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TimeManager.cs
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TimeManager.cs
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/*
* Copyright (c) 2012-2022 Jens-Uwe Rossbach
*
* This code is licensed under the MIT License.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.ComponentModel;
using Microsoft.Win32;
namespace ClockIn
{
/// <summary>
/// Levels of work which can be reached during the day
/// </summary>
public enum WorkingLevel
{
RegularTime = 0, // Working within regular time
AheadOfClosingTime = 1, // Ahead of closing time
OverTime = 2, // Working longer than regular time
ApproachingMaxTime = 3, // Approaching maximum working time
MaxTimeViolation = 4 // Exceeded maximum working time
}
/// <summary>
/// Working state
/// </summary>
public enum WorkingState
{
Working = 0, // Present and working
Absent = 1 // Absent / not working
}
/// <summary>
/// Working state update
/// </summary>
public enum WorkingStateUpdate
{
ClockIn = 0, // User has clocked in
ClockOut = 1, // User has clocked out
Error = 2 // Absence time period error
}
/// <summary>
/// Arguments for working state update events
/// </summary>
public class WorkingStateUpdatedEventArgs : EventArgs
{
/// <summary>
/// Working state update
/// </summary>
public WorkingStateUpdate WorkingStateUpdate { get; set; }
/// <summary>
/// Default constructor of the class
/// </summary>
/// <param name="update">Working state update</param>
public WorkingStateUpdatedEventArgs(WorkingStateUpdate update)
{
WorkingStateUpdate = update;
}
}
/// <summary>
/// Arguments for working time alert events
/// </summary>
public class WorkingTimeAlertEventArgs : EventArgs
{
/// <summary>
/// Working level
/// </summary>
public WorkingLevel WorkingLevel { get; set; }
/// <summary>
/// Time in minutes ahead of the actual working time limit
/// (only applicable to ahead levels)
/// </summary>
public int AheadTime { get; set; }
/// <summary>
/// Default constructor of the class
/// </summary>
/// <param name="level">Working level</param>
/// <param name="aheadTime">Ahead time in minutes</param>
public WorkingTimeAlertEventArgs(WorkingLevel level, int aheadTime = 0)
{
WorkingLevel = level;
AheadTime = aheadTime;
}
}
/// <summary>
/// Event handler for working state update events
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="args">Event arguments</param>
public delegate void WorkingStateUpdatedEventHandler(object sender, WorkingStateUpdatedEventArgs args);
/// <summary>
/// Event handler for working time alerts
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="args">Event arguments</param>
public delegate void WorkingTimeAlertEventHandler(object sender, WorkingTimeAlertEventArgs args);
/// <summary>
/// Calculates all time related values like elapsed and remaining working
/// time, total and chargeable absence time and manages notification timers.
/// </summary>
class TimeManager
{
private DateTime startTime;
private Timer notifyTimer = new Timer();
private Timer periodicTimer = new Timer();
private Timer eodTimer = new Timer();
private Properties.Settings settings = Properties.Settings.Default;
private Session session = Session.Default;
private WorkingLevel level = WorkingLevel.RegularTime;
private WorkingState state = WorkingState.Working;
private TimePeriod currentAbsence = null;
/// <summary>
/// Event notifies when absence has been updated.
/// </summary>
public event EventHandler AbsenceUpdated;
/// <summary>
/// Event notifies when working time has been updated.
/// </summary>
public event EventHandler WorkingTimeUpdated;
/// <summary>
/// Event notifies when leave time has been updated.
/// </summary>
public event EventHandler LeaveTimeUpdated;
/// <summary>
/// Event notifies when working level has been updated.
/// </summary>
public event EventHandler WorkingLevelUpdated;
/// <summary>
/// Event notifies when working state has been updated.
/// </summary>
public event WorkingStateUpdatedEventHandler WorkingStateUpdated;
/// <summary>
/// Event notifies when a working time alert occurs.
