit, the room
* stores a reference to the neighboring room.
*
* @author Michael Kolling and David J. Barnes
* @version 2008.03.30
*/
public class Location
{
private Point point;
private LocationType type;
private String description;
private HashMap<String, Location> exits; // stores exits of this room.
private HashMap<String, Item> items;
private HashMap<String, Character> npcs;
private boolean locked;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Location(String description, LocationType type, Point point)
{
this.type = type;
this.description = description;
this.point = point;
this.locked = false;
exits = new HashMap<String, Location>();
items = new HashMap<String, Item>();
npcs = new HashMap<String, Character>();
if(type == LocationType.GUARDED){
this.locked = true;
}
}
/**
* Define an exit from this room.
* @param direction The direction of the exit.
* @param neighbor The location to which the exit leads.
*/
public void setExit(String direction, Location neighbor)
{
exits.put(direction, neighbor);
}
/**
* @return The short description of the room
* (the one that was defined in the constructor).
*/
public String getShortDescription()
{
return description;
}
/**
* Return a description of the room in the form:
* You are in the kitchen.
* Exits: north west
* @return A long description of this location
*/
public String getLongDescription()
{
String locationMessage = "You are " + description + ".\n At Position: " + point.getX() + "," + point.getY() + "\n";
return locationMessage;
}
/**
* Return a string describing the location's exits, for example
* "Exits: north west".
* @return Details of the location's exits.
*/
public String getCharactersString()
{
if(!hasItems()){
return "No Items Here";
}
String returnString = "Items:";
Set<String> keys = items.keySet();
for(String item : keys) {
returnString += " " + item;
}
return returnString;
}
public ArrayList<String> getCharactersArray()
{
if(!hasNPCs()){
return null;
}
ArrayList<String> charactersArray = new ArrayList<String>();
Set<String> keys = npcs.keySet();
for(String item : keys) {
charactersArray.add(item);
}
return charactersArray;
}
/**
* Return a string describing the location's exits, for example
* "Exits: north west".
* @return Details of the location's exits.
*/
public String getItemString()
{
if(!hasItems()){
return "No Items Here";
}
String returnString = "Items:";
Set<String> keys = items.keySet();
for(String item : keys) {
returnString += " " + item;
}
return returnString;
}
/**
* Return a array describing the location's items, for example
* "Exits: north west".
* @return Details of the location's exits.
*/
public ArrayList<String> getItemsArray()
{
if(!hasItems()){
return null;
}
ArrayList<String> itemsArray = new ArrayList<String>();
Set<String> keys = items.keySet();
for(String item : keys) {
itemsArray.add(item);
}
return itemsArray;
}
public ArrayList<String> getExitsFirstChar()
{
ArrayList<String> exitChars = new ArrayList<String>();
String returnString = "Exits:";
Set<String> keys = exits.keySet();
if(this.locked){
return exitChars;
}
for(String exit : keys) {
switch(exit) {
case "north":
exitChars.add("n");
break;
case "east":
exitChars.add("e");
break;
case "south":
exitChars.add("s");
break;
case "west":
exitChars.add("w");
break;
}
}
return exitChars;
}
/**
* Return the location that is reached if we go from this room in direction
* "direction". If there is no room in that direction, return null.
* @param direction The exit's direction.
* @return The room in the given direction.
*/
public Location getExit(String direction)
{
return exits.get(direction);
}
/**
* Checks if an item with specific name exists in location
*
* @params String k - the key (name) of the item
*/
public boolean hasItem(String k){
return items.containsKey(k);
}
/**
* Checks if the location holds any items
*/
public boolean hasItems(){
return !items.isEmpty();
}
/**
* Adds an item to the location
*
* @params String name, Item item
*/
public void addItem(String name, Item item)
{
items.put(name,item);
}
/**
* Gets an item object if it exists in the location
*
* @params String name - the name of the item
*/
public Item getItem(String name)
{
return items.get(name);
}
/**
* Remove an item object from the items HashMap if exists
*
* @params String name - the name of the item
*/
public void removeItem(String name)
{
items.remove(name);
}
/**
* Returns an items name by its key.
*
* @params String key
* @return String - the items name
*/
public String getItemName(String key)
{
return items.get(key).getName();
}
/**
* Add a non playable character to the location
*
* @params String name, Character object
*/
public void addNPC(String name, Character character)
{
npcs.put(name, character);
}
public Character getNPC(String name)
{
return npcs.get(name);
}
public void removeNPC(String name)
{
npcs.remove(name);
}
public boolean hasNpc(String k){
return npcs.containsKey(k);
}
public boolean hasNPCs()
{
return !npcs.isEmpty();
}
public boolean unlockExits()
{
this.locked = false;
return true;
}
public boolean lockExits()
{
this.locked = true;
return true;
}
public boolean isLocked()
{
return this.locked;
}
/**
* Returns the HashMap of NPC's at this location
*
* @return HashMap<String, Character>
*/
public HashMap<String, Character> getNPCs(){
return this.npcs;
}
/**
* Get the location type
*
*/
public LocationType getLocationType()
{
return this.type;
}
}