Skip to content

Latest commit

 

History

History
32 lines (22 loc) · 1.35 KB

README.md

File metadata and controls

32 lines (22 loc) · 1.35 KB

Whack-a-Mole

An online multiplayer game of whack-a-mole.

Play it!

docker run -p 8080:8080 jcosentino11/whack-a-mole:latest

then go to http://localhost:8080/.

Configuration

Configuration is done via environment variables:

  • PORT: The application port, defaults to 8080.
  • APP_ENV: The environment the application is deployed in, defaults to dev.
  • GAME_DURATION_MILLIS: How long a game of whack-a-mole lasts, defaults to 10000.
  • PLAYERS_PER_GAME: How many players are part of a whack-a-mole game, defaults to 2.
  • BOARD_SIZE: How many moles to have in a board, defaults to 25.
  • BOARD_UPDATE_INTERVAL_MILLIS: How often the moles should move around, defaults to 1000.
  • MAX_PLAYERS_ALLOWED: How many players can be connected at once, defaults to 1000.
  • WS_IDLE_TIMEOUT_MILLIS: How long the websocket connection can remain idle before the server terminates it, defaults to 5000.
  • WS_MAX_FRAME_SIZE: How large a websocket frame is allowed to be, defaults to this formula.

Future Work

  • Better matchmaking (e.g. create your own lobby, set game options)
  • Make the UI look good, esp. for mobile