/// </summary>
public event WorkingTimeAlertEventHandler WorkingTimeAlert;
/// <summary>
/// Default constructor of the class
/// </summary>
public TimeManager()
{
// take time snapshot
startTime = DateTime.Now.Truncate(TimeSpan.FromMinutes(1)) - TimeSpan.FromMinutes((double)settings.ArrivalTimeOffset);
SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;
Absence.ListChanged += Absence_ListChanged;
session.PropertyValidated += Session_PropertyValidated;
settings.PropertyChanged += Settings_PropertyChanged;
AbsenceUpdated += TotalAbsence_Updated;
WorkingStateUpdated += WorkingState_Updated;
notifyTimer.Tick += NotifyTimer_Tick;
periodicTimer.Tick += PeriodicTimer_Tick;
periodicTimer.Interval = 60000;
eodTimer.Tick += EodTimer_Tick;
}
/// <summary>
/// List of absence time periods
/// </summary>
public BindingList<TimePeriod> Absence { get; } = new BindingList<TimePeriod>();
/// <summary>
/// Total absence including implicitly added chargeable break
/// </summary>
public TimeSpan TotalAbsence { get; private set; } = TimeSpan.Zero;
/// <summary>
/// Time of clocking out
/// </summary>
public DateTime ClockOutTime => (currentAbsence != null) ? currentAbsence.StartTime : DateTime.MinValue;
/// <summary>
/// Current working level
/// </summary>
public WorkingLevel WorkingLevel
{
get => level;
private set
{
if (level != value)
{
level = value;
WorkingLevelUpdated?.Invoke(this, new EventArgs());
}
}
}
/// <summary>
/// Current working state
/// </summary>
public WorkingState WorkingState
{
get => state;
set
{
if (state != value)
{
SetWorkingState(value, DateTime.Now, true);
}
}
}
/// <summary>
/// Handles application start.
/// </summary>
public void HandleStart()
{
Debug.WriteLine("[TimeManager] Handle application start.");
if (session.Arrival.Date == startTime.Date)
{
if (settings.NewSessionOnStartup)
{
RestartSession(false, false);
}
else if (settings.AskSessionOnStartup)
{
DialogResult result = MessageBox.Show(Properties.Resources.AskSessionOnStartup,
Properties.Resources.WindowCaption,
MessageBoxButtons.YesNo,
MessageBoxIcon.Question);
if (result == DialogResult.No)
{
RestartSession(false, false);
}
else
{
ContinueSession();
}
}
else
{
ContinueSession();
}
}
else
{
RestartSession(false, false);
}
SetupEoDTimer();
}
/// <summary>
/// Continues last session earlier from the day.
/// </summary>
public void ContinueSession()
{
Debug.WriteLine("[TimeManager] Continue last session.");
if (session.ClockedOut)
{
SetWorkingState(WorkingState.Absent, session.ClockOutTime);
}
LoadAbsenceFromSession();
if (settings.ClockInAtStart)
{
WorkingState = WorkingState.Working;
}
}
/// <summary>
/// Restarts the session.
/// </summary>
/// <param name="toCurTime">
/// true if session should be reset to current time, false if session
/// should be reset to time when application started
/// </param>
/// <param name="toCurTime">
/// true if offset should be applied to reset time, false otherwise
/// (only applicable if argument 'toCurTime' is true)
/// </param>
public void RestartSession(bool toCurTime, bool applyOffset)
{
Debug.WriteLine("[TimeManager] Restart session (" + (toCurTime ? "now" : "to start") + ").");
if (toCurTime)
{
DateTime curTime = DateTime.Now.Truncate(TimeSpan.FromMinutes(1));
if (applyOffset)
{
curTime -= TimeSpan.FromMinutes((double)settings.SessionResetTimeOffset);
}
session.Arrival = curTime;
}
else
{
session.Arrival = startTime;
}
session.NotifyLevel = 0;
session.Absence = string.Empty;
session.ClockedOut = false;
session.ClockOutTime = DateTime.MinValue;
session.Save();
WorkingLevel = WorkingLevel.RegularTime;
WorkingState = WorkingState.Working;
Absence.Clear();
UpdateTotalAbsence();
}
/// <summary>
/// Checks if entered time period is overlapping with other time periods.
/// </summary>
/// <param name="checkTP">Time period to be checked</param>
/// <param name="excludeTP">Time period to be excluded</param>
/// <returns>true if time period is overlapping, false otherwise</returns>
public bool IsOverlapping(TimePeriod checkTP, TimePeriod excludeTP = null)
{
foreach (TimePeriod tp in Absence)
{
if ((tp != excludeTP) && tp.Intersecting(checkTP))
{
return true;
}
}
return false;
}
/// <summary>
/// Returns the elapsed working time.
/// </summary>
/// <returns>Elapsed working time</returns>
public TimeSpan GetElapsedWorkingTime()
{
DateTime cur = DateTime.Now;
TimeSpan workingTime = cur - session.Arrival;
if (TotalAbsence >= workingTime)
{
workingTime = TimeSpan.Zero;
}
else
{
workingTime -= TotalAbsence;
}
if (workingTime >= TimeSpan.FromHours((double)settings.MaximumWorkingTime))
{
WorkingLevel = WorkingLevel.MaxTimeViolation;
}
else if ((settings.NotifyAdvance > 0) &&
(workingTime >= (TimeSpan.FromHours((double)settings.MaximumWorkingTime) -
TimeSpan.FromMinutes((double)settings.NotifyAdvance))))
{
WorkingLevel = WorkingLevel.ApproachingMaxTime;
}
else if (workingTime >= TimeSpan.FromHours((double)settings.RegularWorkingTime))
{
WorkingLevel = WorkingLevel.OverTime;
}
else if ((settings.NotifyRegAdvance > 0) &&
(workingTime >= (TimeSpan.FromHours((double)settings.RegularWorkingTime) -
TimeSpan.FromMinutes((double)settings.NotifyRegAdvance))))
{
WorkingLevel = WorkingLevel.AheadOfClosingTime;
}
else
{
WorkingLevel = WorkingLevel.RegularTime;
}
return workingTime;
}
/// <summary>
/// Returns the remaining working time.
/// </summary>
/// <returns>Remaining working time</returns>
public TimeSpan GetRemainingWorkingTime()
{
DateTime leaveTime = GetLeaveTime(out bool overTime);
DateTime cur = DateTime.Now;
if (leaveTime > cur)
{
return leaveTime - cur;
}
else
{
return TimeSpan.Zero;
}
}
/// <summary>
/// Retuens the leave time.
/// </summary>
/// <param name="overTime">
/// true if regular working time has been reached, false otherwise
/// </param>
/// <returns>Leave time</returns>
public DateTime GetLeaveTime(out bool overTime)
{
DateTime leaveTime = CalculateLeaveTime((int)settings.RegularWorkingTime);
overTime = (leaveTime < DateTime.Now);
if (overTime || settings.DisplayMaximumTime)
{
leaveTime = CalculateLeaveTime((int)settings.MaximumWorkingTime);
}
return leaveTime;
}
/// <summary>
/// Restarts the notification timer for repeatedly
/// notifying about maximum working time reached.
/// </summary>
/// <param name="minutes">Delay for the timer</param>
public void RepeatNotificationTimer(int minutes)
{
if (minutes > 0)
{
session.NotifyLevel = 3;
session.Save();
notifyTimer.Interval = minutes * 60 * 1000;
notifyTimer.Start();
Debug.WriteLine("[TimeManager] Notify timer started at level " + session.NotifyLevel + " (" + minutes + " min).");
}
}
/// <summary>
/// Sets the current working state.
/// </summary>
/// <param name="state">Target working state</param>
/// <param name="time">Clock in/out time</param>
/// <param name="applyOffset">
/// true if offset should be applied to time, false otherwise
/// </param>
private void SetWorkingState(WorkingState state, DateTime time, bool applyOffset = false)
{
Debug.WriteLine("[TimeManager] Changing working state to " + state);
WorkingStateUpdate update = WorkingStateUpdate.Error;
if (state == WorkingState.Absent)
{
if (applyOffset)
{
currentAbsence = new TimePeriod(time + TimeSpan.FromMinutes((double)settings.ClockOutTimeOffset), DateTime.MaxValue);
}
else
{
currentAbsence = new TimePeriod(time, DateTime.MaxValue);
}
update = WorkingStateUpdate.ClockOut;
}
else if (currentAbsence != null)
{
if (applyOffset)
{
currentAbsence.EndTime = time - TimeSpan.FromMinutes((double)settings.ClockInTimeOffset);
}
else
{
currentAbsence.EndTime = time;
}
if (currentAbsence.Duration != TimeSpan.Zero)
{
if (settings.ConfirmAbsenceOnClockIn)
{
DialogResult res = new AbsenceInputDialog(currentAbsence, Properties.Resources.EditAbsence).ShowDialog();
if (res == DialogResult.OK)
{
Absence.Add(currentAbsence);
}
update = WorkingStateUpdate.ClockIn;
}
else
{
if (!IsOverlapping(currentAbsence))
{
Absence.Add(currentAbsence);
update = WorkingStateUpdate.ClockIn;
}
}
}
else
{
UpdateTotalAbsence();
update = WorkingStateUpdate.ClockIn;
}
currentAbsence = null;
}
this.state = state;
WorkingStateUpdated?.Invoke(this, new WorkingStateUpdatedEventArgs(update));
}
/// <summary>
/// Configures and starts the end-of-day timer.
/// </summary>
private void SetupEoDTimer()
{
eodTimer.Stop();
eodTimer.Interval = (int)(DateTime.Today.AddDays(1.0) - DateTime.Now).TotalMilliseconds;
eodTimer.Start();
Debug.WriteLine("[TimeManager] End-of-day timer started (" + eodTimer.Interval + " ms).");
}
/// <summary>
/// Checks if any time limit has been reached and notifies the user.
/// </summary>
private void CheckExpiration()
{
TimeSpan ts = GetElapsedWorkingTime();
if (session.NotifyLevel < (int)level)
{
int aheadTime = 0;
if (level == WorkingLevel.AheadOfClosingTime)
{
aheadTime = GetRemainingMinutes((int)settings.RegularWorkingTime);
}
else if (level == WorkingLevel.ApproachingMaxTime)
{
aheadTime = GetRemainingMinutes((int)settings.MaximumWorkingTime);
}
WorkingTimeAlert?.Invoke(this, new WorkingTimeAlertEventArgs(level, aheadTime));
session.NotifyLevel = (int)level;
}
notifyTimer.Stop();
switch (session.NotifyLevel)
{
case 0:
{
ts = CalculateRemainingTime((int)settings.RegularWorkingTime) - new TimeSpan(0, (int)settings.NotifyRegAdvance, 0);
break;
}
case 1:
{
ts = CalculateRemainingTime((int)settings.RegularWorkingTime);
break;
}
case 2:
{
ts = CalculateRemainingTime((int)settings.MaximumWorkingTime) - new TimeSpan(0, (int)settings.NotifyAdvance, 0);
break;
}
case 3:
{
ts = CalculateRemainingTime((int)settings.MaximumWorkingTime);
break;
}
default:
{
ts = TimeSpan.Zero;
break;
}
}
if (ts != TimeSpan.Zero)
{
int interval = (int)ts.TotalMilliseconds;
if (interval > 0)
{
notifyTimer.Interval = interval;
notifyTimer.Start();
Debug.WriteLine("[TimeManager] Notify timer started at level " + session.NotifyLevel + " (" + interval + " ms).");
}
}
WorkingTimeUpdated?.Invoke(this, new EventArgs());
}
/// <summary>
/// Returns the remaining minutes until time limit.
/// </summary>
/// <param name="clearWorkingTimeHours">Number of hours to work</param>
/// <returns>Remaining minutes</returns>
private int GetRemainingMinutes(int clearWorkingTimeHours)
{
return (int)Math.Ceiling((CalculateLeaveTime(clearWorkingTimeHours) - DateTime.Now).TotalMinutes);
}
/// <summary>
/// Calculates the leave time.
/// </summary>
/// <param name="clearWorkingTimeHours">Number of hours to work</param>
/// <returns>Leave time</returns>
private DateTime CalculateLeaveTime(int clearWorkingTimeHours) => session.Arrival + TimeSpan.FromHours(clearWorkingTimeHours) + TotalAbsence;
/// <summary>
/// Calculates the remaining working time.
/// </summary>
/// <param name="clearWorkingTimeHours">Number of hours to work</param>
/// <returns>Remaining working time</returns>
private TimeSpan CalculateRemainingTime(int clearWorkingTimeHours) => CalculateLeaveTime(clearWorkingTimeHours) - DateTime.Now;
/// <summary>
/// Updates the total absence time span considering chargeable breaks.
/// </summary>
private void UpdateTotalAbsence()
{
periodicTimer.Stop();
DateTime now = DateTime.Now;
TimePeriod breakPeriod = new TimePeriod(new DateTime(now.Year, now.Month, now.Day,
settings.BreaksBegin.Hour,
settings.BreaksBegin.Minute, 0),
new DateTime(now.Year, now.Month, now.Day,
settings.BreaksEnd.Hour,
settings.BreaksEnd.Minute, 0));
TimeSpan chargeableAbsence = TimeSpan.Zero;
TotalAbsence = TimeSpan.Zero;
foreach (TimePeriod tp in Absence)
{
chargeableAbsence += tp.GetIntersection(breakPeriod);
TotalAbsence += tp.Duration;
}
if ((session.Arrival.TimeOfDay >= settings.BreaksBegin.TimeOfDay) &&
(session.Arrival.TimeOfDay <= settings.BreaksEnd.TimeOfDay))
{
TimePeriod tp = new TimePeriod(settings.BreaksBegin, session.Arrival);
chargeableAbsence += tp.GetIntersection(breakPeriod);
}
TimeSpan breakAdder = TimeSpan.Zero;
if (session.Arrival.TimeOfDay <= settings.BreaksEnd.TimeOfDay)
{
breakAdder = TimeSpan.FromMinutes((double)settings.Break);
if (chargeableAbsence < breakAdder)
{
breakAdder -= chargeableAbsence;
}
else
{
breakAdder = TimeSpan.Zero;
}
}
else
{
TimeSpan work = now - session.Arrival;
if (work >= TotalAbsence)
{
work -= TotalAbsence;
}
else
{
work = TimeSpan.Zero;
}
if (work > TimeSpan.FromHours((double)settings.OutsideLunchWorkspan2))
{
breakAdder = TimeSpan.FromMinutes((double)settings.OutsideLunchBreak2);
}
else if (work > TimeSpan.FromHours((double)settings.OutsideLunchWorkspan1))
{
breakAdder = TimeSpan.FromMinutes((double)settings.OutsideLunchBreak1);
periodicTimer.Start();
Debug.WriteLine("[TimeManager] Periodic timer started.");
}
else
{
periodicTimer.Start();
Debug.WriteLine("[TimeManager] Periodic timer started.");
}
}
TotalAbsence += breakAdder;
AbsenceUpdated?.Invoke(this, new EventArgs());
}
/// <summary>
/// Stores all absence periods to the session.
/// </summary>
private void StoreAbsenceInSession()
{
session.Absence = string.Empty;
foreach (TimePeriod tp in Absence)
{
if (session.Absence != string.Empty)
{
session.Absence += ",";
}
session.Absence += tp.ToString();
}
session.Save();
}
/// <summary>
/// Loads all absence periods from the session.
/// </summary>
private void LoadAbsenceFromSession()
{
if (session.Absence != string.Empty)
{
string[] tpList = session.Absence.Split(',');
foreach (string tp in tpList)
{
if (tp != string.Empty)
{
Absence.Add(new TimePeriod(tp));
}
}
}
if (state == WorkingState.Working)
{
UpdateTotalAbsence();
}
}
/// <summary>
/// Handles total absence update events.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void TotalAbsence_Updated(object sender, EventArgs e)
{
Debug.WriteLine("[TimeManager] Total absence has been updated.");
CheckExpiration();
LeaveTimeUpdated?.Invoke(this, new EventArgs());
}
/// <summary>
/// Handles working state update events.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void WorkingState_Updated(object sender, EventArgs e)
{
if (state == WorkingState.Absent)
{
notifyTimer.Stop();
periodicTimer.Stop();
session.ClockedOut = true;
session.ClockOutTime = currentAbsence.StartTime;
}
else
{
session.ClockedOut = false;
session.ClockOutTime = DateTime.MinValue;
}
session.Save();
}
/// <summary>
/// Handles absence list change events.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void Absence_ListChanged(object sender, ListChangedEventArgs e)
{
Debug.WriteLine("[TimeManager] Absence list has changed.");
UpdateTotalAbsence();
StoreAbsenceInSession();
}
/// <summary>
/// Handles validation of session properties.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void Session_PropertyValidated(object sender, PropertyChangedEventArgs e)
{
Debug.WriteLine("[TimeManager] Session property '" + e.PropertyName + "' has been validated.");
switch (e.PropertyName)
{
case "Arrival":
{
session.Save();
UpdateTotalAbsence();
break;
}
}
}
/// <summary>
/// Handles changes of user settings properties.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void Settings_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Debug.WriteLine("[TimeManager] Settings property '" + e.PropertyName + "' has changed.");
switch (e.PropertyName)
{
case "RegularWorkingTime":
case "MaximumWorkingTime":
{
CheckExpiration();
LeaveTimeUpdated?.Invoke(this, new EventArgs());
break;
}
case "BreaksBegin":
case "BreaksEnd":
case "Break":
case "OutsideLunchWorkspan1":
case "OutsideLunchWorkspan2":
case "OutsideLunchBreak1":
case "OutsideLunchBreak2":
{
UpdateTotalAbsence();
break;
}
}
}
/// <summary>
/// Handles power mode change events.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)
{
Debug.WriteLine("[TimeManager] Power mode has changed: MOD " + e.Mode);
if (e.Mode == PowerModes.Resume)
{
if (settings.LowPowerIsStart)
{
startTime = DateTime.Now.Truncate(TimeSpan.FromMinutes(1)) - TimeSpan.FromMinutes((double)settings.ArrivalTimeOffset);
HandleStart();
}
else
{
if (state == WorkingState.Absent)
{
if (settings.ClockInAtWakeup)
{
WorkingState = WorkingState.Working;
}
}
else
{
UpdateTotalAbsence();
}
SetupEoDTimer();
}
}
}
/// <summary>
/// Handles expiration of the notification timer.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void NotifyTimer_Tick(object sender, EventArgs e)
{
Debug.WriteLine("[TimeManager] Notify timer expired.");
notifyTimer.Stop();
CheckExpiration();
}
/// <summary>
/// Handles expiration of the periodic timer.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void PeriodicTimer_Tick(object sender, EventArgs e)
{
Debug.WriteLine("[TimeManager] Periodic timer expired.");
periodicTimer.Stop();
UpdateTotalAbsence();
}
/// <summary>
/// Handles expiration of the end-of-day timer.
/// </summary>
/// <param name="sender">Event origin</param>
/// <param name="e">Event arguments</param>
private void EodTimer_Tick(object sender, EventArgs e)
{
Debug.WriteLine("[TimeManager] End-of-day timer expired.");
notifyTimer.Stop();
periodicTimer.Stop();
eodTimer.Stop();
DialogResult result = MessageBox.Show(Properties.Resources.AskSessionAtMidnight,
Properties.Resources.WindowCaption,
MessageBoxButtons.YesNo,
MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
RestartSession(true, true);
}
else
{
UpdateTotalAbsence();
}
SetupEoDTimer();
}
}
}